Final Flower: Petals of a Lost Age by Scott Steffes 2020-04-20T21:28:36Z
Aside from the occasional level bug, which I can easily overlook because I had a great time protecting the flower. The puzzles were a fair challenge with the reduced jumping.
Foon → Ludum Dare Explorer → Users → TechnoLad
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Oh No, Ozone! | jam | 3.40 | 3.09 | 3.27 | 3.54 | 3.18 | 2.75 | 3.40 |
Aside from the occasional level bug, which I can easily overlook because I had a great time protecting the flower. The puzzles were a fair challenge with the reduced jumping.
Oh my word, now this was very enjoyable to play and I loved soundtrack at play here. My only gripe was the lack of visual feed back when it came to determining when exactly beats were supposed to play (Unless the crowd jumping to the beat was the feedback. In that case you can ignore this. :slight_smile:), I could tell the different colours meant different songs however.
You know, I watched a video lately discussing how or what could possible be defined as a "second person game" and this reminded me of it. I must say you did a great job at making a game with a "You" perspective here but I also have to say somethings are need of improvement. Namely the lack of sound made it hard to feel engaged with the game and the sudden appearance of arrows without audio nor visual warning felt unfair.
Oh I loved the music. I also loved the logistics theme. Forklift controls were hard to master but, given the scenario here, added to the challenge. Did have a moment where I loaded a truck but the timer ran out before it drove off, could loaded trucks when the timer hits zero be considered before declaring game over?
A nicely done game here. The pacing and the visual style was just right to be challenging yet zen-like for a mouse obstacle course. :thumbsup:
A level select or checkpoint system would be a nice addition. It got tedious trying to recover from a mistake in the 4th and 5th stages by going back to square one.
@hexiez123 I got the planet to change colours by utilising Unreal 4's material parameters. This parameter was a part of the planet material that multiplies a flat colour which is then "added onto the planet texture information.
This is nice as fun little time waster. Nice to just open it up and muck about with the police but could do with improvement in the gameplay aspect. It was fun doing a bit of road rage but got tiresome quickly.