The volcano woke up ! by Yamzho 2022-04-04T09:37:50Z
Cool game, it's great to see puzzle games in LD. This one seems well thought out, with some interesting strategies and choices available.
Nice work!
Foon → Ludum Dare Explorer → Users → Widdershin
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | Imagine Him Happy | compo | 200 | 3.62 | 3.45 | 3.70 | 3.34 | 3.02 | 3.26 | 3.10 |
Cool game, it's great to see puzzle games in LD. This one seems well thought out, with some interesting strategies and choices available.
Nice work!
Unfortunately this didn't work on my Windows machine. When I open FrameBuster.exe, a Godot window appears, music plays, but nothing else happens.
I've held off on rating in case you can upload a fixed build.
This is a pretty cool game, nice use of audio which is rare to see for LD compo entries.
The concept feels original and you executed on it well. The biggest issue I found is that it's viable to just spam clicks around, which makes it a lot less fun, but often feels optimal.
It could be good to have a small cooldown for each section if you click too early? That way spam clicking would be punished.
Anyway, great work!
This is a super cool game. It's like a roguelike but reminds me of tetris a lot.
I liked how easy it was to pick up and learn. My only real issue was that sometimes you lose due to RNG.
I think it would be really good if there was a hold slot, like modern tetris, where you can press a button to store a move for later, and it swaps with your current move.
An expanded version of this with deck-building and the choice of a few actions could be a best-seller. Incredible work!
This is a cool entry.
It feels really good when you get in the flow and get on top of everything, and I liked how responsive the controls were.
I think this might be better with slightly fewer conveyors, and a bit more of a limit on when you can use hold? In the current version it feels like using hold as much as possible is just too powerful of a strategy, and just slowly letting one item come along at a time.
Nice work, this is a solid entry.
Likes: * Solid physics * Generous dashes, double-jumps and walljumps * Reasonable scope with nice little ending * Cute little snowman * Didn't run into any bugs
Feedback * The sun wasn't super satisfying as an enemy, as it mostly just felt like he slowed me down * Fairly easy to avoid the attack, could have different attack patterns?
Awesome to see liquid physics in an LD entry, I can never not have fun playing with video game liquids.
It was also funny embracing the lag as the inevitable element.
Would have loved to see this one expanded upon!
Looks like only the exe is available on Itch, and since the rest of the game files are missing, it throws the following error when run:
--------------------------- Till the Cards Come Home.exe - System Error --------------------------- The code execution cannot proceed because UnityPlayer.dll was not found. Reinstalling the program may fix this problem. --------------------------- OK ---------------------------
I think you need to upload the entire folder with the built game, not just the exe. I haven't left a rating since I wasn't able to play.
@lucas-guimaraes it's working now, thanks for fixing that.
Gave it a go and here are my thoughts: * Wasn't obvious how many lives I had left * Wasn't clear what collecting the suits does * Collision seems a bit glitchy, didn't always hit chips or suit as I would expect
Unfortunate that you ran out of time, would have liked to see a bit more of your vision realized. Nice try though!
This is a fun game. I like the shop mechanic, since it encourages changing weapons to keep healing. At first I thought some of the weapons were overpowered, but it's good to see there's different enemy types that counter the weapons somewhat.
Also, the music is very cool. Overall nice work!
Just played through.
Overall I thought this was a good entry that felt like it achieved what it set out to do.
Likes: * Very polished, didn't run into any bugs * Good balance of art/audio/gameplay concepts * Easy to pick up and play, all instructions needed were in the game
Feedback: * Would have been great to see more levels. You introduced some cool concepts but I would have loved to see them explored more. * Overall I felt the art was a little too dark, the character, items and ball could benefit from standing out a bit more * Would be nice for the level to naturally restart instead of needing to press R - maybe the ball should slow down over time?
Well done :) I'd say next time try to give yourself more time to work on content. It's hard to strike the right balance between polish and content, feels like you almost got it!
Nice entry! Overall I think you executed really well, with decent audio, visuals, gameplay and polish.
I found that the difficulty curve is quite unforgiving. It's really easy when they're just slowly reaching out, but quite soon they'll start swatting at the table and it's hard to react in time.
One aspect I really liked was that it was easy to accidentally click the buttons myself if I was panicking myself, which I thought was a nice touch.
Seems like a cool concept but I was struggling to figure out why the branches kept going red and dying. Maybe I was too close but seemed to happen regardless. Would love to play this game if it was a bit more intuitive.
Cool concept, it was fun.
It would be nice to have the controls in-game, took me a second to figure out what I needed to do. It would also be really nice to be able to hold down attack, constantly clicking is RSI-inducing.
Would be good to have more mechanics to play around with. I liked that bless was useful as both an AoE attack and for clearing void.
@phil-c oh also, put a screenshot up, you'll get more feedback and players!
Totally understand about not having time for all the little details, especially if you're doing it from scratch. Well done for getting as far as you did.
I really like this entry!
It's my favorite so far of the whackamole multitasking games I've played this compo. I like that instead of being about death or something grim, it's about cats fighting.
The art is super cute, the concept is adorable.
The biggest I had was that the controls can be a bit fiddly. If you go to grab a cat but miss, you get the grab cursor but it won't pick up a cat unless you click again. I think it would be a lot friendlier if you could drag your cursor on top of a cat after clicking.
I also had issues sometimes where cats would turn corners and immediately get into fights. It would be cool if they stopped and hissed for a moment to give you an opportunity to pick them up.
Overall I thought this was really good.
This is an interesting one.
I found this quite hard to play initially, took me quite a while to even figure out what the inputs were, wasn't sure clear you needed to drag your cursor in the right hand pane.
I see you mention this is supposed to be 'intentionally unintuitive', which I think you managed.
After I came to grips with the controls I played a few games. I thought it was interesting but not very fun? The strategy is fairly straightforward, and a lot of success comes down to luck with the placement of the goal.
I'd say the biggest strength of this game is that it's very novel to me. I've never seen a game quite like this before, and that's impressive in it's own right.
Would be good as a hacking minigame in another game with a bit more polish.
Likes: * Inventive concept * Has design goals that defy standard game practices, gives the game a strange but interesting feeling * Novel controls
Feedback: * I would have liked to see in-game instructions. I get that it's supposed to be unintuitive but at the start I was struggling to do anything at all, which isn't ideal. * Not a lot else - feels like you achieved your concept well
Overall I think this is an intriguing entry. Big bonus points for making something that feels novel.
ldcover.png
Unfortunately ran into some UI issues, this is on a 1080p TV with 150% scaling in Windows. I tried to disable scaling for this application but still had the same issue.
Haven't given a rating as I wasn't able to play but looks cool!
@bangthewall the fix works great, thank you!
Great entry, lots of polish.
Likes: * Solid physics and gameplay, didn't run into any bugs * Integrated leaderboard - nice! * Great visuals, good UI polish * Easy to learn and play
Impressive work!
The link to play (https://somestufz.itch.io/155-hitmen) is a 404! Did you remember to set the game to public on Itch?
Gave it a go, it was decent. Found it a bit too hard with all the yellow enemies coming in at once in the later rounds, and there wasn't really enough to keep me engaged.
Overall it's a solid effort without any huge problems, just needs more polish and a bit more expansion I think.
Super cool, played a round in Tabletop Simulator. There are some really subtle and interesting interactions, especially around the special moves on JQKA. Would love to see this as a game or automated in TTS.
Cool game! Unfortunately it seems like there are some balance issues and it's easy to end up with too much cash.
Aside from that, the biggest thing I wanted while playing this game was little trains driving around!
Overall the user experience is very swish, I really like the concept and execution, just needs a bit more tuning and polishing.
Have you considered doing a WebGL build? Makes it easier to play and review :)
@wogabi thanks for sharing, your sadness brought me joy.
@jk5000 thanks for playing!
@dorren thanks for your feedback, I'm glad you enjoyed it :)
@mnikn thanks!
@oadt thanks for the detailed feedback and critique. I think you're right that the snowy part would be better with more partial failure opportunities, I'll keep that in mind for future games like this. Appreciate you taking the time to analyze my game.
@lucas-guimaraes Thanks for the feedback. Definitely hard to get the difficulty curve right, probably needed more playtesting from people who weren't me.
*Spoilers below, play the game first*
This is an incredible entry with a wild amount of polish.
The artstyle is amazing, both the old sierra-style hub screen and the rover exploration, which is reminiscent of the excellent art from Into The Breach.
It's great to see an entry with a broader gameplay loop, and I really enjoyed collecting resources, upgrading my rover and hub, and slowly venturing out further into the world.
The only part that felt a bit lackluster is the endgame. Having run out of upgrades to make, and with a huge surplus of batteries, it felt like there was no reason to continue, which is the point I guess. Unfortunately I have over 200 batteries now and it would require too long in realtime to sleep them all away, so that's where I stopped.
I suspect this is the point. To start with I was hopeful about my progress, and as I reached the endgame that was replaced with despair and eventually acceptance of the situation.
Likes * Amazing art * Super well-polished UI * Interesting gameplay loop * Funny daily thoughts * Holy crap the art * Actually quite a lot of content, I played this for maybe 40 minutes?
Feedback * This is really good * Endgame trails off a bit * I would have liked more content but there's already so much for a compo entry
Honestly, I'm blown away by how good this game is, easily the best entry I've played yet.
Nice game, I really liked this one.
I'm not sure how intentional this was, but I thought it was really interesting to have a game that lets you play as a farm animal. It's not really something games explore very often, and I thought that this was a cute and engaging way to do that.
Likes: * Cute little pigs! * Makes you think about the human relationship with farm animals * Was a satisfying difficulty * I laughed when I realized how it ends
Feedback: * Not too much, I feel like you achieved what you set out to do. Nice work.
Overall, I think this is really cool. I like that you could give this to a kid to play and they would have fun and also maybe empathize more with animals. Well done!
This is really cool! Never thought picking up trash could be so zen.
Played a bunch of levels and had a good time until I think I accidentally glitched a garbage bag out of the map and couldn't proceed.
I really like the artstyle by the way, it's a nice blend of stylized and realistic.
This is a lovely entry, great work.
I found it very relaxing gliding along, and the addition of the replays from other players was a great touch that made the world feel more lively.
I found this game very serene, which was a nice change of pace from all the games about the inevitability of death.
One issue I noticed is that there is a slight vibration or shaking when turning the glider. My guess is that the plane is updating in FixedUpdate, and the camera tracking is updating in Update. If you put them both in the same function it will be a lot smoother.
Likes: * Gliding around is a lot of fun and very relaxing * Player replays make the world feel alive * Simple yet enjoyable, good scope
Feedback: * Slightly jerky camera, as described above * Took me a while to realise I could actually climb, I think the mouse locked to the top of the screen or something? (WebGL)
Overall, I think you did a great job.
@floatingvertex yeah I'm not sure, maybe try setting the glider rigidbody to Interpolate so that it also gets updated during Update? For my game I put the camera in FixedUpdate and then change the timestep so the physics runs at ~100FPS, but I can appreciate that's not ideal.