Home Office Hero by lexi 2022-10-21T20:12:40Z ♥ 2
Very realistic, especially with my ADHD just picking up whatever is closest to me lol.
I wasn't able to beat it because I just couldn't find the last two clothes for the life of me but I got close!
If you wanted to pick this up into a full game, I say add even more chaos. It could be fun to have an absolute catastrophe around you as you're trying to keep in touch with your boss.
LD52 — Harvest (13)
Salvage City by StormCat 2023-01-21T04:18:37Z ♥ 1
Honestly wasn't expecting this take on the theme but I liked it a lot! I jumped in pretty blind so having destruction followed by a building of my own was a nice surprise that I enjoyed.
Thoughts if you expanded this further: - Really could do with more audio feedback. Some nice rumbling sounds in the dirt and maybe screaming when you surface - It would be fun to have actual people to chase down and imply you're gobbling them up, but you just spit them back out into a nice, new town very confused - Additional items you might find in a city, like some trees, bus stops, etc. Something to just fill in the gaps between buildings and give it some more texture
Really nice entry! I enjoyed being a worm
Soul Trapper by Yahel Dooley 2023-01-20T03:13:08Z ♥ 1
A cute little game that I unfortunately can't beat, haha. Once I figured out the alt key switch up it felt like the game was messing with me and just stopped spawning wolves. I think it has to do with me trapping the first one to spawn and for whatever reason that just stops the rest of them? I can't be certain but it happened twice.
The bones are there, and I love the limitation of having two traps and needing to circle back for them. The swarming feels like an opposite-day Vampire Survivors mechanic where I'm being completely mobbed. I think a small jump/flutter could feel nice to allow me a bit more mobility to outsmart the wolves and could allow building in some verticality to the levels.
Nice work!
Gummy Gobs by Kirsten-Lee 2023-01-19T23:14:45Z ♥ 1
Another teeth game! I love seeing other ways this concept can go.
I love how simple the game is - I get to just jump right in and have fun. The graphics and UI design are also really well done and I love the abstract design of the map.
If you plan on taking this further, some additions like power ups or more fluctuation to the level as you progress could take things up a notch.
Great entry!
Harvest Roar by vivyhasadream 2023-01-19T23:04:01Z ♥ 0
I'm such a sucker for alternate control games, and the fact you got one made in the jam time frame is so impressive! The art is adorable and the music in the menus was really nice!
If you plan on taking this further, here are some thoughts: - I get the reason for no music and audio during the gameplay, but I miss it regardless. Especially when I have to hear my own voice, blech (lol). Rather than hearing my own voice, it would be cool to hear a roaring sound that maybe shifts in pitch to match my tone so there's still feedback on what I did? And of course some music would make things more exciting - I think offering some visual guidance on how to use your voice could be helpful. My immediate impression was that I could only shout once to shake things lose and the volume of that one shout was it. It would be cool to have prompts to do things like try to hit certain notes or make the player sing without realizing. At the moment it's completely up to the player and sometimes players aren't great at making their own fun (me included)
Great work!
Chop Crop & Drop by Simon Rahnasto 2023-01-15T01:47:12Z ♥ 2
Super polished and a fun spin on the theme! I also really love that I could play with just a mouse for the most part - don't know why but it's how I prefer it. It took me a while to understand exactly how to play because for whatever reason my brain just wasn't clicking with the tutorial info (though that's just my ADHD, I prefer to have guided tutorials which is a huge ask for a jam, but certainly a good place to look to for a post-jam build.)
I love the isometric map and the art was very cute. I feel as though traversing the map doesn't have much strategy to it in it's current stage as only being able to move one block at a time doesn't give you much room except to run if you need to heal.
I also think the dice rolls could use a bit of balancing. They may be "true random" but honestly true random never feels very good, especially when I keep missing an attack on an enemy with 2HP. Many strategy games tend to fudge the numbers to make things feel more fair than they are and I think that might be something to consider here. You could always have an option to turn off those buffs for the hardcore players.
Also don't ask me how I did manage an item duplication glitch by getting my seeds returned to me after crafting a tier 2 seed. Tried to replicate it but couldn't. If I'm able to get it to happen again I'll let you know!
Oh and the music and sounds are lovely. Made me nostalgic for Yoshi's Island in some ways though I couldn't pin down exactly why. Lovely work!
Betty Raba - Don't Be Harvested by mcechinatto 2023-01-13T22:31:17Z ♥ 2
This is a nice entry! The scope feels really right for the timeline you had to work in while getting to really polish up the art and details.
I definitely agree that the squeaking walk cycle noise is not fun. I think just a very subtle sound of crunching dirt would make more sense for the character and the environment. I also wanted to mention that the GUI for planting seeds could stand out a bit more as the dark green blends in very heavily to the environment. I think a brighter color and some flashier animation would make that stand out better. I think more animations and flashy prompts would help overall to really sell things. The goofy nature of the game lends itself to going a little wild and fun with the feedback.
Really solid entry! Great work
Warden of the Woods by arzi 2023-01-13T22:03:19Z ♥ 3
Man you all managed to add so much! While there's room for polish in a few places, this game feels very fully formed in both the gameplay and overall identity.
I agree with the that the movement speed is just a bit slow which, in a game that focuses on more cozy things like potion crafting and harvesting I think is actually ok, but the combat is going to add a need for responsiveness that goes against the slow-moving atmosphere. Not to say those two things can't go together, but it definitely changes expectations in some aspects.
The environment design has a lot of personality that I really enjoy and everything feels very cohesive. The music is super impressive as well! I appreciate you sharing the SoundCloud as well because I could just vibe to it.
Blood Harvest by SmelJey 2023-01-12T04:59:47Z ♥ 2
Really impressive that you developed AI systems within the time since that's definitely a taxing process, even with a team! As others have said the AI can use tweaking, but that comes with testing and time.
It could be cool for the day sequence to be more about avoiding the sun, essentially being hunted by the sky and needing to move to shadows until it's safe to come out at night and start the hunt. Could make for a good push and pull.
Nice work!
They Hide in the Fields by Hawkin 2023-01-10T22:48:44Z ♥ 1
A nice little horror game! The atmosphere was wonderful and the graphics were nice and crunchy but without limiting the information I need to progress too much. The audio is very nicely done, and I deeply appreciate the extra effort put towards it (especially as I was listening to horror podcasts while working on my own entry haha).
Making a corn field is legit brilliant for working within the limitations of 72 hours. Makes for an interesting environment to explore without too many unique assets or building complex levels. It works super well.
Really nice work!
Reap What You Sow by alpharock6 2023-01-10T22:37:23Z ♥ 1
The graphics are so cute which really works with the grimness of the job you've taken on. And man I love the navigation on the mouse with being able to use my scroll wheel, it's a well-appreciated touch.
I do feel like the soul decay is unnecessary if this were to be a full project. A part of me wants this to be a cozier experience than it allows with the time pressure put on it. I wanna watch the squirrels grow a little and have nice squirrel lives before I harvest their essence, lol.
Really cute concept and could make for a nice, addicting game with some tweaks
Menagerie Street by Evan Charfauros 2023-01-09T21:16:29Z ♥ 4
Adorable art, but man do I get social anxiety from it lol. Just in that sort of "neighborhood politics" sort of way. It does a good job of portraying that sort of thing.
gatherAI by Keksls 2023-01-09T21:01:30Z ♥ 3
I love the atmosphere of this. Just feels like playing a nice visualizer. The music was reminiscent of Royksopp and the sound effects were satisfying without being overbearing. Good work!
Bewitched Boomerang by Ragenord 2023-01-09T20:46:00Z ♥ 6
Ok first I adore the art. The characters are very well designed and have unique styles to help me tell them apart. The room itself has nice details and it's all very pleasing to the eye.
The boomerang was neat and I like the trade off of attacking and being vulnerable, though since the bad plants weren't a hazard to me and only impeded the boomerang a little I didn't really need to worry that much as-is.
Also, the hitboxes could be a little more forgiving. I kept getting caught on corners of the fence posts and such.
Great work!