HEARTSCAPE by ZakAmana 2019-10-11T08:58:26Z ♥ 0
Audio, graphics and innovation are pretty good and has a solid mechanics. Almost a finished game
Foon → Ludum Dare Explorer → Users → despdair
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Precious Animals | compo | 940 | 2.90 | 2.82 | 2.89 | 3.36 | 2.72 | 2.54 | 2.31 | 2.60 | ||
| 2020 | 46 | Keep it alive | ๐ฅ | Survivalgo | jam | 1769 | 3.26 | 3.14 | 3.30 | 2.59 | 3.12 | 2.91 | 2.13 | 2.73 | |
| 2019 | 45 | Start with nothing | Nothing Found a Ludum Dare 45 game | jam | 1049 | 2.75 | 2.41 | 2.72 | 2.99 | 2.66 | 2.54 | 2.11 | 2.87 |
despdair leaves an average of 53.5 feedback comments each event.
Audio, graphics and innovation are pretty good and has a solid mechanics. Almost a finished game
main idea and game mechanic is impressive and very creative. I liked it
I loved to see another story driven game. I think it is great in every aspect and good implementation of idea
I think you should add a bit more variation to rooms. Other than that, playing is pretty fun
Graphics very cool. Control switch from mouse click to wasd needs a hint or please not do that. Spirit phase can be played with wasd as well, switching controls makes it confusing. Also I did not understand game, maybe you should show texts a little bit longer.
controls makes game very hard to play, I can barely move to where I want to. other than that graphics are cool and main idea is valuable. I think you can extend this and use it to spread some awareness.
I thought right side is ai. If it was AI that can be good for competition :D
This game very nice graphics, I love voxel style of game and correlation with sounds. Mechanics are easy to get use to but I think enemies are came a little early.
It is very fun to play and challenging to master. There is some frame drops when line gets bigger so turning becomes tricky. But it is almost finished game and very good looking one. Impressive job to fit this game in small time.
Graphics are very smooth and enjoyable. Game mechanics and gathering systems also enjoyable to play. You may wanna add some fight scenes where you force player to hide or do certain action, this will both teach player how to play and may increase intensity. Also does this graphical system called voxel or isometric? I am bad at differentiating them.
audio is a little bit annoying
It has good graphics and gameplay but I think it is a bit hard. You may need to give a helping hand to player like an easier level or something else. I think I understood the mechanic but I couldn't manage to do it. Also, controls can be more direct.
I couldn't figure out login screen. Can you give a hint
I liked it. It was pretty tense and scary when I saw little girls. How did you managed those environment changes? Is it scene transitions or is it just a texture switch?
graphics are quite good. this can be a full puzzle game with little more tweaking
This is the best game I played in this jam so far. It's so smooth and that makes it special. Keeping writings simple and fun is a great positive thing and engages player. Aproaching theme in a kind of philosophical way is creative and exciting to see. Graphics also fits your theme.
I wanted to give good points to graphics but you opted out.
html version is not starting :(
This is just great. It can be a full game and with better writing it can be a good detective game
Graphics and atmosphere is great
I think main mechanic is quite good and robust enough when we think about time limit. Variations keep player engaged and solving puzzles is quite fun
You should add some animations, player object makes a feeling like unrealistic and not part of the world. Apart from that I think this can be a good game with adding more levels and extending it. I don't think there is much correlation with jam topic but it is fun and robust game.
you could put a link here instead of asking us to go your account and search for it. Putting link will make things easier
I think commands need to be much more easy. This level of detail kills enjoyment I think
Can you make a html 5 version also, if you used unity or other supported engine
Honestly, I did not understand the game at all. Maybe you need some variations
Hi, I was waiting this game during ludum dare. I think you got a descend idea and gameplay and its pretty robust. But I think there needs to be more engaging elements to make it fun. I did not even know what I am doing but I won the game. Graphics are super cool and cute, game idea is inovative too I did not expect that
LD46 — Keep it alive (79)
Harvest Saga by kamekai 2020-04-27T06:36:16Z ♥ 0
great game, I'm always open to gardening games ๐ Musics are good fit to general game and little vibration effect around boxes look cool
The Dogsanity Abusive Experience by blackmoodgames 2020-04-27T00:14:11Z ♥ 1
You should have released more games because this is great art work and playability. Focusing on story for first games is a good path but try things with more mechanics next time and try to release somethings even they won't be noticed by anybody, it is great to have a game stays in a store.
Go Cockroach go! by Ulisses 2020-04-27T00:02:45Z ♥ 2
great effort and interpretation of theme. It's easily controllable and gets along well with player :)
Joe Biden Campaign Simulator by Kevin Sun 2020-04-26T23:58:57Z ♥ 0
putting some key sprites over parts of body can help player like putting and button sprite over head to show which button is associated with it
Keep it alive by smirnov48 2020-04-26T23:54:55Z ♥ 1
using green text color over orange is not a good idea they really don't go along since there is not enough contrast and both of them are warm colors. If you are not sure about certain color combinations, stay with white/black text colors they are almost always safe bets. And giving some feedback when player gets damaged could be cool like you did on enemies. Great job
Me: Tree! by Groggi 2020-04-26T23:49:58Z ♥ 1
I generally liked it, cool attempt to create something like this and works really nice. However, seeing costs of branching before making it could be cool
The Next Generation (Conway's Game of Life Puzzles) by kevinworkman 2020-04-26T23:46:10Z ♥ 2
You should give hints after 2-3 tries, giving them at first error can lead behaviors like "I will get a hint so just press random cells to solve it with hint" Cool try though and brain cracking
Of Wolf and Mom by Derek Volker 2020-04-26T23:40:16Z ♥ 2
you should let music continue after scene load I think, it will feel more natural by that way
Symbio-tech by GenericToast 2020-04-26T10:41:42Z ♥ 1
great work, better than mine to be honest
Keep the Party Alive! by TouchMe 2020-04-26T10:37:41Z ♥ 0
Game crashed on html5 with actually no particular reason when I looked at the error. ``` Uncaught abort(186) at Error at jsStackTrace (blob:https://v6p9d9t4.ssl.hwcdn.net/b7a57138-8873-4a64-ba7c-3053c3b3d171:8:22313) at Object.stackTrace (blob:https://v6p9d9t4.ssl.hwcdn.net/b7a57138-8873-4a64-ba7c-3053c3b3d171:8:22484) at Object.onAbort (https://v6p9d9t4.ssl.hwcdn.net/html/2177690/Build/UnityLoader.js:4:11047) at abort (blob:https://v6p9d9t4.ssl.hwcdn.net/b7a57138-8873-4a64-ba7c-3053c3b3d171:8:489351) at wasm-function[51142]:0xeef0c0 at wasm-function[23321]:0x9cd826 at wasm-function[23991]:0x9ee05c at wasm-function[50396]:0xed22bd at wasm-function[50398]:0xed2a05 at wasm-function[48378]:0xe9fec1 at wasm-function[50914]:0xeee3f1 at Object.dynCall_iiiii (blob:https://v6p9d9t4.ssl.hwcdn.net/b7a57138-8873-4a64-ba7c-3053c3b3d171:8:464148) at invoke_iiiii (blob:https://v6p9d9t4.ssl.hwcdn.net/b7a57138-8873-4a64-ba7c-3053c3b3d171:8:338871) at wasm-function[45030]:0xe34c4f at wasm-function[44512]:0xe1e257 at wasm-function[4962]:0x20c0de at wasm-function[4961]:0x20c00c at wasm-function[8444]:0x3347a6 at wasm-function[8441]:0x333b76 at wasm-function[10874]:0x43d5f0 at wasm-function[8885]:0x367e6e at wasm-function[11301]:0x46e9b4 at wasm-function[11018]:0x44c20e at wasm-function[11018]:0x44c223 at wasm-function[11010]:0x44b405 at wasm-function[11004]:0x44984a at wasm-function[50928]:0xeee624 at Object.dynCall_v (blob:https://v6p9d9t4.ssl.hwcdn.net/b7a57138-8873-4a64-ba7c-3053c3b3d171:8:472245) at browserIterationFunc (blob:https://v6p9d9t4.ssl.hwcdn.net/b7a57138-8873-4a64-ba7c-3053c3b3d171:8:175958) at Object.runIter (blob:https://v6p9d9t4.ssl.hwcdn.net/b7a57138-8873-4a64-ba7c-3053c3b3d171:8:179019) at Browser_mainLoop_runner (blob:https://v6p9d9t4.ssl.hwcdn.net/b7a57138-8873-4a64-ba7c-3053c3b3d171:8:177481) ```
รED - The Spark of Life by itsatony 2020-04-25T20:46:28Z ♥ 1
nice game, it lagged on html5 version, I don't know if it is about me or a general problem but it was unplayable at some points
Gaia by Rodrigo Denรบbila 2020-04-25T20:16:58Z ♥ 1
great game. You can extend this game with some more features. How did you managed to release it though, google play says me I will probably wait 7 days to release game
Unsplashed by yxmx_rsx 2020-04-25T15:54:59Z ♥ 1
a relaxing music would be a perfect fit for this game. It is great. Do you randomly generate levels? Or is it random selection among premade ones
Stroller Rover by Kupnu4 2020-04-25T15:03:19Z ♥ 1
nice game. Have a bit astroneer wibe. In a side not, it seems like you are pushing rover and planet itself has an affector. Pushing rover creates an unrealistic/not nice looking affect. Use https://docs.unity3d.com/Manual/WheelColliderTutorial.html this instead of pushing rover all together.
missingBrainHeartbeat by grandtheftmarmot 2020-04-25T14:41:43Z ♥ 1
nice work, I am sad that game got that low review though. I could not played due to medical problems but watched the rest from playthorugh, you may want to add an accessibility option which helps player a bit maybe by allowing a mono support or some guidance arrows. Maybe a hearing device to hear a direction can be cool with controls you made for flashlight.
Prototype Towers by marbles 2020-04-25T14:27:01Z ♥ 1
nice one, delays between attacks felt too long to me, you can add a button like send attack early
Save The Dinosaur by LungTakumi 2020-04-25T14:18:29Z ♥ 2
sounds are really high, you should balance them. Good attempt for first jam though, good implementation to classic mechanics. You my want to use a bit steeper difficulty curve though, it is a bit easy and gets boring too easily. And maybe you can keep meteors a bit far away from camera too.
Medically Inaccurate by Emperor Eagle 2020-04-25T14:13:02Z ♥ 1
you may increase friction between surface and player, it felt hard to control and unrealistic to me. Overall, this is a good game and fun to play
Save Your Wife! by Sparsha Dhar 2020-04-25T14:06:40Z ♥ 0
sounds are a bit high and makes it hard to bear. Especially, shot sound is very high
Keep What Alive by Valeth2124 2020-04-25T14:00:36Z ♥ 3
Game is good in most aspects. The market section did not work for me though, even I pressed f in front of market it just repeated main music. And then when I was trying to enter second building when they locked doors, game crashed with below log. Uncaught RuntimeError: memory access out of bounds at wasm-function[49156]:0xecfdba at wasm-function[28633]:0xa8da79 at wasm-function[28884]:0xa96e3e at wasm-function[31921]:0xb39312 at wasm-function[24307]:0x99ce15 at wasm-function[52851]:0xf5a5d7 at wasm-function[52612]:0xf42a8b at wasm-function[22248]:0x96628c at wasm-function[53180]:0xf6fd79 at Object.dynCall_iiiii (blob:https://v6p9d9t4.ssl.hwcdn.net/602b4aac-c12f-47b0-b166-f35b5189c7e9:8:464104) at invoke_iiiii (blob:https://v6p9d9t4.ssl.hwcdn.net/602b4aac-c12f-47b0-b166-f35b5189c7e9:8:334273) at wasm-function[49425]:0xedc48a at wasm-function[48893]:0xec5096 at wasm-function[4224]:0x19e447 at wasm-function[4223]:0x19e370 at wasm-function[7861]:0x2db9f6 at wasm-function[7858]:0x2da818 at wasm-function[10198]:0x3d3657 at wasm-function[8120]:0x2f9291 at wasm-function[10582]:0x3fef8f at wasm-function[10294]:0x3dc23a at wasm-function[10294]:0x3dc24f at wasm-function[10288]:0x3dbd54 at wasm-function[10282]:0x3d9e6a at wasm-function[53197]:0xf70056 at Object.dynCall_v (blob:https://v6p9d9t4.ssl.hwcdn.net/602b4aac-c12f-47b0-b166-f35b5189c7e9:8:473574) at browserIterationFunc (blob:https://v6p9d9t4.ssl.hwcdn.net/602b4aac-c12f-47b0-b166-f35b5189c7e9:8:173213) at Object.runIter (blob:https://v6p9d9t4.ssl.hwcdn.net/602b4aac-c12f-47b0-b166-f35b5189c7e9:8:176274) at Browser_mainLoop_runner (blob:https://v6p9d9t4.ssl.hwcdn.net/602b4aac-c12f-47b0-b166-f35b5189c7e9:8:174736)
Fencing Meka by Solweak 2020-04-25T13:37:32Z ♥ 1
This is overall good and cool idea on foreground cogs. However, at some platforms, that foreground blocks player and platform entirely which makes it harder to play. And not putting a collider under the platforms are a game design choice but coloring of them makes it like they are concrete walls at the same level of platforms. You build gameplay around their colliderless design but it has the same tone has other elements so maybe make it a little transparent like a shadow or make it fell like they are distant and behind player. And you may want to stop movement while level is loading, that can be frustrating.
Party Animal by puntocom 2020-04-25T00:03:27Z ♥ 1
I was kind of looking for this game, you can make it more clear for some needs and colors are sometimes mixing to each other
Postcard Ninja by CarlOfAllTrades 2020-04-24T23:58:23Z ♥ 1
nice one. Colors are too vivid though, there should be some more distinction between front objects and background
Necromancer by krakadushka 2020-04-24T23:43:47Z ♥ 2
nice atmosphere. It can use some guiding though
The Last Flower by Unimaginable_Code_Studios 2020-04-24T23:37:00Z ♥ 1
game is nice. It's hard to say something about you way of doing certain things. You should look at the physics a bit I think to make it feel a little better. And don't interrupt players progress by sending it back to menu to select a new level, instead load instantly new level to encourage player. And you should make texts as readable as possible like adding some little shadows to back of texts by using textmeshpro (it is better than standard text for most cases). On coding side, generally try to be portable and component based systems. It maybe good to look at fixedUpdate and Update too, I felt like you mixed them a bit. Overall, it's good in terms of mechanics. In addition to them, I think you can take time to look at some other engines too like Unreal, Godot or Cocos are among popular ones. You can choice among them by looking at programming language they are almost the same for most cases (well cocos is a little bit behind but can be usable). Knowing different game engines help better coding in my opinion.
VAMP by gwinnell 2020-04-24T23:23:21Z ♥ 1
very good, I could not found a bad point in game
GhostVac by christina-antoinette-neofotistou 2020-04-24T21:17:21Z ♥ 1
AWESOME graphics, stunning
Ludum Creare by Jon Topielski 2020-04-24T21:15:55Z ♥ 0
very nice concentration of pains in game development
Just a Stroll by killy9999 2020-04-24T20:41:59Z ♥ 1
very fun to play, I like bullet hells
Feed the Tree by Outfrost 2020-04-24T19:49:52Z ♥ 1
very good visuals, great work on that
Root Quest by thebreakfast 2020-04-24T19:36:17Z ♥ 1
nice interpretation of idea and I liked the mix of 2d and 3d graphics. Nice job
Conservation Inc. by Sharks 2020-04-24T16:13:08Z ♥ 1
I felt more than blind while playing game like there is no way for me to solve this issue. But in mechanic and visual vise it is pretty good. Minigames are cool but can use a bit lower hardness like you can make sure at first disaster player will take good percentage to keep player in game a little bit longer
๐ฑ Cat Fun Factory by gamescodedogs 2020-04-24T15:32:40Z ♥ 3
with small iterations and some tutorial levels, this can easily teach basics of ml. Great work
Well bucket by Jasuse 2020-04-24T15:31:26Z ♥ 2
hard to control character, pratoganist does not look at the direction of mouse always which is a big issue. And walking sound is too repetitive but the sound it self is ends and starts instead of giving a feel of continuation
Prism of Science by DubDisk 2020-04-24T15:22:34Z ♥ 1
That reminded me alien vs predator somehow. Musics sounded a bit high for me but the idea of using people to both get health and must to eliminate them makes it nice to play
Duck Crossing by HermesEs 2020-04-24T13:08:00Z ♥ 1
And children goes to moon Screenshot (25).png
Finterior Decorator by illuminegames 2020-04-24T12:57:50Z ♥ 1
It's so peaceful game. But I think there should be a win state, and maybe overfeeding can be a lose state too
Savior by Ekin 2020-04-24T12:43:24Z ♥ 1
nice feelings and smooth gameplay. You should give some feedback about lost time upon a crash, I did not see it before close look
The Ludum Dare Flame ๐ฅ by tobiasw 2020-04-24T12:35:27Z ♥ 1
Interesting to see that kind of game in this jam
Open Fire! by Amazura 2020-04-24T12:31:25Z ♥ 1
Pls make street scene too. It will be cool if you add some punishment to pushing keys that are not active at that time, in this version if I keep pushing all 4 buttons, I don't have to look at the game to play it. Also, some variety through fights can be good like switching sides during attack and so on
Growing defense by Fis 2020-04-24T12:19:20Z ♥ 2
that was exhausting. pretty solid game, it could be fun to add some more flowers and maybe devices like auto water with some intervals
Keep 'em Alive: Retro by mobiledev 2020-04-24T10:57:15Z ♥ 0
graphics are really cool. I think game could use a minimap and some tutorial episodes, I cannot understand what I should do. Also adding some overlay texts to buttons (like when I hover them there should be some text with name) can help player to understand what it does. Overall nice interpretation
Starship to Lethe by nk_x_x 2020-04-24T01:55:19Z ♥ 1
Sometimes bullets goes through shields I guess. Even though there was a shield in line, they gone on and killed me and I could not move shields at that round with keyboard. Also I made very similar game to this in terms of core mechanic, feel free to check it out https://ldjam.com/events/ludum-dare/46/precious-animals
The Last Guardian by civmaniac 2020-04-24T01:44:00Z ♥ 0
I don't know if it is about me or not but html5 version is not loading the game
Fuel Onward! by Drury 2020-04-23T18:38:40Z ♥ 1
There was an ubisoft game called valient hearts, this reminded me that
FlameOver by fancy89 2020-04-23T08:59:24Z ♥ 1
sound effects and idea is solid
The Last Vestige by Clickbait 2020-04-23T08:48:33Z ♥ 0
I think you should add some kind of indicator for when turrets will disappear, in this one it seems unfair for me when turrets disappeared. But it is not very common among this genre so I liked it.
Retrobulbar by stefenism 2020-04-22T19:05:28Z ♥ 3
awesome, to good to be a jam game even though there is only one mechanic, levels are impressive and challenging
Mother Bird + Flamethrower! by InefficientChunkOfCode 2020-04-22T18:02:05Z ♥ 1
sometimes camera turns upside down, so fixing cameras y axis is mostly a good idea since enemies are always at the same elevation. And sometimes egg on center sent player to sky and it takes to much time to land again, if you used unity, you can give some more weight to enemy and 0 bounciness on rigidbody.
Game Jam Brain by PurpledArtFrog 2020-04-22T16:46:06Z ♥ 1
nice, different tower defense. I liked the idea behind
Earth Last Defender by Linx 2020-04-22T16:40:39Z ♥ 1
It was soo fun to play
This is Fine by D5R 2020-04-22T16:31:17Z ♥ 2
good game and clever puzzles. I liked seeing a well known meme/comic to become a game
Keep The Party Alive by tuesi 2020-04-22T16:21:50Z ♥ 1
I stuck at dancing, and I think some kind of indication about issue may be good, I lost several games just while trying to find correct room
Captain Coal by Jiri_One 2020-04-22T08:40:13Z ♥ 0
very good implementation of idea and mechanic
AlchemEat by Cristian Gurra 2020-04-22T08:35:08Z ♥ 1
I think I stuck, I had lemon and grape as 0; rice and meat as 1. I think 1s are changing to 0 when I made a meal but there is no possibility for me to do meal. I don't know whether you thought that as puzzle element or a bug. Other than that, game is good.
For Ducks' Sake by Rolph 2020-04-22T08:28:03Z ♥ 1
sound gets boring and I think sometimes enemies collects chicks outside of the screen and disappears, not allowing that may be good since player had no change to prevent something outside of the screen
Lamps by qkjosh 2020-04-21T21:00:20Z ♥ 3
I felt like dog is hard to control, and it turns around unrealistically. If you want to work on this you may want to reconsider turn animation I think.
Prophet by marcell-balog 2020-04-21T20:38:20Z ♥ 1
it is too slow to be fun I guess, at least that was my experience which bored me way too much. Like robot moves slow and there are few enemies
Power Slime Shootout by Extrone 2020-04-21T13:36:01Z ♥ 0
link is not working for me I think, can you check it
Hextayin' Alive by alareo 2020-04-21T13:22:21Z ♥ 5
there needs to be more introduction I think. You can add some small tutorialish episodes so that one can get the sense of the game before full world. Beside that, the idea and the mix is good
Pollice Verso by JHax 2020-04-21T13:13:58Z ♥ 1
It's too long and not competitive, player hardly loses life so there is no worries about death. Enemies should do more damage I think
MOTHER QUACKER by ZMVL 2020-04-21T11:04:38Z ♥ 1
At second run there was no thing to collect in world. And please put a sensitivity setting, this was is really sensitive which makes it hard to play. And I did not understand what should I do to prevent birds
NightLight by Jack McPherson 2020-04-21T11:00:02Z ♥ 2
Nice game, I think there are huge fps drops in game. When bed stayed outside of the perspective, my game really lagged and I could not play it after first light. You may want to look at this issue or this may be my computer's meltdown.
Mayday by awerar 2020-04-21T10:56:36Z ♥ 1
Did you use HDRP?
All That Remains by JustCreative 2020-04-21T10:45:26Z ♥ 3
nice try, it can be a bit longer and explanatory I guess, I did not know what to do with themes at the end
LD 46 - Guinea Pug by Notredamstra 2020-04-21T10:35:16Z ♥ 2
good story, I liked the way you explained it
Lively Inn by Svetoslav Godzhev 2020-04-21T08:48:52Z ♥ 1
I did not understand whether I did a good thing or bad thing while customers leave so this may be more clear. Speed of player becomes uncontrollable after some point, I don't know this was an intention or not but you may want to use a limit for it. Other than those game is good and hard to stop
Dino spin by relixes 2020-04-21T08:39:55Z ♥ 3
one of the best game I played so far
Delicious Letters by ZakAmana 2020-04-21T08:26:18Z ♥ 0
I always wanted to be a playboy in 80s ๐
Rodent Crossing: COVID Edition by YYZ 2020-04-21T06:45:03Z ♥ 0
You may want to play with random generation there was some dead ends in river parts in my first runs. And jump animation can be a little bit slow
When My Friend Want To Kill Me by Wxzuir 2020-04-20T18:12:09Z ♥ 1
I think you forgot to add links
The Tale of the Lumberjack who did not want to cut trees by Thomas_Bringer 2020-04-20T17:04:37Z ♥ 1
along with ratings, I want to say that this is a good game design
๐ Saki ๐ by Darkfire92 2020-04-20T16:55:38Z ♥ 1
Screenshot (24).png I enjoyed this one
Quite Contrary by chelC 2020-04-20T09:15:19Z ♥ 1
you should put a tutorial to how to play, I don't get it
Feed Your Starter!!! by Papabirb 2020-04-20T08:19:31Z ♥ 1
I could not get the sense of the game or on what bases should we play. But graphics and sounds are engaging
The Last Antibody by Reino Angelo 2020-04-20T08:16:32Z ♥ 1
I think you might want to ramp up difficulty curve. It gets easy too soon. Other than that great work.
CP-ARTY by willjardine 2020-04-20T08:05:27Z ♥ 2
I think there is a crop in ui, you may need to look at behaviour on different scales. Sometimes it is different than what it is in editor. Even though it is a compo game this is very robust and with some random generation this can work as mini game I believe. Great work
Orbit One by scottthoo 2020-04-20T07:59:51Z ♥ 2
this looks like it is almost polished enough to release it
Ice Ice Baby by Fabrizio Spadaro 2020-04-20T07:56:28Z ♥ 1
Very nice, I was looking forward to this