FoonLudum Dare ExplorerUsers → BangTheWall

BangTheWall

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202251Every 10 seconds👥Sub10jam2863.813.563.603.874.154.064.28
202250Delay the inevitable👥Cup Half Fulljam2813.863.953.603.613.783.10
202149Unstable👥Wild Magicjam2823.883.523.073.594.233.602.353.89

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by BangTheWall

LD49 — Unstable

Criticality by 3mpty 2021-10-04T09:36:54Z

Really impressive, felt like this could have been a demo to a game like Factorio. Love these kinds of games honestly, and def wanna see where this is heading.

A little critique as well. It's quite hard to understand why certain things blow up when testing the game.

Space Wrecker by Sipfindel 2021-10-04T09:16:57Z

Kudos on having a web build!

Game looks cool, took me a second to understand the mechanics. Really simple, really well made and really polished.

Only thing I don't understand is the games relation to the theme. Other than that, good job!

CyberVoid by ZevsEHG 2021-10-04T09:13:35Z

Kudos on making a main menu screen something that isn't just a plain image

But overall, the gameplay is lacking. Character controls that are too floaty and slippery, mouse sens that isn't only adjustable, but also different on the x and y axis. Also seemed like the robot hitboxes were a little scuffed.

I personally didn't get further than the server room maze (just didn't find anywhere to go)

It has potential, currently is really unpolished.

Unstable FLESH by foresherd 2021-10-04T08:50:11Z

I'm baffled that you only took 4th place in the UT game jam. This is def a game that when further developed, could turn into a really cool platformer type game. Just add some more levels, other unique goals and stuff like that. I loved it, and would love to see more!

Space Alconaut by Bassilij 2021-10-04T09:30:10Z

The controls were what ruined the game for me. I get that it was supposed to feel like you are drunk, but it felt like I was stuck behind random invisible colliders. Movement really let this game down.

Puzzles were also kinda generic, loved the switch one.

Wild Magic by BangTheWall 2021-10-04T09:55:07Z

@bassilij Definitely turned out difficult, but that is also the reason we added a timer and a leaderboard. So that the competitive people like ourselves can compete for the best place!

Wild Magic by BangTheWall 2021-10-04T11:18:43Z

@3mpty Hey, thanks for the feedback! I agree, the timed lifetime can be a frustrating mechanic, we intended more things around it but were out of time sadly. The game definitely is more appealing to players who are more into speedrunnable games.

Thanks for your feedback, really appreciate it!

Unpredictable Shapeshifting by OctahedronSoftware 2021-10-04T09:23:10Z

Idea is cool! Glad that you included a small timer that shows when the shape happens.

Would have loved to attack when it wasn't going to kill anyone (I though that the attack didn't work at first)

The game is also a bit too slow, took me quite a few minutes to kill everything on the screen.

LD50 — Delay the inevitable

Flameline by HolyBlackCat 2022-04-04T08:44:29Z

Holy hell! That was amazing.

I love the timeshift ability, and how the later abilities tie into it. It's great for platformers as they aren't as punishing anymore.

Only thing I didn't like about the timeshift was the ability to use it for infinite jumps (Press L for a really short duration, then spam jump, repeat)

This is a great job and a lovely short metroidvania.

TyPing Pong by Gao Ming 2022-04-04T19:41:28Z

I'm a big fan of typing games, so this was lovely.

Some feedback though: A system that keeps words from repeating too soon should be in place, as you have relatively little possible words. The typing sound was quite hard on the ears for me, a little lower pitched and it would have been perfect for great feedback on typing.

GJ!

Virus Bash by joewan 2022-04-05T11:04:39Z

Very cool, really well executed twin stick shooter. Upgrades are great, difficulty ramps up perfectly and controls are great.

Some feedback though: - I would have loved to get a sound effect to play on each hit. Would have been really satisfying. - I feel the background is a tad too bright (Too much contrast).

Other than that, really cool!

A Thousand Islands, and One by esayitch 2022-04-04T08:14:55Z

Really cool concept. I like that it has procedural generation built into it. The pixel art and animations look amazing as well, no clue on how you made them though (are the trees procedurally animated?)

Right now the game lacks a bit of depth, as as far as I understood, I just had to wander the island until I find the treasure. I think adding a series of minigames to find treasures would benefit the game a lot, but that is not something one can achieve in a jam.

Overall, good direction. Keep working on it, seems like it could end up as a really cool game.

Wobbly Plankster by mgear 2022-04-04T08:56:44Z

Lovely little game.

It's quite difficult, but that's a good thing in my eyes. I did find that the best strategy is to spam space and switch platforms once your platform gets too low.

Good job on the leaderboard, it really adds to the game as well.

My happy weedy farm by Marin0104 2022-04-05T15:54:30Z

Cute game, really easy to understand and played well.

A few things that bugged me The place where your action takes place is very hard to aim. Maybe have it be aimable using a mouse or determine the direction of the action with arrow keys. The indicator images that show that your crop is ready can block the crop 1 tile above them, making for a visual mess.

Other than that, good job!

Salary Zombies by Scrawny 2022-04-04T08:22:25Z

Best score 8491

The concept is amazing. It has enough randomness to be endless, yet I feel like I can considerably alter my chances at getting a high score by thinking through my actions.

I assume the current actions are chosen at random. I would love to see it not be random and use some kind of algoorithm so that the player can expect some actions to happen at least every once in a while for sure.

But yeah, just amazing!

Evacuation Station by Taffaz 2022-04-04T17:33:51Z

It was quite simple to understand and easy to get into, kudos on that!

I really liked that you designed the game around the fact that you initially can't destroy all the asteroids, really made the powerups feel better and fit the theme well.

The breaking news thingy at the bottom was also a great addition to the game, really showing off the theme.

I was not the biggest fan of the graphics as it was all over the place and clashed a bit. Also would have liked to see the jet propulsion only activate when moving forward or move with you moving, would have given really good feedback to the player about the movement.

Overall, good job!

Lag Tha Magma by wavertron 2022-04-04T08:30:04Z

The concept is lovely. The idea is so simple yet cool, exactly what I want to see in jam games.

Right now your execution is a bit off, but you did a great job showing me your idea with your game.

In the future, I would recommend you try to make the game feel nicer to play. Right now the controls are a bit wonky and stiff.

But overall, really good job

SNIP SNAP BOOM by PaulLyaudet 2022-04-05T15:24:32Z

Damn, a really good entry. It is satisfying, crisp, plays well and fits the theme well. It's almost perfect.

The only thing that was a little off for me was the cutting mechanic. I would have loved it to be aimable with my mouse, as having it go to the direction of your current movement is a bit janky in my opinion. It also felt a little of on the timing (the recovery for me at least). I would have also appreciated a little more feedback upon successfully cutting a lit bomb (as the game get's pretty crowded visually).

Other than that, amazing art, amazing visuals, amazing gameplay. Kudos!

Delay the Inevitable by TasakaSama 2022-04-04T10:17:15Z

I feel like adding some more challenging fishing mechanics would benefit the game greatly. Animations would also go a long way to increase the visual appeal of the game.

Other than that, it's a cute little game.

Till the Cards Come Home by Lucas Guimaraes 2022-04-04T08:07:47Z

Good job on the game. It is easy to understand what has to be done and that is good. I would recommend adding some UI, like a score counter and a health counter, because right now I have no idea how much health I have and how big my score is.

Good job on the effects though, really important that you give the player feedback on their actions. This was a good addition.

I.P.A.D by JGUR 2022-04-04T06:35:49Z

Feels quite satisfying to see my turrets destroy asteroids. It's fun and the upgrading also adds a bit of possible depth to the choices you can make.

As for the art, I would recommend using a constant pixel size for pixel art. So that every single pixel in your assets is always the same size (Right now the pixels in earth are a lot bigger than the pixels in the turrets). Just something to keep in mind to make your game look even better.

Life of a Mosquito by Cary Stanley 2022-04-04T08:53:39Z

Lovely game! Really simple and easy to understand.

Right now the only problem I see is the fact that the game is not that challenging. But as a game jam, it is great. The controls are nice and simulate the flying well while also making the main gameplay loop better and harder.

Kudos!

My Last Hanami by Mahjoub 2022-04-04T07:01:08Z

Lovely game. Really easy to understand and you can get straight to playing. The music is lovely and the art with the effects and everything is also great!

I do have a few nitpicky things though :smile: 1. The controls feel a bit off for me as a platformer. Felt a bit hard to control precisely. Also, X is a weird button since it is quite hard to access when using WASD to move. 2. A background image with some parallax could have really tied together everything, because right now it was lacking that little something.

Other than that, great game!

Ice-olation by badoomtch 2022-04-04T12:18:05Z

A simple game with a simple goal. But I froze to death because I didn't understand how to collect wood :sweat_smile:

Overall good, could use some sound effects for fishing and cooking (feedback). Good job on finishing!

Click to Continue by Daniel Foutz 2022-04-04T17:56:53Z

I wouldn't consider this a game. For me this is like an interactable experience/video. That being said, I did like it. It had great comedic moments and it was really great. At one point I even started thinking if this whole thing was a metaphor for people doing the same thing their whole lives without actually living. Idk, but it got me thinking :sweat_smile:

Great Job

Cat in the Bag by JoshH 2022-04-05T06:18:38Z

Not a fan of tons of reading in jam games, but here's my feedback.

- It would be nice if you could select an item and then confirm it as separate actinos, because right now I ruined a run by accidentally missclicking a number. Could also use that selection phase to say a little bit more about the item, like inspecting the item or something. - It was a bit hard to understand why I lost at times. The narration was too broad, I didn't understand what happened.

Overall, game looks cute and is quite funny! Kudos!

Singularity by Glaikunt 2022-04-04T09:53:49Z

I like the idea behind the game, but it felt impossible after catching the first rabbit and the wabbit after it, since the rabbits prioritize moving up and wont move into choke points after getting to a certain position on the map.

But overall the execution is nice, just the AI feels a bit weird.

Overall, good job

Slime Rise by haztro 2022-04-04T06:51:07Z

Cool idea, play's well and I like the artstyle.

I would have loved to see an in game tutorial because I as quite confused until went and read the itch.io page. I'm also a bit confused on the camera starting to move really late, once the slime is already almost at the top of the screen. Maybe it was a bug, but if it wasn't I would make it start move a lot earlier.

Other then that, really fun and simple in nature. Love it!

Overflow by Haydads 2022-04-04T12:23:32Z

Got 56!

Simple idea and fits the theme well. I love how I am able to plan ahead with the pipes, placing pipes that I can't use at that moment elsewhere so that I could use them later.

Would have loved some sounds in the game.

Good job!

Cup Half Full by BangTheWall 2022-04-04T07:15:57Z

@widdershin Thank you for the feedback. I went ahead and fixed the UI scaling issue and uploaded a fixed version to our itch.io page. Sorry for the inconvenience :sweat_smile:

Cup Half Full by BangTheWall 2022-04-04T08:02:25Z

@junklab I am not able to make a Mac build, but I have added an HTML build that you can play straight in your browser. Check out the Itch.io link :smile:

Cup Half Full by BangTheWall 2022-04-04T08:59:31Z

@frizuo Love to hear that! I plan on making an Android and IOS build out of it after the jam as well, so that it would be even easier to kill time with it :smile:

Cup Half Full by BangTheWall 2022-04-04T09:00:45Z

@aderpychickenstudios Thank you for making an exception for us, and glad to hear that we didn't disappoint :smile:

Cup Half Full by BangTheWall 2022-04-04T09:01:42Z

@haztro Gameplay feel was one of our top priorities, so I'm glad to hear you like it! :smile:

Cup Half Full by BangTheWall 2022-04-04T09:02:46Z

@esayitch Yep, definitely plays a bit different from Tetris :smile: Glad you liked it :smile:

Cup Half Full by BangTheWall 2022-04-04T09:03:40Z

@mahjoub Glad to hear you liked it. Juiciness was definitely one of our main priorities!

Cup Half Full by BangTheWall 2022-04-04T14:34:45Z

@diccuric-sigeon Sorry about your situation. If you'd like, I'd be more than happy to enter your score into the leaderboard manually. Just let me know the name you would like to have in the leaderboard (maximum of 5 symbols)

Cup Half Full by BangTheWall 2022-04-04T15:14:40Z

@guardaro Really happy to hear that you liked the game! This is my first ever game that I built for WebGL so I'm not that well versed in setting it up correctly. But the Windows and Linux builds should work fine on all screen sizes. Sorry for the inconvenience :sweat_smile:

Cup Half Full by BangTheWall 2022-04-04T15:21:54Z

@diccuric-sigeon you can click the play button again to restart the game after you lose. I'm also aware that the exit button doesn't properly function on the WebGL build, so if you want to exit, try pressing the "ESC" button on your keyboard

Cup Half Full by BangTheWall 2022-04-04T15:41:15Z

@diccuric-sigeon Wow, I'm such a moron :laughing: That is the biggest compliment one can get for a jam game, thank you :smile:

Cup Half Full by BangTheWall 2022-04-05T19:17:21Z

I just want you all to know that I am super grateful for your feedback. It has motivated me to actually make a mobile version of the game, as I believe it would fit that format a lot more. I am also taking your feedback into consideration to make changes on the difficulty of the game, and plan on adding more different special blocks to spice up the game even more.

So thank you everyone!

Cup Half Full by BangTheWall 2022-04-06T05:46:17Z

@s1lv3r-dr4g0n-games thanks for letting me know, I'll look into it and see what I can do about it hopefully fix it. Sorry for the inconvenience :sweat_smile:

Cup Half Full by BangTheWall 2022-04-06T09:47:55Z

@nikolavuk I can definitely agree that the game can be frustrating at times, but I also have to say that we made it so intentionally. Still, thanks for taking the time to play it, I'll take your feedback into consideration when making changes in the future. Maybe we'll add a non-bouncy gamemode :smile:

Cup Half Full by BangTheWall 2022-04-06T10:16:05Z

@myttz Thanks for the feedback, really appreciate it. And after playing a lot more of the game myself, I agree that the box should be a bit looser, and adding more bombs isn't a bad idea either. Will take your feedback into consideration while creating a mobile version of the game! :smile:

Cup Half Full by BangTheWall 2022-04-06T11:45:03Z

@arathedev Hey! Thanks for the feedback. Now that I have played a lot more of the game myself, I agree that it's difficult. Right now I am thinking about changing the amount of bombs coming in and the width of the cup to make it a little bit easier while still keeping the feel of the game the same. If you have anything specific you found too hard, I would love to hear it so that I could take it into consideration!

Cup Half Full by BangTheWall 2022-04-11T11:46:56Z

Just want to say thank you to everyone who has been giving feedback. Your words really helped when creating the mobile adaptation of the game. I can now proudly say that Cup Half full is the first game that I have officially published to a platform other than Itch.io

Feel free to try it out [HERE](https://play.google.com/store/apps/details?id=com.DPS.CupHalfFull)

Cup Half Full by BangTheWall 2022-04-11T19:52:25Z

@diccuric-sigeon oh wow, interesting find :smile: Thanks for letting me know, I'll see if I can fix it :smile: In the meantime, try playing without clicking the label :smile:

The Final Day by Very Bad Bunny Studio 2022-04-04T18:03:51Z

Quite cool as a concept, but for me it just didn't have it in the theme. Yeah, the attack of the angle is inevitable, but you can't exactly delay it.

Other than that, it felt really nostalgic and cool.

Imagine Him Happy by Widdershin 2022-04-04T10:47:26Z

Love rage games so already like this as well.

What I feel other rage games have and this doesn't is the constant challenge. For example in Getting Over It, there isn't a lot of flat ground where it just takes time for you to move. This game has a lot of places where there is no challenge nor threat of failing, so it is just taking away time I could have spent raging on an obstacle.

Other than that, I think this game is great! Rage games are cool when well executed, and this one is getting close :smile:

Over the Rainbow Bridge by Iguanana 2022-04-04T17:26:38Z

I personally look for fun mechanics and gameplay in jam games, so this wasn't exactly my cup of tea. That being said, I would still like to give feedback on other non gameplay aspects of the game.

The dialogue box was a bit funny as I didn't immediately realize I had to press the paw button and was spamming on my keyboard to go further in the dialogue without any success. It would def be cool if you also went along in the dialogue with random keyboard inputs as well.

The gameplay wasn't that exciting, but some things that really struck me in it were the collectable objects spawning in each other. It felt like I had to collect some of them and avoid others, but couldn't do that since they occupied the same space.

Take all this with a grain of salt since, as I already said, I'm not the biggest fan of story based games in GameJams. Still, great work!

Earth's Last Stand by Junklab 2022-04-04T06:41:50Z

My best was 98!

Overall feels quite polished and juicy to play. I was pleasantly surprised to see the asteroids collide with each other. Maybe adding gravity to asteroids (so they attract each other and your bullets) could have been a cool touch to make your game a bit more unique.

On the negatives, I would love to see a volume slider/mute button. The music was quite loud out of the box.

Cold and Alone by David York 2022-04-05T06:46:44Z

It was a cool concept, but it is way too text based for me. There was so much text to read and I would have honestly appreciated some icons in the UI to make navigating easier.

The qweasd control layout is also weird, but you get used to it pretty quick.

Good job overall!

Impending Doom by Castitatis 2022-04-05T10:51:28Z

Pretty cool clicker game. The start felt a little bit hard, but if you clicked fast enough and upgraded fast enough, everything got better.

I would have made the button that you click for points bigger, as it was quite easy to miss it. Also, having upgrades closer to the button would have been nice, a lot of aiming that I had to do.

Other than that, satisfying game. Liked it!

Casually Comitting Tax Evasion by Frizuo 2022-04-04T19:57:46Z

Honestly, I had no idea what I was supposed to do in the game, event after reading through the tutorial text multiple times. Here's why: - First of all, if you have long texts, don't give them a pixel art font. It is really hard to read and makes understanding it harder - It was really hard to understand what you meant with the text since you had a lot of game specific words in it. Color coding things could have helped, as well as making sure that things are named the same in tutorial text and game itself (Never found where the grand total I was supposed to be under was)

It seemed like a cool idea, but I unfortunately didn't understand anything about it (was able to submit property tax without getting arrested)

SAUCE by Woodpecker233 2022-04-03T09:08:05Z

It seems like your game page on itch is on private. Make sure you publish it as well :D

Avoidance Advanced by KidderTTV 2022-04-04T08:48:16Z

Really simple idea, def something I would love to see on mobile.

A lot of directions for you to go towards with this one as well. You could make it a bullet hell game, you could make it into a rythm game. It would really work.

Right now the art seems a bit off for me (planet is blurred, assets don't go together), but other than that, good job!

Gary by Mohammad Aldehayat 2022-04-04T08:34:13Z

Best time 24.51

Cute idea. Really easy to understand.

I love that it's fast paced and you really can't win, only survive for longer. A great high score chaser.

Good job!

LD51 — Every 10 seconds

Gigabite by CocaPasteque 2022-10-03T18:17:19Z

Love the artstyle, everything feels so polished (The menu animations are next level). Gameplay is also fun, but a little frustrating since some things are hard to pick up thanks to their size, and the monster hitbox is also a bit unclear as I was able to drop food from time to time.

Still, great game. Would recommend uploading the webgl version to Ludum Dare as well (it can now show embedded games), so it's easier to play the game.

Got first place on the leaderboard at the time of writing this comment :smile: Screenshot 2022-10-03 211708.png

autoball by torcado 2022-10-04T06:18:23Z

A really addictive and fun game, good job. The gameplay is nice and fun, the sounds are really suiting and the graphics look pleasing to the eye. It took me a few minutes to understand what was going on, but once I did it was pretty cool.

Kinda wish there was a way to skip to the next ball immediately, as there was some waiting around from time to time.

Impending Doom of a Thousand Kitties by RalfZ 2022-10-03T19:30:21Z

Looked cute but I personally think the implemented "every 10 seconds" is more of a normal difficulty curve than something that follows the theme.

Art was really great tho.

Avelainho by ccglp 2022-10-03T14:11:57Z

Lovely tiny game. I figured out quite early that I can just spam click shooting so mostly I failed because of running out of time thanks to not being able to hit the tiny enemies. "Keep breathing" was also a nice touch :smile:

Personally felt that the movement was a bit too fast and I never figured out what the right click did.

Good job

Mole Defender by slam-nine 2022-10-03T14:07:46Z

I like the idea, but I feel it's either a bit too fast or missing "helpers" like select items with your keyboard or bigger hitboxes for stuff. Also the music could loop better.

Other than that, I like the idea and I got the hang of it pretty quick. GJ

Space Lord X by CrociDB 2022-10-03T14:20:33Z

Really love the style of the game, and it is juiced up a lot as well. Good job there

On the gameplay side, most levels I was able to complete by just aiming at the middle and mashing space until the enemy was dead. It only got hard (and I mean really hard) when an enemy happened to shoot towards me.

But this is a really cool little game, good joob

Destroy Blocks by mdotedot 2022-10-03T18:42:00Z

Lovely game, feels like a weird version of Tetris. Looks and sounds nice as well.

Only complaint is about the picking up of things. Every time I picked up a block it was moved above my cursor witch was a bit weird for me

Sheeple by Jonathan Holm 2022-10-03T18:07:02Z

Lovely controls and art. Unfortunately I didn't really understand what was going on and why I had to sacrifice sheep.

They hate each other ! by Kaimon 2022-10-03T14:16:10Z

Neat idea, but I got frustrated because it felt like I had to wait a bit before I could click a cat/dog after they appeared. Also randomly lost without the cats/dogs touching each other.

The graphics were nice but the background was really unpleasant because of the constant movement it had in it.

But great job on making a game!

Smack Demon by Firebelley 2022-10-03T18:23:49Z

Art is amazing, gameplay is smooth as butter. The theme is well interpreted and the gameplay is fun. Barely anything bad to say about it.

I did find one bug tho. You can leap into the demons square :smile: Also I would recommend you upload the webgl version onto Ludum Dare as well, makes it easier for people to play it Good job!

Ninja | Thief by rolferm 2022-10-03T18:30:46Z

Nice game and love the concept. Unfortunately I feel that the idea is hindered by the horrible control scheme as it feels almost impossible to control the player character thanks to the immense turn and walking speed.

Other than that, looks nice and is also quite funny

Homunculus Heist by Ry-for 2022-10-03T19:36:32Z

Great looking game and the controls feel super nice. Surprisingly scary as well :smile:

I am not exactly sure why I am dying though, cause the enemy didn't catch up to me.

Great job on your first game :smile:

Chronohell by allenski 2022-10-03T18:56:38Z

Really cool concept and game plays and looks amazing. I love me some bullethell.

I did feel that the game could have been faster at times, as most rounds all the obstacles were gone about halfway into the round and I just had to wait for the next round.

Good job Screenshot 2022-10-03 215443.png

10 is The End by TrueVacuum 2022-10-03T18:37:51Z

Unique puzzles, really cool. I did get stuck on level 7 though :smile:

Art and sound is also amazing, good job on that part.

Reboot by Astrydax 2022-10-03T14:03:45Z

Damn, this concept is so cool. It took me a while to figure out what's going on but I love it. Really fun and really liked collaborating with my future self

Really wish there was a restart button tho :smile:

10 Seconds To Recycle by Wubbl 2022-10-03T19:48:50Z

I really like the gameplay, but why does it have to last only 10 seconds :smile: I feel like the theme interpretation really makes this game worse as I would like to collect the shapes for a lot longer.

It also looks really nice, good job

Gil and Bread's Decanarous Adventure by iivii 2022-10-03T18:43:13Z

You don't seem to have a game uploaded, you should probably fix that :smile:

MineKeeper by flanne 2022-10-03T19:43:45Z

A really hard game, it was quite hard though.

It also seems really heavily inspired by the game "Dome Keeper" That recently released, just with the 10 second theme slapped on as a difficulty curve.

Birdwatching by Iguanana 2022-10-03T19:15:49Z

Not a big fan of typing games in gamejam personally, but the bird facts and drawings were cool indeed. Sadly it did get boring quite fast.

Sub10 by uik 2022-10-03T14:22:59Z

@wizcas Thanks for the kind words. We did not want to add a sonar timer because we felt it would take away from the feeling of being in the darkness. But we'll take your feedback into consideration when further developing this game.

Sub10 by uik 2022-10-03T18:25:20Z

@shimmerscale Thanks a lot. I'm also not sure what you mean with your request. Currently you should be able to change direction while moving by moving your mouse around.

Sub10 by uik 2022-10-03T18:27:19Z

@astrydax Thanks for the kind words

@greenphox Thanks for the great feedback. I did try and implement an invincibility timer for the player, but it seems to be bugged. We ran pretty tight on time this time around so a few bugs did slip through :smile:

@thegamearchitect Thanks, dark was what we were shooting for :smile:

Sub10 by uik 2022-10-03T18:59:40Z

@shimmerscale It seems like the problem might be your sided :sweat_smile:

@stefan-laimer Currently the game just keeps going with no win condition, but my plan would be to make it into more of a roguelite game with every run having some kind of objective.

@vein Thanks for the kind words, really appreciate it

Sub10 by uik 2022-10-03T19:56:36Z

@nullval Love to hear the kind words. And also great that we managed to get you into the lore of the game as well, that feels like a big success. I guess you'll have to find your answers whenever we develop the idea further :wink:

Sub10 by uik 2022-10-03T20:48:06Z

@vhalenn yes, the balance of the game definitely isn't the best, as we didn't have a lot of time to experiment around with it. And yes, we definitely took some inspiration from Dome Keeper, mainly the idea that carrying ore should make you slower.

@sparkysa Thanks, that was exactly the feeling we were going for with the game!!!

Sub10 by uik 2022-10-04T05:59:21Z

@rubentipparach Glad to hear that the game was immersive for you :smile:

@isaac-hisey Thanks you so much for the amazing feedback, will definitely try to keep everything you described in the game when further developing the game.

@jag We definitely sacrificed some other parts of the game to have voice acting in it, since it did take away some time from us. Glad it was worth it.

Sub10 by uik 2022-10-04T07:24:28Z

@coderaurus We initially planned on having subtitles, but we decided to use the subtitle space for control prompts as we didn't have time for a tutorial.

I do agree that the goal of the game is a bit hard to understand and will definitely work on it in the future. But for now the only goal is to upgrade your ship at the home base using the ore that you bring into the home base :smile:

Thanks for the kind words and great feedback, will definitely be useful for us in the future

Sub10 by uik 2022-10-04T11:01:26Z

@sneakylemon Definitely agree with you, the game is not as balanced as it should be. But I think that with more time to experiment with we can make it into a much better product :smile:

Thanks for the feedback :smile:

Headcount by Bogden 2022-10-04T10:59:59Z

Really great game, love to benchmark myself. Got up to 13.

Jump in the line by resacaGames 2022-10-03T19:25:42Z

I'm not exactly sure what the point of the game was, but holding W and Space got me going real fast and real high so that was fun. But at one point I just kept falling and I'm not sure what that was about.

Other than that, great job on the visuals. Looked really complete and pleasing.

Cat Wave RUN by CooLguNxDD 2022-10-03T11:26:47Z

I really liked the combat system here, it was so fluid and enjoyable (actually wanted to get into combat more just because it was fun). The cat movement was a bit rough for my taste.

Pandora’s Box [WebGL/Win/Touch] by AJ Studio 2022-10-03T18:11:37Z

Cure artstyle, I really like the overall look of the game.

Unfortunately the controls made it a bit frustrating to play. The movement felt like I kept going for a while after I let go so I didn't have a lot of control

The Little Bot That Could by Xenoparticle 2022-10-03T14:30:02Z

Gameplay was nice and controls were crisp. It was quite easy to understand what I had to do so that's nice.

I feel like the game was missing something that stopped it from being fun, as right now there wasn't really a challenge because the map was designed around the timer. That's okay tho, as it is a jam game. Also, I feel like this game is more about "Time as a resource" than it is about "Every 10 seconds", but that's not exactly a problem either.

Good job

Colour Chaos! by CantThinkOfAName 2022-10-03T19:57:54Z

Your itch.io page is still in draft, change it to published so people can actually see it as well :smile: