Escape The Unstoppable Gooey Blob by OddballDave 2022-04-10T07:00:20Z
Innovative and good game. Of the problems, I can note that here you can endlessly survive, and such a strategy is very easy to find. And so you can add bonuses
Foon → Ludum Dare Explorer → Users → exaggegen
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 51 | Every 10 seconds | Taking over the world | compo | 437 | 2.88 | 2.96 | 3.03 | 3.07 | 2.74 | 2.36 | 2.83 | ||
| 2022 | 50 | Delay the inevitable | Stuck in hot rooms | compo | 616 | 2.28 | 2.07 | 2.33 | 3.02 | 2.81 | 1.95 | 1.71 | 2.57 |
Innovative and good game. Of the problems, I can note that here you can endlessly survive, and such a strategy is very easy to find. And so you can add bonuses
For a retro puzzle game, this was a complete and excellent game. Not too easy and not too hard, I really approve of it, because over too difficult levels the brain starts to get tired and tired of playing. And so I think it’s worth thinking in the direction of some innovative ideas for a retro game
This game has good pixel art, which I definitely like, but I can't say that I got any special interest from the gameplay, perhaps because the treadmill between seven objects, clicking on them. In general, what I also liked is that there are many different variations of the development of events with the remaining time, which can quite lure into the game. I would suggest adding as many different scales as possible, or something that doesn't give a pure dependence on one scale.
The situation when not the ships are afraid of icebergs, but the icebergs of the ship. I love to find bugs in such games or any jamming. I managed to develop a strategy when I line up the icebergs in a row in two columns, and the ship stopped, thinking for a very long time. Then I began to push the iceberg into it, after which it did not move and only flew back. I was able to score 160 points by continuing to do so, but apparently I miscalculated somewhere, and he left for the port at great speed. For some reason the screen is not showing up. Overall a small but interesting game.
Finally, didn't stay forever, lucky
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Graphics is enchants, The plot is funny and innovative. In general, I want to add a lot more, to supplement
to make it more interesting
I liked the beginning of the game when I thought it was just a game about killing endless monsters, but there are traces that deal damage, after which I got intrigued. Of course, interest will fade quickly, but still it's a compo, so it's okay. In addition, I found very quickly a tactic when I can climb into the right bottom and live forever. In general, it's cool.
This game is awesome! A great idea for jam, that I even wanted to play more, though it might be worth adding different difficulties, after which I would want to go through each one. The graphics are excellent, and most importantly, head notifications have been added.
A good 3D shooter where you have to run from the monster. Well polished, smooth. This can make an impressive horror game
In fact, camera shake was also related to some kind of heat indicator. Perhaps not the best idea. Doors may not open, because you have to go to her, touching.
Yes. CTRL-W was a dumb idea on my part
Fixed issue with game crash due to ctrl+w. ctrl changed to space
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Thanks a lot to everyone for the feedback and pointing out the problems in the game that should be fixed.
there is interest from the gameplay, but little. In addition to low FPS, I can note that simply shooting balls for a magician is probably in short supply, it was possible to add some kind of lightning that would shoot when it hit this place. The particles of the trail of the ball, as I understand it, were the same fire, only blue, I would suggest changing to other particles, because it looks not so cool when one type. It might also be worth adding some kind of vegetation or environment than just flat grass, it would also be cooler, and even without a hand, but some kind of stick, so that there is a feeling that you are playing for a magician. Overall, good for a first try.
A cool simple game where you need to score as many points as possible. When there is nothing to do, you can be well distracted. Also the game is generally smooth and I liked the transitions. Only I didn’t find the exit button, well, it doesn’t matter. I was able to dial 175
First experience in developing a standard game in 48 hours though. At a certain point, from a slow fall of meteorites, they begin to fall quickly, because of which, basically, there will always be a certain number of points, slightly variable.
The idea is presented qualitatively and thought out. Not just some tap water that needs to be kept in pipes, but a much more interesting variation that becomes interesting to play. But in the game, I got confused about what the hell happened to the lava sometimes when it started to generate over all the surrounding tiles. And the game is so cool
This game is reminiscent of diep io, where there are some bonuses, even though the enemies do not shoot, it was interesting to play the game in this form. But, as @therulermeasure mentioned, there is no balance here, that you will lose after a while, which makes it boring to play over time.
First of all, I will say that there is really nothing to be seen here related to hunger or outside, respectively, with investing in health. It's also possible that I didn't play for too long, but I was only able to go through two evolutions, after which there was no more evolution. I would also suggest adding some kind of scale, where it is displayed in an unopened form, which is expected further. The idea itself is generally good.
Points by the way add non-standard to billiards. In general, cool simple billiards
To be honest, I'm no further. Maximum record - 5
As a programmer, I enjoyed playing. First try to strategize, then it's fun to watch how hyperintelligent creatures behave
As a programmer, I enjoyed playing. First try to strategize, then it's fun to watch how hyperintelligent creatures behave
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Original. I like the fact that it is possible to make a variety of combinations of skills on the timeline. There is still not enough complexity to play to increase the record. By the way, is this a bug?
rpg killed the last one with two shots
@icalm tried on 1.12, 1.14, 1.16 but mobs are not spawning. difficulty also normal. What i am doing wrong?
I don't like this type of game, but in general the game is quite good for those who like it. Character control was a bit awkward. Passed 9 levels without slow mo in 10 minutes, then sat for 10 minutes on the last most difficult one, which even slow mo began to use. Hooray, I passed it!!!
In general, the game is good, if you do not take into account the control, inconvenience with physics and some problems with the last level(maybe it's really difficult for beginners, but this is my opinion)
fixed bug, that spawned entities behind the map and a bug that crashed the game when the sound card driver was disabled
@Jimbly thanks for the feedback. I tried to make it so that I had to think and develop my own interesting strategy for each selection of the map, so the units move relatively randomly and attack randomly, but in general, removing the old fortress and installing a new one in another place, they generally begin to move into its general range with the same randomness. So, by placing the fortress in the right position near the enemy so that he cannot destroy the fortress or kill you, while having all the necessary buildings built before the attack, they destroy the team. As a result, all this will create a lot of variations of strategies for the game, from where you will have to try to win in less time.
For example: if a fortress is placed directly behind water, then units will not be able to move to it, and if more than one fortress is placed in different places, then some units will start to get confused where to go, which in general may even lead to some bugs. The player can only mine a resource when the number above it is 0, so the spacebar will only mine the resource when the number above it is 0
@testsubject06 By the way, I tried the strategy of creating several performance enhancers, which made it possible to capture the enemy fortress very quickly, but you can alternatively try to create a lot of fires, though this way the fortress is still captured longer. Thanks for the gameplay
what I did not put in the description of the game is that the acceleration is applied to already spawned units. For new ones, you need to put amplifiers again. But in general, 25 troops and 7 amplifiers powerfully cracked down on the enemy
@danvil Thanks for the feedback. This control is usually for the isometric world, if you mean movement in general. I agree with you about collecting resources, it did not work out conveniently, in general, the idea is to collect from the front of the user's direction (resource on the right = stand on the left and head to the right). As for the guys, it's also true that they take a random resource within the radius of the building, but in general, the assembly efficiency, by the way, for installing camps and amplifiers does not drop much
@cogent-invalid most likely, some troops could not reach the battlefield while traveling around the world, and if the enemy destroyed the fires, then there could be a situation, for example, 30/35, from where the new fire gives 35/35, because of which the troops were not generated. In general, I had a goal to make the game so that it was not so easy to pass, which gives rise to the desire to try to break all four fortresses (which, by the way, I did not manage to do on the first try), but I agree that the gameplay is a little long for ld. But of the interesting tactics I tried: create a bunch of camps, followed by the use of one amplifier, invaded the base, distracting the enemies while my buildings were hitting, and most importantly, threw my fortress deeper into the enemy and all units began to fly into the enemy base and destroy everything
and all units began to fly into the enemy base and destroy everything
@alex-de-la-cour I`m glad you liked it
@rsninjadev Thank you. I agree with you about resource building. It was better to count the resource when the player was positioned above it, than from four sides of it(getTile(x, z))
@tinysalad Thanks for the detailed feedback. There was not enough time to create A*, so a more simplified search algorithm was implemented. I agree with you about the shortage of trees and fixed it in update along with the strength of the units to make it much easier to pass. However, playing from a character feels more natural, although in an isometric world it may not be quite familiar.
@tinysalad But by the way, it even becomes interesting to go through a somewhat more complicated version due to these features
Fixed a bug that stopped all units in very rare cases (concentrator.isDead instead of concentrator == null)
It's good that the number of days is added as a kind of record that can be beaten. It really increases the interest when you realize you already have ideas for developing strategies to win faster than just growing a coin garden. Sliding seems uncomfortable, but it just forces you to try to react faster in order to plant more seeds.
Perhaps it is worth developing some more puzzles, adding items that help the passage and something like a few treasures. In general, a very fast and cool game,
Nice graphics, why there is a desire to discover what will happen next, a new enemy or a new skill? The theme is applied to the point. I got this bug toobug.png
This game is amazing. The music really suits the situation in the game itself. There is an awesome feeling when in the last seconds you have time to go to heaven and rest before you die. The graphics are great too. Thank you, got a great mood
my max score was 7850. @ziobob what what was your strategy?
@ziobob wo, it works. 17050
skeleton gandalf was my cheat code
At first, I picked up a bunch of tools and started thinking, "why did my dollars start to zero at the speed of light"? Then I remembered about the rent and was able to pass for 188. In fact, the game really went to me. This is the game where you can spend a little time to increase the record, especially since each generation gives unique results. You need to think fast to gather resources in the fastest way and quickly change tools. Difficulty is also good. I like it
I don’t know why, but I couldn’t collect coins when I got 9. And so somewhere around 15-16
The innovative thing is that every 10 seconds you change the direction of movement, it makes you think a little about what you are pressing and sooner or later confuses and leads to a loss + thanks for the score scale. As for the sounds, of course it was better to remove them in principle than squeaking in the ears. Of the minuses in general, the game itself has few functions. So the idea is interesting
Wow, I don't even remember when I saw this type of game. From the awesome that at the beginning of the game it is difficult to think of a plan to survive the invasion. In general, the game lacks dimension. The main thing is to survive the first invasion and then everything is simple and clear. Of the errors: the game crashed a couple of times and once at the beginning of the game there was a loss screen before the start of the dialogue
I like that there is a balance in complexity here. Often in such games you often have to get angry that you can’t parkour, etc., but here I didn’t have time to lose my mood while playing the game. Problems: it lags a lot and it seemed to me that one of the six doors did not open, but maybe it seemed to me.
but I was able to get through.