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Sergeant "Giles de la Turret"
Sergeant "Giles de la Turret"
By cooz
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 439 | 2.87 | 26 | |
| Fun | 372 | 2.93 | 26 | |
| Innovation | 433 | 2.70 | 26 | |
| Theme | 469 | 2.52 | 26 | |
| Graphics | 377 | 2.95 | 26 | |
| Audio | 152 | 3.45 | 22 | |
| Humor | 73 | 3.52 | 25 | |
| Mood | 222 | 3.26 | 25 | |
Comments
I had fun playing this old school mini game! Its style reminds me of a few Sega Genesis/Megadrive games. Sounds are quite immersive and including real voices and a couple of photos gives some unique funny touch! I would have loved more features and be able to see what the martians look like ;)
milq
2022-10-04 23:00
Wow, a game in memory of a loved one. I have to say that I am very sorry, regarding the game what I like the most is the mood. Good use of colors with red to shoot that remind me of the harshness of war. I don't know, but I really liked this game!
"I need more ammo, more!" :smile: Quite a nice game, You can feel an overwhelming number of enemies. You would be nice if it was possible to defend against monsters for little longer, because from the starts it feels like not much can be done to protect military base.
Love the quirky aesthetic of this one. The web version didn't quite work correctly for me; I was shooting with no discernible effect on the white dots. But is it weird that I still had a good time? :laughing: Slapping a 3-D world onto a 2-D game is always interesting to me, even when it doesn't go 100% smoothly.
Oh wow. I'm really blown away by this entry. You've managed to capture this semi-real perspective of shooting machine gun in a wide empty field while slapping in awesome humor in there.
Fun game. I found determining the correct target point to hit an enemy nicely challenging. Would have preferred a slower build in the number of enemies. The number felt overwhelming rather quickly.
Nice little game, it has a comedic tone, but, actually, I think that this type of shooting mechanic is quite under used in the games nowadays. Shooting at the light dots in the distance feels very atmospheric.
redneb
2022-10-06 19:47
I liked the implementation of the shooting. Correct bullet tracer looks good. The most interesting thing is that I hit distant enemies better than close ones. My maximum is 17 points. Good job.
kromeboy
2022-10-06 22:06
Yea, it is definitely worth to play with audio in the exe version
you can keep shooting during the game over screen and continuing to gain score while being dead.
Also it was a little strange that as the enemies got closer, the bullets still took the same amount of time to reach the ground. I figured there would be some gradient where shooting at the base of the mountain had a long travel time, and shooting closer would have less travel time.
Pretty fun shooting mechanics. I wish the theme "every 10 seconds" stood out a little more though.
mikoziq
2022-10-12 21:40
Quite a funky experience!
Pros:
- I really like the 'realism' you tried going for with the firing mechanism and the tracers, including bullet drop - SFX is a blast - Easy to learn - I actually liked the graphics used here
Cons:
- The actual aiming is a tight strange, seems like it does not belong to this type of game (kinda arcade-ish vs realism discussion here) - Wish the targets were a bit larger - Hard to do anything from the beggining until the enemies starts pouring some mid-range
A good effort overall!
adjo
2022-10-20 20:12
This is a nice submission! It was a little slow at the beginning when the targets were so far away.