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BangTheWall

View on ldjam.com

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202251Every 10 secondsπŸ‘₯Sub10jam2863.813.563.613.884.154.064.29
202250Delay the inevitableπŸ‘₯Cup Half Fulljam2813.863.963.613.613.793.11
202149UnstableπŸ‘₯Wild Magicjam2823.883.523.073.604.243.602.353.90

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by BangTheWall

BangTheWall leaves an average of 20.7 feedback comments each event.

LD51 — Every 10 seconds (25)

Headcount by Bogden 2022-10-04T10:59:59Z ♥ 0

Really great game, love to benchmark myself. Got up to 13.

autoball by torcado 2022-10-04T06:18:23Z ♥ 1

A really addictive and fun game, good job. The gameplay is nice and fun, the sounds are really suiting and the graphics look pleasing to the eye. It took me a few minutes to understand what was going on, but once I did it was pretty cool.

Kinda wish there was a way to skip to the next ball immediately, as there was some waiting around from time to time.

Colour Chaos! by CantThinkOfAName 2022-10-03T19:57:54Z ♥ 1

Your itch.io page is still in draft, change it to published so people can actually see it as well πŸ˜„

10 Seconds To Recycle by Wubbl 2022-10-03T19:48:50Z ♥ 1

I really like the gameplay, but why does it have to last only 10 seconds πŸ˜„ I feel like the theme interpretation really makes this game worse as I would like to collect the shapes for a lot longer.

It also looks really nice, good job

MineKeeper by flanne 2022-10-03T19:43:45Z ♥ 1

A really hard game, it was quite hard though.

It also seems really heavily inspired by the game "Dome Keeper" That recently released, just with the 10 second theme slapped on as a difficulty curve.

Homunculus Heist by Ry-for 2022-10-03T19:36:32Z ♥ 3

Great looking game and the controls feel super nice. Surprisingly scary as well πŸ˜„

I am not exactly sure why I am dying though, cause the enemy didn't catch up to me.

Great job on your first game πŸ˜„

Impending Doom of a Thousand Kitties by RalfZ 2022-10-03T19:30:21Z ♥ 3

Looked cute but I personally think the implemented "every 10 seconds" is more of a normal difficulty curve than something that follows the theme.

Art was really great tho.

Jump in the line by resacaGames 2022-10-03T19:25:42Z ♥ 3

I'm not exactly sure what the point of the game was, but holding W and Space got me going real fast and real high so that was fun. But at one point I just kept falling and I'm not sure what that was about.

Other than that, great job on the visuals. Looked really complete and pleasing.

Birdwatching by Iguanana 2022-10-03T19:15:49Z ♥ 3

Not a big fan of typing games in gamejam personally, but the bird facts and drawings were cool indeed. Sadly it did get boring quite fast.

Chronohell by allenski 2022-10-03T18:56:38Z ♥ 1

Really cool concept and game plays and looks amazing. I love me some bullethell.

I did feel that the game could have been faster at times, as most rounds all the obstacles were gone about halfway into the round and I just had to wait for the next round.

Good job Screenshot 2022-10-03 215443.png

Gil and Bread's Decanarous Adventure by iivii 2022-10-03T18:43:13Z ♥ 0

You don't seem to have a game uploaded, you should probably fix that πŸ˜„

Destroy Blocks by mdotedot 2022-10-03T18:42:00Z ♥ 1

Lovely game, feels like a weird version of Tetris. Looks and sounds nice as well.

Only complaint is about the picking up of things. Every time I picked up a block it was moved above my cursor witch was a bit weird for me

10 is The End by TrueVacuum 2022-10-03T18:37:51Z ♥ 2

Unique puzzles, really cool. I did get stuck on level 7 though πŸ˜„

Art and sound is also amazing, good job on that part.

Ninja | Thief by rolferm 2022-10-03T18:30:46Z ♥ 2

Nice game and love the concept. Unfortunately I feel that the idea is hindered by the horrible control scheme as it feels almost impossible to control the player character thanks to the immense turn and walking speed.

Other than that, looks nice and is also quite funny

Smack Demon by Firebelley 2022-10-03T18:23:49Z ♥ 2

Art is amazing, gameplay is smooth as butter. The theme is well interpreted and the gameplay is fun. Barely anything bad to say about it.

I did find one bug tho. You can leap into the demons square πŸ˜„ Also I would recommend you upload the webgl version onto Ludum Dare as well, makes it easier for people to play it Good job!

Gigabite by CocaPasteque 2022-10-03T18:17:19Z ♥ 5

Love the artstyle, everything feels so polished (The menu animations are next level). Gameplay is also fun, but a little frustrating since some things are hard to pick up thanks to their size, and the monster hitbox is also a bit unclear as I was able to drop food from time to time.

Still, great game. Would recommend uploading the webgl version to Ludum Dare as well (it can now show embedded games), so it's easier to play the game.

Got first place on the leaderboard at the time of writing this comment πŸ˜„ Screenshot 2022-10-03 211708.png

Pandora’s Box [WebGL/Win/Touch] by AJ Studio 2022-10-03T18:11:37Z ♥ 1

Cure artstyle, I really like the overall look of the game.

Unfortunately the controls made it a bit frustrating to play. The movement felt like I kept going for a while after I let go so I didn't have a lot of control

Sheeple by Jonathan Holm 2022-10-03T18:07:02Z ♥ 2

Lovely controls and art. Unfortunately I didn't really understand what was going on and why I had to sacrifice sheep.

The Little Bot That Could by Xenoparticle 2022-10-03T14:30:02Z ♥ 1

Gameplay was nice and controls were crisp. It was quite easy to understand what I had to do so that's nice.

I feel like the game was missing something that stopped it from being fun, as right now there wasn't really a challenge because the map was designed around the timer. That's okay tho, as it is a jam game. Also, I feel like this game is more about "Time as a resource" than it is about "Every 10 seconds", but that's not exactly a problem either.

Good job

Space Lord X by CrociDB 2022-10-03T14:20:33Z ♥ 1

Really love the style of the game, and it is juiced up a lot as well. Good job there

On the gameplay side, most levels I was able to complete by just aiming at the middle and mashing space until the enemy was dead. It only got hard (and I mean really hard) when an enemy happened to shoot towards me.

But this is a really cool little game, good joob

They hate each other ! by Kaimon 2022-10-03T14:16:10Z ♥ 1

Neat idea, but I got frustrated because it felt like I had to wait a bit before I could click a cat/dog after they appeared. Also randomly lost without the cats/dogs touching each other.

The graphics were nice but the background was really unpleasant because of the constant movement it had in it.

But great job on making a game!

Avelainho by ccglp 2022-10-03T14:11:57Z ♥ 1

Lovely tiny game. I figured out quite early that I can just spam click shooting so mostly I failed because of running out of time thanks to not being able to hit the tiny enemies. "Keep breathing" was also a nice touch πŸ˜„

Personally felt that the movement was a bit too fast and I never figured out what the right click did.

Good job

Mole Defender by slam-nine 2022-10-03T14:07:46Z ♥ 1

I like the idea, but I feel it's either a bit too fast or missing "helpers" like select items with your keyboard or bigger hitboxes for stuff. Also the music could loop better.

Other than that, I like the idea and I got the hang of it pretty quick. GJ

Reboot by Astrydax 2022-10-03T14:03:45Z ♥ 1

Damn, this concept is so cool. It took me a while to figure out what's going on but I love it. Really fun and really liked collaborating with my future self

Really wish there was a restart button tho πŸ˜„

Cat Wave RUN by CooLguNxDD 2022-10-03T11:26:47Z ♥ 2

I really liked the combat system here, it was so fluid and enjoyable (actually wanted to get into combat more just because it was fun). The cat movement was a bit rough for my taste.

LD50 — Delay the inevitable (31)

My happy weedy farm by Marin0104 2022-04-05T15:54:30Z ♥ 1

Cute game, really easy to understand and played well.

A few things that bugged me The place where your action takes place is very hard to aim. Maybe have it be aimable using a mouse or determine the direction of the action with arrow keys. The indicator images that show that your crop is ready can block the crop 1 tile above them, making for a visual mess.

Other than that, good job!

SNIP SNAP BOOM by PaulLyaudet 2022-04-05T15:24:32Z ♥ 4

Damn, a really good entry. It is satisfying, crisp, plays well and fits the theme well. It's almost perfect.

The only thing that was a little off for me was the cutting mechanic. I would have loved it to be aimable with my mouse, as having it go to the direction of your current movement is a bit janky in my opinion. It also felt a little of on the timing (the recovery for me at least). I would have also appreciated a little more feedback upon successfully cutting a lit bomb (as the game get's pretty crowded visually).

Other than that, amazing art, amazing visuals, amazing gameplay. Kudos!

Virus Bash by joewan 2022-04-05T11:04:39Z ♥ 1

Very cool, really well executed twin stick shooter. Upgrades are great, difficulty ramps up perfectly and controls are great.

Some feedback though: - I would have loved to get a sound effect to play on each hit. Would have been really satisfying. - I feel the background is a tad too bright (Too much contrast).

Other than that, really cool!

Impending Doom by Castitatis 2022-04-05T10:51:28Z ♥ 1

Pretty cool clicker game. The start felt a little bit hard, but if you clicked fast enough and upgraded fast enough, everything got better.

I would have made the button that you click for points bigger, as it was quite easy to miss it. Also, having upgrades closer to the button would have been nice, a lot of aiming that I had to do.

Other than that, satisfying game. Liked it!

Cold and Alone by David York 2022-04-05T06:46:44Z ♥ 1

It was a cool concept, but it is way too text based for me. There was so much text to read and I would have honestly appreciated some icons in the UI to make navigating easier.

The qweasd control layout is also weird, but you get used to it pretty quick.

Good job overall!

Cat in the Bag by JoshH 2022-04-05T06:18:38Z ♥ 5

Not a fan of tons of reading in jam games, but here's my feedback.

- It would be nice if you could select an item and then confirm it as separate actinos, because right now I ruined a run by accidentally missclicking a number. Could also use that selection phase to say a little bit more about the item, like inspecting the item or something. - It was a bit hard to understand why I lost at times. The narration was too broad, I didn't understand what happened.

Overall, game looks cute and is quite funny! Kudos!

Casually Comitting Tax Evasion by Frizuo 2022-04-04T19:57:46Z ♥ 3

Honestly, I had no idea what I was supposed to do in the game, event after reading through the tutorial text multiple times. Here's why: - First of all, if you have long texts, don't give them a pixel art font. It is really hard to read and makes understanding it harder - It was really hard to understand what you meant with the text since you had a lot of game specific words in it. Color coding things could have helped, as well as making sure that things are named the same in tutorial text and game itself (Never found where the grand total I was supposed to be under was)

It seemed like a cool idea, but I unfortunately didn't understand anything about it (was able to submit property tax without getting arrested)

TyPing Pong by Gao Ming 2022-04-04T19:41:28Z ♥ 1

I'm a big fan of typing games, so this was lovely.

Some feedback though: A system that keeps words from repeating too soon should be in place, as you have relatively little possible words. The typing sound was quite hard on the ears for me, a little lower pitched and it would have been perfect for great feedback on typing.

GJ!

The Final Day by Very Bad Bunny Studio 2022-04-04T18:03:51Z ♥ 1

Quite cool as a concept, but for me it just didn't have it in the theme. Yeah, the attack of the angle is inevitable, but you can't exactly delay it.

Other than that, it felt really nostalgic and cool.

Click to Continue by Daniel Foutz 2022-04-04T17:56:53Z ♥ 4

I wouldn't consider this a game. For me this is like an interactable experience/video. That being said, I did like it. It had great comedic moments and it was really great. At one point I even started thinking if this whole thing was a metaphor for people doing the same thing their whole lives without actually living. Idk, but it got me thinking πŸ˜…

Great Job

Evacuation Station by Taffaz 2022-04-04T17:33:51Z ♥ 1

It was quite simple to understand and easy to get into, kudos on that!

I really liked that you designed the game around the fact that you initially can't destroy all the asteroids, really made the powerups feel better and fit the theme well.

The breaking news thingy at the bottom was also a great addition to the game, really showing off the theme.

I was not the biggest fan of the graphics as it was all over the place and clashed a bit. Also would have liked to see the jet propulsion only activate when moving forward or move with you moving, would have given really good feedback to the player about the movement.

Overall, good job!

Over the Rainbow Bridge by Iguanana 2022-04-04T17:26:38Z ♥ 3

I personally look for fun mechanics and gameplay in jam games, so this wasn't exactly my cup of tea. That being said, I would still like to give feedback on other non gameplay aspects of the game.

The dialogue box was a bit funny as I didn't immediately realize I had to press the paw button and was spamming on my keyboard to go further in the dialogue without any success. It would def be cool if you also went along in the dialogue with random keyboard inputs as well.

The gameplay wasn't that exciting, but some things that really struck me in it were the collectable objects spawning in each other. It felt like I had to collect some of them and avoid others, but couldn't do that since they occupied the same space.

Take all this with a grain of salt since, as I already said, I'm not the biggest fan of story based games in GameJams. Still, great work!

Overflow by Haydads 2022-04-04T12:23:32Z ♥ 1

Got 56!

Simple idea and fits the theme well. I love how I am able to plan ahead with the pipes, placing pipes that I can't use at that moment elsewhere so that I could use them later.

Would have loved some sounds in the game.

Good job!

Ice-olation by badoomtch 2022-04-04T12:18:05Z ♥ 1

A simple game with a simple goal. But I froze to death because I didn't understand how to collect wood πŸ˜…

Overall good, could use some sound effects for fishing and cooking (feedback). Good job on finishing!

Imagine Him Happy by Widdershin 2022-04-04T10:47:26Z ♥ 1

Love rage games so already like this as well.

What I feel other rage games have and this doesn't is the constant challenge. For example in Getting Over It, there isn't a lot of flat ground where it just takes time for you to move. This game has a lot of places where there is no challenge nor threat of failing, so it is just taking away time I could have spent raging on an obstacle.

Other than that, I think this game is great! Rage games are cool when well executed, and this one is getting close πŸ˜„

Delay the Inevitable by TasakaSama 2022-04-04T10:17:15Z ♥ 1

I feel like adding some more challenging fishing mechanics would benefit the game greatly. Animations would also go a long way to increase the visual appeal of the game.

Other than that, it's a cute little game.

Singularity by Glaikunt 2022-04-04T09:53:49Z ♥ 1

I like the idea behind the game, but it felt impossible after catching the first rabbit and the wabbit after it, since the rabbits prioritize moving up and wont move into choke points after getting to a certain position on the map.

But overall the execution is nice, just the AI feels a bit weird.

Overall, good job

Wobbly Plankster by mgear 2022-04-04T08:56:44Z ♥ 1

Lovely little game.

It's quite difficult, but that's a good thing in my eyes. I did find that the best strategy is to spam space and switch platforms once your platform gets too low.

Good job on the leaderboard, it really adds to the game as well.

Life of a Mosquito by Cary Stanley 2022-04-04T08:53:39Z ♥ 1

Lovely game! Really simple and easy to understand.

Right now the only problem I see is the fact that the game is not that challenging. But as a game jam, it is great. The controls are nice and simulate the flying well while also making the main gameplay loop better and harder.

Kudos!

Avoidance Advanced by KidderTTV 2022-04-04T08:48:16Z ♥ 1

Really simple idea, def something I would love to see on mobile.

A lot of directions for you to go towards with this one as well. You could make it a bullet hell game, you could make it into a rythm game. It would really work.

Right now the art seems a bit off for me (planet is blurred, assets don't go together), but other than that, good job!

Flameline by HolyBlackCat 2022-04-04T08:44:29Z ♥ 1

Holy hell! That was amazing.

I love the timeshift ability, and how the later abilities tie into it. It's great for platformers as they aren't as punishing anymore.

Only thing I didn't like about the timeshift was the ability to use it for infinite jumps (Press L for a really short duration, then spam jump, repeat)

This is a great job and a lovely short metroidvania.

Gary by Mohammad Aldehayat 2022-04-04T08:34:13Z ♥ 2

Best time 24.51

Cute idea. Really easy to understand.

I love that it's fast paced and you really can't win, only survive for longer. A great high score chaser.

Good job!

Lag Tha Magma by wavertron 2022-04-04T08:30:04Z ♥ 0

The concept is lovely. The idea is so simple yet cool, exactly what I want to see in jam games.

Right now your execution is a bit off, but you did a great job showing me your idea with your game.

In the future, I would recommend you try to make the game feel nicer to play. Right now the controls are a bit wonky and stiff.

But overall, really good job

Salary Zombies by Scrawny 2022-04-04T08:22:25Z ♥ 1

Best score 8491

The concept is amazing. It has enough randomness to be endless, yet I feel like I can considerably alter my chances at getting a high score by thinking through my actions.

I assume the current actions are chosen at random. I would love to see it not be random and use some kind of algoorithm so that the player can expect some actions to happen at least every once in a while for sure.

But yeah, just amazing!

A Thousand Islands, and One by esayitch 2022-04-04T08:14:55Z ♥ 2

Really cool concept. I like that it has procedural generation built into it. The pixel art and animations look amazing as well, no clue on how you made them though (are the trees procedurally animated?)

Right now the game lacks a bit of depth, as as far as I understood, I just had to wander the island until I find the treasure. I think adding a series of minigames to find treasures would benefit the game a lot, but that is not something one can achieve in a jam.

Overall, good direction. Keep working on it, seems like it could end up as a really cool game.

Till the Cards Come Home by Lucas Guimaraes 2022-04-04T08:07:47Z ♥ 1

Good job on the game. It is easy to understand what has to be done and that is good. I would recommend adding some UI, like a score counter and a health counter, because right now I have no idea how much health I have and how big my score is.

Good job on the effects though, really important that you give the player feedback on their actions. This was a good addition.

My Last Hanami by Mahjoub 2022-04-04T07:01:08Z ♥ 1

Lovely game. Really easy to understand and you can get straight to playing. The music is lovely and the art with the effects and everything is also great!

I do have a few nitpicky things though πŸ˜„ 1. The controls feel a bit off for me as a platformer. Felt a bit hard to control precisely. Also, X is a weird button since it is quite hard to access when using WASD to move. 2. A background image with some parallax could have really tied together everything, because right now it was lacking that little something.

Other than that, great game!

Slime Rise by haztro 2022-04-04T06:51:07Z ♥ 2

Cool idea, play's well and I like the artstyle.

I would have loved to see an in game tutorial because I as quite confused until went and read the itch.io page. I'm also a bit confused on the camera starting to move really late, once the slime is already almost at the top of the screen. Maybe it was a bug, but if it wasn't I would make it start move a lot earlier.

Other then that, really fun and simple in nature. Love it!

Earth's Last Stand by Junklab 2022-04-04T06:41:50Z ♥ 2

My best was 98!

Overall feels quite polished and juicy to play. I was pleasantly surprised to see the asteroids collide with each other. Maybe adding gravity to asteroids (so they attract each other and your bullets) could have been a cool touch to make your game a bit more unique.

On the negatives, I would love to see a volume slider/mute button. The music was quite loud out of the box.

I.P.A.D by JGUR 2022-04-04T06:35:49Z ♥ 3

Feels quite satisfying to see my turrets destroy asteroids. It's fun and the upgrading also adds a bit of possible depth to the choices you can make.

As for the art, I would recommend using a constant pixel size for pixel art. So that every single pixel in your assets is always the same size (Right now the pixels in earth are a lot bigger than the pixels in the turrets). Just something to keep in mind to make your game look even better.

SAUCE by Woodpecker233 2022-04-03T09:08:05Z ♥ 1

It seems like your game page on itch is on private. Make sure you publish it as well :D

LD49 — Unstable (6)

Criticality by 3mpty 2021-10-04T09:36:54Z ♥ 2

Really impressive, felt like this could have been a demo to a game like Factorio. Love these kinds of games honestly, and def wanna see where this is heading.

A little critique as well. It's quite hard to understand why certain things blow up when testing the game.

Space Alconaut by Bassilij 2021-10-04T09:30:10Z ♥ 4

The controls were what ruined the game for me. I get that it was supposed to feel like you are drunk, but it felt like I was stuck behind random invisible colliders. Movement really let this game down.

Puzzles were also kinda generic, loved the switch one.

Unpredictable Shapeshifting by OctahedronSoftware 2021-10-04T09:23:10Z ♥ 2

Idea is cool! Glad that you included a small timer that shows when the shape happens.

Would have loved to attack when it wasn't going to kill anyone (I though that the attack didn't work at first)

The game is also a bit too slow, took me quite a few minutes to kill everything on the screen.

Space Wrecker by Sipfindel 2021-10-04T09:16:57Z ♥ 3

Kudos on having a web build!

Game looks cool, took me a second to understand the mechanics. Really simple, really well made and really polished.

Only thing I don't understand is the games relation to the theme. Other than that, good job!

CyberVoid by ZevsEHG 2021-10-04T09:13:35Z ♥ 3

Kudos on making a main menu screen something that isn't just a plain image

But overall, the gameplay is lacking. Character controls that are too floaty and slippery, mouse sens that isn't only adjustable, but also different on the x and y axis. Also seemed like the robot hitboxes were a little scuffed.

I personally didn't get further than the server room maze (just didn't find anywhere to go)

It has potential, currently is really unpolished.

Unstable FLESH by foresherd 2021-10-04T08:50:11Z ♥ 2

I'm baffled that you only took 4th place in the UT game jam. This is def a game that when further developed, could turn into a really cool platformer type game. Just add some more levels, other unique goals and stuff like that. I loved it, and would love to see more!