mercerbox 2017-12-05 04:46
Love the graphics, Had some issues with when my gun can push or pull enemies, I guess they 'trip' and you can't move them until they get back up, but it's not super clear. Still a cool entry!
Foon → Ludum Dare Explorer → LD40 → Critters Inc.
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 374 | 3.63 | 25 | |
| Fun | 519 | 3.37 | 25 | |
| Innovation | 199 | 3.65 | 25 | |
| Theme | 631 | 3.37 | 25 | |
| Graphics | 285 | 3.97 | 25 | |
| Audio | 354 | 3.38 | 24 | |
| Humor | 435 | 3.20 | 24 | |
| Mood | 457 | 3.43 | 24 |
Love the graphics, Had some issues with when my gun can push or pull enemies, I guess they 'trip' and you can't move them until they get back up, but it's not super clear. Still a cool entry!
Overall this was pretty fun. It seemed there were a couple of times where the push wouldn't work if they were too close to me. Also there was a second version of me that seemed to prevent me from walking when he was across the room using the leaf blower. Fun game though and interesting concept.
WOW! Loved this entry. The concept and mechanics are especially strong. I played a bunch, shipped 18 critters (3 full freights) and burned 81 on my last run. Initially I thought a whole slew of clones of myself was going to be great, but it was too much chaos, and they kept eating my sandwiches. So in later runs I worked closely with a single clone, and tried to stay on top of the incineration of bad units while being opportunistic about shipping good ones.
This was a really strong entry, with nice graphics and a strong idea. Actually several strong ideas: the shipping, the super duper, the blower/sucker, it all came together really nicely into a cohesive interrelated game.
I do want to say I had some frustration with the blower. It seemed kind of random. Sometimes a creature would go flying across the room, other times they would not move at all. I tried to get a screenshot of a really clear case of where I expected a critter to move but it didn't, and I only got this mediocre one: https://imgur.com/7CwdByR
The other issue was that I kept getting guys stuck on the edge of going in. Instead of feeling like a smooth operator, I was usually stymied by a corner blocking the shot. Then I'd come around the side and blow, but he'd blow past the opening entirely. I guess I wished the openings were a bit more forgiving - that would have made the game easier of course, but I wanted the challenge to be about the higher-level positioning and not the jank of the edge case of getting the dude in the door.
I'm drilling into the nuance of the feel only because this is a great game that I enjoyed a lot, and I think it could be ridiculous-level fun if I felt smoother at the controls.
Really nice job here!
Edit: went back to test a little more about the feel nuances I mentioned. Here's a better screenshot of the corner thing - this critter doesn't go in from here: https://imgur.com/a/PziH1 Then the time I'm using the blower and not sure why the monster isn't being moved is here: https://imgur.com/a/JtX3t
cute! I had a little trouble getting the bugs to move. Also i had to ALT-TAB and kill to get out on mac.
Overall nice job!
This game has a bit of an addicting mechanic. I got sucked in and can feel the need to try again and get a better score.
There is a bit of a learning curve that you need to help players through.
Usually the mechanic felt great, but once and awhile the suck or blow did not really do what I expected it too.
I was somehow able to clone myself? I bet there are a bunch of hidden things in this game like that, it's really cool. I didn't know initially that I could also suck critters up so I had some difficulty there though.
Nice concept ;)
Cool graphics, but I was confused about what to do, I pushed enemies into fire, killed myself to have more clone of me and gets more powerful but I'm just not sure I was supposed to do that ?
Anyway, it was still a fun experience. However, the fact that when my clones dies, there leaf blower is still working is quite weird.
A really cool concept executed well. I loved the creature design. The creatures did occasionally get caught in corner so that became a bit frustrating (so if you could have like a brief suction mode on your gun for a right click that might be good).
Cool idea for a game! I like the feel of moving things around and the robotron-style aiming. I wasn't very good at it though. Graphics stood out to me too, they're very crisp! Good work.
Good game, nice graphics and good music. Though it was a bit too easy, think you ramp up the difficulty faster.
Interesting mechanics! I've never had to hold right click to succ before, definitely enjoyed it. Also gameplay was nice. Good work, homeslice.
Nice ideas, good mechanics, really good graphics,and it gets addictive so that means that works. GMaybe the movement could be a little faster, but noice overall
Nice! I liked it alot! The graphics are very well done and you've got some really interesting mechanics. I just thought maybe it's a little bit too hard to get the critters going in the direction you want them to go. But you did an amazing job. :)
Enjoyable game. I liked the music and the graphics as well as the fit with the theme. I played the WebGL build and did not like playing it on Newgrounds as I didn't see how to make it full screen. With a mouse controlled game this is a problem as I kept clicking outside the window and even sometimes navigated away from the game.
Overall, though, quite enjoyable and a nice idea.
Some really nice ideas and art was nice enough. I would recommend hosting the WEB version on a different site, there are many adverts and once during play it actually redirected me to some dodgy website! I liked the idea of duplicating, either them or yourself. I was a little unsure what the end goal was. It felt cool picking up the enemies and then blowing them into the right place, kind of a HL2 Gravity Gun feel once I stacked up a few clones of myself.
:D This is really fun. Great artwork too!! It feels so satisfying pushing the critters around with wind, and then into the burner :D
Nice music, and the little critters were kinda cute, so I tried to ship rather than toast them! The animation where the big critters get the wind knocked out of them is funny.
Greetings from the Widget Satchel team! We just published a Let's Play episode of Nice Games Club where we played thirty-six (!!) Ludum Dare 40 games, including yours!
[Check it out here!](http://nicegames.club/2017/12/nice-plays-ludum-dare-40-games-2017/)
https://www.youtube.com/watch?v=-BGt66ZnLME
Really interesting game! I included it in my Ludum Dare 40 compilation video series, if you’d like to take a look. :) https://www.youtube.com/watch?v=26D5qtoYgoQ