temmy 2018-04-23 08:09
Good stuff! My high score was 1729! Woooo! Beat that folks!
Foon → Ludum Dare Explorer → LD41 → Defender of the Road
By val
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 583 | 2.96 | 27 | |
| Fun | 496 | 3.01 | 28 | |
| Innovation | 579 | 2.86 | 27 | |
| Theme | 452 | 3.36 | 28 | |
| Graphics | 552 | 2.71 | 28 | |
| Audio | 397 | 2.63 | 28 |
Good stuff! My high score was 1729! Woooo! Beat that folks!
nice concept, that was fun! level 1 turrets are basically useless tho... :D
Very nice game, easy to break tho. Just level up one canon as far as you can and once you have it at ~lvl 20 you essentially won // plenty of time later: score 476k // enemy speed: inf :joy:
Hi Val!
I just had a good play with your game and for a first LD I actually found it weirdly enjoyable. I loved building up a little empire of turrets and seeing projectiles fly everywhere. So in the fun category you definitely succeeded in.
The Visuals were nice but could be improved. Looks like you focused quite a bit on the car model. Yes, it looks nice, but as a result it looks out of place with all the other more 'hand-drawn' sprites. The sound effects were pleasent and not overdone though the loop got slightly repetitive after a while.
There are some more glaring issues I found though. Controls are a bit odd to say the least. Having to reach over to T and U everytime was slightly irritating and could've been improved (Personally I prefer Q and E). Also, the game doesn't pause or stop after you win so my ears got subjected to around 20 seconds of torture everytime I finished. Also no way to restart from what I can tell.
Otherwise, a nice little game for the compo. Some more variety in the towers and enemies would've been nice. Good Job :)
Oh yeah, my highest score was: 6490
Pretty fun, though it could have had more of a racing game element in it, because the car would be easily changed to another sprite.
So what is that number? DOTR_2018-04-23_16-47-23.png
It's a nice idea, but begging for enemy "waves" rather than just a constant flow. Also, the towers should only target enemies they can reach, as my towers were useless when they couldn't reach the enemies they aimed at.
Really fun game! Kind of easy though if you potition your car on the road and spam space. I still really like it though and its a nice TD game.
Had a little difficulty with the sprite layering, but fun nevertheless.
Decent and fun for a little while, tons of enemies charging towards the end while I parked on the road spamming balls at them with my helping turrets :-D Nice job :-)
hey nice concept! I tried to kill the enemies with the car :P
I had fun with this one! I eventually figured out that the car doesn't get hurt from touching enemies and that I can build towers infinitely (don't need money or resources) I just planted myself right in front of the enemy spawn point and spammed space, T, and U and then let the game run on in the background haha! I think you can incorporate more racing game elements, maybe you can drive over powerups or have obstacles you have to drive around?
Tough as nails! No reverse gear though :slight_frown:
Sat in the middle of the lane just tapping fire till a 2k score. Got bored and stopped play, not sure if I was missing something..
Great game, would have loved an online high score list :D
Here's my road just moments before the destruction on one of my runs.
chrome_2018-04-25_20-40-15.png
Not bad for a first LD. I'm impressed that you actually could make one that's free of glitches and as intense as this one. It does start a bit slow, but it really escalates into something far more challenging. An speeding up nonstopping wave of enemies is something I'd like to see in more Tower Defenses. Just the basics, but with an increased pace to focus on placement and upgrading but without too much clutter.
There's certainly aspects to improve in here, such as how the score appeared behind the enemies, making it hard to read. But still, I had a fun time on this one.
[My team](twitter.com/whalesandgames) would like to see more of you in the future, so keep working towards more LDs. See you next time! :whale:
I think it really shows that tower defense racing doesn't really go together so +5 on theme HAHA
Since its basically just a hero based tower defense game - on that i think alot more could be done to make it more interesting, such as monster variations instead of just packing them closer and closer together. Also very easy to get super high score using just your racecar(hero)
Also having having reverse is a bummer thats how i ended up loosing o stopped blocking the road and tried to try something else but too many got through.
I agree with some of the other comments that this could have used some different enemy types. It was fun for a little while, but actually I found I could just park the car on the road and blast everything with the cannon without even needing to build turrets.
I liked the graphics. The enemies had their own sort of weird charm. Nicely done!
@cg-fred an online highscore list would be difficult since you can't die at some point and then your score won't be registred :sweat_smile: (1.6e6 score here)