Captain Peggles by Sheepolution 2021-10-05T16:54:26Z
Very cool game, the only thing lacking are my typing skills :)
Foon → Ludum Dare Explorer → Users → Immow
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 51 | Every 10 seconds | Tower Blob Defence | compo | 2.62 | 2.50 | 1.87 | 2.25 | 2.25 | 2.43 | 1.71 | 2.57 | ||
| 2021 | 49 | Unstable | Unstable Towers | jam | 1177 | 3.18 | 3.50 | 2.64 | 4.19 | 2.45 | 2.60 | 2.39 |
Very cool game, the only thing lacking are my typing skills :)
Awesome graphics, mood and feeling I get playing this game. I do think the game was a bit too hard for me (too much trial and error)
Well done, I love the art style, you could have added the annoying dial in sound when modem connects :D
Very well done, considering the time constrain it's baffling how well it's made! I needed a bit of time to figure out how the building worked but that was simple enough once you figured that out (I try to figure it out without reading any tips).
Thank you for this fantastic entry, I had a lot of fun playing it! When I started the game I was just sitting in the main menu listening to the music, it creates a great atmosphere. For the dialogue / lore screen I would prefer a continue button so I can read at my own leisure (getting old here). The game screen looks fantastic, small particles that symbolize wind or dust and the colors used blend it all together forming a nice atmosphere.
This comment is if you intend to polish the game more: For the tutorial when it shifts to the lifeforce / corruption bar or the plants I would add a blinking icon/ rectangle around them. The same effect that's used on the plants with your lifeforce feed ability.
The character design and animation is well done, the game reminded of Black & White a game I played back in the day. For the theme I think your team nailed it, the balance between good and evil or life and corruption is a unique approach, kudos on that!
The game mechanics: Multi targeting must have been a nightmare to implement, this does make the gameplay a lot smoother. I like the part where the rock monster had to be used to open the door. Speaking of doors, the only thing I would change is the color of the lights, this because your lifeforce beam is also white.
Well done, I love the art style and the nasty sounds the pigs make. It is a very challenging game but simple enough game mechanics to understand it with ease. The bars at the top are very impressive. In what framework did you make the game?
Keep up the good work!
Best game I have played so far, the unstable part could be more emphasized.
Please be gentle
The original plan was to use Tetris shaped like pieces, but Box2D did not like those. And when I started this project I had no knowledge about the Love2d Physics system. The moving camera would add some flair. I might add that in a future update :)
game_H5slijRxkm.png @chesiq Yes it is possible :)
Fun game at the start I was like: "I will never lose at this rate" then a few minutes later I was panic mode trying to dodge for my life. I wish there was some music that amplifies the speed you are going at.
Nice game, the setup remined me of Squid Game. The voice acting/dialogue was a nice touché.
Cool game, the fact that AI can generate stuff like this is awesome. For some reason did not launch on my main monitor. I would probably focused more on getting the movement right and add less monsters as a trade-off. Still was a very impressive game!
Thank you for trying my game!