kruemelkeksfan 2019-10-07 21:10
Your links dont work (404 on itch.io) :/
Foon → Ludum Dare Explorer → LD45 → Nothing Found a Ludum Dare 45 game
By despdair
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1049 | 2.75 | 40 | |
| Fun | 1074 | 2.40 | 40 | |
| Innovation | 898 | 2.72 | 40 | |
| Theme | 797 | 2.98 | 40 | |
| Graphics | 964 | 2.65 | 40 | |
| Audio | 656 | 2.54 | 39 | |
| Humor | 818 | 2.11 | 38 | |
| Mood | 899 | 2.86 | 40 |
Your links dont work (404 on itch.io) :/
404 on itch.io
Seemed pretty cool! I don't know if this is the same for other people but my mouse was suuuper sensitive, the tiniest movements spun me around. I also couldn't play in full screen because each time i went to escape a note, it closed full screen. But it seemed pretty cool!
@albionbrown I think mouse is super sensitive for every one. My mouse was not that sensitive and I had not enough experience to program a good look around code honestly. And I did not think escape will be issue on html version sorry.
@ksandr7 @kruemelkeksfan hi, it must have been fixed now. You can check it again
I think it would be good, to lock the player on the floored area, once he exits the dark. I left the floor out of curiosity and it bugged the game up to the point where I could not move and fell through the floor.
Concerning mouse sensitivity I will completely selfless link you a post: https://ldjam.com/events/ludum-dare/45/nowastelandcreationintended/im-finally-ready-for-ld. There you can find my solution for a first-person-controller. Its very basic and by no means perfect, but maybe it gives you some ideas on how to improve yours.
The game itself has potential to become a fun little adventure, although I admit that I have not played until the end, because I had to leave.
@kruemelkeksfan thanks for comment. Actually I was implemented some system for that but it bugged later levels so I deleted it and forgot to implement a new one. There is a sensitivity issue as you said and I will look at your game and other jam games to find a good solution. Also I am planning to write a ready-to-use code for this purpose to use in future. So much work and lessons to take :v:
The camera was a little wacky but I'm assuming that's because I played it on the browser! But it was a solid game overall for your first submission! Good job :)
Great idea! I'm a walking simulator fan and so glad to see your game and story on LD45! On the third scene where I need to collect 5 memory, I finish collecting all 5 but can't close the light. Is it a BUG?
@wxzuir thank you for trying it. I experienced the same bug, I am not sure why it is happening but report element sometimes does not increases memory counter. Some inheritance issue I guess. If you want I can send you privately remaining level as a video or writing.
I dont know if its just me but i feel a bit scared when i play this game.
@alphaden I made it a little bit scary through story and blank points with mistery. If you mean to say that, it is pretty normal I think :)
I agree with @AlphaDen, which is definitely a good thing for the game. It is very immersive despite the slightly buggy movement. The story is fascinating. And the music adds to the experience. It's a great idea. :)
@tarfield Actually that buggy movement sometimes makes us even more scared.
@tarfield I am aware of buggy movement but I had not enough time to focus and solve it. I think there is a very easy way to solve it but I don't know yet. Definetly will work on that though
It did not work. i could not play the game.
I was so excited to play the game, but unfortunately it didn't work for me... the graphic looked cool though- would have liked to play it...
Hi I just finished your game. The story was nice and clear - the third story beat is strong, especially the spider painting that's hidden. The music is really great too!
A couple of bits of feedback - The last note in each scene prior to the scene change didn't work, it would always change too quickly, which is too bad, I definitely want to know what they said! I also found the walking SFX a little annoying as it was a little loud and repeated (but the music was so good I didn't want to lower it!)
It was a really nice game, I hope you continue to develop story-based games like this!
@seabird and @hanna-knop Hi, sad to hear you had issues with it. Which version did you tried to play and in which platform (like windows 10, 7 etc. or browser). If you can share this info I will look at it and try to fix it asap.
I was trying through windows/browser .
@zoarfy Hi, that spider painting has a backstory actually if you want to check. After some play test I have seen the same behavior, I think last notes overlaps with lights so they are triggered at the same time. I would want to add some middle levels to increase last story beat but I am satisfied to hear that you found it strong. I tried to create good writings to shape story, I will work on it for next ludum dare which may be a story based isometric game.
I noticed annoying sound too. During ludum dare, I play tested my game with sounds closed because of staying dorm. That is also a note for me for feature game development. Thank you for your kind feedback.
@seabird can you specify your browser please? I played it in chrome and everything seems fine, I can look into itch.io and unity settings if you can share your browser
Browser - chrome. I'm trying to play it now. let you know if it worked.
It did, i'm in.
@seabird nice to hear that. There may be an error occurred on the itch.io side on your first try
Agree with everyone else, the mouse sensitivity was a bit rough. However, I think I made it to the end? I got in to the locked room upstairs and found all five memories there, and then a window came up that gave me a sensitivity slider (finally! lol) and a "Close Game" button. Didn't know how to close that window so I clicked the button. Anyway, if you made those 3D models, you did a great job! Congrats on the submission.
@tohubohu The sensitivity setting was on pause menu which you have seen. It is a bug on html version I think, instead of closing not goes straight to pause menu. There was one more level to play which enhances story to final beat. You can open/close pause menu with backspace button at html, escape at windows. I think I should made that a bit more obvious. 3D models are mostly free assets I gathered around and some of them early production of myself. I took level design and correlation of models as a part of graphics so I did not opted-out on ratings.
For the good part : The graphics look great and I like the ambiant. It's not easy to make a narrative game in such a short time, so really great job for this. Now, I must say that the controls are, I think, a bit weird. When we are looking upward it seems like we are flying, I don't know if it's intended or not. + we don't have anything to tell us when we can interact with item (a simple text in the middle of the screen would have done the job I think ^^)
Anyway, it's still great job for a first entry and I can definitely say that you can be proud of yourself ! :)
@kanonix thank your for your feedback. A dialog which tells interwct with item should appear when you are close enough. You encountered with a bug maybe. I know controls are fizzy I could not solve it during jam and player actually hovers a bit when you look up 😂
Not bad for your first try on a 3D game. I liked the fever dream kind of vibe I got. Camera sensitivity is a little high, but cool that you added a slider. Well done!
@hare-software thank your for your kind comment. Slider has been added last time but a lot of comments said the same thing. I will look at it for later game productions
Good for first ludum dare game :) Wish you good luck with your entry :)
It's nice for the first entry and 3D project. Good job!
Mouse was very sensitive, physics a little buggy, but at least you tried to make something in 3D! I would have scrapped any 3D idea because of no current knowledge of how to work in it. Good story, and great job for your first entry! :thumbsup: