FoonLudum Dare ExplorerUsers → Radical Dog

Radical Dog

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201843Sacrifices must be madeAstronaut's Journeycompo334.054.093.323.444.054.003.67
201842Running out of spaceBad Trainscompo2943.473.503.453.573.352.612.75
201841Combine 2 Incompatible GenresFlappy Blockscompo533.953.734.154.453.863.604.17

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Radical Dog

LD42 — Running out of space

BIO-EX-DEUS by Joror 2018-08-23T14:26:51Z

Very interesting creation. I really liked seeing the different groups interact. Could be made more "gamey" by having scenarios with goals, but it's a nice toy as-is.

Reverse by Goutye 2018-09-05T10:42:55Z

Congrats on the win! I had yours downloaded already but must have missed it. Wish I'd seen it earlier, it's easily the best use of the theme to come up with a new puzzle mechanic.

Flood by Megalink 2018-08-23T10:55:23Z

This is a solid game, very nice. I would have loved some way to choose not to use the bow when I got it - I didn't want to use it at close quarters!

TeTrans by BoltKey 2018-08-14T13:51:56Z

I like the concept going into this a lot, and managed to sneak ahead of you in one of the high scores! That said, it feels really random whether you have enough things to fill your truck in level 2 and 3. The most interesting decisions for me were always when I was deciding what I had to leave behind, but there were only a few times when my truck was full enough for that. It feels almost like a board game!

Happy Space by ThatRumme 2018-08-17T15:21:41Z

I liked the exploration aspect - it worked well! Gravity mechanic was also nice, as was the homemade sounds. Needs an extra mechanic to really sing, but it's very solid for a weekend's work.

Space Fighter by sky_fighter 2018-08-23T08:29:18Z

It's a nice idea, but also shows why twin stick shooters use twin sticks - so you can strafe! Holding the button to fire instead of clicking lots would also be a good improvement.

No Room for Error by LexiChan 2018-08-23T14:56:47Z

I'd have liked to know the objectives in each area, since I frequently was confused while beating a level. Graphics/mood is lovely however, great job on that!

HAMMERSPACE by kaiclavier 2018-08-23T08:36:55Z

The art in this is great. It might have been simpler to have collect/throw be the same button, and only store one at once. Also, mapping jump exclusively to "up" makes it difficult to use with a controller!

Housebreaker by lilkrit 2018-08-23T13:25:12Z

In that case, you must have set it to private!

MondrianCraft by kromeboy 2018-08-17T15:11:40Z

I like the idea going into it, but it needs another twist to really work as a game. Perhaps a recipe book? It's like a proto-crafting game, and it needs to get some more crafting game elements!

DE/VOID by randomphantom 2018-08-23T14:01:09Z

Superb game. The ship is a touch on the twitchy side for my taste, but otherwise really excellent.

Ludum Dare Simulator 2019 by samboyer276 2018-08-23T15:28:56Z

I love the idea of doing a WarioWare type game in a jam, and this is quite close! There's a few ways you could tweak the minigames, but the biggest one would be adding a metronome to the music one and giving a bar between hearing it and playing it.

Also, some parts display badly on a 16:10 aspect monitor - unfortunately including the art!

Craig's Video Game made for LudumDare 42 That isn't even SLIGHTLY like Dig Dug 2 by GibletsofJesus 2018-08-23T13:50:17Z

Nice little project. I'd quite like it if you could fall in the water too, but that might make it too difficult and reward standing still.

Lost in deep space by mgsx 2018-08-17T15:30:23Z

Functional, finished game that works well. I only wish the hitboxes were a bit tighter, and that the items came around in a curve rather than a straight line! Could also make the jetpack controls a bit more like "Copter", which would make sense given the gravity theme is right there.

Space Taters by Jan 2018-08-23T15:14:41Z

Very nice art, good job.

That's the Tip! by TuTaraTuta 2018-08-23T14:49:37Z

I like this! Though a few things aren't clear, like I wasn't sure what was "pastry" or not. Still though, really original game.

cargOS by tigerj 2018-08-23T08:47:42Z

Nice one! I like the concept, and the way you must store some cargo or else lose everything. I wish that you could see the colour of the teleporter quicker after dropping off a package, rather than having to move away to see.

My preference would be for the cargo deliveries to come in waves with breathing room between, and reduce the health to 3 - then when things start going wrong it's a lot faster.

I can imagine the concept working quite well as a mobile game, where you can just tap the next spot you want the crane to go!

XORN: The Fallen God by ThibaultAr 2018-08-23T13:36:22Z

This is super, really well done. I only wish I could use twin sticks, rather than the mouse to aim - it's hard to keep track of where exactly my mouse is!

Bad Trains by Radical Dog 2018-08-23T14:28:44Z

Thanks all! Looking forward to expanding this post-jam.

@joror Looks like we were playing each others' games at the same time! Thanks!

Insufficient Storage by Doey 2018-08-23T15:51:16Z

Nice project! I would have liked a gradual difficulty curve though, as these "locals" are extremely fast and aggressive. Seems like the sort of game where I wouldn't mind it being easy and relaxing.

Forest Fighter by Drowzy Unicorn 2018-08-23T14:16:36Z

I like your sprite work! I think the game needs some "hit" actions, e.g. you flash when hurt, enemies flash when you hit them, that sort of thing.

Claustrophobic Typist by Willyb321 2018-08-13T13:18:37Z

Nice, I think Insane is the only way to play as this isn't a game that should really last more than a minute. Per the Jam rules, you should opt out of audio though as you didn't make the music. Cheers!

The Big Crunch by psjuk0 2018-08-23T13:44:02Z

Fantastic work. From a gameplay sense I would have liked shorter levels with faster shrinking, but I really admire the use of theme and the concept.

LD43 — Sacrifices must be made

The Questiest Quest of the Intertwined Feast by Stending 2018-12-04T15:15:28Z

I love how bizarre this game is!

Exploding Sport by jk5000 2018-12-04T15:46:36Z

Pretty cool game, very different. I do wish you'd make your projects a little smaller, 113mb is very big for a jam game!

The M.O.N.K. by arkiruthis 2018-12-03T16:38:08Z

I like the models and animations a lot for their simplicity!

dropboy by torcado 2018-12-04T18:15:59Z

Really brilliant concept, and a solid execution! I only wish that it was clearer which particular buttons are needed to be held for each flag.

Don't worry about the ballast by mortus 2018-12-04T19:40:32Z

What a brilliant game! The only problem I had was when the level generated 2 backwards-gusts in such a way that it was impossible (in my opinion) to pass. But really funny, and uses the theme 100%.

Rampio by R3L0ad1 2018-12-04T15:53:27Z

I like the hover car design! One big thing I'd say is that velocity & rotation needs to be reset when you hit a thing, or else it's very difficult to avoid hitting it twice.

The Long Night by elZach 2018-12-05T10:12:35Z

You've nailed the mood and sound, very nice. I also really like the smoke effect.

Am I right in thinking that the gameplay is basically that you need to find lots of Spades in the deck to grow your population? Nothing else seemed to be half as helpful!

Sacrificies Delivery Service by cenullum 2019-01-01T15:52:19Z

Nothing about this game is funny, so the fact this came 2nd in "humour" shows that you have abused the system and taken trophies away from games that truly deserve it. Shame on you.

Mystic Shepherd by kromeboy 2018-12-03T13:24:14Z

I like the idea behind it, and your wololo! I did find the sheep fertility rate was a bit aggressive, since I'd hope that killing 3 sheep would give a boost for more than a few seconds. I'd suggest rebalancing so that the player almost always dies because of eating all the food, but producing more sheep is easier, since having sheep to kill is the main game.

Internal Affairs by AMastryukov 2018-12-03T16:28:42Z

Excellent art and design! I would love it to be a bit harder, e.g. range from 1-10 and only give 5 seconds to make each choice or else. I found no reason to lose, and as you say, there is no winning.

Claim The Climate by Redunca 2018-12-03T14:57:56Z

I couldn't kill seals fast enough to make space for the drill, definitely should start off slower.

Life Is Hard by BlueMirror 2018-12-05T10:43:53Z

Tying motivational stuff is a really interesting idea, and I also think the food choice is clever (though maybe the long one could be a little less long!) I did notice some problems with key capture, where it would miss keypresses sometimes. Also, no idea how to increase motivation...

Good game!

Red Blood Green Money by James Leib 2018-12-03T13:34:51Z

Nice idea and design :) It did feel like a clicker at times - perhaps the ad campaigns need an expiry date! I also found one medium campaign set me for life, never needed the bigger ones.

Astronaut's Journey by Radical Dog 2018-12-03T02:51:32Z

@davidfox Yeah, one little tweak I'll add is a fade-in of some congratulations text once the lander touches down. Some nice music would also work, once LD's over. Thanks for the feedback!

Astronaut's Journey by Radical Dog 2018-12-03T13:09:31Z

@kromeboy Cheers! I do think the little lander at the end messes with the physics a bit, but the good news is you have fuel to land on stage 1 or 2 pretty easily.

@james-leib Thanks! You can actually follow people to get notified of their uploads for next time :D

Astronaut's Journey by Radical Dog 2018-12-04T19:49:53Z

Thanks so much everyone!

@amastryukov Good fair critiques, will definitely improve post-jam.

@carlpilot Yeah, it's tuned to give cash easily, on the basis that most LD raters wouldn't see the end if it took too long to beat - so it gives a minimum of $100 funding per flight until I have time to balance the campaign. Also, I'll definitely add more visual/audio feedback when the moon landing sequence takes over.

@elzach Ha! The moon is only 500 units away, so you'll be in float precision space for a long time yet.

Astronaut's Journey by Radical Dog 2018-12-07T00:30:12Z

Thanks a lot everyone for the feedback and kind words!

@capital-asterisk @dusho @rumor I think I know why the later stages are more difficult than intended, so that’s definitely something I’ll try to fix postjam!

@hystaf The idea came from how the real space program involved actual deaths and sacrifices in the name of progress. I’d intended the newspaper to tie in with whether a given rocket exploded to say whether or not the astronaut survived, but simply ran out of time to make the link.

Sacrificial Construct by BigBossErndog 2018-12-04T14:46:22Z

Interesting game, reminds me a bit of old GTA!

Wanyudo Island by PurpledArtFrog 2018-12-19T22:03:34Z

Well done on making something :) I am confused what to do! I found a gold nugget, and clicked it many times to get negative pressure. Couldn't seem to speed up time even though it looks like it should be the + button.

Wanyudo Island by PurpledArtFrog 2018-12-20T10:36:28Z

But how do you sacrifice? Clicking on them didn't work, dragging them didn't work...

Apollo by Sigton 2018-12-04T16:13:11Z

This came out awesome, well done! I love the console-like output, which makes total sense for the scenario - I might have to steal that idea for a later version of my game!

I only wish there was a more active sacrifice to do, e.g. shooting burns oxygen, but if you survive a level then you dock and it gets refilled.

God n' food by Caspercaper17 2018-12-03T15:08:09Z

Good on you for getting involved with a jam!

I think you should work on making the game rules clear, and obviously people have talked about the resolution stuff. Once I worked out what was going on, it was an interesting idea. Perhaps it could be improved if the player could see 5 seconds in advance what the consumption would be, so they could make sure their resources are in the right place?

I hope we see you again next time :)

Alien Escape by carlpilot 2018-12-04T20:14:17Z

Well done on making the fundamentals of a crafting/survival game. I felt like it needed one more element, perhaps ways to discover the recipes, or recipes that collect water that give you a reason to balance "building the escape" with "making the island survivable".

I like the art design too, at least on the overworld.

LD41 — Combine 2 Incompatible Genres

The Fast Dating by jk5000 2018-04-23T16:28:07Z

It was a bit scary having such a long black screen at the start! Good work on the voice acting. I feel like the dates should have been a bit more of a "mini-game" rather than just clicking and waiting, and also they would sometimes not appear for ages and ages - so it needs to have a min and max time between spawning dates.

Snakeout by BoltKey 2018-04-23T16:16:01Z

Very nice small game. All it needs is a graphics polish and some music to make it feel complete!

Card And Run by bloodyaugust 2018-04-23T11:04:40Z

It works well. Art is nice, but it's begging for a bit more animation and music!

GattaZoid by simonhutchinson 2018-04-23T17:19:20Z

Is there ever any reason not to just shoot out a handful of blocks in the middle? It's pretty, but I feel like it's missing something to be a full prototype.

Cartenstein by Iluvatar 2018-04-23T13:08:39Z

Really great artwork and mood. You should try a 3DS game called "Attack of the Friday Monsters", which has a similar card-game sidequest, and play all your character's friends to become their boss!

Netcrawler by impbox 2018-04-23T16:06:56Z

Obviously up-front it's hard to explain a deckbuilder, but it's a really nice idea of how to use it.

However, there needs to be a lot of tweaking, and perhaps an "undo" button, to get the balance right. There aren't enough basic weapon cards in the shop IMO, for how quickly your weapons deteriorate - I certainly couldn't reliably put up 2 towers every 3 turns, which is what is needed. I'm not even sure the towers need to deteriorate at all; you could just have the waves get harder so that the old turrets aren't strong enough over time.

I hope you keep working on it!

Netcrawler by impbox 2018-04-24T11:12:14Z

That's fair. I'd definitely like to see a preparation phase between waves, especially given that you can't upgrade a tile with an enemy on it!

Drift'N'Run by feips 2018-04-23T11:45:03Z

I really like this, as the car mechanics works well with the action style. A few things: when the car reverses, the steering should be inverted. Also, turning speed should scale with the speed a bit. Finally, I want to use space/arrows to start/change missions so I can keep my hands on the keyboard!

Defender of the Road by Val 2018-04-23T16:47:52Z

It's a nice idea, but begging for enemy "waves" rather than just a constant flow. Also, the towers should only target enemies they can reach, as my towers were useless when they couldn't reach the enemies they aimed at.

Dear Clicker by blubberquark 2018-04-23T17:52:21Z

As interesting as it is, a clicker game definitely needs to be doing lots of autoclicking before the user has clicked 600 times!

Code T by good.enough 2018-04-23T13:49:38Z

The moving mechanics are nice. Didn't like how the character stayed in front of the text. Slightly bizarre choice of texts - if it was something funny you wrote, this could quickly be a very good game!

Pill-Boy's Text Adventure Platformer by Damien Remars 2018-04-23T11:26:36Z

Your Itch link doesn't work!

Dodge The Bullet by Apace 2018-04-23T13:15:34Z

Great game design, the levels taught the mechanics well. I would have liked to see the bullets zoom away once you win, and as others mentioned, the movement was a little stuttery.

Red Shirt Engineer by Noxbuds 2018-04-23T15:20:24Z

I agree with others that it was scoped too big, however this is a worthy prototype. The idea of a logic game under a time pressure is good, but the UI needs to do everything it can to make it easy, especially at the start - perhaps lay out logic gates to be used in the first few levels, and graduate to having the user add 1+ logic gates in designated spots later.

Flappy Bird + Tetirs = FLAPTRIS by Mazzletov 2018-04-23T17:39:04Z

I made a game with the same concept! It's interesting seeing how very different the games are, though, and we've approached a lot of the challenges with combining the two differently. Your art and music is really lovely.

Flappy Bird + Tetirs = FLAPTRIS by Mazzletov 2018-04-23T19:27:41Z

Not really, I knew I wanted to make a small funny game and I had the idea quickly. Everyone has made so many weird combination games, it feels very different to other Ludum Dares with a more typical theme!

RogueBall! by AlexStevens 2018-04-23T10:55:51Z

It's nice! The concept is good, the core gameplay work well, so I'd be interested to see this taken to the next level with some progression mechanics from the roguelike.

Manly Thomas by Yippiez 2018-04-23T16:53:40Z

The movement system is very clever once explained, but I really don't know what my goal is!

Golden Beak Golf by McCordinator 2018-04-23T19:33:37Z

This is a nicely done flappy game, and a fun idea! I believe your flap counter is way off, though.

KEYBOARD WARRIOR by croewens 2018-04-25T14:22:41Z

Good parts so far, but doesn't feel finished yet. I'd love to see a progression, where it gets harder over time, or has 'levels'/waves of enemies!

Life Is Nuclear by Valden 2018-04-23T17:05:05Z

If you die, the music doubles up.

Solid idea, basically a three-joke game but they're good jokes so it gets a pass. You could certainly squeeze some Undertale references etc in if you wanted!

Flappy Blocks by Radical Dog 2018-04-23T12:15:15Z

Thanks so much everyone!

@oivin-f I totally get that top wall thing, I need to add a tweak to more forcefully centre the blocks. I've tried to make the start of each block a little forgiving, but it's hard to make too many changes without breaking the rhythm you need for the rest of the flight.

Flappy Blocks by Radical Dog 2018-04-23T15:22:07Z

@SuperTibbles My girlfriend didn't know what Bejeweled was. I should have made it Candy Crush! (Also, free puns; "We're gonna get candy crushed!")

Flappy Blocks by Radical Dog 2018-04-24T11:35:37Z

Thanks all for the feedback and encouragement.

@gonutz Very kind words! I'd like to do a V2 for Android, and default the shapes to be on their side. Should make the preview match, and also the game a touch easier for those first 2 clicks!

Flappy Blocks by Radical Dog 2018-04-24T16:55:43Z

@SecretPocketCat Totally agree, definitely something to tweak for V2. Cheers!

@Synedraacus Yes, I'm throwing stones in a glass house! Thanks a lot.

@resivium Thanks for the specific feedback! I'm definitely wracking my brain for a way to do rotation while "sticking", because there's a lot of room for it to turn into a glitch-fest.

Flappy Blocks by Radical Dog 2018-04-25T13:24:27Z

Thanks a lot again for all the feedback!

@BoltKey Absolutely, going to do some testing with a restart button/undo mechanics for a version 2, to see how to solve it when a level feels unwinnable.

@Noxbuds Great score! I've only managed 10 :)

Flappy Blocks by Radical Dog 2018-04-27T11:06:38Z

So much great feedback, thank you all.

@Ashtrail @HacksawUnit I'll definitely have to work with someone more talented musically taking this forward. I claim no expertise!

Indirectris by Synedraacus 2018-04-23T16:37:35Z

Really interesting idea! I think this prototype shows this might be a touch too hard. I found it a lot easier once I grabbed both attractors together, so that I didn't have to work out how to avoid the other one. It might work better for a colour-matching game, where there's only 2-3 colours that you need to connect 4 in any shape.

Invitris by onnofal 2018-04-23T15:05:04Z

I like this a lot! However, I really hate the one shape template that requires shooting at both ends. I'd also not use the "square" shape as a bullet, because a lot of the things it just can't clear. Great audio, too.

MiniGame Racing by Deprecat 2018-04-28T09:54:10Z

I found it easiest to play by ignoring the distractions entirely and just driving the car underneath!

Yet Another Turn Based Bullet Hell by jf1989 2018-04-23T11:59:25Z

This game is seriously difficult! I think the next step would be to hand-pick some generated levels to give a linear experience. My first 'easy' level, the solution was to wait in one spot for about 15 turns before making a very specific dash for the finish - not so easy!

Shooting Stars: FPS Match 3 in Space by creepyounguy 2018-04-23T18:01:12Z

I like the visuals, though the controls are a little floaty.

You should definitely make a webGL build so it's easier for people to play!

Race City by PuddleOfWater 2018-04-23T13:38:42Z

This is an interesting prototype. I rather like the idea of having a city-ship under your control, though perhaps with slightly fewer buttons for thrust and more for managing the city life!

Flappy Soccer by Teo SK 2018-04-23T12:52:28Z

This is nice, though I really wish I could move left and right so I can catch my ball easier!

STEREOtype by caeonosphere 2018-05-16T10:01:23Z

Congrats on the results! Very nice game, would have liked a slightly slower tempo, and perhaps a chance to listen to rhythms freely between levels rather than just get chucked in!

SHIRO NO OJO by ROBOWARRIOR1982 2018-04-23T14:56:17Z

There's a lot to like here! Sound especially is done well. I would like to have seen the demons be different sprites for the sake of colour-blind people. A and Z are also odd choices of keys.

If anyone's virus scanner makes the game not work, Alt+F4 then run it again. Scan shouldn't run twice.

Super Platformer RPG by Silent Tower Games 2018-04-24T08:47:00Z

I like it! Though the gravity is too high for me, it makes the platforming harder than perhaps it was meant to be.