Holy crap, so many awesome comments! Thanks everyone :)
@evil-villain-games Thanks! Yeah, I wanted it to be kind of clear for the player where to go. At first I didn't have them and often got lost myself even if I knew where the energy sources was supposed to be.
@inappropriatename & @skiddings thanks!
@bamallama yeah I agree with that. Maybe sometime in the future I'll come back to this project and then the first thing to add would be roguelite elements.
@rusty-bailey thanks! The mouth SFX was my last resort as I was running out of time, glad that they turned out as good as they did and I think it adds a little personality to the game.
@dergamer balancing wasn't something I had time for sadly but yeah it was a bit hard to loose incoming missiles. I had an idea to be able to drop some decoy but time ran out.
@plomeg the only update was adding a PC download version for the ones who had issues with framerates on the HTML5 build. Ahh yes, that folder is gone now, thanks for the heads up :)
@quinn-patrick thank you! Yeah the fuel gauge has zero impact on the game. The original plan was that you would venture out into deep space and then defeat enemies and mine asteroids and then return to your mothership where you could buy fuel and upgrade with your ship with larger fuel tanks and such. But scope was waaaay to big so cut it down but left the gauge in the game, last minute I also had to figure out what should happen if you run out of fuel so just did a quick ugly you'll blow up solution :) The reason why the stars are below you is that the game was supposed to be top down. With like 12 hours left I changed it to a chase camera view instead! Here is how it looked before that change
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@verygenuinecraze & @villanelle thanks! Yeah if I come back to this project then I would defiantly do that.