stoickekis 2022-10-03 14:47
I'm not sure how to play this entry, but it sure is innovative.
Foon → Ludum Dare Explorer → LD51 → Memento Mori
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 444 | 2.85 | 22 | |
| Fun | 475 | 2.40 | 22 | |
| Innovation | 224 | 3.32 | 22 | |
| Theme | 236 | 3.57 | 22 | |
| Graphics | 169 | 3.65 | 22 | |
| Audio | 210 | 3.26 | 21 | |
| Humor | 272 | 2.45 | 22 | |
| Mood | 260 | 3.17 | 22 |
I'm not sure how to play this entry, but it sure is innovative.
Couldn't get the LD HTML5 to play this, but looking at the file it says it's nearly 400mb, so that's likely the problem. Would love to play it, but I think you need to sort out the compression issues (likely images are just scaled unnecessarily high or you're using a non-ideal audio format.
*It will load on itch.io. Really interesting concept there seems to be a bug with the controls though. The character would frequently just flip several tiles over. Great music!
I like the idea, the sound design and the art style! I don't quite understand why you needed a jump button, why weren't the directional keys enough? It makes the game awkward to play.
Nice idea. It took a little while for it sink in that all I really needed to do was exactly what was in the description. Avoid the reapers and collect the clues. Sometimes I would end up in an area that was completely disconnected from the other platforms and the reaper would show up, which seemed a bit unfair but all and all a really well executed idea. Well done!
@stoickekis Hi, thanks for the feedback, I noticed I used an old description for the game. I updated it and it has the instructions. The game is about "grabing" clues and avoid getting touched by the enemies. Once you have 10 of them the game ends. Like Qbert.
@scottgoldsmith Hey, thanks for highlighting a problem with loading HTML5 here. I updated the page so only the itch.io has the game. Interesting bug, I think a cooldown on the jump might help. Thanks for the feedback!
This was very very interesting. I LOVE the premise. It's very creative to be trying to solve a case inside of your brain, while in a coma. And the enemies are death, so you're trying to avoid actually dying. I managed to find all the clues but the ending left me a tad bit confused. So the woman in the red dress shot me, but why? Sorry if I missed something obvious. I really enjoy this entry. If I had any criticism, I think the movement was a little more convoluted than it needed to be. I think pressing WSAD should have been enough to move you instead of presseing both a direction and the space bar. Other than that, thank you for the game!
This was different, it took a while to get the movement down, I think just using WASD would have been better and no spacebar. But once I got that down it was pretty easy to understand. I did have a few levels that spawned with no apparently way to get to the icon on the screen, I could have just been missing something though. Nice entry!
like the game. it is a little dark but fits the theme quite well. as some have already mentioned, it would be enough to control the character with just WASD without the spacebar.
A really nice concept - I'm a big fan of detective genre games so the story was very appealing to me. And the play on Memento Mori is super clever!
If you're looking to take this beyond a jam build I have a couple suggestions: The movement mechanics felt very weird to me up front as there's no visual indicator on what direction I'm facing. This could either be solved by a visual change (i.e. the sprite rotates in 4 directions to face the position, or arrows display pointing where you are going) or just omitting the jump button entirely and just have players jump when they click the direction they want to go. The latter feels more natural and I'm not sure if there's a specific reason to just change the direction of the player without moving unless you played it into a mechanic of tricking the reaper into spawning at a specific location.
The movement of the reapers I feel could be telegraphed a bit more as well. Maybe even going the chess route of reapers can only move in specific patterns, and showing the pattern visually as well as the flashing spot where the reaper will land. Then you could mix up levels by having reapers with unique patterns that can trap the player if they aren't careful.
Overall though, a simple and sweet story!
I like this, reminds me of Q'bert a little bit. Controls were different. I thought it was pretty cool.
Hi! Thanks for your time and feedback!
@jackaljk yeah, I need to improve that and find a way to setup a cool down or something that allow me to jump with move without jumping infinitely.
@cogcomp glad you liked it. That's a big that should be improve. I setup noise to design the layout, random spots for items and pathfinder to ensure they can be reached but my code needs a a deeper review.
@jag glad you loved it!! The secret is that the woman in dress blamed you for the death of her husband, a case you concluded was an accident. I wanted to setup and ganeplay where you categorized the clues in victim, killer, case an it will show you the truth. I loved the idea but time was short. I started 12 hours later.
@simplepotential glad you liked it, I agree on the movement and will fix it post ludum.
@ryupold I like writting stories maybe that should be my next attempt and simplify with stronger gameplay.
@deprecat thanks for the kind words! I love cinema noir and detective thrillers. Those are great suggestion. I wanted to set two enemies with different moves but I ran out of time, just had 12 hours to make it. I tried to show where the enemy was about to land by resizing the tile before the reaper landed, but I agree that needs better visuals for it and movement. Also, eliminate the jump button. I wanted to add tiles that break or shock you in place for a few seconds since they a re neurons. And the Momento Mori title was a shot of inspiration.
@epicgamefan thanks!! Control can always be better.
I really don't understand what to do in this situation. Jump to other islands with WSAD and the space bar I could not. But I still passed the game and I liked it. Interesting idea and cool that the game is happening inside the brain :) I think the controls can really be made better. For example, for normal movement just use WSAD, and if you want to jump to another island or just jump over the cell, then use the space bar.
image_2022-10-14_17-35-54.png
Took a little while to understand the movement controls. The theme of collecting memories and layout changing with your thoughts works well. Collected all the clues on my second play through but game kept going, no end screen.
Controls are confusing at first, and sometimes the maze is not solvable. Once I understood the controls and the enemy movement the game is quite easy and I completed it.
Nice moody experience
Super nice graphics! Evokes a cool mood. :)
The level generations makes it that sometimes you cannot get the clue, other than that its very good.