FoonLudum Dare ExplorerLD46 → Hot Potato Parkour

Hot Potato Parkour

By arrowthefighter

View on ldjam.com

CategoryRankScoreCount
Overall11133.5426
Fun4783.7026
Innovation11723.3126
Theme17843.3726
Graphics19822.9326
Humor3163.7227
Mood19892.8925

Comments

jirushi 2020-04-21 03:53

Pretty funny, I must admit.

megamiley 2020-04-21 13:35

Fun idea, I did notice though that for some reason, the longer I played, the slower my mouse movement got registered, in the end I had to move my mouse almost a meter to the right to turn just 90 degrees..

sean-sullivan 2020-04-22 04:40

Not gonna lie this is my favorite one so far. Loving the theme

iamscissors 2020-04-22 04:51

I think it was fun because it was so simple, and I was grateful for the savepoints and quick restarts. However, the difficulty curve seemed to be a little off, some of the early challenges were pretty hard, but the end was a breeze. I actually think it could be harder overall because you restart so quickly. I like it overall, it was short and sweet.

terristen 2020-04-22 05:02

I don't like it. I Love it! Only nitpicks... sound? A satisfying thud would have been great, or a splash. Also I think I'd have preferred physics, but some of the jumps would have been impossible with a more realistic physics gravity.

Well done! <-- ;)

pips 2020-04-22 05:34

Great Idea! I only missed some little things that could increase the "game" polishing, like: - An option to set the mouse sensitivy, - Also some areas when you fall it's not available to go back to the game only wait to die to go back to checkpoint, in this cases I would suggest to put the red floor to die quickly or to kill the potato as well, - I think that the Victory feedback of the quantity of the coins collected could be like the pontuation in Guittar Hero, giving a different feedback based in the quantity of coins collected, i think that if this suggestion were implemented the player could play the game again search for collect more coins. - I think that you could show how many coins are in the map in comparasion with the quantity that the player collected, i say this for the same reason that I wrote i the previous topic.

About bugs, I only had the same problem that @megamiley had.

But, in overall I really liked the game, it was a great Idea, and the little "puzzles" keeps you focus on the game!

slimbun 2020-04-22 09:42

Very cool game! The mechanics are genius, but there are a few stuff... first of all the game is not balanced at all, The game is too hard. 2nd of all the game is very confusing

devilskeystudio 2020-04-22 09:57

nice game. the game looks greate and the map look good.

burla 2020-04-22 10:03

Funny idea, some cool parkour animations for the potato would've made me feel like a superstar! (=

bobost2 2020-04-22 10:36

Fun parkour game :D

storyteller-games 2020-04-22 13:53

Very fun and cool game, good job!

denis123 2020-04-22 16:31

Great game :) More levels please :D

picross 2020-04-23 17:15

Pleasantly surprised by this game! I actually really liked the level design. Reminded my of Thwomp Fortress. I think this has potential. You should consider adding sound/music, some silly animations (rolling?), and maybe one more movement-based mechanic to make it stand out against all the other 3D platformers. Nice work! :)

odd1in 2020-04-23 18:39

It was a bit difficult to understand at first without any description of what to do. After I found the game very fun. Maybe you could add a way to change the mouse sensitivity.

toonteamj 2020-04-23 21:41

I like it, although the physics did feel a little clunky. Good job!

cheesepencil 2020-04-25 04:47

I love how much there is to explore! I'm a potato in real life so being a potato in a video game wasn't that novel, but regardless the game is very charming. A few beeps and boops could go a long way to giving it some more life!

arrowthefighter 2020-04-25 06:09

For anyone wondering about changing sensitivity, there are two buttons behind spawn that when you jump on them, they raise or lower the sensitivity of your mouse.