maliyshock 2019-10-08 11:42
It is quite bit hard to understand whats going on and how to play
Foon → Ludum Dare Explorer → LD45 → Force of Nature
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 784 | 3.21 | 21 | |
| Fun | 662 | 3.13 | 20 | |
| Innovation | 318 | 3.52 | 21 | |
| Theme | 662 | 3.18 | 21 | |
| Graphics | 819 | 3.02 | 21 | |
| Audio | 560 | 2.91 | 19 | |
| Humor | 2.10 | 7 | ||
| Mood | 728 | 3.13 | 21 |
It is quite bit hard to understand whats going on and how to play
yeah
Sad that you didn't have time to finish it. I hope it will be continued! I really like the concept
I liked the concept and it was quite satisfying to plonk down plants and make footholds into new blocks - I eventually won the game mainly by spamming cross plants without much strategy. Very vibrant looking game and a cool simulation a solid tutorial/how to play/strategy guide would be very helpful
Thanks for playing the game. Winning by spamming cross plants is indeed an option unfortunately. We planned on having more different plant cards. Which could have made it more strategic. But our time management was non-existing. Thanks for leaving a comment!
I didn't get the drag and drop feature at fist but after that I liked the concept but I started to spam after a while to just win.
Interesting concept.
Nice! Interesting mechanic, but as the said before, a bit confusing, I don't really understand the criteria of the growth and the difference between the type of plants. But great idea!
Thanks for the game, i really like those strategic-economic games, it really have potiential for becoming something bigger in my opinion. As mediyaz said it would strongly help the game if spamming cross plants wouldn't be as strong, and it humans would attack more viciousely :) Anyway great entry!
I really like the core mechanic, very interesting strategy game and nice theme twist. Great work! Screen Shot 2019-10-17 at 12.57.27 AM.png
This is an interesting idea; I was able to get all but two panels, and then I just got stomped; The humans just started turning things around, and I seemed to stop getting growth power, too; it went from a few points every second or so to 10-20 seconds just for 2 points of growth power, so I couldn't reliably build anything other than cross plants.
Some sort of plant that earned you additional growth power, either with a large initial investment, or with an accompanying penalty such as weakening the other plants in the same sector (or making humans faster, or whatever) would be helpful.
Edit: Also, I read on here about how spamming cross plants was an effective strategy, tried it, and was completely unable to proceed beyond the first tile; any cross plants I put down outsite the start tile were destroyed in far less time than it took me to drag-and-drop them. Really it seems like you need to establish a foothold with fortress trees and slowdowns before you have a chance of your cross plants suriving the way of 10 angry humans that immediately descend.
Also also, I sometimes found my tiles to be under attack even in blocks that had no humans left (and before the panic meter recached a point where the humans can migrate).
We had a very similar thought to this when we were brainstorming, I'm so glad someone else did Plant Apocalypse! It was one of my favorites, we eventually did Darkness Apocalypse instead.
This was a really neat idea, I'm sad you guys didn't get further than the base engine. It has some interesting things going on, I wasn't able to get past about 25% of the city, at which point they started chewing away at me faster than I could do anything about.
Really neat idea, great to see other city-builder style games!
I really like this idea, and I think I'd enjoy playing it! However, I can't seem to get the drag and drop to work properly. The artwork is nice and I also like the animations of the people running around. Great concept for 3 days!
I really enjoyed this, played it to the end. My biggest complaint is that arrow keys + mouse doesn't really work very well, at least not for me. They're both to the left of my body which means I need to maintain a weird posture while playing. WASD + mouse would probably have worked better. Thank you for the game anyways, and great job! I had a blast!
Nice idea! Not completely sure what's going on though.