FoonLudum Dare ExplorerUsers → TouchMe

TouchMe

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202046Keep it alive👥Keep the Party Alive!jam7963.663.553.384.333.883.72
201945Start with nothing👥Human Racingjam
201843Sacrifices must be made👥Aztec Sacrificejam9542.792.722.683.043.402.802.452.90
201842Running out of space👥Warehouse Mayhemjam2713.693.793.303.983.823.372.773.05
201841Combine 2 Incompatible Genres👥Zombie Golfjam3843.623.683.554.183.473.233.233.07

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by TouchMe

LD40 — The more you have, the worse it is

Rocket Jump by RahmKota3 2017-12-04T12:44:42Z

If you have troubles nailing those rocket jumps, assigning jump to the right mouse button helps a bit with the timing ;) The game is difficult at start, but it shouldn't be long before you get the hang of mechanics and physics and you're able to hit most of the jumps consistently.

LD42 — Running out of space

Warehouse Mayhem by RahmKota3 2018-08-14T07:28:22Z

@meatpudding thanks for the feedback! The damage is indicated by a screenshake, but I guess it was too subtle. We should've probably made it more over the top with a loud "oof" and a white/red flash on the character.

There were some issues with autopushing that we couldn't fix with the base content we wanted to provide, so we stayed with the button activated one.

We made powerups (from the question mark boxes) so that you'd be able to trim down columns before you can get stuck like this, but maybe we still need more balance. The gameplay might not benefit from a movement ability like a wall jump, but we'll try it out if we keep on updating the game after the jam!

@deathray Hi, there's a "How to play" section in the main menu, give the game a try again after giving it a read and let us know what you think :)

You can only push blocks that don't have any blocks behind them or on top of them, it's a bit more skill reliant, but you can push blocks that are on the top of the towers while jumping.

Warehouse Mayhem by RahmKota3 2018-08-14T15:03:02Z

Thanks for the feedback! We'll keep it in mind for possible post-jam fixes :)

Warehouse Mayhem by RahmKota3 2018-08-14T15:09:50Z

@biebras sorry to hear that, we didn't have the time to implement a tutorial so all we have is the How to play option in the menu

Warehouse Mayhem by RahmKota3 2018-08-14T16:36:46Z

Glad to hear that :)

Warehouse Mayhem by RahmKota3 2018-08-14T19:33:38Z

The web version's UI scaling has been fixed, if anyone had some issues with it. We are testing out automatic block movement, but it has some issues, might make it an optional feature in a post-jam update.

Warehouse Mayhem by RahmKota3 2018-08-14T21:46:43Z

@tigerj glad you enjoyed and good luck with your code! :)

Warehouse Mayhem by RahmKota3 2018-08-15T10:38:00Z

Thanks for another batch of helpful feedback and getting us to 20+ ratings in each category!

We know that some people don't like the manual pushing and are working on an automatic alternative!

Also, the UI will be getting an upgrade in a post-jam update to make it easier to understand. :)

Warehouse Mayhem by RahmKota3 2018-08-15T15:58:42Z

@stevenjmiller that's how it works, as far as I know :p It's just a bit hard on the jam version.

Thanks for the feedback!

Warehouse Mayhem by RahmKota3 2018-08-18T08:03:08Z

Thanks for the feedback!

@lucas-carvalhaes we're working on making the drops a little more balanced, due to the frequent losses from sides stacking.

@wetbox we've noticed that the powerups were not indicated well enough on the UI for new players and are working on changing that :)

Hiding Spot by toboggan 2018-08-12T23:30:15Z

Beat all the 13 levels fairly quickly, love the concept and gameplay (though I think it's possible to cheese lvl 12 with just a few moves). The rotate-only-when-possible-to-move-in-the-direction gimmick was a bit confusing at first, but once I understood it as a puzzle rule (at first I thought it was unresponsive controls lol), along with the ability to keep the rotation when moving I blasted trough the puzzles. Good game! Gonna give out a rating once we're done with our Jam submission and the thing unlocks :)

LD43 — Sacrifices must be made

Aztec Sacrifice by TouchMe 2018-12-08T22:57:28Z

Thanks for the kind words. @nevik34 menu scene was prepared but unfortunately we didn't have the time to hook it up before the publishing time, it was one of the last things on the task list :(

LD46 — Keep it alive

Keep the Party Alive! by TouchMe 2020-04-23T12:01:51Z

Thanks everyone for the very positive feedback! To make sure everyone is able to play our ludum dare submission, we rolled out an update that makes it possible to disable the camera movement in the main menu, and make it static to the player position. Hopefully that will remove the nausea some people were feeling. We are also working on a post jam update to polish a few things!

Keep the Party Alive! by TouchMe 2020-04-26T11:52:00Z

@despdair thanks for the screenshot. We're looking into making the web build more playable, but as it is right now, the game is very unoptimised for this setting. We recommend playing the desktop build, and only use the web build as a quick look into the game.

Keep the Party Alive! by TouchMe 2020-04-27T05:51:38Z

@madbarron Glad you enjoyed it! There`s an option at the bottom of the main menu to make the camera static :P

LD41 — Combine 2 Incompatible Genres

Zombie Golf by RahmKota3 2018-05-06T09:02:39Z

@smilewood there is some music one of our team members made during the competition, as well as some sound effects. They might've not worked on the Web version