immortalitybh 2020-04-21 18:00
11/10 what the olympics should have been
Foon → Ludum Dare Explorer → LD46 → The Olympic Flame: 2420
By local-minimum, picapica and sloppydemon
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1852 | 3.21 | 50 | |
| Fun | 1512 | 3.18 | 49 | |
| Innovation | 310 | 3.80 | 50 | |
| Theme | 932 | 3.78 | 49 | |
| Graphics | 1927 | 3.00 | 50 | |
| Humor | 323 | 3.71 | 49 | |
| Mood | 2002 | 2.88 | 48 |
11/10 what the olympics should have been
The only negative I could find is that the robot now haunts my dreams. Great idea for a puzzle game, very difficult but rewarding. Takes a lot of forethought and funny to boot!
I had to really laugh out loud playing this game, everything about it has a comedic feel. The way the robot looks, how hard it is to control him, the inspirational quotes in the corner. I think music and sound effect would have made it a lot better. Keep it up!
This was pretty confusing, but funny.
Who's responsible for this game? I DEMAND ANSWERS!
First off, that gif is the most enticing thing I've ever seen. This was a must play.
But actually, digging into the gameplay, it's VERY good. At first it's frustrating cuz you kinda blame the RNG for all your mishaps. I was determined to beat this game though so i pressed on. There were lots of tricks involved, and I found that the strategy was essentially to find ways to burn through your cards to get through the next section. There were tricks like hitting walls with your front and back cards, using rotations heavily where you sometimes just spin in circles, etc.
The core gameplay was mindblowing to say the least. You had to quickly map out the path in your head and keep it in your mindspace while juggling all the cards. It gets even hairier when you use backwards cards to move forward because you now have to twist the route in your head and work that way. All the while the queue is moving forward and you have to doublecheck that you didn't miss a spot.
I don't even need to say much about the humor cuz I know everyone else will. You guys went all in on the concept and I loved it. I unfortunately only got to the 5th or 6th checkpoint. The game as you probably know, doesn't restart very well lol. Which is hilarious cuz all the bodies fly everywhere, but the game eventually becomes unplayable :(. Let me know if you, the devs, could even beat this game, it's one of the hardest yet beatable games I've seen here.
Like how different it is from other entries I've played so far. Would be good if the movement was a bit faster to add a bit more urgency to the gameplay. The use of the theme also worked really well. Story also added a nice touch of humour.
@peachtreeoath thank you so much for the comment! I assure you that we, who made the game, are all 100% certified ordinary citizens.
The game mechanics was inspired by the board game Roborally (it's a total mayhem of confusion and mapping out paths in your mind), but then adapted to single player and a computer game.
This thing about bodies flying everywhere is news to me. That wasn't intended and I haven't spotted it on Firefox at least, but Unity was really messing up my builds right towards the very end before submission when it made it impossible to walk to any but two tiles. So I wouldn't be too surprised if there are other quirks in it.
As for how far the dev team have gotten, I'm not at liberty to disclose, but I can say this, that if one forgets that the game is running and leaves for a lunch break and come back to the computer, it will have progressed quite a bit on its own. In fact, the way the rules are set up, the robot will always reach the goal by its own. Given enough time.
@immortalitybh I agree!
@indiebin what do you mean. We all love the robot! We all must love the robot!
@lamasaurus I do wish we would have had time for music too but unfortunately the one in the team with such skills had to focus on other things after the creation of the magnificent robot.
@franklins-ghost we actually had a running animation (the one in the game is just the idle one). It never exported properly and we didn't have time to fix it and fix logic for switching between the two so we opted for the idle. It was looking rather hilarious though (a gif from before we styled most things):
11.Running.gif
I totally forgot about Roborally, brilliant way to put a spin on old mechanics.
We had the same thing happen with our Unity. WebGL was working perfectly until the final hours.....so we had to just opt for a Windows build.
lol that's hilarious. You can monkey-typewriter your way to the end of the game, I didn't even think of that. Yea I was tempted to try to beat the whole game but didn't want to attempt if it was gonna take 8 hours (which I suspect it might :P)
This game is still my favorite this LD so far.
@local-minimum that's hilarous to see
Game was good, I was not! I wish there were sounds :(( Pretty good play mechanic, might be something that should be expanded to full game.
Wow that is a very unique and interesting game. Well done! Wish there were sfx and music. The game is fun and very frustrating at the same time. The difficultly level is a hard to start so maybe that could have been tuned down with a "tutorial" level and then ramp it up.
Unique concept, the theme is respected, fun graphics, I love it!
I had a bug where I could not validate the second checkpoint (between the two holes)... I finished a game exactly on it, but I respawned on the last checkpoint... Am I doing it wrong?
Very fun game, congratulations! Though I would suggest infinite cards instead of a finite number of them, it's already a hard game ^^ But it's a very exciting experience, and the olympic flame is a nice touch to the theme. Good job!
This game is brilliant haha, I love the humour and the gameplay is good fun, albeit challenging! My main critique is that the it's difficult placing cards as they all move at once which is somewhat disorientating. If I may make a suggestion, rather than moving all the cards along, maybe move the progress bar along the whole length of the row and make the cards non-interactable as they are activated (maybe grey them out or something)? Then once the progress bar reaches the end of the row, clear it and fill up with a new row of cards with a 5 second break or something so the player can skim read the cards and get their bearings; this way the cards stay in the same position on screen most of the time so it's less difficult to read or interact with them. Otherwise really well done, this is a really enjoyable game! I love the way multiple robot ragdolls fling up into the air after a few deaths :P
I agree with the other comments. I was having fun playing it but at the same time I was annoyed since it took me many trial and error to remeber which path I must go. The card playing was tiny bit too fast for me, and sometimes I got too much of rotating cards then the moving ones and the other way around too. I think this was one of the best game theme that beautifuly matches the LD46 theme. Excellent work :thumbsup:!
Was a bit of fun, but i'm way too dumb to make it far.
This reminds me so much of [ROBO RALLY](https://en.wikipedia.org/wiki/RoboRally)! Pretty difficult. Two of us were playing to keep track of everything. I think it would be a bit more user friendly if the cards "slid" to the left instead of immediately taking new positions. A few times my setup got wrecked because I hadn't noticed the cards had shifted, sending my robot on a walk into oblivion :laughing:
Unique idea! I haven't played an entry like this before, and I thoroughly enjoyed it :smile:
A bit hard to control, but it's nice it has some checkpoints! :smile:
Maybe a pause button would make it easy to play with a trackpad...
Congrats, nice concept!
@cg-fred yes I was thinking about having the main menu as a tutorial but just ran out of time and energy. Making the start much easier and having the slowest card speed be even slower and the current slow speed be middle card speed would probably have helped.
@jojopalambas Oh no, another build and/or browser bug. I just checked and that checkpoint works just fine inside Unity and there's nothing different with it compared to the others.
@azathothep The cards are supposed to be infinite! That's a bug I didn't know about. I have some unexpected deck-size numbers when I let the game just run, but nowhere near getting close to zero when running in unity.
@spectralcascade I agree with that the sliding should have been smooth instead of jumping. I wanted to fix that but Unity decided I needed to use up my very last energy fixing a build bug late Monday evening that broke the entire game. The hack solution I have now cards really don't slide, but swap values, which aggravates the trouble with "I didn't pick that card up" and "that's not where I dropped the card". Multiple robots fling up after death? I'm not sure what Unity is doing with my game builds but that wasn't meant to happen. Though sounds comical :laughing:
@lukvasando I should really have made the slowest speed a bit slower and the start a bit easier. Mapping out the level wasn't even very time-consuming with a little `OnDrawGizmosSelected` showing how the tiles were connecting.
@boxedmeatrevolution The game design process was pretty much "What if we do something like RoboRally but tweak it for our ide." The sliding, I so wish I would have had just a few more hours and drops of energy to deal with the horrendous hack of an implementation that it is right now.
@fernando-tonon-de-rossi Playing with a trackpad that should be some next level difficulty :rofl: Maybe better if I added keybindings, 1 - 8 and first press is card to pickup and second is place to put said card down?
Ah a nice puzzle game ! Had a really good time with it, I just think it would be nice to have a pause button. Great entry guys !
I like it. I'm not sure how RNG based is it(and could you just not get the cards you need), so that is an issue I have with the game, but other than that it really takes a simple concept and expands upon it in an interesting way that allows you to even try some out of the box strategies to try and win. Also kudos for the weird graphics.
Ahah, for me this game was so fun and so hard to play at the same time, you really should update it :rofl: please
@whiteseraph it's made like a board game. There's a draw deck of shuffled cards. The hand/feed you see and a discard pile. It's not really intended to go smoothly without any mishaps, but at least the first three checkpoints should be very possible to get through with even the worst of luck by stalling in smart ways.
I think that the most creative idea that i saw in this jam, i wish i could had thougth that ^^ The controls are not responsivem and the drag system is a bit confuse, but i like the humor and mood! Congratz!!!
Hey, guys! Interesting gameplay and I wonder who would play at maximum speed. I felt sorry for the poor robot, cuz in multiple times there was not a single piece to turn him into the right direction or even make him walk backwards. I'm sure it was built to be challenging, but the player should have at least a small chance to get things right and the ramdomness of the available pieces makes things too difficult. To make it progressively challenging, maybe start with only one locked slot, instead of 2, allow a turn based instead of continuously move, start with a slower pace in this continuous mode and add some intelligence to make sure the movement the player is looking for (or a sequence of movements that would allow the same result) is available, even if it is not obvious.
Very cool game, and fancy graphics for the web platform too! I really wish you had time to polish the card moving, it is the main game mechanic, and there are a bunch of small annoying issues with it (as you mention, with dropping during a shift, but also in general about grabbing and selecting cards). Maybe this part of the interface should have been prioritized ahead of some graphical elements. Oh well, live and learn, you still published a very respectable and fully playable game, congrats!
Wowwwwwww you sure know the secret to getting my insta-click of the day (that's right future distopia olympic robots with many a hoopla)
Great original idea! The mechanics remind me of a classic board game, Robo Rally :)
I also seemed to have a finite number of cards rather than infinite, which did make it a bit hard to finish... ah well, we've got plenty more robots, right?
I've played programming games before, but never one that was real-time with a limited set of commands that you have to arrange. Very clever -- well done! It was quite challenging. The theme is very silly as well, which I appreciate.
Great game principle and great theme implementation. For me personally much too difficult.
I've always had a hard time with Robo Rally, but with your game everything comes almost at the same time. (obstacles, cards, time running out, shortage, 3D)
Nevertheless I had fun trying it out. Keep up the good work!
wow, its so hard! very fun!
Game's REALLY tough! Intense game about trying to program on the fly while everything is constantly changing. One of the more unique concepts in this Jam. Again, the game is extremely tough but that's how it should and has to be.
The game is pretty unique, backstory + graphics got me. It's really hard at first but once you play a couple of times it gets better. Good job!
I think there's something wrong with the hair rig :)