FoonLudum Dare ExplorerUsers → TestSubject06

TestSubject06

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
202251Every 10 secondsCrash Landedcompo633.933.863.213.933.703.292.083.22
201738A Small WorldBlood Alcohol Cosmonautjam
201533You are the MonsterColony 06compo4253.183.232.052.002.912.862.112.8540
201224EvolutionPrimordial Punchoutcompo613.6720
201122AloneBest Friendcompo843.332.852.633.653.053.003.233.163.0335

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by TestSubject06

LD22 — Alone

Afrocity Atrocity by Sos 2011-12-21T05:12:00

What the hell is going on here

Last breath by deepnight 2011-12-20T08:27:00

This was seriously GREAT

Stray Whisker by JigxorAndy 2011-12-19T05:53:00

This was really great.
As far as innovation goes, I see nothing ground breaking here, but everything that's there works.

I literally said on Skype: "Guys play this game, it's great, I just spent the last twenty-... I'm sorry 40 minutes playing this game!" the game is actually fun, smashing pots and stuff. Like zelda.

You don't spend very much time actually alone, so the theme is sort of weak there, unless you count the girl.

I absolutely love the art and animations here, simple, yet beautiful. The leaves in the wind really add to the atmosphere. Not a whole lot more I can say here.

Audio.. I really only remember like 2 sounds, dog bark, and the pots breaking? no records here.

Humor, not so much... until you unlock the secret :)

The ending the first time made me sad, and the second, I was content that I had managed to do some good. felt great man.

I'm leaving community N/A until the journal links work.

Overall I loved it, and would definitely play more games from you in the future! Keep up the good work.

Always Alone by Jake Birkett 2011-12-19T17:10:00

This was fun, it's like anti-herding.

Arzea by arkeus 2011-12-19T01:56:00

Once again, great job Arkeus!

Arzea by arkeus 2011-12-19T21:05:00

I don't see how the theme really plays in, but it's a really fun game regardless.

Just Like The Others by Sanguine 2011-12-19T04:40:00

I don't see the download link?

Solus by morganquirk 2011-12-19T06:25:00

Awesome job Morgan!

KITTENS the Great by splixel 2011-12-19T06:32:00

Kitten Army? Yes please. It's like mario party meets war.

Leave Me Alone by strega 2011-12-19T21:03:00

Loved it.

Alone:The Island Adventure by ursagames 2011-12-19T04:31:00

Kept me entertained for a while, never really figured out what i was supposed to be doing. and then i got killed by a raptor. Overall really good engine.

Separation Anxiety by TaintedFork 2011-12-21T04:23:00

This was one of the best games to come out of LudumDare.

Controlling both at the same time is nothing new to gaming, (but these days what is?) but it's really well implemented here, and the first game I've seen in this compo to use something like this.

I don't like puzzle games, not one bit.. but I actually played this one all the way through. That says something about the fun factor.

The text between levels really helps to boost the alone theme.

The graphics are simple and effective, I really like the subtle animation in the ending.

No audio, so I can't give any points there.

Not funny, sad. But that ending was really well done, and is definitely like an Inception ending.

Best Friend by TestSubject06 2011-12-18T22:32:00

Such a happy goggy!

Best Friend by TestSubject06 2011-12-19T05:06:00

Thanks guys, also mk_rules1 the hint for the opposite ending is on the button at the end of the ending you get.

Best Friend by TestSubject06 2011-12-19T07:00:00

Aslai, the problem with that is, I SUCK at making music, period. That's the worst thing for me, which is why I added the mute music button.

Best Friend by TestSubject06 2011-12-19T20:26:00

Danik, don't insert the tablet.

Best Friend by TestSubject06 2011-12-20T20:32:00

Thank you for playing Dark Acre

Best Friend by TestSubject06 2011-12-21T03:27:00

I almost didn't :P

.Journey to Polygonia by sythe 2011-12-19T05:05:00

+props for not flash or unity in web. A few points of disinterest for me were the physics, they feel really floatey and slidey. Maybe it was the 2 or 3 days of super meat boy, I dunno. The enemies also feel rather shallow, like the whole level is just goombas. The last point is getting killed had almost no distinction from bouncing off of an enemy.

I do like the artwork, simple as it may be. The font is awesome, and the level gives off a vibe of "where am I?"

LD23 — Tiny World

Delirium by Puccini 2012-04-24T01:49:00

http://www.photonstorm.com/archives/2825/nutmeg-our-html5-mobile-browser-platformer-game-is-looking-for-sponsors You should be ashamed sir. Usted debería estar avergonzado.

LD24 — Evolution

Badass by Sos 2012-08-27T21:35:00

It was a little "Mash X as fast as you can"-y but it was a fun game anyways.

Planet Conqueror by Maacus 2012-08-27T20:21:00

It was a solid game. Burned a good bit of time on it. it did get super laggy though, and I was forced to stop playing.

evoxy by Gungnir 2012-08-27T19:24:00

I spent like 30 minutes trying to figure out why I was collecting meteors and offering them to the altars.

Primordial Punchout by TestSubject06 2012-08-27T19:08:00

@sirGustav, that's fixed now.
@ratboy2713 yeah, sorry about that. I ran out of time, and couldn't make a quick dialogue popup system. I really tried to design the levels so that the power is evident when you get it. and I literally submitted it during the submission hour, so no time for sounds. There are a few in the source zip, but they aren't in-game.

LD33 — You are the Monster

SLIME TIME by Incredible Ape 2015-08-25T11:13:00

Way to go you guys! It definitely could have used some sweet music, but as it is it's an A+ game!

Milky Helps People by reheated 2015-09-01T14:27:00

This is a great little puzzle game, I liked the challenge of the final level!

(Idle?) Monster by KayZ 2015-08-31T22:28:00

This was fantastic. I'm glad I played this game to completion. Now it's time to do something important. Like go to the gym.

Cave Lord by sbarrio 2015-08-31T21:09:00

Could have used some simple BGM, but otherwise was pretty fun to play. I got super excited when I saw the image for this game.

Little monster's way back to home by BuddaKaeks 2015-08-24T11:18:00

I think if you took the concept of this game, and pushed it beyond this weekend, you can get a lot out of it!

Escape The Prison by ImGone 2015-09-01T01:36:00

The game still doesn't run

The Net by Rasmus Dyhr Larsen 2015-09-01T01:56:00

Excellent mood. I like how there's no theme rating at all on it. You should have made the guards blue squares, and the player a red square. Then you would have fit the theme ;)

Pesky Heroes! by Adam Gould 2015-09-01T01:49:00

This was pretty cool! It almost felt like a top-down ikaruga where you had to manage whether you were in damage or defense mode.

Grave by uheartbeast 2015-08-24T21:29:00

Fantastic!

I'm The Goddamn Devil by DDD Wares 2015-08-24T20:52:00

I'M THE GOD DAMN DEVIL!

Vermy The Vomiting Zombie by Gray Sullivan 2015-08-24T11:24:00

I would have lasted longer if the puke was more frequent. Could have used a puke sound, but otherwise it was really well put together!

Trick and Treat? by killersnoofie 2015-08-25T11:18:00

By walking to the edge I managed to fall down some, and then just got stuck earning ~800 candy per minute.

Colony 06 by TestSubject06 2015-08-31T16:08:00

@Biruts guys? This is a compo entry, It's just me! But I'm very flattered that you think this is the work of more than one person!

@Jod Yeah, I sort of ran out of time. There's also not really an ending or victory screen. There's states there, but it's pretty much blank. (2 hours out to eat with a friend will do that. It should never have been that long!)

The Cauldron of Humanity by Lashiz121 2015-08-24T11:11:00

It had a really good core concept, but the points were too hard to come by, and by about level 7 I felt pretty sure there was no win condition.

LD38 — A Small World

STEEL GEAR CHAOS by FireSlash 2017-05-01T22:17:11Z

I couldn't figure out what was happening, sometimes I could switch weapons and attack, sometimes I couldn't? There was very little feedback to tell what was going on.

LD51 — Every 10 seconds

Cursed world of Hex by denvil 2022-10-05T23:34:24Z

I liked the moving hex grid, I think that was a very good touch for the game world. It felt a little like Animal Crossing's cylindrical world in a way. I wish there had been a little more in the way of combat abilities, it was nearly impossible to finesse the combat system. Any time I could strike an enemy they could also strike me leading to generally very low scores. I think my best was in the 600's.

Near Death Sentence by jefvel 2022-10-05T23:56:30Z

Man, this was so good. Chunky punch sounds, catchy music, and a deceptively simple core game loop. It really does capture that "one more run" energy as well. This is an A+ entry.

Last 5 Minutes by Wizcas 2022-10-04T17:29:43Z

I'm so glad my dog left me alone for the whole weekend, and didn't bother me like this cat did. Fun concept though!

IRON DAWN by danvil 2022-10-05T23:25:48Z

This was very ambitious for a LD48 game. I couldn't tell that any of the resource nodes other than factories were doing anything, or even worth capturing. I also noticed that the enemy units were nearly twice as powerful as my own.

The game also never explains what the Quantmind Activation is, or what the beeps are. So it was very hard to grok what was happening. The only reason I won is because the AI just stopped after around a minute of play.

Crash Landed by testsubject06 2022-10-02T22:21:15Z

I'm having some difficulty exporting the game from Godot. Guess I should have tested the export before submission hour.

Crash Landed by testsubject06 2022-10-02T22:42:27Z

Unfortunately, the game only works in the Godot editor. HTML5 export has no/unreadable text - and windows export just receives no input. cool.

Crash Landed by testsubject06 2022-10-03T12:59:24Z

UPDATE: I got the font issue fixed in HTML5 export! The itch.io link is live and ready to go!

Crash Landed by testsubject06 2022-10-03T22:20:27Z

@alexander-epton yeah, I did all the sounds in the last 15 minutes of the jam. Ran out of time and didn't really have time to balance the audio. Totally valid criticism.

Crash Landed by testsubject06 2022-10-04T18:56:22Z

@rolferm lol yeah, I actually forgot to make some ants spawn and move toward the pod. I never strayed far from it while testing, so they always attacked it too.

Crash Landed by testsubject06 2022-10-07T14:56:26Z

@liam I have a post-mortem drafted up. The cutting room floor for this game is dense. There were whole mechanics I ran out of time for - and 5/6 enemies got left there.

Thanks for the play and the rating!

Crash Landed by testsubject06 2022-10-07T18:19:23Z

@jonah I've been watching streamers play it and taking notes for post-jam version. I don't want to update the itch.io link while folks are still playing and rating though - I feel like that'd be against the spirit of the event.

Curse Of Infinity by Sky 2022-10-06T23:46:37Z

My only real complaint is that the sound effects were a little unbalanced. They're pretty ear piercing at their maximum volume. Graphics were good, the music wasn't too bad, and the curses were pretty unique!

10 Second Boss by coatline 2022-10-07T00:01:39Z

I played for around 5 or 6 minutes. I'm surprised you got so many weapon types and enemies with different behaviors into a compo game in such a short time! I also appreciated that most of the sound effects were just short voice clips. I would have loved to see a few of the weapons be a little bit more viable in terms of damage output, where one or two weapons were able to kill most bosses in around 6 seconds, while some of them just took way too long.

Overall, very good game!

Pizza Ninja by Ratrat44 2022-10-04T17:53:26Z

Do you just die automatically after 10 seconds? I feel like I get in and throw two slices of pizza, and then just tip over and die.

EDIT: I played on itch, and there's a big timer that isn't visible in the LD website.

Rabbit Simulator by jadedResearcher 2022-10-08T01:01:35Z

That was certainly an experience unlike anything I've ever played. It was like going into the rabbit hole of YouTube creepypastas, as one does, but as an external observer. What an unusual entry.

The ai generated distortion loops made the whole thing a surrealist nightmarescape.

I'm not even confident I've seen all of the content, because it feels like the content itself is actively avoiding being seen.

Loved it.

Don't be afraid of the dark by Lenan 2022-10-07T00:07:32Z

Horror games are not my cup of tea, but I popped in to say that it definitely had me on the edge of my seat. No more spooky stuff for me tonight :S

Sergeant "Giles de la Turret" by CoOz 2022-10-07T00:15:43Z

you can keep shooting during the game over screen and continuing to gain score while being dead.

Also it was a little strange that as the enemies got closer, the bullets still took the same amount of time to reach the ground. I figured there would be some gradient where shooting at the base of the mountain had a long travel time, and shooting closer would have less travel time.

One Minute Away by Srynetix 2022-10-05T23:43:39Z

Loved it. The music was very good, and I loved the wrapping mechanic being useful as part of the puzzle solving. The last level was very difficult until I realized the player has a double jump.

Drum Dance Showdown by cyberfrank 2022-10-04T18:01:22Z

I am unbelievably bad at this, but it's incredibly charming. Loved it!

Limited Window by Justin Klinchuch 2022-10-05T23:48:13Z

Couple of small bugs here and there - like some doors opening immediately and some waiting for the clock to flip, but overall a very cool concept. I'd love to see what you could do with this taken a little further!

Tower Blob Defence by Immow 2022-10-04T17:42:19Z

I was surprised to see the cost of the turrets and their upgrades increase over time. I don't think I've ever seen a tower defense make the base level towers more expensive as time goes on before. Pretty fun for a short spell, though I would have loved to see a little more variety in the turret options. (Though just like all of us you probably ran out of time!)

$EasyMoney by sslees 2022-10-07T00:21:36Z

The fact that you used colliders with physical implications for the coin pickups bothers me, because you can jump and bonk your head on coins. On the other hand, you can "land" on a coin and get your double jump back.

Other than that, it was cool to see new mechanics introduced for each level.

Taking over the world by exaggegen 2022-10-04T18:34:40Z

It took a little while to get used to it, and the movement speed and directions were quite painful to get used to, but eventually I understood it. I think the warriors only being able to attack once every 10 seconds made is very difficult to actually take ground, since every 10 seconds a new warrior would spawn from a campfire, and take more than 10 seconds to dispatch. Your only real hope of victory was an all powerful bio-ball after clearing out all the food and wood.

Taking over the world by exaggegen 2022-10-04T19:09:14Z

Oh, I didn't even try to make more than one performance enhancer.

Press me...or die by Vykri 2022-10-04T18:55:02Z

This was great. I enjoyed the different routes. A+ comedy right here!