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Terristen

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202046Keep it aliveWelcome to the Malljam24632.642.523.022.653.021.822.473.07

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Terristen

LD46 — Keep it alive

Ages of New Earth by HitchH1k3r 2020-04-23T05:26:05Z

OMG! I really loved the card 3D effects. Very smooth and engaging! The balance of the game needs work, but that's to be expected in a Jam. I'm really impressed with the "concept to completion." Very nicely done.

Escaping by khofez 2020-04-23T03:56:16Z

Really impressed with this game. Has a definite SUPERHOT vibe. I like the use of bullet-time. Really really liked this. In a full version I'd hope the windshield wipers cleared the rain from the windshield. Was really impressed with the visuals on the rain as well. Made me think of a recurring nightmare I have about driving and unable to see out the windshield. Unless I missed something, some kind of earlier warning of oncoming traffic would be nice. Great job!

The Heart Of The Keep by BluShine 2020-04-24T03:23:12Z

Liked the game. The simplicity and art-style were excellent. The story was compelling. I felt like I wanted to know more about the role of the keep. I felt a biology analogy in there was strong despite the minimalist graphics styling. Nice game.

Unidentified Farming Object by synoxgames 2020-04-21T05:02:09Z

Quite stressful and angst inducing for me, but _in the right kind of ways_. Balance may need tweaking.

(edit) So sorry. Typo in my comment made it negative. meant this as a positive comment!

Lamps by qkjosh 2020-04-21T04:24:45Z

Beautiful game. The atmosphere was great and the use of post-processing effects as part of the mechanics of the game was a nice touch.

Wave Machine by Sciman101 2020-04-22T04:38:17Z

Not a fan of rhythm games really, but I did enjoy this. At least I think I did. I kinda felt hypnotized for a bit in there so there's no telling what subliminal messaging you embeded... wait, did I lose some time? Hrm. Must Rate Game Highly.... ;)

Seriously though, I liked the little ways you tweaked the player with the visuals. The music was retro but and catchy.

Great job!

KungFu Grandpa by YiNian 2020-04-23T04:40:07Z

Love the artwork and style of the game! Balance game was frustratingly fun; I'd imagine maybe a piano player or someone trained to use their fingers on each hand independently might have an easier time, but it felt like a challenge to get better. I enjoyed that. The fights needed a bit more. There was no story or text explaining the fight boxes or the benefits the stats provided. I'd like to see more of that. Great Job.

Ark Survive by Pusheeneiro 2020-04-23T04:27:00Z

Fun game. Typos were a little distracting from the humor but I got the jokes generally. The decisions felt a little capricious at times, so I felt like I was just guessing sometimes. The humor had a pretty good balance between sacrilegious and respectful(?maybe that's the word). Any time you tackle a topic like religion or politics, you run a lot of risks. I think you pulled this off fairly well. Good game. I enjoyed playing all the way to the end.

Automata by WhatNameGames 2020-04-21T04:42:35Z

Very smooth play in general. I did find it difficult to platform as my sense of where the "feet" of the bot was didn't seem to match with the game's idea of where they were. Overall nicely made.

Keep Him Alive by Bulent Altinay 2020-04-23T04:47:53Z

The controls were very unpredictable, and seemed to fail to work a large portion of the time. It was unclear if this was some kind of game mechanic or a bug. I suspect you may be testing for input in the wrong time-phase and thus losing some inputs. As a first Jam entry I really do commend you. There are gems of a good game in this idea. The graphics style was clean, which is a good choice for a puzzle game. Glad I played it!

The Given Path by Jvdwijk 2020-04-22T04:49:17Z

It's tough when you lose team members you were counting on. Sorry to hear that. I don't understand the card game mechanic, rock paper scissors... but other than that, it's missing something to pace it out and let you know the AI has done something. Has potential if that aspect of the game were fleshed out a little more.

Patty & the Cannon by hiisileiri 2020-04-24T03:08:42Z

Never really understood the mechanics of the game. For something you pulled together late, I commend you.

Hot Potato Parkour by ArrowTheFighter 2020-04-22T05:02:01Z

I don't like it. I Love it! Only nitpicks... sound? A satisfying thud would have been great, or a splash. Also I think I'd have preferred physics, but some of the jumps would have been impossible with a more realistic physics gravity.

Well done! <-- ;)

Welcome to the Mall by Terristen 2020-04-21T03:34:00Z

Note: Zombie Bob's AI has some issues in WebGL. I HIGHLY recommend the Windows version. Thanks.

(edit) I've removed the WebGL version as it does not represent the game-play as designed. Something in the AI code (I believe it's the coroutines it runs in) doesn't like WebGL.

Thanks for your reviews and input! Have fun!

Welcome to the Mall by Terristen 2020-04-23T14:26:59Z

@bulent-altinay Maybe a hiccup with Google Drive? It was slow to respond for me, but it did download. If anyone else has issues downloading please comment here and I'll find an alternate hosting option.

Welcome to the Mall by Terristen 2020-04-23T16:52:12Z

@sciman101 Valid points. Obviously I'd loved to have provided a lot more polish. Doing this solo I had to make compromises at every step as to how polished I went on each feature;you'll see below that the feature list was huge. As for Bob's control, you're not really controlling him. The mechanism of his control is more nuanced, but not where I eventually want it to be. For one, I had some difficulty with the navmeshagent not wanting to path around obstacles, so I had to settle for simple pathing. Probably another hour to iron that out would have been good if I'd had it. /Sigh

The Bob AI itself, as well as Tom's if you find him, is based on a limited memory of time-attenuated sound strength. So the effect of a larger box on his attention will get less strong the longer it has been since he heard it. Also, when he arrives at a sound source that turns out to be just a box, he forgets it happened. On top of that, he has a radius in which he can hear things. Also important to bye that a small box landing may not be strong enough to distract him if he recently heard a strong sound. Pushing boxes also make sounds and is most effective on small boxes.

The features yet to be implemented are: * corrected pathfinding * a display showing the size of the next box and the one after that * notification of win state * box tossing instead of dropping * wider hallways by a meter * more sounds * more trap types * ambient soundtrack * more furniture and fixtures in stores * more animations including run, feed, attack, etc * dynamic random starting Bob and Tom positions * random mall configurations * noise meters showing the noise effect Bob hears, so you can intuit his reactions more easily

I knew I wouldn't hit all these in the Jam, but if there's enough interest in the concept, I may expand to the full game feature list. I had a lot of fun building this, and hope someone will eventually catch the humor in the story and gameplay. 🤫

Tankageddon by Sean Sullivan 2020-04-22T04:29:19Z

Once I figured out where the enemies would be coming from I stood a chance. Graphics were good for the style of game and sounds were appropriate as well. Could probably benefit from some notifications on where the enemies were coming from and if there were any on the map. That might give more time to go find money to buy turrets. Good job!