Foon → Ludum Dare Explorer → Users → HEXIEZ123
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Plant Life | compo | 325 | 3.63 | 3.34 | 3.46 | 4.12 | 3.58 | 2.98 | 2.94 | ||
| 2019 | 44 | Your life is currency | Killbi | compo | 230 | 3.37 | 3.25 | 2.90 | 3.00 | 3.37 | 2.27 | 2.75 | 2.40 | |
| 2018 | 42 | Running out of space | Stack City | compo | 583 | 2.97 | 2.83 | 3.47 | 3.71 | 3.23 | 2.50 | 2.77 | 2.61 |
I really like the graphics and the camera shake, the way enemies explode is very satisfying.
Like the idea, but it could get tiring at times, this reminds me of Kerbal Space Program
Love the graphics, Probably be better to have a bigger map(I know the theme contradicts that), The Panel at the beginning of the level doesn't cover the entire screen(you can fix that by selecting "none" for Image in the image component of the UI gameobject)
Very satisfying experience. The music goes well with the gameplay but is also kind of tiring at times, good concept. Clicking the "help" button only for "Nope" to pop up made me laugh out loud(I understand the time restraints).
Very good graphics, but I think you could improve the bullet effects and maybe have some kinds of visible interaction when a bullet hits and enemies. The game could be more fun if you had some kind of upgrading system and allowed the player to switch weapons while fighting. Otherwise amazing job, more people should see this.
I like the streaks you put onto the windows during the ending of the game. The vacuum model was very good, but it could be beveled more. I don't know how good politics do in games, but other than that, I had fun playing this. Improving the graphics of the iceblocks is what I would do next.
I fixed the download link
The music goes amazingly with the gameplay, Very nice concept, it really puts a lot more thought into the classic top-down shooter genre. You can add powerups, like slomo or something along the lines of that to keep the game interesting. I'll play this game next time I want to improve my aim.
@sekwah41 Good to hear, I would love to see that.
Very good game, although it has little to do with the theme, I would pay money to play this, love to see more levels made.
The controls for keyboard could be improved because jumping and shooting all with one hand is not very comfortable. The rest of the game is very polished, it would be cool to see some more powerups or different enemies.
Very good, I could see you really put effort into designing the game. I thought everything was polished given the time limit. Only improvement I would make is to make the house/castle feel more chaotic/filled
With such little time, I would recommend focusing on one or two specific elements/islands. Nonetheless, the graphics (especially the water) are amazing. Only graphical complaint is to maybe add in some sort of Anti-aliasing considering how many edges there are.
Great gameplay and graphics all around. I think the aiming green ball system could be improved because I am not looking at the enemy when aiming since the "circle" is so close to your character.
I found this game really addicting (in a good way) after 5 minutes of playing. Although the very starting section before the ATM puzzled me for a bit. Overall amazing job
Neat idea for a puzzel game, this definitly took me a few tries to get everything right. Although the character movement does not feel very responsive because of the lack of friction.
This has easily been the best jam I've played so far. Only addition would be to add an indicator for when enemies are attacking.
Really nice graphics and audio. I would pay for this if it had some exta gameplay / content.
Amazing job, I had fun every second playing this game (playing with a controller). The movment took some getting used to but it felt very responsive and was very satisfying. Adding in some powerups would be even better (if you had the time).
Very good gameplay elements, although I feel like you could have added some more UI so players wouldn't forget all the abilities.
You forgot to add in Unity.dll in the windows build folder. Plz fix
Basically what @wrimo said, I think it could be interesting to add in some speical events which randomless happen.
Great music and sound effects. I wish there was a way to maximize the browser window though.
I really like the idea and the execution. There's not much to critique other than maybe add in some upgrades later on. How does the algorithm to compare actuary work?
I really like the music and this is a very innovative concept, I just feel you could've expanded and explored more of its potential.
Really nice concept and the physics feels very natural and "fair". It would be nice to have the wind gradually change instead of suddenly changing out of nowhere.
As many others have said, amazing graphics and mood. It would be nice to have some more mechanics implemented though, it feels a bit empty.
As many others have said, the idea is very good, although there are some things that would make the experience better such as giving some more indication as to whether you hit someone. I was also initially confused by the upgrading system. Otherwise, this game is a very solid submission.
@hamzeh you can use the 'a' and 'd' keys once the watering can appears to rotate it and control the amount of water that the plant gets. The can has an infinite amount of water stored in it.
Many reviewers have said that music would make the game better, I absolutely agree with that. However, armed with little knowledge about composing or just music in general, my attempts usually just fall flat. Could someone point me to how they learned to make good music for their game?
It was quite challenging to control both sphere at the beginning, although after a bit I realized it is actually pretty easy to create a setup where you can never lose charge. Adding in some other obstacles would be nice. Loved the pixel art and music, good job.
Really good movement and the shooting feels very satisfying. Althought I feel like there should have been some measures implemented to stop players from just spamming the cannons while moving really fast. It would also be great to be able to fire out of both sides. Otherwise this is great.
Amazing concept for the platforming genere, this would make for a great game I would pay for with a graphical overhaul and some polishing. Great job.
@modalmodule it starts of inverted mouse on default, you have to check the box, click accept. Then uncheck it (and accept) in order to set it to normal.
Sometimes the bullets just doesn't bullet
Very creative idea with the chess pieces. As many others have mentioned, the music and the graphics look great. My only complaint is that the animations sometimes feel too slow. Absolutly great job.
I really like the graphics and resource management. The shooting feels a bit weird, it I think it would be made better with a top-down camera a having the character face where your mouse was pointing.
Really fun game, there are times where I felt stupid for deflecting a projectile back to me after it had already passed the animal. Really challenging, but I like it.
This game feels really good to play. It is very satisfying to use the tongue and the world-building is great.
very solid concept, it lacks some upgrades and maybe more variety of enemies.
This is such a creative twist of the traditional typing tests. The sounds effects serve the style very well. Great job.
There is a lot of things the game just throws at you without explanation (how to fill the gas, how to fix electricity, etc). It would be nice to have at least a tutorial. Other than that good concept.
Nice concept, although I feel like the movement could've been improved. How did you make the textures for the planet?
the cops are very comedically, reminds me of Just Cause 3. Fun gameplay but more features would be nice
Tank driving feels nice, although it took me a few tries to figure out what I was doing at first.