allan-kong 2018-08-13 03:23
The level design of the levels is well done. The audio is a bit loud, but the music is so intriguing. This is a well crafted and polished artifact.
Foon → Ludum Dare Explorer → LD42 → Alternating Space
By stateoff
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 127 | 3.77 | 33 | |
| Fun | 163 | 3.59 | 33 | |
| Innovation | 68 | 3.83 | 33 | |
| Theme | 699 | 2.34 | 31 | |
| Graphics | 270 | 3.45 | 33 | |
| Audio | 221 | 3.25 | 33 | |
| Humor | 462 | 1.90 | 23 | |
| Mood | 176 | 3.34 | 31 |
The level design of the levels is well done. The audio is a bit loud, but the music is so intriguing. This is a well crafted and polished artifact.
The portal makes this a nice twist on this style of two-character platformer. Mechanically, the portal works very well. The levels are very difficult though! I had a really hard time beating them.
I also think the jump sound is too loud compared to the other sounds, but otherwise the art and sound are nice.
What a puzzling game. Some levels really made me scratch my head.
The puzzles are fun to solve. Some of the jump are a bit akward but besides that its a fun game.
Excellently executed puzzler. I felt engaged the whole time. Each level was a learning process. Also nice to see people using Godot!
Really cool art, music, and concept. Super hard game. Couldn't get past level 6. Had fun though. Maybe too hard?
I love it! Really good levels and interesting and creative gameplay! 5/5
Pretty interesting an dI really like the new mechanic. Was wondering how it fit the theme but I think I get it. Really nice art and sound!
I really did enjoy the puzzles, though the puzzle mechanics felt weird. Feels like a lot of weird spacial trial-and-error rather than the feeling of "ah I got it" which is what I feel like puzzle games should promote. But it's definitely well done.
Though I have no idea where the theme fits. I'm suspecting it wasn't made to theme.
Thanks for all the nice feedback. Definitely will work on my audio skills (or the lack of them).
As to the theme: I took it quite literal and thought: What happens if you are "running out of space"? What if something weird happens. I was anticipating a lot of "people in city, crates in storage" type of games and thought I try something else. Understandable it is not obvious at first, though.
Hi @tuism I think you hit a spot there. I had the same thought and if I did it again I would replace the action-like platformer physics with something more predictable (one tile-step move). That being said: There is always a classical puzzle solution, although you can brute force many solution via physics. It just takes a bit of adjustments to get used to the reversed inputs, but once you know the solutions it becomes quite obvious.
Thanks for the feedback.
Quite an interesting puzzle game! Level 2 is brilliant in having the players teach themselves about the main mechanic, and it does make you think about how to solve the problem rather than just trial and error (at least for the last level for me).
If I had a suggestion... I think it'd be more forgiving if you made the buttons larger (eg 2 tiles width); it'd give you more margin of error with our execution, while still preserving the key parts of the puzzle.
Regarding the theme... I feel like your interpretation is a bit too subtle... If you like subtle interpretations, I'd encourage you to consider multiple interpretations; have one of them be "in your face", while the rest are more subtle. Eg "what if you run out-of-space, while running-out of space?". Though I do agree that it's a shame the theme allows itself for a very specific type of boxes/shrinking-play-area themed games; it's great that you tried something different.
Still, I found the puzzles quite intriguing and fun to solve, which is the heart of a puzzle game. Well done!
Thanks for the detailed review. Means a lot from such a brilliant puzzle designer :bow: I did not consider bigger buttons but it might solve the imprecise nature of the solving. Good call!
I am curious to know who beats all 10 levels. Once known, the solutions are simple but I can understand that everyone is also obligated to play as many different games as possible.
This was fun! I usually don't like puzzle games, but I enjoyed this a lot. The aesthetic was very minimal, but cohesive. Nice job!
This is awesome. Simple and great graphics, challenging/puzzling gameplay, and plenty of levels for a 48 hour jam. Excellent!
Pretty fun, the size of the buttons were a little frustrating, not a lot of error room, but the core puzzle mechanic is a cool idea!
A nice minimalistic platformer with a clever mechanic! On Level 6, both of my characters got stuck in the green cloning spaces and couldn't get out (though I can't seem to replicate the issue after restarting the level). Otherwise, it's a very solid entry. as1.png
Awesome game! Good puzzle design. Music is alright, but the jump sound feels unfitting. Overall a very solid game!
I had some trouble with the web-version (only half of the screen was visible) but this might be a related to by OS (FreeBSD/Firefox). Beside that, i really like this game :) the puzzles are well designed and make fun. I also like the dark, slowly rotating background. Together with the minimalist graphics and the 'echoing' sounds it sets an interesting space-link mood :)
The concept works really well, and the puzzle were interesting. I think the sound effects volume should be lower, so we can listen to the music. An maybe the music should'nt restard from the beginning of every level.
A good game idea, the music should be improved. The graphics are good. Try our game too, maybe you'll like it)
Thanks everyone for the feedback.
@senokos Hm, I have the feeling I know why this might happen. Will probably look into a post-jam version fix.
@shaggyfox I guess I should make a native FeeBSD version next time ;)
I think if there is one major outcome of the feedback then it is that I need to learn more about music/sfx and get better equipment for the mix for the next jam.
@AwiX Will play again on the weekend. Have a busy work week. EDIT: OMG looks nice! Can't wait.
@stateoff XD I ran your game using [wine](https://www.winehq.org/), worked like a charm :smiley:
Neat little game. The visuals are simplistic, but together with the slightly ominous music, create a nice style. The puzzles are interesting, just a shame there isn't more of them. Overall, a very enjoyable game.
And hello to a fellow Fedora user. :wink: