jirushi 2020-04-21 03:53
Pretty funny, I must admit.
Foon → Ludum Dare Explorer → LD46 → Hot Potato Parkour
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1113 | 3.54 | 26 | |
| Fun | 478 | 3.70 | 26 | |
| Innovation | 1172 | 3.31 | 26 | |
| Theme | 1784 | 3.37 | 26 | |
| Graphics | 1982 | 2.93 | 26 | |
| Humor | 316 | 3.72 | 27 | |
| Mood | 1989 | 2.89 | 25 |
Pretty funny, I must admit.
Fun idea, I did notice though that for some reason, the longer I played, the slower my mouse movement got registered, in the end I had to move my mouse almost a meter to the right to turn just 90 degrees..
Not gonna lie this is my favorite one so far. Loving the theme
I think it was fun because it was so simple, and I was grateful for the savepoints and quick restarts. However, the difficulty curve seemed to be a little off, some of the early challenges were pretty hard, but the end was a breeze. I actually think it could be harder overall because you restart so quickly. I like it overall, it was short and sweet.
I don't like it. I Love it! Only nitpicks... sound? A satisfying thud would have been great, or a splash. Also I think I'd have preferred physics, but some of the jumps would have been impossible with a more realistic physics gravity.
Well done! <-- ;)
Great Idea! I only missed some little things that could increase the "game" polishing, like: - An option to set the mouse sensitivy, - Also some areas when you fall it's not available to go back to the game only wait to die to go back to checkpoint, in this cases I would suggest to put the red floor to die quickly or to kill the potato as well, - I think that the Victory feedback of the quantity of the coins collected could be like the pontuation in Guittar Hero, giving a different feedback based in the quantity of coins collected, i think that if this suggestion were implemented the player could play the game again search for collect more coins. - I think that you could show how many coins are in the map in comparasion with the quantity that the player collected, i say this for the same reason that I wrote i the previous topic.
About bugs, I only had the same problem that @megamiley had.
But, in overall I really liked the game, it was a great Idea, and the little "puzzles" keeps you focus on the game!
Very cool game! The mechanics are genius, but there are a few stuff... first of all the game is not balanced at all, The game is too hard. 2nd of all the game is very confusing
nice game. the game looks greate and the map look good.
Funny idea, some cool parkour animations for the potato would've made me feel like a superstar! (=
Fun parkour game :D
Very fun and cool game, good job!
Great game :) More levels please :D
Pleasantly surprised by this game! I actually really liked the level design. Reminded my of Thwomp Fortress. I think this has potential. You should consider adding sound/music, some silly animations (rolling?), and maybe one more movement-based mechanic to make it stand out against all the other 3D platformers. Nice work! :)
It was a bit difficult to understand at first without any description of what to do. After I found the game very fun. Maybe you could add a way to change the mouse sensitivity.
I like it, although the physics did feel a little clunky. Good job!
I love how much there is to explore! I'm a potato in real life so being a potato in a video game wasn't that novel, but regardless the game is very charming. A few beeps and boops could go a long way to giving it some more life!
For anyone wondering about changing sensitivity, there are two buttons behind spawn that when you jump on them, they raise or lower the sensitivity of your mouse.