Foon → Ludum Dare Explorer → Users → Sipfindel
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 52 | Harvest | 👥 | Vegan Vince | jam | 277 | 3.67 | 3.90 | 3.50 | 3.65 | 3.70 | 3.36 | 3.63 | 3.65 |
| 2022 | 51 | Every 10 seconds | 👥 | Elephant Egg | jam | 684 | 3.42 | 3.18 | 3.71 | 3.85 | 3.09 | 3.63 | 3.07 | 3.42 |
| 2022 | 50 | Delay the inevitable | 👥 | Run Run Granny! | jam | 685 | 3.53 | 3.55 | 3.39 | 3.92 | 3.58 | 3.39 | 4.05 | 3.39 |
| 2021 | 49 | Unstable | 👥 | Space Wrecker | jam | 801 | 3.48 | 3.60 | 2.94 | 2.79 | 3.15 | 3.31 | 3.35 | 3.22 |
| 2021 | 48 | Deeper and deeper | 👥 | Boom Boom Revolution | jam | 1834 | 2.65 | 2.25 | 3.05 | 2.67 | 3.05 | 2.92 | 2.47 | 2.54 |
| 2020 | 47 | Stuck in a loop | 👥 | Captcha | jam | 558 | 3.66 | 3.56 | 3.40 | 3.42 | 3.68 | 2.97 | 3.92 | 3.40 |
| 2018 | 42 | Running out of space | 👥 | Slime Sweeper | jam | 929 | 3.07 | 3.02 | 3.38 | 3.60 | 2.94 | 3.11 | 2.55 |
Really cool atmosphere. Unfortunately I couldn't get far from the start.
Really great. I learned to appreciate what we have on our keyboards nowadays.
Nice platformer. Even though the difficulty curve got steep really fast, I enjoyed the gameplay. The music fits the overall theme but I would choose something else for the menu.
It's a fun little game. The controls were a bit harder and the hitbox was quite precise so it was a bit harder. I'd also put the indicator of what you should swing (bat or racket) somewhere closer to the line of sight. But other than that pretty fun.
This was awesome experience. Hard, but impressive. I felt that the movement was a little bit stiff, so i couldn't really get in the flow of it, but otherwise I was blown away.
I don't understand what's happening but I love it. Really original concept. The only thing that was taking me away was the lack of audio (hope it's not an issue on my side), I'd prefer some audio feeedback.
But keep up the good work!
Great work! The writing is great. Original idea. Fun music and a dog! It takes a lot of trial and error to get the machanics and I heard some audio hiccups but that might be on my side.
Oh yes, good stuff. Pretty realistic too :D I have only praise: the music is fun, gameplay well polished and the visuals are looking good.
Fun game. The gameplay was a bit monotone (moving to the side while shooting) but I enjoyed my time playing it so it wasn't bopring at all.
I love it! But I'm not playing games to remind me of my own life :D jokes aside: to me it felt well put together with everything having its place to make me feel really awkward.
I like the artstyle a lot. The jumping mechanic took some time to get used to but it wasn't bad. What frustrated me though was the lack of checkpoints. Starting over and over again from the very start wasn't much fun.
Why do I need to be so bad at strategy games. even with the guide I had hard time understanding what am I doing wrong. Although I love the artstyle the most.
This is really good. I love this kind of games. The writing was fun nad the artstyle was exeptional. Finding my way through the ship was a bit hard since the map didn't have a legend. I
What a ride. I think it was a nice take on clicker genre. The mood was captivating. I had one playthrough and I might come back to try and get the other endings.
I love it. I would probably enjoy it a bit more if the map din't show everything and updated only after you find something. The sound was also great, the engine sounded really nice and reacted to the acceleration.
I love it. The art and florence inspired gameplay gave me the feels I needed today.
I really enjoyed it. The visual style was really good and the combat system was fun. Sometimes the dodge move got stuck and I couldn't dodge and the music didn'T loop properly and looped over itself. but still I like it very much.
Not bad, i liked the movement, but having block on right click is a bit unfortunate for a web based game. I use Vivaldi it uses right click gestures. But other than that no other issues.
It's a hard game and it took me a while to understand what is going on. I like to play the game before I read the manual to see if I need it. What I like is the movement that felt quick and snappy.
This is great. I am terrible at this kind of games but I loved it. The audio worked nicely with the whole asthetic. It was a treat to run those supply lines and figure out how the gameworks. good job
Pretty fun. I had a little audio bug whre the sounds and music didn't reset, so it added new and new events until it crashed. Other that that it was a fun little game I didn't get the connection to the theme though.
Really moody. Unfortunately I didn't hear any music, only SFX. The limited time mechanic was pretty fun, it made me think twice about every action
great idea! The concept of recording the playthrough is great. Makes me think of the normal process of playing platformers like Celeste where you try to figure out the perfect run of the level to then execute it.
Impressive. It was kinda strange without audio but I was immersed. The game has the right vibes, the writing is fun and it runs great. I really enjoyed playing it. After a while the dungeon becomes very confusing though with see-through walls, but I get it was on purpose
This game looks really good. And sounds quite nice as well. I couldn't really figure out when the zapper zaps so I was mostly just confused. The movement and the basic mechanics felt nice though.
So far the longest I stayed playing a game. Once I got the hang of the controls and UI, it started to be a lot of fun. The whole game feel swell polished with nice and fun progression.
Nice little game. the movement was great, the gameplay was fun and The objective is clear from the beginning.
@kankje thanks a lot. In fact it does hatch. You need to survive for 20 rounds for the baby to hatch.
More LudumDare boomershooters!! I loved it. It felt like a real therapy. Shooting your inner Freud to his face. But other that that: fun gameplay, the puzzle was good the shooting felt great. Good game
I like it a lot. I hate the time goblin though. I thought I would give up but I got to an end and now I feel a sense of accomplishment
This was fun. I like the style, the music is great and the idea as well. The only problem that I had was that the target symbols were too far up. I wasn't really able to look at what I need to smash and the buttons at the same time. other than that, great game
Interesting that it's the second game with the same idea. That doesn't mean I don't like it. I enjoyed it a lot actually. the artstyle is great, it got me in the right mood. I had a bit of a problem that I got out of bed in random time intervals so the sleepchecker got me.
Hey, I was kinda lost in the maze and didn't really get what is my objective. However I like the asthetic and how you blend 3D and 2D sprites.
Nice little game! I love that the music worked well with the timing. I like that you can cast spells only in those intervals but 10s is maybe too long so I ended up just waiting for the most of the time. But that is a problem with the theme itself. Anyway, thanks for a nice game.
As you did last time this is a great game. I was having a lot of fun and it got me interested until the very end.
That tomato walk animation is perfect. sound was also enjoyable to listen to. However I'd porbably enjoy more control over the character or having the cooldown a bit more clear yo I'd be able to make better decisions.
I totally forgot I have to rate other games too. Simple but fun as hell. Good job
It's a nice little Point'n'click game. I would hope for it to be longer, which is not a critique but the opposite.
Really nice UI and sound. But I couldn't figure out the end goal. I messed around a bit but felt lost.
Do the zombie really say "auvajs"? nice. I love tower defence games so I enjoyed it quite a bit. other than the art though I didn't see a big connection to the theme. But that is something we struggled with as well.
Another great game. the shooting felt really nice and teh management aspects weren't in the way. But the UI was hard to read.
@100th-coin Thanks for the video I'm glad you liked the game. It's interesting you liked the sickle more, I liked the flail the most because of the base damage. You also pointed out some areas that need improving. Thanks for that.
Nice idea. It would have been great if you found more time for some ambient sound or music, but overall enjoyable game. the damage those chickens deal is enormous though and I glitched inside the barn at one point when the door closed
I love Charlotte, but she's a terrible skin eater :/ I had fun playing even though it's quite a simple game. good job
I like it as a concept. I like the auto attack, but didn't enjoy the dungeon. If it was a little easier to navigate so i didn't have to backtrack so much, i'd like it a bit more. The music nicely worked towards the atmosphere but the audible loop point got annoying quickly. All in all it feels like a potential start of something interesting
Laemom... I love the mood, it made me quite uneasy, but in a good way. I didn't understand the objective but I feel like I didn't care much, i just sunk in the eatmosphere