sofy 2022-10-03 23:26
I love the Whole vibe of the game! its really short but the art really makes up for it :)
Foon → Ludum Dare Explorer → LD51 → Sleepcheckers
By ehon
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 142 | 3.97 | 64 | |
| Fun | 468 | 3.51 | 64 | |
| Innovation | 219 | 3.76 | 63 | |
| Theme | 53 | 4.32 | 64 | |
| Graphics | 13 | 4.67 | 64 | |
| Audio | 121 | 3.96 | 61 | |
| Humor | 471 | 3.02 | 37 | |
| Mood | 32 | 4.35 | 63 |
I love the Whole vibe of the game! its really short but the art really makes up for it :)
damn this game is not easy at all, the very consept of sleepwatchers is eery and the art style makes it even more spooly lol, I did enjoy the puzzle element of the game though I had to constantly keep watch of the time which kind of got in the way at some point, also I wish the tutorial didn't have so much text, I don't know maybe something interactive or whatever. but all in all this game was really fun and that face when you get cought did indeed give me quite a scare lol
Now that brings memories of living with parents :P Very cool graphics and mood. The main character has a lot of... character. I guess I didn't quite understood the instructions as it took me some time to figure out what to do, it became more fun at that point, took me 4 replays to escape.
Love the vibe ! Graphics are dope too.
The first thing I noticed was how amazing the art is for the game! Nice world building and general vibe. I would suggest making it more clear that you have to write the entire prompt, I started with the email and didn't realize that I had to write the "write mail:" portion too. Overall a pretty neat take on the theme!
This art style is phenomenal. I want more games that look like this, WOW.
Great game, the graphics are so good. It really stumped me finding that phone but I managed to find it and escape. It's also really stressful lol, in a good way.
The art is amazing ! The game is really immersive, and it's really thrilling to try to escape the monster while searching for a way out... This being said, I took a lot of time before figuring out I had to type out the text that were displayed on the screen... I thought I had to click on it for some reasons. Also, I couldn't type the code for the weapon... I had the good code, but every time I tried to enter it, the game wouldn't allow me to go past the first input. But it's a very great game nonetheless, and very fun ! Good job~
The art is amazing! The gameplay was really fun too. I enjoyed figuring things out while also keeping an eye on the clock so I could hide. The mood is really good too, eerie and spooky. Great job! :smile:
I've been following this game since the first screenshots and I have to say, I'm not disappointed at all!! Love the style, love the gameplay and mostly, love the mood overall! Really a good job!!
That was really really nice! Firstly, the graphics are great; I've already said this on the posts you made about the game, but I think it's important enough to say again! Secondly, I really liked having to juggle the tasks with hiding under the sheets, as it keeps me on my toes during an otherwise pretty chill game; Thirdly, something about a one screen, point and click puzzle is just really interesting to me, especially when combined with the other aspects of the game. I didn't immediately notice you could look through the drawers in the desk, so I ended up looking at the walkthrough, but otherwise, I really enjoyed searching the room for all the hidden objects! Solid entry, keep it up! :)
Incredible pixel art/art direction really sets the mood. The SleepChecker is has awesome horror design as well.
@sofy @l-nthal @foulkes-art @payaosito @shimmerscale @bakemonomori thank you all so much for taking your time to play and rate, and thank you for your nice comments as well! :heart:
@0x-void-x0 The game was stresful on purpose, to add a twist to the classic puzzle game formula. And good point at the interactive tutorial, I ran out of time for that and I'm not too good at making tutorials. Thank you so much for playing : D
@kr4ft3r delicious pun, my friend xD I had to comment on that. Thanks for playing, glad you liked it!
@xenoparticle that's VERY useful feedback! You're very right. Honestly I can remove the "write mail" part, I think that can be the most confusing part of the typing prompts... thank you for the feedback and for playing Sleepcheckers!
@jeanne-rossat Hmm, no one else reported the bug with the cache code - no idea, what caused this, my only suggestion is that maybe when you were inputting the code, you started another typing prompt and the game locked on the other prompt, so you had to type the other one first? The coding part of it is kinda straighforward and I'ver no other idea what could have gone wrong...well, the other solution is maybe try another built than the web one - it was my first time exporting a game to html, so maybe there is trouble with that. Thank you for playing and for the feedback, it's really appreciated!
@sephowepho Thank you so much! It's always nice to see someone return to the game and play it after seeing some of my posts I wrote during the jam. Glad you like it and thank you for playing! Don't get caught by the Sleepchecker :eyes:
@spacefudge Thank you so much and I'm really happy you enjoyed my little game!
MOOOOOD 5 stars :).
It looks amazing!
The art and music look/sound fantastic, they really set the tone. Typing while waiting for the sleep checker feels super tense and the sleep mechanic doesn't feel unfair or unbalanced either. Really solid game!!
sleepwalkers.png Trying to escape the sleepcheckers by breaking through the fourth wall and running away from the user interface! This was really good - graphics are fab and took a few goes to escape! (turning the light off is indeed not enough to hide)
Only real complaint is that sleeping in the bed is timed and not "Click the bed to get in, click again to get out". I failed several times by clicking like half a second too early and the character just hopping out of bed slightly too early, or by clicking around for items and then clicking the bed at like 3 seconds left by accident and then getting up just as it hits one second. Beyond that one minor issue, great stuff, looks really good, the music matched the concept perfectly, and it was a very unique use of the theme and gameplay elements!
I really liked the aesthetic of the game! Great job on it. I found the mandatory 3(ish) second sleep a little rough to play around, especially as I was exploring, it was really easy to accidentally click on the bed, like if I thought the shelves under it were a thing to be explored. Discovering the typing mechanic was really cool (maybe because I skipped the intro I didn't see it explained?)! Great job overall!
didn't manage to enter the code even though i was sure i had the right one. well. nice graphics and well implemented. keep up the good work
Spooky vibe! This was a novel concept for me, and it felt like a right-sized experience for a LD jam entry. Great job evoking an entirely unique world/vibe/setting in just a few lines of code, the creepy sleepchecker, and the music. My only complaint was that I'd pop out of bed a split second too soon sometimes. Maybe at a little grace if players don't get in bed at exactly the right time. Also, thematically-speaking, how does anybody get anything done in this world?? Thanks for making this!
This was a fun little game, tricky but fun!
Normally, I am not playing point and click, but the premise and twist seems interesting for me to try. It was fun! Got spooked when I wasn't watching the timer closely.
I really like the dystopian interpretation you took from the theme!
really moody point and click game :D the graphics are awesome and i really like that there is at least one game at Ludum Dare that managed to get a point and click adventure with this theme :D good work.
Interesting that it's the second game with the same idea. That doesn't mean I don't like it. I enjoyed it a lot actually. the artstyle is great, it got me in the right mood. I had a bit of a problem that I got out of bed in random time intervals so the sleepchecker got me.
Was really thinking that the safe code is LD51, didn't get why it's different :D Anyway a really nice entry, tho I once jumped out of bed slightly before sleepchecker disappeared fully and got lost. A nice one dude!
haha spooky! i love monsters.. but I am too slow to finish the things XD
I really enjoyed this take on the theme! Maybe I'm just bad at reading instructions, but it wasn't clear to me at first that I needed to type the prompts that appeared on-screen. The worldbuilding, the vibe, and what little story we could glean were all very compelling! Great job!
Holy smokes! this game is a total masterpiece!! The mood! the look! the world itself! It's my favourite point and click adventure plus a text adventure?! sign me up! I would absolutely buy this on steam! i wanna know more about the world, I wanna see where the main character is going and what the rest of the places look like! gave 5 stars on everything!
Amazing art, sound and vibe. I want more) Very cute monster =^_^=
Just FYI, pressing escape in the web version locks up the whole game and you have to refresh the page. I was almost finished but wanted to see if I could pause it for a second to check on something, and lost all my progress :')
Really great art and music. You created an intersting world and a great creepy vibe!
Very nice! It took me a few tries to beat the game!
The music creates a depressing atmosphere (which is good).
The pixel art graphics look really nice too. :)
@eugenik @sofignedova @craftmuch @neojeb3748963 @seamless @joykangpae @neowhoru @erlioniel @artofluba @juliestrator @faust-mi @yoko-san Thank you all for playing and for your comments and feedback, I'm glad you liked my little game. Don't get caught by thr Sleepchecker :eyes:
@picttarge I laughed (verbally) on the screenshot and the comment you made on it. I think I just moved the interface in the hierarchy lower than the player character, it's just a small, quickly fixable bug. Thank you for playing!
@snowdrama I had a BIG discussion with my friends who tested the game about this and the solution you provided was actually considered to be implemented. However, we agreed, upon discussion, that the difficulty level would be quite low if the player was able to jump in and out as much as they like. I still feel the same way.I think there could be maybe easy mode and hard mode, and the easy mode could have the solution you described. Thank for playing! : D
@nardandas I'm aware that the shelves on the bed are "tempting" to click on design-wise. I wanted to add maybe a light halo around the bed when the mouse enters it (so the player knows it's one big object) so there won't be any misunderstandings or misclicks while exploring the room. Thank you for playing and for valuable feedback!
@keip in a previous comment I replied with solutions to the code not working, so I'll copy/paste them for you if you would like to try again ^^ here:
no idea, what caused this, my only suggestion is that maybe when you were inputting the code, you started another typing prompt and the game locked on the other prompt, so you had to type the other one first? The coding part of it is kinda straighforward and I’ver no other idea what could have gone wrong…well, the other solution is maybe try another built than the web one - it was my first time exporting a game to html, so maybe there is trouble with that.
Thank you for playing and for the feedback, it’s really appreciated!
@defrag If I had a little more time, I'd try to make a bed timer and maybe a "save" mechanics for the problem you described, thats actually a really good idea. Answering your lore-related question, people in the world of Sleepcheckers are allowed only to do what Sleepcheckers want them to do, so they can walk around normally (at the day) as long as they fulfill monsters' wishes. But I won't tell you what they require the people to do... Thank you for playing!
@sipfindel the character stays in the bed for the same interval each time which is around 3 seconds, so it's not random - if it was random it would be unplayable I think xD Maybe try playing a donwloadable version as it might have been an issue with your browser? Just guessing. Thank you for playing!
@michaelaranda well, it might have been just my poor tutorial writing, I'm not a native english speaker. hank you so much for playing!
@tetrapteryx ESC is listed in the tutorial/controls as an escape button, so it worked just as planned, haha. Thank you for playing!
I don't know what they are or where they came from, but I'm 100% ready to revolt! I need to know more of this story
@steve7411 haha, if I land high enough in the rankings, I will maybe try to make a "full" version of Sleepcheckers :D Thank you for playing!
Loved it! One of my favourite entries in this jam! Having to type out your actions instead of just clicking makes it that much more tense when you now you have to manage not beeing seen by the sleepcheckers as well. Being able to straight away type out any of the on-screen prompts instead of having to click on them was a great addition as well. The whole concept of the sleepcheckers is fascinating, what was their inspiration?
One thing I found somewhat irritating is that when clicking around to find things I often accidentaly clicked the bed and went to sleep for a few seconds. Being able to go to bed at all times is a key element so it has to stay but maybe instead of having you click the whole bed the click box is much smaller and made more evident. Or to sleep you would require a key press and a click or maybe just typing out sleep. There are many soluions and I'm sure you can come up with even a better one than these :)
Was genuinely not expecting a typing game but I do enjoy them!
I have some thoughts if you plan on expanding this out further: * I don't know if it's necessary for the player to move with the mouse. It mostly just led to frustration with them blocking the prompt and didn't feel like it added much to the gameplay aside from a distraction * The timing of the bed initially messed me up so bad I had to stop playing and come back. I'd rather be able to decide when to get out of the bed than have it eject me and possibly get me killed because I jumped in a little too soon. * Sometimes the prompts let me do them when I was away from the interactable (in bed) and some didn't. I think it makes sense that you can't keep doing them when you're hiding but if I'm able I'm gonna cheese it lol * I really like the concept overall but the limitation of the jam having a 10 second theme made this game almost impossible without your walkthrough. I didn't feel encouraged to explore the nice space you created because I was stressed as all hell trying to just do the next thing. If you plan on expanding this idea out further, then easing up on the timer or giving the player other ways to hide (e.g. a mask or disguise that can work a handful of times before the enemy catches on) could make things more interesting while still letting the player see all the cool stuff you made
Overall though a really cool entry!
I am in love with your artstyle, it's sooooooooooo good <3
The look and vibe of the game is awesome, I also really enjoyed the pressured typing mechanic. I think 10 seconds might be too short for this to be fun though. There's a high level of frustration resetting everything if you make a mistake while trying ot figure out where the remaining items are hidden.
@krasimir-balchev I think the main inspiration for Sleepcheckers was my old attempts of creating a creature-based ARG about a Sleepchecker - a creature that travels from home to home and check if people are asleep or not (and it they aren't, bad things happen). I'm not sure if there was any other particular inspiration to them as for the jam I just reused this old concept for the game purposes.
And yeah, I totally agree with the issue you described - I wanted to add a halo when the mouse enters the bed so the player knows it's one big clickable object but it was the one thing the time didn't allow me to code last minute. Thank you so much for playing and for the feedback :D Be careful and don't get caught by a Sleepchecker!
@deprecat
1. The player moving with mouse was intended to be "kinda" a disctraction. I added it quite early, cause I expected that the gameplay would be too easy without the need to e.g. move the mouse a bit to the side to see the typing prompt. Seems that the difficulty was high enough without that, so yeah, now it's a good idea to get rid of it. 2.I had a BIG discussion with my friends who tested the game about this and the solution you provided was actually considered to be implemented. However, we agreed, upon discussion, that the difficulty level would be quite low if the player was able to jump in and out as much as they like. I still feel the same way. I think there could be maybe easy mode and hard mode, and the easy mode could have the solution you described. 3. Lol, I probably didn't block some of the prompts properly from being typed out from bed. You found an exploit! xD 4. Haha, I see you're also not a fan of the theme :D Sleepcheckers are more about patience and about playing it a few times before you get the hang of it, it wasn't planned as a "full" game, especially that it was my first time ever using Godot. I totally agree that for Sleepcheckers The Full Game there should be some other mechanics and other ways to hide, as well as a longer time frame - like a minute or something - to type and search, and probably something like "lives" so the player can continue the game without losing the progress to some extend. Thank you for a lot of feedback and for playing! I also played your game, it was really cool : D
@gabriel-dias-oliveira-de-almeida thank you so much!
@perrin thank you! I agree, I was playtesting it with 20 seconds and it felt better this way for less "speedrun-ish" experience but well, we got the theme "every 10 seconds", and making it every 20 seconds wouldn't be really what the theme said xD But If I were to create a full game out of it, it will surely have a longer timeframe for clicking and typing.
Really hard but so clever! I love the use of the theme along with a spooky vibe!! Graphics are also amazing and the audio enhances it. Keep up the good work!
The concept is cool, and really love the music and art , but the bed timer became too frustrating to see through to the end , as too many time clicking by accident or too early and getting caught . Really love the art, reminds me of the old 90's point and click games like Sam & Max / Leisure Suit Larry etc on the PC .
favourite game of the jam so far. I love the concept, art, and gameplay where you have to type things, and i love the typing mechanic and UI. The sleepchecker also looks dank, with the glow and all. Very clean and very polished. Amazing entry :)
Great mood, great art, but a little too much pixel checking for the time window. It froze once on me and I thought it was because I tried to sleep in the middle of typing but then when I relaunched the game I could do that just fine so I'm not sure what happened.
I'd really like to play this game but I have a AZERTY keyboard and sadly the typing doesn't work properly for me. If you ever update the game i'd be glad to play it !
It looks promising ! :smiley:
Beautiful game! My main complaint is the same one I have with so many games with typing prompts. Please let me type through typos and go back and correct it, instead of halting everything until I get the next character you want. I lost so many runs to being confused about why the game appeared frozen when what had actually happened was I had capitalized "I" and the game wanted me to immediately redo it and I'd already typed the rest of the prompt before it registered. Also, and this might make the game *too* easy, a keyboard shortcut for getting in bed would help a lot, like, as an accessibility feature. I loved the creature design and was not expecting it at all. Great work!
Really liked the game. Haven't played a typing game in a long time and this a really well done one. the graphics are outstanding, and the colour palette is really nice and adds to the mood.
What beautiful art! At first I didn't understand at all how to interact with the room and how I was surprised when I realized that I had to write a text :smiley: I liked the game very much. The art, the music and the monster create such a tense and mysterious atmosphere. You really tried and made a complete and quality game.
Only thing I would change would be the controls for getting out of bed being based on user input instead of a fixed timer. The game is engaging so that I had to play it till the end. Congratulations!
great game, really REALLY tense, probably the most tense typing tutor I've ever experienced XD. Loved the point and click gameplay mixed with the typing and time mechanic
Incredible art , same goes for the sound and music . The feeling are clearly here and you really feel pressured by the sleepchecker . But a bit hard to understand (especially because I don't go into how to play before trying first xD my bad on that I guess) . And as a non english native speaker and not a huge player of this type of game 10s is not a lot to investigate ^^' but that made the game very interresing . Hope to see you all creating other game and participating game jam cause I think you will do amazing game in the future if you have not done already
@kaylalalavalentine @jakubbala @kitkii @n-n @lex @nullval @ginahe thank you so much for playing and I'm glad you liked my little game :D
@johnnysix Yeah, as I mentioned before, I totally agree with the issue you described - I wanted to add a halo when the mouse enters the bed so the player knows it’s one big clickable object but it was the one thing the time didn’t allow me to code last minute. Thank you so much for playing and for the feedback :D Be careful and don’t get caught by a Sleepchecker!
@tattomoosa Hm, never had this issue...No idea what caused it :/ All I can say is that it was my first html expoty, so maybe there are some issues caused by that. Thank you for playing anyways!
@harksa @monika Thsoe are all really good suggestions, but it was my friest time using Godot for this game jam, so I wasn't really thinking about such complex features back then. However, those are amazing ideas for the future development and I totally agree! Thank you for playing :id:
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See ya'll next Ludum Dare!