FoonLudum Dare ExplorerLD51 → Taking over the world

Taking over the world

By exaggegen

View on ldjam.com

CategoryRankScoreCount
Overall4372.8828
Fun3662.9628
Innovation3413.0328
Theme4143.0728
Graphics4162.7429
Audio3782.3628
Mood3602.8326

Comments

exaggegen 2022-10-03 15:29

fixed bug, that spawned entities behind the map and a bug that crashed the game when the sound card driver was disabled

corporation 2022-10-03 19:59

I always respect when someone goes for brave ideas during game jam so there's not only platformers) there's a lot of work done there, and the games really needs like tutorial and learning curve. When I got used to mechanics it felt like an rts with 10 seconds theme applied) good job overall

Also camera movement in some directions felt very jittery

jimbly 2022-10-04 02:52

My thoughts as I extract the RAR... "Aww, a Java game, I'm going to have to fight to get it to work with a portable JRE again..." "No, wait, it includes a portable JRE, finally, someone gets it right!"

Cool game! I like the complexity =). I had difficulty ever getting my soldiers to go where I wanted them to though, if I built my camp too close, the enemy just destroyed it, if I built it farther away, they seemed to just wander in the wrong direction... eventually I died from wandering through the enemy camp a bit too much, before destroying a single fortress -_-. I couldn't tell if the number over my head did anything, it seemed like I could (sometimes) pick up resources even when it was at a large number, though it was pretty inconsistent picking up resources (maybe could have used some preview showing what was selected to be picked up, or something, maybe I was just facing the wrong direction ^_^).

I liked seeing my dozens of guys running around and getting stuff for me, gave a nice sense of building up my kingdom =).

exaggegen 2022-10-04 16:38

@Jimbly thanks for the feedback. I tried to make it so that I had to think and develop my own interesting strategy for each selection of the map, so the units move relatively randomly and attack randomly, but in general, removing the old fortress and installing a new one in another place, they generally begin to move into its general range with the same randomness. So, by placing the fortress in the right position near the enemy so that he cannot destroy the fortress or kill you, while having all the necessary buildings built before the attack, they destroy the team. As a result, all this will create a lot of variations of strategies for the game, from where you will have to try to win in less time.

exaggegen 2022-10-04 16:38

For example: if a fortress is placed directly behind water, then units will not be able to move to it, and if more than one fortress is placed in different places, then some units will start to get confused where to go, which in general may even lead to some bugs. The player can only mine a resource when the number above it is 0, so the spacebar will only mine the resource when the number above it is 0

jimbly 2022-10-04 16:45

The enemy was camping out on the gold deposits, so I never got to the point of making a new fortress ^\_^. Gold was needed, right? Possibly there was some somewhere else, but it took me a while to figure out what represented which resource on the map. Dropping all of the text and just using the in-world icons for the costs/inventory display probably would have helped a lot (and always interesting to see what name users internally call the weird icons we come up with in game jams... ^_^).

testsubject06 2022-10-04 18:34

It took a little while to get used to it, and the movement speed and directions were quite painful to get used to, but eventually I understood it. I think the warriors only being able to attack once every 10 seconds made is very difficult to actually take ground, since every 10 seconds a new warrior would spawn from a campfire, and take more than 10 seconds to dispatch. Your only real hope of victory was an all powerful bio-ball after clearing out all the food and wood.

exaggegen 2022-10-04 19:02

@testsubject06 By the way, I tried the strategy of creating several performance enhancers, which made it possible to capture the enemy fortress very quickly, but you can alternatively try to create a lot of fires, though this way the fortress is still captured longer. Thanks for the gameplay

testsubject06 2022-10-04 19:09

Oh, I didn't even try to make more than one performance enhancer.

exaggegen 2022-10-04 20:32

what I did not put in the description of the game is that the acceleration is applied to already spawned units. For new ones, you need to put amplifiers again. But in general, 25 troops and 7 amplifiers powerfully cracked down on the enemy

danvil 2022-10-05 21:41

The controls are a bit confusing. It is not clear when I can pick up stuff with spacebar. The little guys don't seem to "harvest" the nearest resource point which makes it a bit confusing to decide where to place buildings.

exaggegen 2022-10-06 17:05

@danvil Thanks for the feedback. This control is usually for the isometric world, if you mean movement in general. I agree with you about collecting resources, it did not work out conveniently, in general, the idea is to collect from the front of the user's direction (resource on the right = stand on the left and head to the right). As for the guys, it's also true that they take a random resource within the radius of the building, but in general, the assembly efficiency, by the way, for installing camps and amplifiers does not drop much

cogent-invalid 2022-10-07 02:18

I wasn't expecting to play it for as long as I did, the resource-gathering was pretty fun. It was rough having such a low movement speed as the player character, but it was satisfying being able to eventually upgrade that. At a certain point I ran out of trees, got bottlenecked on wood, and couldn't do much from that point on. Couldn't begin to figure out how to attack the other teams - didn't seem like the troop generation buildings spawned any troops later in the game. I didn't try that thing you mentioned where you can destroy a fortress and build a new one further away - that might have helped.

exaggegen 2022-10-07 13:33

@cogent-invalid most likely, some troops could not reach the battlefield while traveling around the world, and if the enemy destroyed the fires, then there could be a situation, for example, 30/35, from where the new fire gives 35/35, because of which the troops were not generated. In general, I had a goal to make the game so that it was not so easy to pass, which gives rise to the desire to try to break all four fortresses (which, by the way, I did not manage to do on the first try), but I agree that the gameplay is a little long for ld. But of the interesting tactics I tried: create a bunch of camps, followed by the use of one amplifier, invaded the base, distracting the enemies while my buildings were hitting, and most importantly, threw my fortress deeper into the enemy and all units began to fly into the enemy base and destroy everything

exaggegen 2022-10-07 13:33

and all units began to fly into the enemy base and destroy everything

alex-de-la-cour 2022-10-07 14:21

What an insane amount of work you must have put into this! It's definitely one of the more complex and thought out games I've played from this jam, and I liked the take on the theme - it worked really well for this game. I thought perhaps the movement could have been sped up a bit, and it took me a little while to really figure out what I was doing, but overall a very impressive entry!

rsninjadev 2022-10-11 05:50

Absolutely loved this, what a large game! my only criticisms are that my people would get stuck on trees when trying to get back to base, and that it felt like I had to be in an unknown exact spot for the player to do an action, other than that, great work!

tinysalad 2022-10-12 19:50

Movement felt clunky and I think it would've worked better as a freeview rts rather than using a player controlled character. The pathfinding had some issues. The biggest personally problem was just how slow it was, eventually you just get too big to fail and then it's just a waiting game with little to do after all the trees are gone. Otherwise I really enjoyed it, I like the retro graphics. great work!

exaggegen 2022-10-13 20:30

@alex-de-la-cour I`m glad you liked it

@rsninjadev Thank you. I agree with you about resource building. It was better to count the resource when the player was positioned above it, than from four sides of it(getTile(x, z))

@tinysalad Thanks for the detailed feedback. There was not enough time to create A*, so a more simplified search algorithm was implemented. I agree with you about the shortage of trees and fixed it in update along with the strength of the units to make it much easier to pass. However, playing from a character feels more natural, although in an isometric world it may not be quite familiar.

exaggegen 2022-10-13 20:33

@tinysalad But by the way, it even becomes interesting to go through a somewhat more complicated version due to these features

geckoo1337 2022-10-14 13:46

Not easy to understand the main gameplay at start, but after a while I was able to play (more or less) correctly. This project has a serious potential. It is not an easy game - you have to dev a solid strategy, but it is fun enough in order to catch your attention. In other word, it is very addictive. Well done ++

PS : I fixed my game if you want tot try again ++

exaggegen 2022-10-14 19:53

Fixed a bug that stopped all units in very rare cases (concentrator.isDead instead of concentrator == null)

aj-studio 2022-10-18 05:12

Cool one ❤️🚀🤩😎🤗⭐️👏🏻

epeachyband 2022-10-21 08:27

Awesome java game