Mouse and Blade by superpokeunicorn 2017-05-03T23:40:38Z
Getting 4 distinct animated enemy types into a jam game deserves some kind of award, great job!
Foon → Ludum Dare Explorer → Users → mercerbox
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Rock The House | jam | 2.75 | 2.25 | 3.00 | 3.00 | ||||||
| 2018 | 42 | Running out of space | Mr. Flame Just Wants A Hug | compo | 2.37 | 2.50 | 2.18 | 2.81 | 2.00 | 2.54 | 3.09 | 2.60 | ||
| 2017 | 40 | The more you have, the worse it is | Express Undelivery | compo | 3.00 | 2.16 | 2.50 | 3.25 | 2.66 | 3.50 | 3.00 | |||
| 2017 | 38 | A Small World | Tiniest Assassin 2 | compo | 521 | 2.50 | 2.20 | 2.85 | 3.20 | 2.80 | 2.78 | 2.16 |
Getting 4 distinct animated enemy types into a jam game deserves some kind of award, great job!
Got the same "exploding surface" bug others have mentioned, but yeah, incredibly innovative. Would love to see this expanded, I want to see amoeba vs amoeba 'combat'
Cool tech, figuring out how 'build' worked took a while
Awesome audio, very difficult. Some kind of scoring would be great!
Are the only controls arrow keys+space? Cool graphics.
found the platforming a little finicky, but great visual style,putting the whole game on one screen really adds more than you would expect
Had a hard time getting it to work at first, saw your message, was clicking on the game to get input, didn't know you meant the gray frame around it
Love the graphics, Had some issues with when my gun can push or pull enemies, I guess they 'trip' and you can't move them until they get back up, but it's not super clear. Still a cool entry!
Wow, Fantastic visual style, nice gameplay hook. Only real complaints being it was hard to lose, and there's no reason not to always be shooting, but those are really minor nit picks. Great entry!
Getting a java exception on boot :(. playing on windows 10, looks cool though!
Felt like I got stuck in unwinnable situations too often, but like the idea, making the platforms collidable was a clever way to do the "more is worse" theme
Wish it all had a slightly faster pace. The first level I found myself just waiting for orders or more boxes a lot of the time. After that jumped to the last level and had a lot more fun. Great entry.
Wow, the best entry I've seen for this jam yet, fantastic. That death animation is perfect
Pretty fun, the size of the buttons were a little frustrating, not a lot of error room, but the core puzzle mechanic is a cool idea!
Didn't find any reason to not run the whole time, liked the animations on the enemies
I never found a reason to jump, but not bad, could be a fun little time waster
Loved the concept, trying to balance resources while literally balancing your buildings. I wish when I lost it would say which resource I ran out of, had trouble telling what I messed up on. Also had a few problems with the WASD object selection, something like dropping inputs, not sure if I was doing something wrong.
Found it pretty difficult, but great idea, a lot of fun to just push people around
Was expecting something enviro-bear -y when I saw the on screen wheel controls, but they actually worked surprisingly well. The "hit with the front but not with your sides" thing reminded me of an overhead Joust. Great first submission!
Great sound design!