hexiez123 2020-04-20 22:48
Nice concept, although I feel like the movement could've been improved. How did you make the textures for the planet?
Foon → Ludum Dare Explorer → LD46 → Oh No, Ozone!
By technolad
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.40 | 13 | ||
| Fun | 3.09 | 13 | ||
| Innovation | 3.27 | 13 | ||
| Theme | 3.54 | 13 | ||
| Graphics | 3.18 | 13 | ||
| Humor | 2.75 | 12 | ||
| Mood | 3.40 | 13 |
Nice concept, although I feel like the movement could've been improved. How did you make the textures for the planet?
Fun game. The holes could form a little faster to increase the urgency of the game. the controls were a little funky for me. I assumed that I needed the holes to be in the center of the ozone circle for them to close but found that i needed to fire early (before the holes ever made contact with the ozone circle) for me the get full marks. Fun game though!
@hexiez123 I got the planet to change colours by utilising Unreal 4's material parameters. This parameter was a part of the planet material that multiplies a flat colour which is then "added onto the planet texture information.
Cool game, had fun with it. I'm not sure if it's intentional, but I found I couldn't repair ozone holes unless I was moving over them; staying still and spraying ozone doesn't seem to do anything.
I really liked the graphics , they look awesome i am stunned you were able to pull of that in just 3 days.