hexiez123 2020-04-22 04:05
Tank driving feels nice, although it took me a few tries to figure out what I was doing at first.
Foon → Ludum Dare Explorer → LD46 → Tankageddon
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1772 | 3.25 | 22 | |
| Fun | 1212 | 3.32 | 22 | |
| Innovation | 2375 | 2.50 | 22 | |
| Theme | 1870 | 3.32 | 22 | |
| Graphics | 1637 | 3.30 | 22 | |
| Audio | 1112 | 3.14 | 19 | |
| Humor | 1861 | 2.18 | 18 | |
| Mood | 2183 | 2.69 | 20 |
Tank driving feels nice, although it took me a few tries to figure out what I was doing at first.
The graphics of the game are quite good, the tank controls were smooth and responsive, and it was easy to learn what to do! The sound design was pretty good too, I thought it all fit well. The best looking part was the particles, they looked well done! Overall really good game :)
Good visuals. A few pathfinding bugs for the enemies, and the map seemed a little odd, but overall it was a good game!
The combat is pretty fun and I really like the particle effects on the explosions and enemy fire. The arena did feel a little big for the number of enemies. Overall good job.
Since the player have to wander outside for health, ammo, etc, I felt like a minimap would've been helpful since the map is pretty huge. Also, I think having a variety of weapon upgrade could be beneficial to the gameplay. Nevertheless, good job on the game.
Character controller is appropriately tanky, and the graphics and audio are serviceable. Combat is kind of a click-fest, though, and the world is so big that it's easy to stray too far. Great work on the Ludum Dare debut!
Once I figured out where the enemies would be coming from I stood a chance. Graphics were good for the style of game and sounds were appropriate as well. Could probably benefit from some notifications on where the enemies were coming from and if there were any on the map. That might give more time to go find money to buy turrets. Good job!
Quite a lovely take on tower defense. I loved the kind of retro graphics. I found myself a little lost at times so a minimap of some sort would go a long way.
We need a minimap! :smile:
Here is my playtest:
https://youtu.be/chgUxh82_Qc
Hi, nice game! Looks great, sounds great! It's a bit annoying to have to click the corner of the screen to buy a turret, perhaps you should be able to access a mini menu using the right click button or something like that. Congrats, have a nice day.
This game definitely has potential! Graphically it looks good especially explosions and the tank sounds are great. Never seen a tank gun fire this quickly before :-) It's very unclear what the objective is and there are bugs like the enemies persisting into a restarted game.
So, I found this game really difficult. The thing that I think would help the most would be some sort of radar to tell me what's going on. There could be enemies anywhere, and the only way to know would be to search for them at tank speed, on the wide open map! There are a lot of high points, though. The music is so good that it has me wondering if you really made it. If you did, then great job, and the visuals are solid. Congratulations on finishing, nice job overall.