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Encroaching Void
Encroaching Void
By phil-c
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 383 | 3.30 | 20 | |
| Fun | 265 | 3.44 | 20 | |
| Innovation | 203 | 3.55 | 20 | |
| Theme | 357 | 3.55 | 20 | |
| Graphics | 477 | 3.02 | 20 | |
| Audio | 261 | 3.30 | 20 | |
| Mood | 288 | 3.27 | 20 | |
Comments
Cool concept, it was fun.
It would be nice to have the controls in-game, took me a second to figure out what I needed to do. It would also be really nice to be able to hold down attack, constantly clicking is RSI-inducing.
Would be good to have more mechanics to play around with. I liked that bless was useful as both an AoE attack and for clearing void.
phil-c
2022-04-04 08:30
Thanks for the feedback @widdershin, auto attack would have been the next thing I did and would have been easy to do, as well as increasing the enemy move speed ever so slightly overtime. A main menu was intended, just never saw the light of day. I started from basically scratch with just the libraries, so I completely ran out of time. The fun for me was learning how to write GLSL shaders. (The only one there isnt that great but its my first shader ever)
@phil-c oh also, put a screenshot up, you'll get more feedback and players!
Totally understand about not having time for all the little details, especially if you're doing it from scratch. Well done for getting as far as you did.
I like the game! I think it has potential.
Some notes: * Maybe don't use .rar file because you can't unpack it with bare Windows (.zip is better) * Please implement hold to shoot otherwise my finger will be sore :) * Maybe make touching monsters kill you very quickly * Adding some missions might be cool, like getting from one side to the other of a fully corrupted room * Tweak the balance, the beginning is not very challenging?
Bals. Oh, wow maybe my feedback sucks compared to these guys
phil-c
2022-04-04 18:56
Thanks @christian-zommerfelds, I love the missions idea! I don't know if I'm going to push the concept further but if I did, I'd do a whole rewrite and use it learn/practice shaders!
I could easily add the auto shoot and I agree 100% on that, but I ran out of time focusing on other things and I don't want to 'cheat' a feature in. I do think changing to a zip file is easily doable however!
Congrats on getting a hand-coded shader in the game! Sounds like you managed to get a ton implemented in a short time given what you started with.
I enjoyed the purple void aesthetic, and I like that it's the void doing damage instead of the enemies. Would have liked to see a timer and score counter in the game, but after happily discovering that the game over screen showed my prior scores as well (bugs are just features you didn't know you had?) I actually didn't miss it, since the game is about living as long as possible anyway. A few rough edges, but with the constraints that's an inevitability. Oh, and the Windows build worked for me on Linux with Wine. Fun little shooter!
phil-c
2022-04-05 03:40
Thanks @bucketh3ad! In theory I should be able to compile for Linux/Mac but I honestly don't have a machine with the OS to try and learn how to do it!
This game is great fun! It got me playing for a while.
I respect you for making a C++ game. I've tried once or twice and it is quite a pain. The soundtrack is nice too! Is there a soundcloud or somewhere else I could listen to it?
The minimap does help locate enemies. Good.
- Should have full-auto gun / "Hold" left click to shoot. - Graphics design could be better but this one is not bad.
My verdict: A great game with nice concept & gameplay!
phil-c
2022-04-06 20:58
Thanks @iambaangkok the song is a 30 second loop that I quite literally thrown together with MIDI in 30 minutes using Ableton Live, it's just a loop I quickly wrote and if you like it I'll work on a full song version of it and send you the link to a finished version then haha. Otherwise there's just the .wav file in the resourses/audio folder called LD50 song.wav I think.
If I recall right, I used these VST's for this song (I love audio work and writing songs and paid for a lot of librarys over the years. Audio's my first love and been doing it for a while) Addictive Drums (Realistic Drum library) Lounge Lizard (Electric Piano) / lots of reverb/delay (NI Raum/Replika) A.N.A (Synthesizer, used for a pad) NI Massive (Arp) NI Kontakt with these librarys: SoundIron: Olympus Choir Micro Fracture Sounds Frozen Crotales
khaotom
2022-04-07 06:01
Fun game, I really like the paint erasing mechanic.
@phil-c
If it's not too much work I'd like to hear the full version!
These VSTs are also quite interesting. I only know NI Kontakt (The free version). I'll check the other ones out.
I also had a try with Ableton Live and maybe I was too dumb to use it back then :joy: I'll give Ableton another try seeing you made such a nice piece with it.
It's really nice to see another person who loves audio work; and you my friend, are way better than me hahahaha. I give my respect to you.
Good submission! :)
I liked the beginning of the game when I thought it was just a game about killing endless monsters, but there are traces that deal damage, after which I got intrigued. Of course, interest will fade quickly, but still it's a compo, so it's okay. In addition, I found very quickly a tactic when I can climb into the right bottom and live forever. In general, it's cool.
jk5000
2022-04-09 05:58
A simple and fun little game idea. I had fun trying it, and I really liked the music. Well done.
Neat! This could be expanded into a really cool arena shooter, I think. I would love to play it with some extra enemy types and more mechanics that interact with the paint. A couple things I noticed: * Someone else mentioned this already, but being able to hold the Fire button down would help a lot. * I'm not able to shoot while I'm near a wall? (I see this is a known issue.) * I'm not sure sure that defeat *is* inevitable! :P There seems to be an upper limit on enemies, and I was able to camp out in the corner of the room, pick one off occasionally, and not get bothered much. I lasted about 10 minutes this way before throwing in the towel.
This this is really cool! Was curious how you did the void so I checked the code and found some neat shaders you made. Enjoyed the frenzy as everything closed in.
Cool concept, the shaders you made is impressive. I had fun chaining a series of bless attacks on a group of enemies XD
Screenshot 2022-04-11 203553.png
phil-c
2022-04-12 23:05
Thanks @jeremy-selwyn First shader I've ever written so it's not the best, but I'm happy with how it turned out! There was plans for a second shader but I had to drop it. I wanted the screen to get all pixelated and glitchy looking as your corruption increased but you know, time constraints :/
Thanks you for playing @specturnal, and thanks for the heads up @caeonosphere I did limit the amount of enemies, I should of scaled somethings like corruption radius and enemy movespeed/detection range but I quite simply ran out of time. Loved the aesthetics in your games btw, noticed you commented here 2 hours after I commented on your game haha.
lcstark
2022-04-13 14:47
Impressive compo entry! Others have already mentioned the auto-fire thing, so there's not much more for me to add here. One thing I'd change is to make the difficulty ramp up much faster, but I guess that's just personal preference. The music track might be short, but it's really nice. Shooting mechanics work pretty well, and the void / blessing mechanic is a really fun idea.