FoonLudum Dare ExplorerUsers → Papabirb

Papabirb

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202557Depths(pics only) Cave, Explore Herunfinished
202456Tiny Creatures👥Widdle Werewolvesjam10182.832.662.642.803.053.293.282.86
202455Summoning👥Hell's Hookers: Luring Devils from the Depthsunfinished
202353Delivery👥I Am The Real Dahlia Verryextra
202352HarvestMy New Job as a Grammy Bouncer at the Local GramCo Sugar Factory?!jam5723.243.513.203.372.663.614.223.16
202251Every 10 seconds👥Barely Something Barely Somewhere Every Ten Secondsextra
202250Delay the inevitableIt's Cold, I Am Deadjam9403.333.423.723.733.283.543.923.61
202149UnstableGunsundheit!jam10133.313.343.683.753.193.144.023.27
202046Keep it aliveFeed Your Starter!!!compo7323.222.862.704.183.703.203.703.02
201843Sacrifices must be madeBow-wow Before Godjam8932.922.743.083.233.612.903.392.87

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Papabirb

LD43 — Sacrifices must be made

Omelettes by stevenjmiller 2018-12-04T05:50:22Z

This was really cute! My brain got tired on the last level so I didn't beat it, but it was really good. The puzzles were very well-designed, the buttons raising up when you hover over them was a nice touch, and it was a very solid game. My only complaint would be that it's hard to tell the platforms apart when higher ones are in front of lower ones, as the brown panels and height difference don't stand out very well, which makes solving the puzzles harder since I can't really "see" the puzzle as well. Still, I enjoyed it a lot!

Sacrifices Must Be Made by danman9914 2018-12-05T03:34:39Z

This game is absolutely fantastic! Other than the Warren bug, as many others have already mentioned. Although, a check for if you've used the knife or not in round 2 would be useful - both with and without cheating using the Warren, I won that round without having to sacrifice my eye, and yet my eye was missing in round three. A little bit frustrating, since losing an eye does of course make it harder to see, and using the knife in round three is optional to the story it seems compared to the eye that's expected to be lost - or at least, I don't know if I had a hand or not when I got to the ending, so I'm thinking positive. Really amazing though, absolutely phenomenal! I love that the game closes itself at the end, although if there was a menu I think an abrupt return to that for easier replaying would have been better - but since the game is abrupt in starting too, that's fine. I wish there was a way to skip the tutorial on replays, though - or at least speed it up.

FTD : Fixin' to Die by nuclearfriend 2018-12-05T04:24:04Z

Amazing! I love the voice acting, perhaps a little overdone but definitely a strong Movie Trailer vibe to start! I was a little confused on how to start the game in the beginning since the on-screen instructions are geared towards the controller compatibility, so I tried WASD/any key before I tried pressing space based on the description. I got stressed out and had to quit on day three since there wasn't a volume option and I couldn't hear someone that was trying to talk to me while I was playing because of it, but it was really fun! I loved the screen shakes caused by the war going on outside, it really upped the Action Movie vibes.

Bird Butt Battle Royale by uvwar 2018-12-04T19:15:08Z

I think I stayed on the intro screen for a while just appreciating the graphics and interesting musical composition - somehow both incredibly erratic and chaotic yet in its own way harmonious. I guess doing some music appreciation homework about the Contemporary Period right before playing this was a good idea - primed me to appreciate the music pretty well, haha.

A little difficult to tell I was moving the egg at first until I got some momentum and fighting going, very much a "which egg is me?" sensation despite the obvious hint of one white egg vs several golden eggs. Pretty fun, could use a bit more of a feel to knocking the other eggs around though watching them go flying is fun enough on its own - strangely both a sensation of impatiently thinking "this is too easy, is it over yet?" while playing followed by "aww, that was too short" after winning. Overall, hilarious game to look at and listen to - good work!!

Fallen Girl by fullmontis 2018-12-05T02:37:19Z

Love the art and sound! A little bit difficult to control the jumps accurately since the height depends on how long you hold the key it seems, which meant it became a bit too difficult for me after losing a leg. My only comment would be that there needs to be some sort of exposition or otherwise more threatening spike for the orange seaweed-brambles of doom, as they're visually very non-threatening other than that they're a complimentary color to the rest of the palette and thus stand out as "other". Great work though, I enjoyed it!

Oxygen Levels Critical by deathray 2018-12-06T11:19:22Z

The voices were pretty amusing at times, after all Nothing Bad can happen at the back of the ship. It was a bit confusing to figure out that I could turn off the airlock venting, though. I wasn't able to figure out how to lock doors, but since it sucks you through the walls, I just assumed the best plan was to jettison everyone and try to turn it off before you get sucked out too. Didn't really work out. Pretty cool idea though, love the faces, although I was able to highlight the faces (accidentally) since they were text, which was a little jarring and confusing when I just wanted to make them go to the cargo hold.

C'est la vie by MrJackhpil 2018-12-06T12:53:12Z

I liked that the butterflies said hello to you in the ordinary life game mode. I don't really understand why following my dreams meant brutally murdering my former friends. I also don't know what Meteora is. I love the art though, and the dream mode controlled pretty well, even if it wasn't clear that it was a distance game rather than an "eventually there will be an end" game since the ordinary life mode crawls to a stop over time, whereas there was a lack of indicators of purpose or goal in the second one. I ended up making a goal of trying not to land on the flowers and butterflies, not that I did very well since at first I killed quite a few before I actively tried to not do that. Could have used a little bit of music (unless there was and it was so quiet I forgot, or didn't play in WebGL), but the sound effects were lovely.

Jesus Take the Wheel by PeachTreeOath 2018-12-05T02:28:21Z

Amazing little game - I love humor based around the song of the same title, so this immediately caught my eye on the games tab! A little too chaotic for me in the end though, too many warnings going off at once for me to control my pitiful 3 or 4 cars at a time, and pedestrians were the biggest sacrifice because even changing lanes didn't always save them since they were sometimes crossing from other lanes. Slowing the game down a bit more in the beginning to get used to everything might be a big help to players adjusting and learning to strategize before the speed things up.

My only comment would be that a better song could probably be found - while the style of religious gospel music fits the theme and the game nicely, I'm not sure that particular song's energy levels are high enough to be the best match for how chaotic and energetic the game feels. Good work on everything though, I love the arms! I didn't notice Jesus making any faces while I played since I was focused on trying to save people, but the screenshot that pkenney put in their comment is an absolute Big Mood.

Suicide Sanctum by Hagge 2018-12-06T11:47:54Z

I got frustrated and briefly softlocked by some of the arrow puzzles, it's very difficult and annoying to time those correctly, so I didn't play much beyond 7 levels. I like the atmosphere though, and the gold bag being red when you're not ready to leave yet vs glowing green when you can continue to the next level. I think the very first level which required no deaths was a bit unnecessary; the second level does a well enough job of both communicating the gold bag = goal message as well as introducing the stepping on your own bodies mechanic.

Cultist's Quest by James Dunlap 2018-12-13T23:54:24Z

I love the graphics, personally - the title screen and sprite art was very cute. The music had some kinda mood to it and good looping, but otherwise fell a little flat and as others have said, repetitive. I know that part of my boredom was due to both the rng of the map generation and my own brain chemistry's rng of what paths to take, but I agree that the whole thing coulda been scaled down a bit or at least look less same-y so that you can tell where you've been before without having to check on open doors and memorize the locations of the doors in relation to the rooms - I think, had I not stopped on floor 2, then I would have been just as lost returning with the amulet as I am looking for the way down. The text colors were a bit too bright, I think - in-game, the purple/green/yellow were generally fine, though the purple was ab it harder to read since it was actually less bright; but the menu's bright red was quite a bit painful to look at. A button to see the controls again in-game would have been nice as well - the only things I managed to memorize were S for sacrifice, G for grab, I for inventory & U/D for Up Stairs and Down Stairs. A way to identify what effect potions might have in order to make educated guesses on drinking them would have been nice. Personally, I wasn't able to tell what items did what, other than obvious food = hunger, so I can't say for sure if I had the duplicate effect bug since I pretty much ignored potions as inventory space-wasters. Congratulations on learning to write a dungeon generation algorithm, though - especially the "making sure keys are accessible to the player's starting point" part! That's something I want to learn in the future, too. So even if the game was a bit boring to play, I'm glad you were able to learn what you set out to learn. Good luck next jam!

Sacrifice my farm!! by xenop 2018-12-06T13:35:09Z

Dying didn't seem to matter much as it appeared to keep where I was at, not sure though. It was difficult to find the animals, but I love how goofy the farms looked. The footsteps of the player were rhythmic enough to almost be a soundtrack, I liked the sound effect in general too.

Eternal Home Floristry by Deconstructeam 2018-12-05T04:59:56Z

I had a feeling from the start that the not-divisible-by-3 amount of flowers meant I'd have one left over for something at the end. It was so good, though! At the beginning, I feel the cutscene was a bit too long, as I was eager to get to the meat of the game - but I also feel that it was the perfect intro, narrative-wise. There were some issues regarding what I'm gonna call "text popping", where dialogue would be on the side of the screen but then jump to the top when choices or flower arranging needed to happen - very jarring to see the text suddenly latch on to the top-middle like that. A lot of typos/wording errors as well in places, but pretty cool. I like how well the base music loops even with the addition of new elements for the different parts of the game. A bit more of a time sink than the other jam games, but it felt great to play! Good work!

Spare Parts by Nanda 2018-12-04T03:56:08Z

That was pretty fun! I downloaded the wrong file at first, I thought V1.0 was a post-jam update and the LD43 download was the jam release, not the source code. I'm not sure if the background is supposed to look flickery while moving & sometimes it seems like items disappear from view if you're too far away from them, but I'm not sure.

I will comment that the controls feel like I'm wading through molasses and sliding on ice at the same time. It's very difficult to get where I want to go and I had to do a lot of fly-by parts installation. It's also difficult to find any credits at all - I found about 3 enemies in the first month, and only one had any coin. Actually, two of the enemies found me, then I struggled to find another one or two. So it's difficult to actually do anything. I had to end on month 2 because I sold my main thruster and couldn't move anymore. Being able to go into negative bank account dollars that makes your debt worse mid-level might help with that - buying emergency parts with money you don't have so you can still play, or otherwise having some way of getting out of that situation.

I still had fun though, even if it was difficult. I quite liked chasing the enemies down after they'd perform fly-by shootings like the cowards they were - come back here and face me like a space pirate! It seemed like the enemies definitely had better control over their ships than I did though, so this captain has a bit of ship envy going on.

Good job!

Head Over Hooves: My Heart Bleats For You by Blarfnip 2018-12-05T02:04:51Z

I've been excited for this since I saw a blog post of the title screen during the jam. I gotta say, in the places that do have audio, it's absolutely phenomenal - but overall, there's a lot of silence that leaves me feeling empty, and while I can't blame you for not having enough time to make a tutorial for the minigame, I'm unfamiliar with the Mastermind board game. It was intuitive enough to figure out that red = wrong spot and green = right spot, but I have no idea what the yellow squares I got meant, as I only encountered thoseo n I believe day 2. (Having a counter for what day you're on would have been helpful storytelling wise, as the days are so short and I feel like I spent more than a week with Goat before God took them from me.)

It would also be nice if there was a return to menu or restart button on the endings, or at least on the one I got - I'm not inclined to hunt for endings right now when I have to close and restart the .exe for each one of them, but I might play it for fun later just to see what else there is and if I can figure out better strategies for that minigame.

Overall, very strong visuals and concept, and great that there were options for text speed and music! A bit out of place in contrast to how much dead silence there was, though, and it seemed to me that text was put up instantaneously anyway, so either the speed slider is too sensitive since I wasn't even close to maxed out on it, or it's just an aesthetic slider that does nothing but look cool. I'd love to see this as a full visual novel in the future. I'm not really sure if I'd play it myself, since visual novels aren't generally my cup of tea to play, but I'd definitely watch some Let's Plays of it.

Sacrificio Inc. by Reality Blind 2018-12-05T04:07:03Z

Amazing art and sound design! The puzzles are well thought out, I loved it! I enjoy the variation in villagers' designs and sound personalities, although I will admit that (on PC at least, it may feel different coming out of a phone speaker), the villagers and especially their death yells are the weakest link in the sound design. Still, really great overall, I beat everything with three stars (and then went back for a star I didn't notice I'd missed). I do have a comment about the menu: After unlocking everything, you can cycle back to level 1 from clicking the right arrow up until you're beyond the last level, but the reverse of getting back to the last level from clicking the left arrow isn't true. It feels a little asymmetrical, but I'm unsure if it's intentional or not. Great work though!

Horde of the Demon Lord by PaperbackGorilla 2018-12-14T17:52:43Z

That was pretty cool! Buggy, but cool. I lost the ticking timepiece immediately after I got it because I couldn't do anything except use it as a weapon, some kind of amulet? Once it was used up from I guess dying (which wouldn't be a problem if I'd been able to attack normally tbqh) I was able to attack normally again, but w/e. The towns were kinda buggy too - taking the middle path, I couldn't go to the top row when I got to the middle village that's connected to all three rows, but I was able to take the bottom path, so I did. A few typos in narration and could use some "you beat the demon lord!" music, but the music and art was super good! I'd love to see this as a full game with animations! I also really appreciate the options menu being available in-combat, as well.

Kaiju Attack by zaza 2018-12-06T11:39:06Z

Pretty fun, lacking some music though to help keep it from being just "run around and spam click til the boss or city is dead". Sometimes my robot got stuck running forward (my W key wasn't stuck, though, I don't think, since I kept tapping it to fix the movement and it felt normal. The robot just felt like running post-input). I like the graphics, some variation in the monster designs would have been cool, less wait time between the spawning or otherwise city regen between spawns would been nice.

water ruins escape from cultist by Rs11s21n 2018-12-06T11:27:39Z

I love the art and sounds, but it felt frustrating to play as the constant dialogue prevented me from making any good progress as I was constantly having to hit the arrow keys in order to get through the text. The platforming was difficult, I kept getting stuck where this little cultist demon was at, but unable to get back up after collecting it. I eventually found a big fountain and a gate and apparently nothing happened when I drank the water, so the game restarted. I'm not sure how to get to the other 3 endings, or if that even was an ending.

water ruins escape from cultist by Rs11s21n 2018-12-06T14:22:16Z

@rs11s21n There was text about the water doing nothing after I chose to drink it, so I guess it was an ending. I wasn't sure if it was an ending at the time or if I played the game wrong, but good work overall!

Abortion Boy by Saering 2018-12-05T01:41:19Z

Amazing atmosphere and sound design, but difficult to control. There's not enough time to orient yourself when a level starts, which means mostly blind running around trying to find the next room opening and hoping I don't run into walls and get caught by the hand. Which would be fine if the level design were clearer, but it's all just a red and bloody void, and it's difficult to tell the difference between shadows and paths for me. I'm not sure if there's a point to the "Take The L" mechanic or not besides being funny, I don't know enough about Fortnite memes to understand it other than that it's probably one of the dances you have available in that game. In the end I gave up after level one, as it was difficult enough to get to the exit with legs, let alone afterwards when the speed was much slower and the hand was constantly haunting me, making it really hard to move the camera and find a path instead of dead-end running into walls again.

Overall, though, good work!

Shepards Island by Zhorky 2018-12-06T12:12:13Z

Very relaxing and adorable, except that killing sheep without actually seeming to need to made me feel sad :( so I didn't do that and just kept breeding green ones with horns for a few minutes. I didn't notice any particular bugginess with the WebGL cursors on my end, as far as I know.

the big bad burger (browser playable) by nik2434 2018-12-06T12:37:23Z

I love when the burger gets you - it makes me laugh a lot. Pretty fun for a one-button-game, a bit difficult to time things as the jumping is lacking a sense of weight to it - the third level was almost impossible. I'm not sure I felt very surprised by "Thanks for saving me from the burger", but I sure did feel appreciated.

YOU CANNOT SACRIFICE HER! by citricjazz 2018-12-04T05:17:56Z

This was pretty fun! The check mark flags were really cute, and I like the player character still moving their legs when moving while jumping. I really liked the song at the beginning too, even if the game just jumps right into everything very suddenly and a little confusingly. At some point the music just abruptly ends however, replaced with an ominous chiming clock sound. I was confused by the abrupt change in mood, as well as the introduction of slightly transparent versions of things - the only ones that could have caused extra difficulty, in my opinion, were the transparent block platform boxes and the one very transparent spike - that one almost got me!

Also, for some reason my computer thought your game was a virus. It kept trying to "protect" me, haha. :)

Toothless Speed Dating by Flying Dog Fish 2018-12-06T12:02:00Z

It felt like either jumping through molasses or going uncontrollably fast, with no consistent in between to help with the platforming. It was a bit frustrating, but the background was pretty, and I quite enjoyed the second checkpoint girl accidentally launching me into space when I landed on top of her.

Love is Sacrifice by Pawel W. 2018-12-04T04:49:57Z

Pretty okay game! I couldn't read all of the dialogue, though possible due to playing in windowed mode, so that's probably on me. Some dialogue went very fast though, but most of it was pretty sluggish. Moving and interacting was frustrating, because attempting to interact with things would sometimes click on new spots for the AI to path towards. I struggled with the Christmas food, I didn't understand that scene very much since I missed some of the dialogue, and I ended up picking up the cake? instead of the sweets? and I struggled to interact after putting it down. I got stuck on doors a couple times, or just walking in place while trying to move - the pathing seemed a bit too circular in movement, maybe? I was also very unsure what I was sacrificing in the job offer scene, because giving up a job for love and giving up love for a job are both sacrifices; but I also got the bug of not being able to progress past that scene anyway, so I guess Liam will forever be indecisive about his job offer.

Into the Storm by ori_ 2018-12-04T04:05:54Z

I don't understand the objective. If I don't hit any origami birds, the cube loses all dimensions and the level restarts. If I do touch birds, I expand, but the health bar? goes down, and the level restarts. I don't know what "find your other" means, and the jump button that the itch.io page says there is, doesn't work. I like the layout and atmosphere though, even if I don't understand what I'm doing or what's being sacrificed (or if it even follows the sacrifice theme).

Bow-wow Before God by Papabirb 2018-12-04T04:56:15Z

@zaza Thanks! I definitely need to work out the feel of it more, but it wasn't something I had time to work on during the jam. This is the first game I've made that wasn't for school, so it's all a learning experience for me! :)

Bow-wow Before God by Papabirb 2018-12-04T05:00:59Z

@fattori @izi Thanks! I love the look of 8bit games, and pixel art is something I love to do, so it was pretty fun for me to do the art whenever I needed a break from the coding.

Bow-wow Before God by Papabirb 2018-12-04T06:03:12Z

@birdwards Thanks for the detailed feedback!

* Thanks! It's hard to think of that many dog puns in a short amount of time, haha. Continents don't lend themselves well to puns.

* Me too! It evolved naturally as a theme once I got the idea for my mechanics.

* Yeah, I'm not happy with the shop screen. My problem is that I made the actual pixel size of my screens too small to properly render details like menus, so in a post jam version I'll probably be redoing all the art and editing the coding to fit a bigger resolution pixel. I couldn't fit the prices and the icons in the same cell, so moving everything to the left like a dollar sign equivalent was the best I could do with the space I'd given myself to work with. Next time, I'll make mock-ups so I can find a better actual size for my screens, if anything just so I can use smaller fonts (relatively), as anything smaller than 8pt font was unreadable on these screens, making the UI difficult to design.

* Yeah, I agree. Tweaking the balance is what I'd planned to do up until the submission hour, but I had to get some sleep, so I got it to a point I was mostly satisfied with and put it up as is. I definitely consider it still in progress for balancing the timing of things and how many things do what. I might need to look up some information on game balancing, because as is it's a lot of random plug-and-play values I've been using to see how it feels.

* Good idea! I'm not great with descriptions, I'll add that in real quick. The disasters are actually both random and caused by something specific: in general, there's a chance for random natural disasters to occur (which mostly just means going into disaster mode with randomly chosen flavor text); if your Followers or animals (or both) for a continent drop to 0, it goes into disaster mode with a special version of the Sad Continent sprite, with specific flavor text to match.

Thanks for playing!

Bow-wow Before God by Papabirb 2018-12-05T04:00:42Z

@patvanmackelberg Thanks!! :sparkles:

Bow-wow Before God by Papabirb 2018-12-05T07:45:40Z

@shieldgenerator7 Sorry, I didn't have time to put in a tutorial or a how to play page :( I did my best to explain it in the description though! I love that all the lines in your comment rhyme :) bit of a Zecora vibe!

Bow-wow Before God by Papabirb 2018-12-05T16:27:34Z

@akuirako Thanks! I plan to remake it when I have time so I can make it less confusing and hectic.

@morriss Thanks!! I'm happy I was able to add as much polish as I did, even if the game still needs a lot more work & even more polish going forward.

Bow-wow Before God by Papabirb 2018-12-05T21:44:41Z

@skettynmeebs Thanks! Yeah, it's super hectic, it seems to either go way too easy or way too hard inconsistently (I couldn't win at all playtesting, but post-jam I win too easily). I need to fix that. I'm glad it was entertaining!!

Bow-wow Before God by Papabirb 2018-12-06T15:32:27Z

@yazara Thanks for the feedback!! It definitely ended up more hectic than intended, though I personally enjoy the chaos of switching between the screens, but I do agree that less screen switching would be better. I intend to have it make much more sense when I fix it up after semester. I'll see about making a better description later to help new players more!

Bow-wow Before God by Papabirb 2018-12-06T23:40:35Z

@sthor726 Thanks! I definitely wanted to get a tutorial in there for sure, it's in my post-jam plans when I have time.

Bow-wow Before God by Papabirb 2018-12-10T17:59:00Z

@pedro-rosa Thanks!! I'm glad you had fun once you understood it! A tutorial is definitely in my plans, I'm finishing up finals in college right now so I don't have time yet to work on the game again, but after today I'll have all winter break to fix it up!

@swanijam Yeah, the shop is the least intuitive part; I made my pixel canvases too small to actually get good amounts of detail onto the screen. The good news is that the way I compensated for that + the game not being fully balanced yet goes well with clicking buttons randomly :wink: I'm glad you like the UI, that's definitely what I was going for! In the future it might be less spatial since traversing without a map can be kinda confusing and I think it adds to the hectic unintuitive-ness, but it'll still be function-based pages that take some amount of time to go between and thus have the aspect-neglecting, hopefully. Thanks for playing!

@peachtreeoath Thanks! It's definitely really hectic at first, that's the major flaw of not getting enough sleep to finish balancing it before deadline. After finals I'm gonna fix it up to ease in a bit slower and work up to the hectic-ness. Thanks for the link to Tangerine Tycoon! I'm enjoying playing that one on the side, it really is the same UI which is super cool since I've never heard of this game before. Very Cookie clicker-esque, but with minigames. More aesthetic polish is already in the works (easier to juggle a few art/music pieces vs. finals rather than programming/balancing/assembling everything vs finals), and a tutorial is planned!

Bow-wow Before God by Papabirb 2018-12-22T01:05:51Z

@falak Thanks!!

Bow-wow Before God by Papabirb 2018-12-30T23:35:50Z

@302-dave Thanks!! I'm glad you liked the graphics and dog puns - I've got a whole big handful of more dog puns that are gonna hopefully make it into the post-jam game. Comments like yours this late in the game definitely help keep the dream alive - without the pressure of the jam deadline, it's a lot scarier to tackle a full project like this by myself, haha. I'm gonna try my best, though!

Goats of Wrath by Blarbus 2018-12-06T13:40:15Z

I feel like the intense chaos of the fire and meteors starts way too fast and way too strong - more like something that should increase with the gods' wrath, I think. That, or the fire being low enough to jump over. I kept spilling my goats everywhere waiting to cross the fire. I love the music and goat bleating, though! Cute art, too.

Passage Home by Fnissalot 2018-12-06T13:22:24Z

I loved it! It was really relaxing, and I felt compelled to keep trying even though at first I didn't understand how to play well & I didn't realize I was sacrificing my crew (I misinterpreted the pixel as a mountain/volcano to steer clear of at first) so I kept dying after sacrificing the last one. Eventually I made it home alone, then played again a few times to try and get home with more than 1 - I managed to get 4 people home. The secret technique is cruise control :v:

LD46 — Keep it alive

You Have One Job by LeReveur 2020-04-24T09:15:31Z

What a fun little game! Even without any music or ambient sounds (which I feel like might fit the game better than music, maybe a nice laboratory hum?), the audio is really, really satisfying, as is the visuals, except: - Some of the buttons are really neon and it hurts my eyes. I like the pastel buttons more. Might be a me thing since I suspect I'm autistic, but that means I know I'm not the only one sensitive to overly saturated colors. - I was surprised by the button on the left being a button, I thought it was another meter. I keep forgetting to click it because its 'lit up' color is the same as the other buttons' 'unlit color'. - I wish there were a visual indicator of the secret orange buttons so they wouldn't be so surprising when they light up; otherwise, it just kinda feels like a jerk move to suddenly have extra buttons with no type of subtle warning (kinda like how I thought the one on the left was a meter, but surprise! button!). I understand that's probably not the intention since this is a jam game and all the other buttons are very polished.

Gameplay wise: - It's slow to start. I was kinda bored and only stayed because of the satisfying audio and desire to see how long it took to get chaotic. - The main challenge I had was my mouse's tendency to double-click sometimes, which I think might have done me in when it finally got hectic. I managed to make it to a score of 313 on the first run, and that included double-clicking and waiting to see how long I could go without clicking a button before it started to die. I think it could do with either a time-related difficulty ramp (speed up the pace of the game or shorten the timer for how long buttons can go unclicked), or the Simon Says type gameplay that was suggested (in which case I'd even out the randomness and difficulty increase to better fit peoples' ability to memorize patterns, it's hard to memorize something when it all shows up at once).

Overall great job! I'd love to see if you touch it up post-jam! :blue_heart:

(Also, this is probably just a me thing, but it would be great if "Test subject #x" was centered above the Thing)

Twitch Feeds by StaNov 2020-04-24T11:16:47Z

I can tell by the high score and previous comment on here that it's possible to play the game, but the instructions didn't pop up when I typed !help so I wasn't able to do anything. The music is absolutely fantastic, though. I'm assuming the bot or whatever got disconnected somehow before I showed up. I'll drop you a follow on Twitch and try again later so I can give a complete rating.

I do like that it auto-restarts the game, so that it can be enjoyed as a Twitch experience even without your presence, other than it apparently being disconnected since !help isn't working. I think Twitch integration is really neat, so it's fun to see that in a compo game even if I can't play it yet!

Keep It Alive by danman9914 2020-04-22T04:19:40Z

I loved it! My first playthrough before I went to bed yesterday, I was so stressed out and spooked. The experiences from my first playthrough: - I, too, thought the shoe-tying was a timing minigame. I comprehend it's the same timing bar style as the overall progress bar between stations, but we see the shoelace bar before the overall bar, so with that one spike in the middle of the graphic it just looks like a timing minigame. I'd ditch the middle bit or use a different graphic entirely. - The icon for coal is introduced, then you are told about coal conservation (which was never much of a problem). The icon for bullets is introduced... then you're told about a cell tower range. I thought the bullets were a weird wifi signal until I saw the gun and recognized I'd have to shoot things. - Was originally very confused by the "llord" comments, but got a chuckle out of me for the reveal of the Queen. Not sure if it was meant to be found humorous, but it did amuse me.

Today, I spent some time playing it more critically-eyed. I worked really hard to get game-over screens. Here are my experiences: - The beginning heart beeps would be an excellent time to introduce a temporary volume setting bar. The game's pretty loud, at least for me, so I had to turn my computer's volume down. Though, that tends to be true for most games for me. C'est la vie, I guess. -- The heart beeps at the end seem to go away after a bit of staring at "THANKS FOR PLAYING", but the flat-line doesn't, which is kinda painful although appropriately thematic? Not sure if I like it or not. Hmm. - I enjoy that it's difficult to lose on stage one. My boyfriend asked me for the link to the game while I was playing it, and somehow says he coasted the entire stage 1 without doing anything, though when I did the "do nothing" approach I ended up dying about halfway. - The legs of the replacement heart's body are a nice touch. - When you use the dead heart as coal, the spot where the heart used to be still bleeds when shot by the C H O P P E R S. - When you don't use the heart as coal on the way to Pasadena, it still disappears from the final stage. - When you do use the heart as coal, it still exists for the ending scene. - I wish the ending scene would let me see the other frame of the shoveling animation before it cuts to black, it makes it feel like I didn't hit "d" or right arrow. - I wish the ending screen had the 'w' to restart and 's' to quit options that the game over screen does. - I gather everything on the main UI screen is an image except for the coal amount, because the amount of coal looks kinda weird on inclines/declines when everything else gets skewed a little. It's passable uphill, but looks a lot weirder going downhill.

I think that's all I can remember. I enjoyed trying to fail and seeing what happens. Amazing little game!

Keep Boner Alive by rubyleehs 2020-04-20T04:00:22Z

Haha, I came up with the same idea of keeping a boner alive during my brainstorming phase, but I wanted my work to stay SFW so I didn't go for it.

Overall, it's pretty fun to drag the the camgirl around, but it's kind of hard to figure out how to do the moves. What's the difference, for example, between a "Sumo squat a## shake" and a "frog sit a## shake"? Those sound like they would be pretty similar. According to the donors I'm only good at regular humping and regular horizontal a** shakes! Some kind of illustration or tutorial of the different basic move types would have been good, and then the user can put the pieces together to make the more complicated moves happen.

Having to reload the entire page to restart the game kind of sucks, especially for people who might take a long time to load in the game in the first place due to slow internet speeds, and since it resets the custom settings regarding the "rod" and camgirl. Additionally, labels for the setting sliders would have been nice so you can tell what they do.

Artistically, I thought the double layer of tape over the iTablet's camera was a great touch.

Great work!

VAMP by gwinnell 2020-04-24T11:05:30Z

I experienced the same issue as @nick-rafalski, but with a generic USB controller I have plugged in to play PS2 games on an emulator. The issue went away after unplugging it, just the same. Here's the console: chrome_kpa4Ae5Vrm.png

I absolutely dig the music and sound effects and all the visuals (the oval vignette really feels like looking through the eyes of a monster, especially paired with those tiny little hands, although I guess based on the chomping animation we have more of a mouth-eyed view? terrifying to imagine what this vamp looks like from the front), level 3 is definitely a big difficulty increase from every other level in terms of complexity and time needed. Then it gets easy again afterwards. I'd have had level 3 as the last level since it's longest/the most complex. I'm really impressed you created your own 3D game engine though! I don't think I know enough fancy coding yet to make my own engine (although now I kind of want to one day), the best I could do is maybe code a 2D game from scratch with the right libraries and tutorials, certainly not an entire engine to make games with, so that's pretty impressive. I assume that you made it pre-jam, but if you made your engine as part of the jam then that's incredible.

VAMP by gwinnell 2020-04-25T00:08:54Z

chrome_YyH1E7Mfhc.png

Huh, the site thinks I got mentioned by 11 different people on this game about an hour ago, but I only see the one mention by @room606 2 hours ago. Was there some spam I missed??

VAMP by gwinnell 2020-04-25T11:14:08Z

It works with my controller plugged in now. I recommend having @nick-rafalski re-test it again too now to see if it works with their 3D joystick plugged in. Also, the level data is just pngs of basically pixel art minimaps? That has super possibilities for level editing/community mods if you ever want to make a game like that! Is that custom-engine-based or specifically this game's code? Because I'd be super interested in making 3D map layouts using just 2D pngs.

Holy Plague by Adrien Dittrick 2020-05-08T21:20:49Z

Lovely game! I really enjoyed it and played it three times to get the 2 endings (because I was dumb and got the same ending twice in a row). The platforming is annoying though: - Is the player supposed to wait for the water level to rise enough to get up that one hill that has a cloud platform added to it later on? - Why put bees RIGHT where the player is going to walk into them, forcing them to respawn and walk there all over again? - I kind of wish taking off was a separate button so I'd stop taking off before I'm done destroying absolutely everything by just holding the jump button and going through the levels. (I'm not even sure how you would pass some of them without doing that, i.e. the bees & if you make holy trees it's basically the only way to get past all the dogs and angry humans) - Also, it seems weird in the lumberers vs holy trees level that my "help humans" option is to kill the lumberers rather than making all the dead future bee-trees into healthy ones for them to chop down, or cause saplings to grow up even?

Also, I don't know if "I am once again asking for your ethereal support" was supposed to be a lowkey Bernie meme, but it made me giggle either way.

Had a lot of fun with it. Found it by accident while avoiding my backlog of games to play'n'rate in the next three days, lol. Guess this is one way to break the ice! Also, I love the angel's progression from faceplanting to cool superhero posing on landings, and the design of the Creator is really cool.

The Dying Fish by Lexyvil 2020-04-20T18:30:50Z

I like it! I managed 89 seconds on my first try. The game kinda registers that I'm clicking around on this page to review it though, so the game keeps restarting whenever I click in my browser. Your fish can last 26 seconds with no player input, which is a lot longer than my game! I went for a seconds-based score system too. Our games are pretty similar, yet feel completely different! I love the magic of game design.

The pixel art is awesome, that potted tree looks fantastic and the fish is so cute! I like the color coordinated meters too, it makes things very clear even without labels. I do wish there was a meter to show the contamination of the bowl though, a good threshold for learning how much is too much. Or a way to clean the bowl somehow, maybe one that poses its own problems? Cleaner fluid that clears the dirt but is toxic to the fish in high amounts or something.

Audio would have been a plus: either you included it and it's not working for me, or you didn't include it and could have opted out of that rating. As is, I gave Audio and Humor each 1 star since otherwise all the ratings only count as 0.75 of a rating instead of 1 whole rating, which seems unfair to me.

Overall, I think it has a lot of potential with just a little bit of extra polish! I'm glad you and your girlfriend were able to make something together!

Feed Your Starter!!! by Papabirb 2020-04-19T20:16:29Z

@curiouslycory Haha, thanks for playing it! Good luck with your irl starter, don't forget to come back and rate it when the ratings are open! :blue_heart:

Feed Your Starter!!! by Papabirb 2020-04-20T18:27:05Z

@despdair I'm glad the graphics and sounds were engaging! Sorry you couldn't get the sense of it though, just gotta keep both meters filled! :)

@aryanjumani Thanks! Nice score, thanks for sharing it! I love hearing how far people got! :D

Feed Your Starter!!! by Papabirb 2020-04-20T20:33:52Z

@milestone-games Thanks!! I designed it for mobile first because when I found out Godot could do HTML5 and HTML5 would let my game play on both desktops and mobiles, I wanted to make sure the game was as accessible as possible! It plays a bit easier on mobile, double thumb tapping versus one mouse clicking haha.

@melonking Nice score! That's pretty close to my desktop scores from testing, which I forget the exact number but it was usually around 120. Good job clicking! Clearly your irl starter trained you well :stuck_out_tongue_winking_eye: I'm glad you liked the game!

Feed Your Starter!!! by Papabirb 2020-04-21T10:41:28Z

@octolinsolente Thanks!!! I agree about the music, I'm still learning how to make music though so I was okay with something that just matched the animation and felt nice. Regarding repetitive gameplay - is it because it's just clicking 2 buttons nonstop, or because the difficulty level kinda caps out and becomes an endurance test? I thought that varying the difficulty between a minimum and maximum would have been better while doing some reflection after the compo.

Feed Your Starter!!! by Papabirb 2020-04-21T19:57:40Z

@lereveur Aha, I knew 120+ was possible! I've been struggling to replicate my highscore from testing haha, developer mode versus just playing the game mode is a wild difference in skill level apparently! Thanks! :D

@gavinrg Ha, my boyfriend mentioned autoclicking macros when I was making it. You'd probably end up close to my mobile score, I imagine! Yes, the voice at the beginning was my voice, as was the "FEED IT!" sound effect :) I recorded my bf for the "MOIST IT!" sound effect. All recordings passed through the TimeMachine 8bit filter (with some settings changed) at least once. I spent day 1 on the bread dough spritesheet, so you're not wrong! Glad there's no secret bugs to squash and I'm glad you had fun!!

Feed Your Starter!!! by Papabirb 2020-04-22T23:50:07Z

@wheybags Haha, so it seems! All I knew is people on Twitter suddenly started talking about how everyone on twitter was making sourdough bread, and apparently that does extend to non-social media people too! [Maybe XKCD's on to something?](https://xkcd.com/2296/) Thanks for playing!!

Feed Your Starter!!! by Papabirb 2020-04-23T23:00:58Z

@gwinnell Thanks! The different states were fun to do. I love its eyes so much, they're my favorite part. Hope the supermarket gets bread flour in soon so you can make a starter!

Feed Your Starter!!! by Papabirb 2020-04-25T11:15:08Z

@savvu Thanks, I'm very proud of the animation! Good luck to you too!

Feed Your Starter!!! by Papabirb 2020-04-25T11:57:19Z

@weirdybeardyman Thanks! I appreciate the feedback, also I love your icon and username! :blue_heart:

Feed Your Starter!!! by Papabirb 2020-04-27T19:35:22Z

@stanov Nice score! Thanks for playing!!

I have no experience with making fonts, and wanted to emphasize accessibility for players, so I went with the open source dyslexia-friendly font. I'll have to do some research into whether pixel fonts are dyslexia-friendly for future games. Glad you liked the graphics, though!

It was my first time using the Godot engine so I kept the gameplay pretty basic on purpose :)

There's no winning threshold, it's a highscore-based game. None of us get bread at the end!

I've been busy with end of semester schoolwork, so I haven't had a chance to re-visit your game with hopefully working commands, but I fully intend to & your comment here will make it much easier to find when I'm ready! Looking forward to properly playing your game, thanks so much for playing mine!

Feed Your Starter!!! by Papabirb 2020-05-08T21:25:28Z

@samuli Thanks! I definitely didn't end up making the game as accessible as it could have been, but for a first go at making an accessible game and in an engine I wasn't used to, I'm pretty happy with it.

I understand about the dyslexia font being hard to read - honestly, it was a last minute thing where I couldn't tell if I had the correct rights to use the default-with-Windows font I'd been using during development for the compo submission, so I went digging for my dyslexia-friendly font as a replacement to make sure I was still following the rules. Definitely going to keep 'options' in mind for fonts and otherwise in the future!

Anti-Toxin by Deacon 2020-04-20T19:52:56Z

Took me a few times to save Billy. At first I didn't realize there was a minimap or that you could buy towers - in one case I'm just dumb and thought the minimap was part of the wall so it blended in, in the other case the shop fonts are varying tiny sizes and blend in to the background if they're not on top of the dark red walls. Towers feel too op against normal enemies and too underpowered for hard enemies, given that the towers appear to be the same as just hitting the 'e' for instant enemy kills, which works the same on both normal and hard enemies.

Love the menu music, level music is kind of plain and repetitive, though I suspect looping the menu music as the level music would get annoying since it's got a good sound but not one I'd want to hear nonstop. Level music is at least tolerable on repeat.

Isn't clear at first whether or not to kill the big spawner - the goal is to kill all spawners, but the big spawner surges out hard enemies and respawns the other spawners with those hard enemies, which is kind of a negative reinforcement when trial-and-erroring. It makes sense in retrospect though.

I wish there was some way to sprint sometimes, even if it was a short-term sprint option with like a stamina meter. But that adds to the stress of having to leave the thing you're protecting so far behind, so it works well.

Good work!

Tears of Coffee by Milestone Games 2020-04-20T23:44:44Z

I love the art, and the music is spot on! The ability to scroll through the shop wasn't apparent so I kept resizing my browser to try to see the whole game screen at once. Sound effects for the machines/customers would have been nice, otherwise I agree that the music could be spruced up a bit to make up for the lack of other SFX.

The infinite production queue size and infinite storage makes it easy to have the game play itself. I know from your comments that you did originally plan on production upgrades and resource management, and I love building up to overpowered automation in games, but it's pretty boring to start off that overpowered.

Given enough time to complete your original planned scope of the game, I think this could be absolutely wonderful! Visually, it LOOKS like a polished and fun resource game. Something I'd see the screenshots of on the app store and download for a good time. So if you had been able to implement the core features you intended, I bet it would be fantastic.

Great work!

Precious Animals by despdair 2020-04-20T18:59:05Z

The music's okay, but the sound effects really hurt my ears. They're very unpleasant popping noises. Would be nice to be able to mute either music or SFX or both at the player's discretion.

Gameplay is fun conceptually, but very hard. Sound effects when they shoot at you would be preferred over sound effects when they die, it would make for a better clue that I need to swivel the shield somewhere else. Also not sure what the floating yellow orbs are - are they also bullets? I've been stopping them with my shield as well.

Since it's a browser game, it should be playable on mobile regardless, so it's okay that it was too late to change ratio. That's why mine was in a similar portrait mode ratio.

Cute game!

Earth 2.0 by AryanJumani 2020-04-20T19:07:30Z

I can't tell if the game was running really slowly for me and warping the soundtrack, or if that was the sound of the spaceship engine. The intro music was a fun time to listen to, though.

Not sure what the point was for "Press I for instructions" when it only added 2 lines to the screen that could have just been there to begin with.

Fantastic for a first jam game though, I know the anxiety that brings! Heck this is only my second successful jam so I totally get the anxiety and the impatience for 20 ratings. Good luck!

Earth 2.0 by AryanJumani 2020-04-21T20:04:18Z

@aryanjumani The windows download build is just the source code (asset folder), but being able to hear the sounds without playing the game tells me mine was running just fine on browser. You just picked a spaceship engine noise that happens to sound like a warped soundtrack after hearing the intro music. Game works fine, no worries :)

Ozwomp Is Arriving by Melonking 2020-04-21T00:00:49Z

That was incredibly unsettling and cute, I have goosebumps just from moving around. Didn't realize I could turn my character around and spent the first good bit trying my best to click on everything while only facing the portal while I moved around. Clicked everything I could find, eventually the characters had more to say, ran out of things to click. Tried going through the portal a few times. I gave up on waiting for Ozwomp, wasn't sure if Ozwomp was real or something I had to trigger or something that just takes a loooong time to happen. Really cool for your own engine though, great work!

Dog Eat Squirrel (Finished) by GavinRG 2020-04-21T00:42:35Z

LeAve ThEm Alone sam, TheY Are Just Squirrels

The graphics are adorable. The music is nice and all the sound affects are nice individually, although the human is hard to understand especially when you're barking 500 times a second at 500 squirrels and then you get to hear 500 simultaneous SQUEAKSQUEAKSQUEAKSQUEAKS. The bark sound spamming I can handle since I'm the one responsible for it playing that much. There are too many squirrels to the point that playing fetch for 10 points is useless when I can just pro strats it and stand under the feeder spamming spacebar while my score just goes up by 1 for each squirrel. Got kinda bored after getting my score up to like, 158? 168? something like that.

Not sure if controlling the camera with the mouse is intentional (I played the web version, and I don't think it did that in an earlier desktop build of your game that I saw and played while I was still working on my compo entry). It makes the difficult to control doggo even more disorienting to move around.

Overall, I'm strongly swayed by the cute and simple models, even if the gameplay itself was kind of frustrating. Good job!!!

The floor is lava! by CuriouslyCory 2020-04-20T04:13:04Z

I never got far enough to see the bed because the slime would go into auto pilot through the level (great!) until it hit the wrong wall and bounced all the way back to the start or to death (not great!). Really does have rage game vibes, but it's good! It's pretty loud, I had to mute my chrome tab since the mute button only affects the music, but I like the music and sfx when I turn down my browser volume. I love how cute and happy the slime looks and sounds, even if the "woohoo!" is a little piercing every time it bounces. Kinda sounds like a small child screeching it into my ears: adorable, but ouch!

It also took quite a few runs to figure out what the sparkly yellow +'s were. I initially thought they were checkpoints until the slime finally landed on one and my paddle got bigger.

I'm used to brick breakers where the angle depends on where the ball hits the paddle, but I think it might be a bit too extreme on the very edges of the paddle: rather than an extremely angled bounce, the slime just falls off into the lava.

Overall, great work! I had fun and it's very charming!

PlantArtica by OctoLinsolente 2020-04-21T00:27:14Z

I feel like the platforming is too tough for a mechanic where every time you turn you're temporarily immobilized. You succeeded at making the character feel heavy and frozen, but you also succeeded at making me feel like my keyboard wasn't working. It wasn't clear how to get past the first temperature gate until I just stood there and got cold, and my hands got tired of struggling against the platforming to get to what was either a QTE or another invisible checkpoint, all I know is it flashed control like I was supposed to spam it so I hit control until I died.

Aesthetically though, great job. Everything about the sounds and visuals feels super good, except maybe the siren noise in the music. It does help add to the dark toned moodiness of the level, but it sounds a little too much like emergency services. If the planet is lost and I'm the only human left (at least in this expedition team in the middle of the arctic), why am I hearing downtown police sirens?

I'm impressed by the power of a jam team. Having the option to change all those sound levels is fantastic, and the fact y'all have it working for some type of game controller is great, even if I don't think I have the one that works with it. For keyboard controls, I felt like control was a weird key for action. It only works with left control, which means I have to twist my tiny pink away from the WASD fingers to hit it when I would have preferred to use my other hand on the right control button. Struggling to position my hands to use the action button cost me a lot of deaths for sure.

This is definitely a moody story game I would love to watch YouTubers let's play, but it's not the kind of first-hand experience I enjoy.

PlantArtica by OctoLinsolente 2020-04-21T20:09:12Z

@octolinsolente @han-cholito Good job for a first jam game (and first game for the 70%)! Glad my feedback could help :) I definitely appreciate the sound options the most out of everything.

LD49 — Unstable

Political misdirection by LeReveur 2021-10-10T18:18:43Z

For a game you made in less than a day, this entry is really good. The art is nice and the gameplay is fun once you understand the concept (which I was only able to understand by completely ignoring the representations of the population and only focusing on the graph + the options that pointed in the directions I wanted the graph to get bigger). I made it to turn 121 before I got bored and quit, though, as the lack of any time of ambience or sound effects detracts from the simple gameplay; it's too simple of a puzzle game to hold up under its own weight, so it's more of silent anxiety simulator, trying to figure out what option to pick. I did have fun though!

I hope your familial matter went over okay & that you have more time to work on your entry next jam!

doctor concoctor by Aurel300 2021-10-13T02:24:59Z

This is a really damn good game. I especially love the attention to detail on having a separate sprite for each rotation of the gun; because to me, that says you're actually doing the aiming calculations under the hood! Aiming calculations always mess me up, so I was glad to find out my engine of choice had a "look at feature" and pretty decent pixel rotations. Doesn't beat the vibe of manual sprites though, very authentic and in-world.

My main problems are that I have no idea what any of the items I picked up did, it was sometimes a little hard to see the platypus influence in the beautiful platypus bots, and it doesn't really seem like unstability made much of a difference? Like, every room had a new effect anyway, so I just kept picking up the items. Still, it was a fun little bullet hell! I only made it to level three (four? it's all a blur but I think the floor was purple) before I finally got out-bulleted. Don't really think I'm the right type of skillsetted player to try again since I don't really feel like any of my choices are informed decision. Like, I picked up Scrap Metal and bullets started coming out of my ass, which was great when "aim backwards" showed up, but WHY did Scrap Metal do that? The item descriptions are all so cute and quirky and I love them, but absolutely do nothing to communicate to me what they might possibly do.

Music and audio is fantastic - I love that it just sounds like I'm shooting a Nerf gun of some kind. Level purple's soundtrack is a little obvious when it restarts calm version versus battle version - felt a little stilted every time I entered a new room then defeated the enemies.

I also love the contrast of the enemy bullets versus the player bullets, as bullet hell games often confuse me in that I can't tell my own bullets apart from my enemies; but I also worry the pattern of the bullet animation may not be accessible to people sensitive to flashing lights, especially in rooms where "Darkness" is taking place. (Speaking of which, I love that darkness occasionally faded in the layout so you could tell where you were going but still had to put up with everything in mostly the dark, rather than just blind tripping and fumbling. Fantastic QOL design there!)

Overall, absolutely amazing work. Really good job on the whole thing! Just absolutely stellar :smile:

little rats' big top by cakeknuckles 2021-10-21T07:13:39Z

This was way too damn hard to beat... stupid little tightrope mouse kept falling off when he was ALREADY ON THE SAFETY BEAM... I don't get the point of the arrow pointing to the ruler in the middle either, because it's not hard to collect that much cheese and doesn't seem to help give me a win condition... is it a lose condition maybe? I wouldn't know, because the tightrope guy can't keep his balance at the end of the rope! Where I can't reach the other side of the Qtip to help him!!!

so after a few runs I rage quit and just watched the video the one guy posted in the itch.io comments so I could see the ending, lol. I've got a bit too much of a short temper this week to be playing games this difficult. I love the art and music and the secret on the pause menu, but I hate how long it takes to get back to replaying since your "play again" button is just an arbitrary screen you click on... to go to the credits, which you click on... to go back to the main menu, which you click on... to go to the instructions, which you click on... to get back to playing the game, after what appeared to be a 10 second countdown? In other words: it takes way too many clicks and waiting to get back to the actual gameplay, which adds to the frustration levels.

Good work, but man is it a rage game for me! I really love the bizarre music to emphasize this weird mouse circus scenario.

Project Stallion / Zherebets Proyekta by dob 2021-10-10T19:22:31Z

Lol, level 7 is so infuriating, just turn around little dude the barn's right behind you... chrome_MSw8viAcs1.png

Interesting little game, I liked the little news report clips, although I died enough that they started looping. Mutant horse noise became very grating during level 7's restart hell. Thought it was interesting that you could go to next level without beating the previous level, which came in handy when I accidentally level skipped by clicking next level instead of restart and had to refresh the page to get back to that level. Level 7 feels way too random compared to the other slightly random levels. Boss level was way too easy in comparison.

I wish there were some kind of tense actiony music or tense spy music; I'm glad for the sound effects, but the overall game could really use a good ambience. Good work overall though, a lot of takes on being unstable!

Flat Earth (Not Another Rude Bear Game) by alexrose 2021-10-17T05:15:20Z

I admit, I spoiled myself on the aliens part of the song because the link was very tempting (in that I somehow thought "unnecessary guitar playthrough" meant a playthrough using a guitar to control the game, because I like weird videos like that so that's where my mind went). What I wasn't expecting was the soft and gentle crooning for the first song. Not enough video game soundtracks utilize lyrics in a looping song, I feel like; I think I've experienced it maybe one other time, and enjoyed the- OH YES I was going to say I forgot what game it was but I remember now! I was absolute FLOORED by the first boss of Scooby-Doo: 100 Nights of Frights; the music was chill and then the lyrics came in and I was like ???? in the best possible way and THAT is exactly how *Edge of Space and Edge of Town* made me feel: ???? in the best possible way.

Specifically, it reminds me of the aforementioned Scooby-Doo video game music, https://www.youtube.com/watch?v=1IZUe-0-b0A in that both have an amazing vibe and then lyrics show up around 20 seconds in, and manage to make looping lyrics still feel amazing; but in terms of tone, it also reminds me of the singer/songwriter they put into Dreamfall Chapters, with specifically this song. https://www.youtube.com/watch?v=5CW1EM0jQTo

Anyway, what I'm trying to say is I had no idea what I was doing while I played (I understood the mechanics, but I was absolutely terrible at playing; something something controlling everyone was difficult? like I just selected everyone at once and sent them in the same direction and hoped they'd collide with whatever their job was, which only really worked for woodcutters) and there's no end state when everybody falls off the world so you can't balance it or build anything anymore and yet I spent about 5 minutes watching aliens shrink each other and the dinosaurs because I couldn't stop listening to the soundtrack of this game.

Also, your tutorial text always stays slightly visible on screen. That, or I need to check my monitor...

But yeah this was super super rad. More games should really use these soft and gentle lyrical soundtracks. You might have converted me from trying to learn how to make good chiptune music for my games to trying to learn how to write lyrics..... like, between this, the Scooby game, and the Dreamfall song, there's clearly a very specific musical aesthetic here that I am LIVING FOR.

Also, I had to google Rude Bear to understand the title/description of this game, so now I know about EGX Rezzed's game jam thing that will hopefully resume when the pandemic's over, so now I have a new life goal to go participate in that & see some youtubers I like who often do live DND at EGX. So, double thanks for this amazing soundtrack & the new life goal! Anyway, I'll just be sitting here listening to the bandcamp page for a while.....

Side note, I thought videos weren't supposed to embed if they're in another paragraph, especially wrapped in the git markup code for linking stuff, but unless the preview is lying to me, then enjoy not having to go to another tab I guess, lol.

Flat Earth (Not Another Rude Bear Game) by alexrose 2021-10-17T10:15:25Z

Okay I had time to get over the amazing music.

Gameplay wise:

Why do windmills make stone cutters? It's not clear in general what anything after house does, since the tutorial doesn't go that far. (I did read the description, but it's still not intuitive in-game).

The lack of a win state or lose state is conflicting: on the one hand, I like just listening to the music until I decide to click restart. On the other hand, some kind of high score system might be good as a substitute for an end state and win state; a timer that stops counting when it's impossible to play more, maybe.

But yeah it's fun. Very good

Unstable Tables : Tales Of A Super Hero Waiter by paulhocker 2021-10-11T08:58:19Z

Well, it crashed after a long while of playing, maybe it couldn't handle having ~17 minutes on the c lock? Perhaps I should have tried beating levels slower or something =P

I could tell this was a Godot game while I was playing because it has the same occasional audio glitches my games suffer from, so glad I'm not alone in that. Perhaps one day we'll find a cure...

I love Match3 games, though, and if it hadn't crashed I would have beat this game. Unfortunately, the music is nice but a bit repetitive and the controls feel just a bit, have-to-wait-for-the-animations-to-finish-but-there's-no-animations in the match 3 segments. The chili peppers weren't all that threatening except in chain reactions from the newly-spawned pieces at the top. Whether or not pieces had gravity felt a little inconsistent at times.

Still, good work!

Rage Against the Alien Chicken by MadPixel 2021-10-09T03:41:07Z

Alcohol status: 1 hr 12 minutes in, low sense of balance, reviews harder than games though because play game easy but type thoughts hard???

seems like unknown timer on when i can move right from the guy talking, makes game feel like it is stuck or not registering inputs since i can click during that time. Gave up 372 meters, the enemy types are very hard to dodge (but i am drunk right now so grain of salt to that part of review). found a speed strat of jumping to climb the platforms while they are falling. I think later i will play this sober and see if I can find the space chicken, I want to see the space chicken a lot.

seems to be a glitch on this entry page, you have a screenshot of the game that is showing in its markup form, (//raw/blahblahblah).

I think this game will be more fun when i have coordination again. Very good graphics and movement feel, except I keep instinctively trying to use spacebar to jump over things, as "w" just feels like Climb to me instead of jump. I will leave this page open and play again later.

edit: forgot to say, game is very loud. had to turn down computer because there are no audio settings in game. i think audio settings would be good.

Rage Against the Alien Chicken by MadPixel 2021-10-10T18:48:46Z

Okay, now that I'm sober I've had a chance to replay it and beat the game with full lives. Proof: chrome_zLf7k4xu0v.png

My statements from when I was drunk the other day still stand true: the game is way too loud with no option controls, and as far as climbing is involved there is still a speed strat of jumping before the next platform lands. However, now that I am sober, my critiques are as follows:

The sideline enemies spawn too often for how many hits they take to get rid of, given that there's no way to earn hearts back once hit by a projectile. Since the bomber eggs (which I LOVED the sound effects of) cannot hurt you if you are inside the scaffolding (bombs explode on impact and cause screenshake but do not cause the tower to become unstable), I found that the winning strategy was to stay inside the scaffolding at all times so that I could easily climb above the sniper chicken's eggs and then shoot them down, then the rest of the time shoot straight up to maintain tower stability (same strat as when I was drunk, except aiming straight up is a lot easier while sober). I completely ignored the bomber eggs the entire game. The same strats applied to half of the space chicken's attacks, since that cutie alternated between the bombs and the egg bullets.

Additionally, it doesn't seem like the exploding barrels in the beginning do anything other than explode. It didn't seem to affect the tower building nor the enemies, so I'm not sure what the point was. I also still feel impatient on replays due to the inability to move.

I also think it's an odd choice to start a distance-based game at ~38m rather than having ground level be 0m? Odd choice, but doesn't really impact gameplay one way or the other.

Commucity by Steing 2021-10-11T01:18:40Z

Shame more people weren't playing when I found this. I completed an entire neighborhood alone (+ one building placed by streamer), and I have to say it was satisfying watching it grow from a blank slate to a full city; the progression of the busy city background noise was nice, and as others say it felt really responsive (though I'm sure that's ping-dependent). It would be nice to have a bot or something that points out errors like "there's already a tile there!" or "invalid argument!", as I kept getting confused as to which tile I was actually targeting (as well as doing silly things like confusing the number 7 for the letter j, then trying to place houses like "78" or some such); the more buildings and roads were on the board, the harder I found it to figure out what letter/number combo I needed because the grid was obscured. Not sure that can be helped.

I also love, in the busy city life bumbling, it's mostly generic People Noise but you occasionally get the snippet of conversation you can make out ("What an original comment!") - much like actually being in a busy place! It was very pleasant.

I think the helpful plane banners would be more helpful either higher or lower on the screen, as I find they also contributed to my not knowing what grid tile I was trying to get to when they blocked my view in the middle.

It was lonely and slow playing alone, but I found the music satisfying, like a really tedious game of SimCity or something? I think it would be extremely fun in a mid-size viewer stream; not hundreds, perhaps, but at least maybe 50 viewers. There's a fine balance between having fun building a city as a community versus your tiles never getting built in a high-paced chat, hypothetically speaking. I think other features might be fun in that situation; maybe the ability to cause earthquakes or something? Though !Burn covers a lot of that.

Aesthetically, the one thing I don't really like on the stream is the !command panel. Specifically, what's up with the gap on the bottom grid, bro?

chrome_H58LfeLGYa.png

I also have no idea what the blue meter is; it's either "tourists" or "dance party at the casino tonight!" but I had no trouble deducing what buildings did to the different meters.

Fun game overall, wish it had more visibility so I could play it in a group as intended! Maybe a couple bots that input random commands every time a player types one could solve that problem, lol.

Instability by R3L0ad1 2021-10-11T21:14:42Z

chrome_SymP0jQaqO.png

Ropes felt frustrating to interact with... so I tried the tutorial, since I'd just jumped straight in. Ropes then made a little more sense, went back in the main game, still struggled. Even if you can swing them, it doesn't really help if you're stuck on one side of it because you landed too high... maybe make the player slide to the bottom of the rope to avoid getting tangled in it?

Other than that, seems like a fun high score platformer. I'd have kept playing if the ropes didn't feel so sticky. Almost every run I had was ended by a rope...

Rumble by BrothersT 2021-10-21T06:56:31Z

Stellar work, I rage quit on round 6. I like the tutorial, although I was worried the game wouldn't have music - a tutorial tune might be nice, just so we don't go in thinking it's an SFX only game. The actual music is pretty nice.

I love the art style - but I think the difficulty curve per levels after 4 is a bit too high. Round 5 was essentially a combination of RNG + skill, while round 6 just had too many floors to deal with even if you only prioritize some of them - the earthquakes just come too fast and the people move too slow. It might be nice to have powerups in a game like this - something to delay quakes, or fix all the columns, or make the people speed up temporarily. As is, I'm just not skilled enough to finish level 6, I tried for a while; the building is just too tall with only the same management techniques and time between quakes and movement speed for these people who clearly want to die.

Also, a bit disappointed the adorable birds are only on the menu screen. Birds flying away from collapsing buildings would have been really cute (and I kind of played for the bird graphics anyway).

Pop Shove-It by ColeSlaughter 2021-10-18T04:39:24Z

After experiencing your stream and looking at your old entries thumbnails, this is exactly the energy I expect you guys to bring. Unfortunately I'm terrible at it - controls wise, I would love to tilt and pull the screen down at the same time, something I would do on an actual console. With just a mouse? I spent 4 minutes trying to get "T" and then wasn't skilled enough to finish(?) the game later on when I got trapped with the "L" and a matchbook. So, hope there's no surprise genre changes or anything, because I'm as bad at this game as I am at the Rocket Power video game! But I also recognize that perhaps that difficulty of not being able to do both actions is intended. Just not something I can enjoy the fun tricks of because I am the world's most uncoordinated. That or my large monitor is making it harder to move the mouse between places fast enough, but it seemed like a pretty fixed size on itchio (ignoring the full-screen button which I did not click), so it's probably just that I'm bad.

Still though, the audio and that intro, all the aesthetics, all the personalized little "KBCB" graffiti in multiple styles? Absolutely fantastic. "NICE LEGS" table store? Incredible! I love this, I wish I was better at it.

Nukaloid by GuitarBro 2021-10-14T01:39:12Z

Absolutely superb. I think the player needs to be a little more differentiated than the environment - I was initially unable to tell what was happening when I started the game, there was a lot of text on screen and it was quite disorienting. The camera angles made it difficult to tell the robot you're playing as had a face; so at the beginning I just thought it was a pillar until I noticed the idle animation. Other than that, this is absolutely fantastic in every way.

Nukaloid by GuitarBro 2021-10-14T03:33:15Z

@guitarbro Yeah, I think facing the camera would work; when I was overwhelmed by all the text, the closest text was about using the coolant pumps on yourself, and the closest coolant pump was at the bottom, so that was where I headed first regardless of objective. Thanks for making a great game!

Quantum Splitter by thetatautau 2021-10-05T17:59:31Z

Played on mobile; device: Pixel XL

This was really fun, but it felt like there was a difficulty spike around level 9, at which point every other level was a little too hard, that might just be me though, I gave up on level 20 since that's close enough to beating the game lol.

Regarding the specific feedback you requested on the itch.io page: 1. No tutorial required for native or high?mid?-level English speakers, as the titles of the early levels served as tutorial enough. A more visual tutorial might be better for increasing the range of people who can play it. 2. As I said, I think it spiked in difficulty around 9, but that might just be my inability to solve the puzzles. Overall difficulty felt fine though, and solving the hard ones felt really rewarding. 3. I liked both the easy and hard levels, as the easy ones helped me learn the mechanics and provide breaks between the harder ones, and the harder ones were more satisfying to solve. 4. I wish there was a hint system I could use for the harder ones. I don't think they're too hard to solve, but they're confusing to me. Some of the level titles helped like "round trip" but others only? described the start position like "h bomb".

Monster Shopper by Timur_Bahadir 2021-10-11T21:02:37Z

Ragequit the bonus level... controls just feel too janky to be able to spam spacebar efficiently while ALSO holding down K to shop (maybe if I'd remembered the other control was E, I would have done better, but instead I kept either pressing L or transforming unwantedly with J). Control layout + the people being "sticky" if you accidentally bump into them during their patrols is my main complain about this game. Not sure how other beat it without spamming spacebar; it was a necessity for me. Didn't feel great on my hands, spamming space while trying to use WASD, so again the physical layout of the controls leaves a lot to be desired; maybe arrow keys for movement with space to spam and I don't know, right CTRL or right shift for picking up groceries? Or just a way for the player to change key bindings. Also wish the retry button had a keyboard shortcut; very annoying to take my hands off of the werewolf positionings to click "retry" every 5 seconds. Otherwise, a good little stealth game!

Celestial Heights by shp 2021-10-09T03:07:40Z

Alcohol status: 38 minutes in. Feelin' a lil somethin' somethin', but games aren't challenging yet (reviewing might be a different story, we'll see).

Now, this is a game I was excited to play on PC. I first played it on mobile(Pixel XL) (despite unity and itch.io warning me not to), and it was really fun and challenging. The menu buttons were hard to click as it was clearly meant for computer resolution and was thus, very very tiny. But I could click them, and I could tap on the screen in the direction I wanted to shoot my grappling hook. So it was still really fun, if challenging, on easy mode. But I wanted to give a proper review, so I waited to play it on PC.

On PC, it's actually less fun for me. I can navigate the menus better and it's easier to play, but it doesn't feel as good as it did as a pseudo-mobile game. The length of how far I can shoot is unclear, and it feels really bad to click to release before I can shoot again: either I only click once and I am always constantly falling, or I am always double clicking, which is a problem at the beginning of the game. I would rather have one click, one shoot mechanics.

Overall, I really had a good time, especially on mobile. I couldn't stop "one more trying!" right up until I had class time / low battery. I did not have this same "just one more try!" feeling on PC, even though I made significantly more progress by about a hundred meters or so (the background color started changing, which I never reached on mobile). Really fun game, if you play your cards right.

Cloudfall by Diego Escalante 2021-10-10T20:47:18Z

This is really good! I wasn't good enough (mostly mentally) to be Top Crow, but I loved the soundtrack changing over time. Enjoyed the dev time-lapse & gameplay video to see what I was missing; I'd genuinely pay money for this progressive soundtrack haha, the second stage of it is a little murky compared to the cool beginning bit of the song but when the rest of the song starts coming in??? Hoo baby!!! That's what I call a **bop!** A *jam!* ***A real slapper!!*** And the bird was so cute, I loved the art a lot! I appreciate seeing the white squares as indicators of where on the cloud is landable, though it also slightly detracts from the cloud being a cloud, but I think it's perfect regardless. Amazing entry, wish I was more coordinated!

Instability Verse by Stroe Andrew 2021-10-07T10:18:19Z

Lol, it took me until I only had like 3 platforms left and stuff stopped happening before I figured out I could do stuff on the other platforms. No idea what "purify" does on the home base, I just spammed 'X' and built stuff on every platform I could and then they all started crumbling away until the last 3 platforms, which stopped crumbling away I guess? I got bored and didn't really feel like restarting.

I love the aesthetics visually and the audio, it feels really epic and looks really watercolory to me, something I love! The sound effects are a little crunchy and distorted though, and either the song doesn't loop or that was an indicator that I lost or something because they stopped chanting at me after I had 3 platforms remaining.

One thing I'll note is it threw up a weird error the first time I clicked on it on Itch.io on Chrome, repeatable on refresh. Something about full screen error, even though I was not clicking the full screen button. error on dudes game.jpg

With a proper tutorial, I think this has a lot of strategy potential! I liked it!

Duck Optimizer Pro 2021 by unplugred 2021-10-11T08:27:15Z

This was... interesting. Needs more cues. For, like, everything. First resistor puzzle I was confused by, both resistors were identical and I solved it by accident. Music puzzle was really hard; I memorized the first few so that I could get away with failing the last few. Don't understand the spelling puzzle, just seems like "find the arbitrary invisible path" more than a puzzle. First puzzle was funny and cute introduction.

LOVE the aesthetics and visuals. Really wish the quack text stayed on screen much longer, so I could actually ready your funny texts :(

Music fantastic, including the naughty difficult music puzzle that needs to go sit in a time-out corner. My super smart musical bf says W/E were only half steps away. I would recommend each note being full steps away. It's really tricky to tell the difference between W&E, even if the musical puzzle is a bop.

Pretty neat game! :)

Gunsundheit! by Papabirb 2021-10-04T21:51:50Z

@xschaumix Thank you! I've since updated the gameplay as it turns out I had more time after school than I anticipated when I published the game last night. If you want to, feel free to replay and let me know how it feels now, but if not thanks for playing the earlier version anyway! :blue_heart:

@maluskhan The mechanic is that your ability to hold in your sneeze is the "unstable" part of the game, and you have to balance sprinting with facing away from all the cuter, easily killable creatures. I've updated the game since your comment, feel free to let me know if it's less confusing now! :blue_heart:

@peace-of-cake-games Thanks!! I'm glad you enjoyed it, I've updated it moments ago as I had more time after school, so the right arrow should be a little less undoing-y and now there's a point to using it as well. I also found out I wasn't following you when I thought I had, and when I followed you the friends icon gave me some good ol' Sarah Toning, so thanks for being a follower fellow NB pal! :blue_heart:

Gunsundheit! by Papabirb 2021-10-04T23:16:08Z

@fupi what was going through my mind? In a word, describing to someone why "fire-breathing dragons with the flu" was what someone posted about for the theme "unstable". *"Steve from Accounting with the flu isn't a threat, but if he had a gun for a nose- wait a minute, gun for a nose..."*

I feel you, it does mostly feel like a "hold right simulator", but that's why you have to pay attention to the Sneeze Meter while you hold right, since holding right is more dangerous. Balancing levels has never been my strong suit, especially with college to multitask during the jam =P Thanks for playing! :blue_heart:

@datadazer True, you can cheese it by holding left the whole time, but you'll never reach the win state if you do! Not losing and not winning is kind of just an infinite limbo, maybe I should have added some kind of limit to how long you can hold left, lol. I'll keep limits like that in mind for future games. Thanks for playing! :blue_heart:

Gunsundheit! by Papabirb 2021-10-05T01:31:42Z

@shreemp Thanks!! :two_hearts: :two_hearts:

Gunsundheit! by Papabirb 2021-10-05T18:16:13Z

@remco Thank you for the detailed feedback and for playing! :blue_heart:

Filling up a lot faster was the intention when holding right, I just really struggled to do so in a way that wasn't game breaking haha. A time limit on left is definitely something I've considered after @datadazer mentioned cheesing it by holding left, although I've since discovered what caused that bug (being able to win while holding left) and it will be patched as soon as I'm home later.

I think an accessibility jam would be fun, but it's pretty difficult to design games accessibly, so not sure how well that jam would do. Right now I've only figured out color blindness and simple control schemes.

I'm not sure I understand your feedback on the sirens- they are status indicators that you made a mistake by not turning left soon enough, letting something get shot. If hearing the siren sound effect and seeing it light up isn't an indicator of when the mistake is made, what type of indication are you looking for?

The number of bullets matters more thematically: the nose gun is a 6shooter revolver, because I thought that was hilarious, especially all firing in rapid succession. Additionally, it's more that making sure you time your Aim Left is important as you don't want multiple bullets flying around, 1 is bad enough and usually gets me hit with a warning siren. Only having one bullet to worry about means you can make more mistakes, but letting all 6 fly loose can end in a game over depending on critter setup.

It's definitely not a very replayable game, though the destination distances update based on your high score, so it is increasingly challenging and/or tedious, but I'm glad it carries itself for one round! Do you have any suggestions on what might make it feel more replayable?

Gunsundheit! by Papabirb 2021-10-06T01:07:36Z

@sovcenko Wow, thank you! It means a lot to know I could brighten peoples' day with my silly little posts! Thanks for playing and enjoying my silliness, and you're welcome! :blue_heart:

Gunsundheit! by Papabirb 2021-10-06T21:06:59Z

@wendel-scardua Good bug catch! Internally the high score system is working as that's what destination lengths are based on, but it appears I accidentally set the end screen to show score instead of high score. I'll push a patch out shortly. Thanks for playing and catching that!! :blue_heart:

Gunsundheit! by Papabirb 2021-10-06T22:55:52Z

@kage you're going to JAIL!!! Thanks for playing though! :blue_heart: Had fun watching the stream!

Gunsundheit! by Papabirb 2021-10-07T01:30:37Z

@jitspoe Thanks! It was fun watching it on stream :blue_heart:

Gunsundheit! by Papabirb 2021-10-07T09:56:40Z

@stroe-andrew You gotta do hard time for your crimes! I'm glad you liked it, thanks for playing! :blue_heart:

Gunsundheit! by Papabirb 2021-10-07T19:27:34Z

@matthewsworld Wow, thanks! I'm glad you liked it, although I'm happy to settle for it being the illegal definition if your campaign doesn't work out, lol. Thanks for playing!! :blue_heart:

Gunsundheit! by Papabirb 2021-10-07T19:38:10Z

@kukurammus Yeah, it does feel a little easy sometimes if you're not distracted, I've definitely considered the timer thing too if I update it post jam. Thanks for playing (and breaking the slightly under 20 ratings limbo)! :blue_heart:

Gunsundheit! by Papabirb 2021-10-07T23:32:29Z

@brusnika Thanks, I'm glad you enjoyed it so much! Unstable on long runs is the name of the theme, lol! Thanks for playing!! :blue_heart:

Gunsundheit! by Papabirb 2021-10-08T23:11:59Z

@koalaura Yeah, I noticed when I send it to streamers they get a little confused at the beginning, not sure how to make the gameplay clearer. Glad you enjoyed it, rip lil guys, thanks for playing!! :blue_heart:

Gunsundheit! by Papabirb 2021-10-09T23:20:02Z

@r3l0ad1 Thanks! :blue_heart:

Gunsundheit! by Papabirb 2021-10-10T17:37:24Z

@yerkwell Thanks for playing! :blue_heart:

@lereveur Thanks!! Even I surprised myself with the take on the theme haha! Thanks for playing! :blue_heart:

Gunsundheit! by Papabirb 2021-10-11T02:30:06Z

@potkirland Thanks!! Highscore should just refresh on a page refresh, I don't store anything in the browser. Thanks for playing!! :blue_heart:

Gunsundheit! by Papabirb 2021-10-12T04:11:52Z

@paulhocker Thanks for playing!! :blue_heart:

Gunsundheit! by Papabirb 2021-10-14T00:15:13Z

@circle Wow, thanks for the thorough review! I'd say "aiming left is too easy" is cropping up to be one of the more common sentiments about the gameplay, but you are the first to state the current difficulty may be a sweet spot for the scope of the jam, so I appreciate the extra perspective on that. Glad you had fun and got it to work on your phone, thanks for playing!!! :blue_heart:

Gunsundheit! by Papabirb 2021-10-15T14:44:19Z

@bougiebirdie It was fun watching it on stream, thanks for playing! :blue_heart: I don't know what it says about me that I wasn't even trying to toy with the absurd so much as "hehe it is late at night and these shapes make me laugh", lol! PS, funeral isn't the only destination, just the first one you saw ;) it changes every time but nobody ever notices, lol!

(Also, I'm not sure my rating numbers went up after you rated, since ldjam had technical difficulties all night - would you mind double checking that any rating you did stayed put? I guess both on mine and the other games you rated last night!)

Gunsundheit! by Papabirb 2021-10-18T06:45:30Z

@togis Thanks for sharing the vod! It was really fun watching the both of you play it on stream, and it's nice to be able to review that again! :blue_heart:

Gunsundheit! by Papabirb 2021-10-20T01:50:39Z

@aurel300 You've got a point - since holding left cancels out holding right, it probably doesn't need to be a two-button game; however, I'm not sure how I would implement the three states of walking, sprinting, & looking away with just a single button. Gives me something to think about for the future... I had originally been planning more variety earlier in the jam, but well, it's a jam. Time starts ticking and things get scoped down =P Don't worry about missing any differences between 'levels' - there's not levels so much as every run, whether you won or died previously, has a randomly generated goal based on your high score. So, if you beat "level 1", you've beat them all! I agree about the music and sfx; if there's one thing I really hate about my own entry, it's absolutely the "music". Thanks for playing! :blue_heart:

U.N.S.T.A.B.L.E. by koalaura 2021-10-09T03:24:20Z

Alcohol status: 52 minutes in, feelin a lil woozy in my face brain face. Game was still playable during onset of alcohol vibing. Reviewing is getting harder.

Played the initial bugfix version since bug fixes are allowed and I've done a few myself.

Wish there were sound effects. Sausage dog game was way more unforgiving than smash egg game. I disagree that it's unclear what players need to do, but there's no time to read the sentence that tells you what to do in some of them like sausage dog. Did not experience the random game over bug in smash egg. Wish I had more time to read the sentences, realized they're ALL acronyms of unstable, thought it was one like sentence starts with U, sentence starts with N.... etc. would be cool to appreciate the acronyms better.

Really love the aesthetic, music was a little too repetitive without sound effects. Liked that the games seemed to be getting harder each time it went through? alien and boy shot faster. Ufo is ingrate, I fixed it and then it shoots me? Seems different alien though, different color. Maybe it's just the ufo that's angry, alien seems confused and looks around, very cute animation.

noCharge by Temulgeh 2021-10-21T19:56:56Z

I wish this was longer. I had a lot of fun! The settings button journey was fun and so was the game itself. I almost gave it a 4.5 in fun for being too short, then realized that didn't make any sense. As far as the single settings option the button shared - muting the music altogether - I would have preferred a simple slider on the main menu for the sounds in game, no fancy menu needed :)

Rocky Rhodes and the Cracked Case by Brainloaf Studio 2021-10-09T02:52:58Z

Alcohol status: 23 minutes in, haven't drank a lot due to being confused as hell by this game, but what I have drank is starting to set in for this reviewing part, lol.

Played the jam version.

Thought I was gonna have to quit, the corner piece shapes for the "bread puzzle" were really unclear. Didn't think you could make me go "What??" at every genre change, but every single one was surprising and unsuspected. Ending was definitely odd, and the auto-closing gave one more final "what??" sensation of a sudden change. Really good work. Wish there was a way to skip through the opening noir text like there is in the visual novel aspect.

I appreciate the dedication to Rocky alone maintaining the noir style throughout, except at the end - really makes that last bit seem so heavy, along with the creepy voice and ambience.

Hardest part (besides the corner pieces of the bread puzzle (the other shapes were very clear! and very impressive since they're photos! also I liked the hand photo it was cool and creepy!)) was definitely the car level.

Voice acting was fantastic, although I'd say Barbara did better at the visual novel kawaii voice than the hardboiled femme fatale detective voice.

This game was perfect, and the perfect game to start my series of drunk ratings on lol. Gonna follow to see what over weird stuff you guys make in the future, good work!!

Rocky Rhodes and the Cracked Case by Brainloaf Studio 2021-10-09T02:56:05Z

Oh, I also forgot to mention, it might not be a problem in postjam version but in jam version I found a strange bug: I took a screenshot during visual novel portion to share to my friend, and it minimized the game; upon re-opening the game, it was no longer full screen and had no way to become full screen. Had to restart because the car level was unplayable:

N2hEfsdwZO.jpg

Rocky Rhodes and the Cracked Case by Brainloaf Studio 2021-10-09T20:32:49Z

@brainloaf-studio Glad to hear the postjam has audio cues for the bread and a fullscreen toggle, since those were the only two problems I encountered last night. As for the rest of my drunk rating endeavor, based on how last night went and how simple the gameplay is (never straying from clicks and WASD) I suspect I would have felt the same (maybe extra impacted by the genre changes) and played the same but had a much harder time sharing my thoughts in the review! Might not have been able to beat the car/bread sections had I been further into drunkifying myself.

Farmers' Market by Nameless Ghoul 2021-10-05T15:34:35Z

Played it on mobile; device: Pixel XL.

It's very visually interesting, but kind of boring. I can't see the graphs very well in the distance, and it's not clear that those are buttons you can click.

There is no win state or lose state. I purposefully let my crops all die so I only had $5 dollars left. I never saw anything go down to $5 in price, lowest I saw was 45. I don't know how you're doing the graphs, but I would recommend some kind of minimum = 1$ type situation, so that there's always a chance, unless the player has 0$, which should be a lose state. Between that and the lack of win state, there is no reason to play.

I like the sound effects, but I wish there was music. I also wish the money display was anchored to the bottom of the screen rather than top left, as on smaller devices like phones and some laptops, it's hard to see the graphs on the left: Screenshot_20211005-112539.png

Overall, pretty okay. Stock markets are unstable, so pretty on-theme. I was impressed by the use of 2D assets in 3D; I've yet to try out Godot 3D properly myself.

Wiggle Bird by SamDemaine 2021-10-10T20:19:57Z

I gave up on level 4. Every single level felt like a random chance of whether I would beat it or not; in fact, in level 4 you can press the button that rotates the bird upwards, and it's random whether you can make a full circle to crash into yourself or whether you'll crash into the floor first.

As such, I'd say the hitboxes are unforgiving. I also found the controls themselves to be very unintuitive; so much so that after the first level I had to turn my keyboard around backwards to even have a chance at beating levels 2 and 3, which I barely managed.

Also, you can input things before the level has finished transitioning when it restarts / possibly when going to a new level? Didn't try that one. But I would keep dying before I had finished dying as the circle of black filled up the screen but the bird was still accepting inputs.

I'd recommend: - Reversing the input or allowing the player the option to do so (it is more intuitive for me to press right to go DOWN rather than UP, and vice versa) - Slower bird: he frequently collides with himself just as I'm pressing the button to turn the other way. - More forgiving hitboxes; maybe allow bird to overlap himself so that only the actual obstacles are obstacles? - Maybe smaller arcs or a wider area per level. - Prevent player input when restarting level/loading a new one. - Pause/quit menu; I had to alt-tab when I gave up as nothing happens on hitting ESC.

The graphics, mechanic idea, and audio are all perfect; this would be an amazing mobile game I think, but it's also pretty good on PC. It's just too hard for an average joe like me, which sucks because it looks so fun but my ability to play it is so bad. :( I want to say I had fun, because everything about this screams fun to me, but constantly dying before I can even move past the starting point, for every single level, with no improvement on my ability to control the bird as each win is basically luck + strategy, was more of a disheartening experience than anything. Still, it's really cool and I can't stop wondering how you made it!

Wiggle Bird by SamDemaine 2021-10-11T03:13:31Z

Update! My bf played it and informed me you're supposed to HOLD THE KEYS!!!! I have now beat the game and it was really fun when I played it correctly! I take back what I said about inversing the controls; it was going the opposite way when I let go, so that's why I got confused.

I would recommend making it clearer that you're supposed to HOLD the keys, rather than JUST the picture of the left/right arrows.

Amazing game!! Glad I got to enjoy it this time!!! :0 :blue_heart:

Unstable Tricky Table by Pomo 2021-10-07T03:15:50Z

Pretty nice! I love me a tetris-type game, though not being able to slow drop & place the b locks like I would in tetris was confusing, as well as having infinite time to decide how to place my blocks, and for whatever reason my mind felt like the yellow square blocks should have been 4b4 cubes instead of half of that lol, nothing else felt off, my brain just can't handle 3D Tetris I guess.

I had to restart the game in the beginning as the controls are only on the menu and I couldn't figure out how to exit the gameplay to go re-read them when I had forgotten everything but WASD after testing out left ctrl+R in the main menu. I really liked the music, might have been nice to have some sound effects for the collisions between blocks so as to have that sort of clunky stacking-things-up vibe, and I enjoyed the memey choice of game over screen. The online leaderboard was a fun touch.

I find not being able to slot my pieces together the way I would in tetris to be a general discourager, as it makes it feel like it's more up to luck whether I get good blocks or bad blocks to do anything with. I mostly just piled up the bad blocks on the side of the table, and I lost after accidentally hitting spacebar twice when dropping on of my pieces.

I think this game would benefit from either looking less like Tetris, or controlling more similarly to Tetris in terms of the ability to soft drop a piece to position it more accurately. Overall, pretty cool game!

Alchemeow by Robert Li 2021-10-20T01:45:19Z

Fascinating little game. Kind of reminds me of an old game on the Looney-Tunes website, where you had to figure out the correct potion ingredients for your customers' demands. I wonder if anyone put that game into the megacollection of Flash games before Flash died...

For me, the passport pictures were oddly tiny on full screen, but guessing from others' screenshots it wasn't supposed to be. Other than that, the only real quality of life I can suggest is making it a bit clearer why certain ingredients cause the results they do - unless you can try them one at a time? I've been assuming I have to fill the pot every day. But as to why a lightsaber, fossil & some batteries made a fedora with a feather in it and a weird Pikachu tail? No clue.

Also, would be nice to have a sort of, skip to end button - sometimes you can figure out the correct potion on day 2 and then you have to force your way through the next couple days before the pawsport cat checks your passport.

Great work!

UNSTABLE - The UNstable cattle STABLE by rucksack 2021-10-09T03:58:59Z

alcohol status: 1hr28m in. typing is weird but games are fine. thinking this beer will not get to point games are hard maybe, only thinking?

originally tried to play this game days ago at school, on my phone. struggled with it and though PC would be easier as the intended platform. was slightly easier, got to level three but failed there, assuming from game description that 3 is final level.

main problem: very difficult to get adapters onto cows, wish they would snap on without letting go. also wish washer would pop them out when done the way the cows do when they go off screen, it is very difficult to get them out of the washer. popping them out on click would be fine too, washer is basically just invisible adapter to drag out, difficult to do.

exploding cows is very wild! definitely unstable. like the polka music, feel perfect fit for the game. sound effects and graphics good.

....To the Ends of the World and Back by Peace Of Cake Games 2021-10-10T19:44:12Z

I wish that while holding spacebar I had the ability to scroll up to see messages I missed; I missed the first few at the beginning of the game (since I was trying to figure out how far I needed to move my mouse to fix the steering) so I had to restart.

The mood of the conversation is a little off; Grace comes across as though her GF is dead or something, though the other party simply thinks it's cute that she's out here for her gf. It is additionally hard to tell who is speaking at the good end of the game since it's all one font color with no indication of who's who.

I enjoyed the low-quality fan ambience you went to a lot of effort for; it felt natural and I didn't even think about it until just now. The warnings were a little annoying yet also cute sirens in a way? I also really liked that the stars we were hyperdriving past seemed to have real dimensions, as I could move the camera back and forth to see them from the other side. It was a really cool touch, like getting to live inside an old screensaver or something.

Gameplay wise it was kind of boring having only two things to do that only happened sometimes, but I understand that the point is to make the visual novel part easier to enjoy (plus ludum dare compo scoping!), and I feel it; without the visual novel portion I don't think I would have the patience to reach the end of the world.

Overall I liked it! Good little story, good little game. :blue_heart:

Enter the Ungeon by Sayuri 2021-10-12T07:51:09Z

The resolution leaves quite a bit to be desired; my two options were either play it in a tiny view where everything looks correctly but the font is hard to read and the details or so tiny, OR full screen it to my monitor and see all the nice pixels get stretched by width...

Weird bug after I hit 'R' to get back up: lost all my health but instead of dying again, the next hit gave me half a heart? in the middle heart?

uZoQYDVVC1.png

Could use some music and/or SFX. Maybe more rooms? Seems like after the tutorial it's just a single arena? Or I just never got to see more since I died and couldn't get the golem to die.

Also not sure I get the name; I get it's a play on Enter the Gungeon, but don't really get what an Ungeon would be by comparison. Good work on the theme otherwise! I hope you had a good jam too :smile:

Although, @domantas is correct: your player and enemy sprites come from [this person's free asset packs.](https://www.gamedevmarket.net/member/elthens-pixel-art-shop/) I don't mind it too much, but since you are not supposed to use pre-existing assets without heavily editing them (per compo rules), I won't be rating the graphics. They're 5-star quality, but you didn't make them, nor does it seem you changed them in any way to make them a "derivative work".

Status (LD 49) by Cloud Studios 2021-10-17T10:41:50Z

Man there's not even enough time to read the instructions of "do the thing" before it explodes, haha. Very confusing, good pick on audio (but probably should have opted out of audio voting maybe?). Pretty okay!

can't let go by Matthewsworld 2021-10-05T16:15:55Z

Played on mobile; device: Pixel XL.

I liked it! Really good simulator of interpersonal relationship anxiety. The music was disorienting; it sounded like an audio glitch more than music until I got used to it. Unclear if there was music on the last level or if that one actually was a glitch I caused by turning my phone off briefly.

Overly, it felt like playing Cats Are Liquid, with less mechanics and a little easier. I think some of the platforming was too precision-based for clickable buttons at least on mobile, not sure if you intended mobile friendliness or not but I did beat it. Definitely shares the experience of "platformers on mobile aren't a good idea", not sure how it plays on PC.

Some of the text colors aren't readable on the white background, so you either needed a different bg color, different text colors, or a simple border on the font to provide readability.

Wobbly Penguins by bqq 2021-10-17T10:35:38Z

🥶🥶🥶🥶🥶🥶🥶

Good work!

Timofei Cauldron by gdman 2021-10-11T10:09:20Z

This looked like it was gonna be a really fun game! Won't lie that I'm kind of disappointed that it's unfinished, but it's still fantastic to just duck and jump around with my square little buddy and his lightning pizza boxes that he has to get to the cauldron for some reason. Would be better with sounds or music of some kind, but still enjoyable as is for a short demo of an idea.

Eroding Chickens by April Lehman 2021-10-11T10:01:15Z

I didn't experience the arrow keys moving the page problem; might be because I clicked on the game before I read the controls.

I can't say this game was very interesting for me to play. You dig up the green bits, fence in the sand with at least one chicken, plant alfalfa and then maintain your island till you run out of dirt. No way to herd the chickens into the fenced area. No sound effects other than the sound of your own keyboard, planting railings/walls, and the ominous drone of the ambience.

Theme wise, felt more like it was made for 'decay' than for unstable.

Not sure why you opted out of being rated on mood but left humor up for grabs; I felt like it was a much moodier than funny game. The title and premise is a little funny, a chicken farmer on a constantly eroding island who has to grow alfalfa and keep the chickens from dying in the ocean. But the actual game, with the creepy ominous vibes and no chicken sounds, felt very isolated and moody, not very funny.

Don't Kick The Oxygen (more of a physics sandbox really) by shreemp 2021-10-05T02:14:06Z

I love the animation on the little shrimpy dudes, it's almost perfectly in sync with the beats of the background music, some of them spawn off-beat though. Overall, it's more of a physics sandbox than anything, but here is a breakdown of my ratings on it:

Fun: 1.5 - Overall, it's more of a physics sandbox than anything else. I accidentally lost my Oxygen Machine in the void, but I wanted to experience the end state, so I entertained myself by sweeping up the long line of shrimpy dudes and head-bouncing the lil star guys. I think that it takes way too long for the oxygen meter to go down when outside of the radius of the Oxygen Machine, as I got pretty bored, which is how I ended up just enjoying the physics sandbox until the timer ran down.

Innovation: 1.5 - Gameplay wise, not very innovative; just a physics sandbox with WASD controls. But it's a solid concept, having a kick-the-can game where you need to keep the can from being kicked or else you die.

Theme: 3.5 - Needing to stay next to an Oxygen Machine that just won't stay put and is so turbulent and bouncy seems pretty unstable to me!

Graphics: 5.0 - I love the minimalism and as I said, the animation on the shrimpy dudes. I feel like the simple bright sprites on the black background does so well for broadcasting that it's the bottom of the ocean, all that's missing is maybe some seaweed or bubbles floating up to emphasize ocean rather than outer space or the void. All the colors you chose for the sprites are very pretty!

Audio: 5.0 - I LOVE LOVE LOVE THE MUSIC!!! I know it's not really a song so much as atmosphere, but it's atmosphere with a BOP!!!!! I love when the shrimpy dudes spawn in a way where they bounce to the beat, it's so cute!

Humor: 5.0 - The concept of an Uber "diver" just dropping you off in the middle of the ocean with a flimsy rubber Oxygen Machine is really funny!

Mood: 5.0 - You also managed to home run with the mood, as the minimalist void aesthetics with that amazing soundscape bop does create a very scary, bottom-of-the-ocean vibe.

Overall: 3.0 - Not really a game since you didn't have time to finish it, but the components to turn it into a game are all there, and I enjoyed just vibing to the soundscape and playing with the physics while waiting to die.

I feel like it's pretty hard to make something that is both atmospherically moody and also a funny setup. Good work overall! I hope you have more time to finish next time you do a jam!

The Land Of The Hungry God by circle 2021-10-12T08:09:12Z

The lack of feedback on how far out I was allowed to build was very confusing, as well as figuring out which tile I needed to click on to select/deselect things, also figure out that the weird grid line icon was roads (not sure what that does, I assume extends buildable areas). The lack of visual/audio feedback discouraged me pretty quick, so I didn't get very far, but it seems really fun in concept - sort of a tower-defense city builder of sorts, which sounds like it would be great with enough time for polish and tutorials.

I read the entire description, but just didn't understand what I was doing enough to get as far as the monster attacks. That's probably on me though, I'm just a little bit of an idiot sometimes, and it seems other people managed to get that far. I think this is a complicated game to make and good work on your first jam / sharing online project! I'm gonna drop you a follow on here and itchio so that if you ever polish this up, I can give it another shot! :)

The Land Of The Hungry God by circle 2021-10-12T18:54:29Z

@circle Shame about the graphics card, but no worries, I understand! Though if you've got a smartphone my game plays on those too :wink: Really though, I'm just glad I could help with coffin nails and educating about itchio follows, lol! Looking forward to seeing this game more polished in the future! :blue_heart:

Lovecrafting by Concker_88 2021-10-18T07:14:51Z

I originally tried to play this on my phone about 12 days ago after one of you commented on my game, and I gotta say that despite itch.io and Unity WebGL's complaints, it is technically playable on phone! But the resolution is very tiny and hard to read and click on, so I wasn't able to tell what I was doing. Waited to have time to play it on my PC properly, and well, university + other life things happened...

But now here I am, and it's a good game! I made a few abominations but couldn't figure out the recipes for any of the actual gods. It would be nice if there were clues about what combinations might make gods (as I assume it's based on the things like humanoid/dreamcatcher/feral, etc). Visually, "immunity" is a little too large - the "y" is behind the meter. It is also a generally small resolution UI - I played in browser and had to full screen it to see hte buttons, which is at least a step up from not being able to read anything on my phone's screen. The cards are nice as they are very large and easy to click on even on small devices, but the fonts and buttons could use some legibility work. (This is counter to my advice regarding "immunity" being too big - which is to say, perhaps it's more that the fonts need to be larger, but have more breathing room away from the meters).

I enjoyed this a lot, even though I gave up on making any gods - but that's partially due to outside forces demotivating me from playing longer (read: I've got some kind of back sprain or other injury going on so this game is very intellectually stimulating in a very fun slay the spire type way but not in the right way to distract me from my pain).

TL;DR: Fantastic game; UI resolution isn't quite accessible & hints on god recipes would be lovely.

Pepper Dealer by aslan 2021-10-16T20:19:25Z

I kinda wish there were sounds, some kinda spicy Tetris bop... but my main problem with the game is lack of lose states; such as having 0 money to buy 0 new peppers with, so I had to restart. I also wish there was some kind of set orders per day so that my peppers would carry over; it's difficult to save up for upgrades when I have to keep buying peppers.

Progression isn't fast enough (because of the money draining) for me to get past the first scale upgrade, assuming there's more. Having more stable platforms but less space really drains the amount I can successfully do per order, and at the end I wasted 2kg of peppers because they all piled up at the top which spawned the rest of them rapidly. However, I do love that the first scale upgrade traded platform stability for pepper stability; suddenly, the fact they were tetrominos actually made a difference. Which is part of why the profit slowed down since I couldn't just pile them all up on one side real fast...

I love the concept, though. Overall, good work!

LD50 — Delay the inevitable

Volcano Crisis by LeReveur 2022-04-13T02:49:09Z

Wish the onboarding was a little mor automatic or had a sound effect to remind me that the boat's back. Was very confused by the minimalist nature the first round and failed to put my stuff in good tiles. Reread the description and just filled up as much as i could, managed to save everyone :) chrome_gvRAs2V17C.png overall, pretty neat! I like that you have your own game engine and spent the time adding the components you needed to make this game. It might not have been a lot of time to actually make this game, but now your game engine is just that much more flexible!

Kitastrophe by Jezzamon 2022-04-10T02:19:40Z

Came in on a session that had a score of like 45, was super bored but had a lot of time to figure out how to craft painted fish and plant/destroy trees, lol. Kept trying to figure out how to get yarn/biscuit/mini house, eventually sabotaged the game with friend to experience game over + fresh start game lol, have now successfully seen all items listed in the description.

I love the music, it had a nice Pokemon vibe. Throwing stuff was a fun mechanic, except for chasing that little pink guy around, he's a fast bugger to aim at especially with networking.

Also the fresh start group found a bug where you can push the cat off the progress meter lol! May or may not require someone to be eaten but not respawn? Had trouble figuring out if it was inherent collision bug or related to someone being eaten since you can't really tell if someone's inside unless you're the someone.

kitastrophe glitch.jpg

Glide'r Die by adamk33n3r 2022-04-10T02:54:15Z

Lovely little entry! I couldn't stop playing until I won. Kept dying in the cave, absolutely painful. Got better when I learned I could use up all the boost at the start then carefully glide to that one powerup that's super high up ;) but navigating that cave man, been a while since I played Ribbon...

I loved the Goofy sound when you launch, the blu-blu-blubs, and the SpongeBob quote when you die. Very funny. But I do wish there was ambient sound, or a progress meter, or even just a score, or music, because it is also kinda boring inbetween those sound effects. It's also really hard to see the tiny man's tiny head.

Also, the instructions are not that readable. They don't scale to un-fullscreened and are still slightly offscreen when fullscreened, for me at least. Luckily I read them on the itch.io page before playing so it didn't matter.

Overall, I had fun! I was invested and I really wanted to win, even if it was a bit auditorily barren and I couldn't compare how well I was doing with my friend who was also playing it with me.

My happy weedy farm by Marin0104 2022-04-06T22:12:03Z

I had a hard time getting rid of the weeds. Seems like picking plants and weeds uses same icon or something? Or the icon would be above my head of get rid of weeds, but then I'd just end up making a new plot? I think remove weeds should have been a different interaction button because that was the one thing I was having trouble getting the lil guy to do instead of the other tasks. Although, in general it was a bit troublesome. I want to water this plant, not build a new patch to the left and plant seeds there, etc. I think having a way to toggle tools would be better than one or two interaction buttons that do everything between them. I liked the vibes though, good music, good use of an asset pack! (Although it looked weird when I'd accidentally water a weed and the watering sprite went on top of the weeds.)

Duck It! by Squidly 2022-04-15T02:49:03Z

Absolutely fantastic. Everything about this was so well polished, and I loved the bonfire lit thing - a bit of a soulsy reference I'm assuming from my limited knowledge of souls games. Only real comment I have besides "WOW DUCK GAME GOOD" would be the following: - At one point I was able to dash jump high enough to not light the bonfire, which was terrifying and I am glad I noticed it, because I did not want to mess something up and have to redo my platforming in the Dark Duck area lol. - I think the music briefly glitched for me once when transitioning between catacombs & surface. I must have been crouching by mistake and rapidly switched between the hitboxes or something. - At the beginning of the game I was very lost and frustrated because I didn't realize I needed to jump into the blacksmith's armor. I kept just trying to talk to him and go in houses. I didn't even recognize it as armor, I thought it was part of the blacksmith's workshop or something. - Even more in the beginning, spent quite a long time waiting for the cutscene story to play. Should have either faded the text story into view after a moment, or after a moment indicate to the player to press 'z' again to see the next bit. Did enjoy that pressing Z in the beginning made it very intuitive as the jump since I was already primed to try to use it to interact with things.

But yeah all in all, I think this is my favorite game I've played in the jam so far! Cute and funny and very well polished.

fireme.club by velvetlobster 2022-04-06T23:21:10Z

I didn't really understand much of what I was doing enough to strategize; sort of seemed like "click fight to win", lol. But the music was SUPER bopping, I really liked the music!

It's Cold, I Am Dead by Papabirb 2022-04-05T01:48:51Z

@velvetlobster Technically, the fish is controlled by left click, scroll wheel, AND right click, because I forgot to specify and mostly designed it for mobile anyway. The fish goes towards wherever you clicked (or scrolled) your mouse and the tail spins towards that direction!

It's Cold, I Am Dead by Papabirb 2022-04-05T15:33:30Z

@jeanne-rossat I didn't have time to tell the player what to do, as is always with game jams :sob: the goal is to stuff things into the ice to keep it from melting away, so the cat can't get you! It definitely needs some work but for now it's mostly a fun pingpong physics game. The score is based on what items you plug up the ice with; some do better score points while others do better patch-up-the-ice amounts! Now that I'm awake I need to put all that in the description too :sob: Thanks for playing! Looking forward to playing buff penguin game!

It's Cold, I Am Dead by Papabirb 2022-04-06T23:08:51Z

@lcrabbit Thanks for playing! What about it seemed clunky?

It's Cold, I Am Dead by Papabirb 2022-04-07T02:04:47Z

@fireslash It's just a vibe of balancing items that are good for score, bad for fixing ice vs fix ice good but terrible score, lol. Thinking about maybe making the score into currency system post-jam? Like them good old flash game days, play the level then buy better stuff in the shop to make the game better, etc. But for now it's just high score stuff.

Fish flinging can be pretty challenging! It's mostly about knowing when to try to spin left (click left of fish), spin right (click right of fish), or just do nothing to let your little fish body push things up!

Thanks for playing!!

It's Cold, I Am Dead by Papabirb 2022-04-07T05:03:08Z

@wassim Thanks! I had fun watching you play it on your stream! :smile_cat:

It's Cold, I Am Dead by Papabirb 2022-04-08T16:54:43Z

@skruffye Thanks!! Glad to hear you were having that much fun! :smile:

@marcmagus Always a delight to drop by your LD streams, thanks so much for playing! I had a lot of fun accidentally stumbling into the fish rotation mechanic during development, glad you enjoyed the result!

It's Cold, I Am Dead by Papabirb 2022-04-09T18:23:04Z

@roofloorwall Thanks!! I was going for "aquatic urgent goofy", but ended up with "aquatic relaxing shakira", which is close enough for me!

It's Cold, I Am Dead by Papabirb 2022-04-10T02:23:16Z

@tigerj Thanks for playing!! And showing off those cool 90s toys / that cool fishing game! (Which I can't play unfortunately, because only the app store version is available? Android is mysteriously missing...)

It's Cold, I Am Dead by Papabirb 2022-04-10T03:02:37Z

@ulisses Thanks for playing!! it's true, inspiration can come from anywhere! ^^

It's Cold, I Am Dead by Papabirb 2022-04-13T20:54:40Z

@burningapparatus honestly one of the least visually pleasant games I've made lol, no time to spruce up the programmer art at all

Thanks for playing!!!

It's Cold, I Am Dead by Papabirb 2022-04-13T21:45:58Z

@bios3008 Lol, it can be rough sometimes! Thanks for playing!!

It's Cold, I Am Dead by Papabirb 2022-04-14T03:10:34Z

@lereveur Lol, wow! That's a higher score than pomothedog's/arthurd's 5930 which was the previously known high score! That's almost dev score range (8955 is my personal best i think). There's a method to my madness with the controls, but they were a random decision when i was playing around with the physics coding, lol! Didn't realize the "move towards mouse" code I used would make the fish spin like nuts, found a way to break the code into two parts and control spin separately, and form there just had fun making it spin a different way based on which side of the fish you click on lol. Thanks for playing!! :)

It's Cold, I Am Dead by Papabirb 2022-04-14T19:03:45Z

@caudatecoder Thanks for playing and bringing the stream clip by!!! I'll keep that in mind about the cat attack. Cat visuals overall definitely didn't turn out how I originally planned them so it's pretty likely if I continue work on it that it'll be much more obvious in the future!

It's Cold, I Am Dead by Papabirb 2022-04-15T17:04:34Z

@alanblue Thanks! Yeah, I'm definitely gonna play around with some of the number values if I keep working on this game in the future. Thanks for playing!!

It's Cold, I Am Dead by Papabirb 2022-04-17T15:53:50Z

@coleslaughter Thanks so much for playing it! It's always an absolute blast to bring anything by your streams, be it a game or just vibes! Keep up your good streams for me to bring my games by! :grinning:

It's Cold, I Am Dead by Papabirb 2022-04-21T21:21:46Z

@peace-of-cake-games I'm glad you enjoyed it and had time to get to it this jam! I unfortunately wasn't blessed with the time to get to yours :sob: :pray_tone1: but it looked cool! Good luck in the ratings!!!

Extremely Exteme Sports by kuviman 2022-04-16T05:48:03Z

played this with jared's stream, really fun!! Absolute blast trying to beat everyone on the stream lol

Lucky Lefty Loves Late-night Literature by TheBookSnail 2022-04-13T01:33:52Z

Interesting vibe. At first the floaty feeling of the controls and items didn't feel so great, but I got used to balancing items once I figured out where to take them. However, I felt like it was too zoomed in or not enough clues where to go. I found most things by accident and really struggled to find water; nearly died of water on day 2. Ended up dying of fire on day 3 instead because I'd already lost most of the sticks in the level on day 1, lol. Interesting choice to include the actual book the snail is reading, which I assume is public domain. Also glad you allowed the player to skip it.

Enjoyed the general forest ambience, but yeah. Wish I had a better clue where to go for each item.

Lokat's Revenge by Kaijiro 2022-04-12T23:41:23Z

I found it frustrating that you apparently can't shoot the cat once it's sitting down and trying to bat things off the shelf. It's like false hope. A last chance to keep things on the shelf, yet never is the chance truly given to me...

Love the cute cat pictures and the fact it's a continuation of your LD46 entry! Which I never played, but I just like continuations. Audio cues were fun and cute too. As a jam game, it could have stood to get some generic music or something though, felt a little empty without it.

I ended up rage quitting before I could fill up the furrymeter, lol. Cat just gets too fast to find the right room before it switches to Invincible Sitting pose.

I do like that you added a tutorial, even more so if that was during the jam rather than a post-jam. And the store with the 'coming soon' skins/dlc was a cute touch, although I'm not sure if that's for jokesies or if you actually intend that functionality at some point.

Walterfall by Ulisses 2022-04-06T22:19:10Z

I got confused at first. The way the controls were displayed made me think that "left click" and "right click" were "click on the left of the screen" or "click on the right of the screen", not the double mouse button. But that's probably because my game was based on side of the screen compared to the character, lol!

It was fun, I like the wacky carnival music. Umbrellas could stand out more visually as a "good" item in order to be more intuitive without having to read the description.

Heat Death by RoofloorWall 2022-04-13T01:47:29Z

Wish there was audio and/or a skip function for the end bit. Like the art style although the transitions hurt my eyes but that's probably a me thing. Wish the squares were a little bit bigger. I kept ending up circling around them after I eventually figured out what to do. It was a little bit more frustrating than it was fun for me.

Definitely not Titanic by Charles Viau 2022-04-13T04:38:37Z

Fantastic work. The framerate was a bit shite in my browser, which made the cutscenes feel terrible to watch although I was very impressed by them otherwise, but didn't affect gameplay too much. Controls were fast, if a bit floaty feeling (probably because of the frame drops). Collision with the stairs didn't really make sense to me. Had a hard time understanding which floor I was on, especially since I kept switching floors by accident due to the weird collisions for the stairs. But I really loved the music - especially the little (spoiler maybe since someone i think called it 'it'?) 'near, far, whereEVER you are' sting in it. Absolutely fantastic - and the crewmate being named Jack, too.

I tried to find the 'exit out of map 3 times' easter egg after reading comments, couldn't though :( did find the collider bug and had fun swim-running in the gray abyss for 30 seconds though!

Definitely not Titanic by Charles Viau 2022-04-13T16:49:43Z

@mikolino Lol, main problem was I couldn't figure out what exit map 3 times meant. Quit game? Out of bounds? Those are both very 1-way things.

@mathglo Yeah, I think the frame rate might be a me thing since it happened on some other games after this one, might need to reboot my PC or something.

Definitely not Titanic by Charles Viau 2022-04-14T03:11:54Z

@charles-viau oh lol! Didn't even realize it was the original commenter who said the exit out of map 3 times thing, good to know! Thought I was missing out on something cool lol.

Exit by Krzyhau 2022-04-13T06:37:30Z

This was a fun game of getting stuck then going 'wait, what if?' But god, those rotation numbers made no sense, super frustrating to brute force. Also the *improvised staircase shall we say* had horrible collision, I kept sliding off while trying to do the rotation number brute forcing. Also, why would you give us the ability to rotate boxes horizontally but not vertically?!?!?! Drove me mad dealing with the boxes all the time. But I loved it - super satisfying despite all the issues! I even downloaded it to play (which I am loathe to do for unknown reasons) because the webgl build was laggy but I really wanted to play. (The titanic game I played just before this was also really laggy though, maybe it's a me thing...) Also, spoilers - I really commend you on that morse code puzzle, most morse code puzzles even in AAA games tend to suck ass. At first I was pissed because I hate when games give you a puzzle like that without the necessary in-game information to solve it... then when I looked up a morse code chart, I realized the one on the wall WAS the in-game information. Actually finding the PUZZLE took forever. But the timing on it was really well-spaced - although I still ended up enlisting a friend with excellent short term memory to help me with it, lol. I also enlisted him because I was hoping he could help me figure out the rotation numbers. They still made no sense. Really wish they were lower on the floor with all the brute forcing necessary plus collision issues on the *improvised staircase*... also, the music was fantastic. Love that it didn't really start until the first puzzle was solved. And that ending was very fun! :) mspaint_LwI7k2wLEl.png

Penguin Rituals by mmisspelling 2022-04-06T22:52:22Z

I guess I wasn't a curious little dude because I didn't find that part that some of the other comments did, lol.

I actually found the "hard" orbs easier to get because of the increased time limit, because it took three tries to get the first orb up north but the rest were all first tries for me, lol. I wish there was feedback about having touched the orb - I kept getting nervous about whether I'd made contact enough. Also wish overworld travel was a bit faster (might have upped my chances of being a curious little dude).

REALLY like the music, though, especially the diving music. Although, it was a bit crunchy, but as a fellow Godot user I get it & ignored the cronch for the rating. Mine's crunchy on mobile, but developing with the default audio settings in 3.4.4 made the PC one nice and not-crunchy, so you might look into your audio latency settings I think someone said was behind the cronch.

Hungry Hungry Bird by IanTheBee 2022-04-13T01:21:54Z

Fun little game! Wish the non-fullscreen version was a bit bigger so I could see what I'm doing better, because the framerate seriously drops when I use fullscreen for this one for some reason. I love that it's just sort of a sandbox platformer with respawning seeds, and I love the way the sound for the seed pickup increases as you keep picking them up, that's some good polish. Love the bird noises, and good choice of music to pick. Art style is fantastic. Bounce pads are hard to use and if you don't time it right you can't even beat the tutorial with them, I kept dying there until I figured it out. Inclusion of a tutorial and practice mode is great though. Love the level names, very Mario/sonic style.

By the way, you can tag your itch.io game as an LD50 entry, it'll add a banner at the top so people can come seen this submission if they find the game via itch.io first :)

Giraffe o'Clock by Kepsert 2022-04-06T21:54:28Z

I feel like I missed a powerup dialogue, OR i'm just really bad at platforming...

- It kept opening up the pause screen between levels, not sure if that was intentional?

- After "I'll just stop talking so the timer starts moving, bye!" I couldn't move, but I heard the dialogue sounds still going, so I kept hitting space until it let me move, which is why I think I might have missed something. chrome_FUWhZ2AoSw.png

- This was where I gave up. I can't double jump after ledge biting so how??? chrome_kG5jIXKTlB.png

Otherwise, fun little game, some of the dialogue felt a little forced but other jokes did land well and made me laugh. Terrible at the dancing minigame, glad I didn't have to do that again before I gave up on the platforming. Kinda sad I'm not skilled enough (or otherwise missed the dialogue that I needed) to get to the end, but glad I got to play the "Giraffe Game From That Guy Who Kept Posting About Giraffes", as I liked to think of it! Also, I got a major Mario vibe from the music, it was great.

Giraffe o'Clock by Kepsert 2022-04-06T22:56:47Z

@kepsert I'm on Chrome (Version 99.0.4844.84 (Official Build) (64-bit) according to the 'about chrome' button).

Admittedly, I DID keep clicking out of the game to check on some chat messages, but this kept happening after I already came back in to the game to do the platforming. I don't know, maybe my mouse was clicking without my permission outside of the game? Might just be a me thing, lol.

I swear I tried what you said, I guess I'm just so uncoordinated that I ran out of air jumps anyway?? Maybe later I'll give it another try and see if I can get to the end without any weird pause bugs /phantom dialogue problems, lol.

Choboro by DaivyIsHere 2022-04-06T23:02:39Z

I've never been very good at pinball, and this game is no exception, so I gave up after a couple plays lol. But I love the art and music and overall vibes, and it felt really good to play, although certainly I was not coordinated enough to get yellow boi anywhere useful, lol! Who knew my brain would explode from adding 1 whole extra control to a pinball game?

B-Game by squaxcom 2022-04-13T00:13:29Z

This is an excellent entry. I remember being confused by the graphics during the jam when you were posting development gifs, but I got here from your post-mortem and I gotta say, I had fun.

- The music for hibernation is great, it sounds really 'winter'-y. - The level music is a bit more chaotic than summery, yet I feel like it suits the chaos on screen. - I was confused quite a bit in general, but coin pickup sound make brain do serotonin, so that was fantastic. - I saw on your post-mortem about the flower radar; I think the owl is already the perfect flower radar system, it just needs more contrast with the flower patches/bees. (Is it wearing a little bee hat though? Very cute!!) - I had a hard time figuring out what counted as colliding with the rainclouds. Sometimes I saw them on the borders of the screen and my bees would touch them and be fine. Seems like my bees only got burnt to a wet crisp if *I* touched the clouds? - I kept spawning on flower patches so I ended up surviving for a while before the difficulty increases got to me. I think I died on year 11 or 12. - Which is to say: I wish it said at the end what year I died on so I could share! - I also wish it said how much honey I need each year during the level. I couldn't remember the tiny font from hibernation after being thrown into the colorful chaos. - I actually think it was a bit too easy and was wishing the difficulty would increase faster, but that might be because of the honey surplus I had from all the spawning on flower patches. Once I actually started losing like 2k honey at a time, I was struggling.

And god, the art is SO PRETTY. I'm so fascinated for Match Bee! I love match 3 games and it looks like an interesting take on the genre without being exactly a match 3, based on the video you posted.

I used to consider myself a pixel artist who became a programmer, but man, if this is what programmers can make after being consistent with pixel dailies, turns out I'm just still a mediocre artist, lol. I never remember to do pixel dailies, I really should.

That being said, you might consider a more muted background for the itch.io page. Those neon blue clouds and bright graphics look good in the game, but are a little overwhelming when it's also most of my screen and not moving around, kind of an eye pain thing though that might just be me cause my eyes are a little sensitive to bright colors. Though, I guess that's also on me for not using fullscreen lol, I just like my games to not be fullscreen usually. Then again, if I used fullscreen, I'd still end up with those neon clouds being my entire screen, so hmm... I dunno, my sensitive eyes thought it was just a bit too bright, but it IS very coherent and beautiful. I wouldn't necessarily change it, just something to consider when picking palettes for games: viewers with sensitive eyes or viewers with various types of colorblindness. Might consider offering the option of alternative color palettes in an option screen for situations like that.

Anyway, what I'm trying to say with my essay is I loved it! Good work and if you ever release the Match Bee version for testing or playing, I'd love to see it!

LD51 — Every 10 seconds

10 Second Painter by sebastianscaini 2022-10-04T00:10:25Z

On the initial load the music doesn't start until I click the title screen, though I understand if that's intentional.

It also wasn't clear I needed to click to start or to get a new prompt. I stared at the screen blankly for a bit longer than I'm proud of, haha.

But it WAS very fun. I had a good time drawing, even if the lines are very sparse when the mouse moves too quickly. I also really enjoy that it automatically saves a picture for you, it makes it easier to share your work and preserve funny doodles. Great work!

Renew my Subscription by cassowary 2022-10-05T07:53:24Z

This looks cute and the music is great, but the gameplay keeps freezing after I get back to the start on stage 1. Am I missing a go forward key? It won't let me press R to reset or Z to undo either. :crying_cat_face:

Edit: It works fine on Firefox. It's Chrome where it won't go past stage 1. Playing it now :smiley_cat:

Renew my Subscription by cassowary 2022-10-05T09:34:03Z

Okay, I finished it. This was really fantastic, other than not working past stage 1 on Chrome! My only complaint is that sometimes I got confused as to which one of the present-time cars I was. I know there was an arrow over the player truck, but it just got lost in all the noise. Maybe the "real" player truck should be a different color than the two?

Box Pushing Training Sessions: 10 Seconds Intervals by exofrenon 2022-10-21T22:00:15Z

chrome_SNRxfgVwNo.png :(

I didn't have time to download it before ratings were over. Tag me if you get the web build fixed, maybe try hosting it on itch.io or somewhere else with embeds too :) The cover art looks cute, I'd love to play this in browser.

Box Pushing Training Sessions: 10 Seconds Intervals by exofrenon 2022-10-21T22:58:27Z

I appreciate that you got a web build up when it wasn't your original intention. I had fun pushing boxes around although I wasn't very good at it, my record was 24 on my replay haha. The graphics are very cute and the mechanic feels very well-polished, it could use sounds for sure but the visuals are strong enough that it kinda did that thing to my mind where you can "hear" a silent gif haha, so I "heard" a lot of the sliding around and punching anyway.

I'd love to see this as a full game with all your other planned features! :)

For Whom The Bell Tolls by Diego Teran 2022-10-08T02:39:27Z

That was pretty good! I had a great time, although I accidentally sequence broke the flower pot (not sure how tho) so I restarted to have a "clean" run. I had some difficulties where clicking on the journal would take input and put me in another room but that wasn't too bad. I had a really hard time with the final room's cursor tracking; I'd swipe down, it thinks I'm swiping right, etc. So, it took several tries to get the pattern right, and that was AFTER my initial confusion.

I also misunderstood that "explore the room safely" just meant my lever was coming with me... So I lost my first operator to letting the timer go out to find out, lol.

Great work!

Edit: I forgot to mention, we had some issues with LD embed for godot too. It should work by default in at least FireFox, but this guy found a way to hack the HTML5 build's JS to make it work on all browsers:

https://twitter.com/johnpennycook/status/1576756004061995009

C'est la fête! by Scratch 2022-10-07T09:50:33Z

Pretty interesting! I accidentally left my own party the first time so I'm glad there was a trophy for that haha. It's pretty difficult, you gotta really be a spot-the-difference master to notice the food going down or sudden new trash piles hidden by the 5 party guests who made the mess. I played through a couple times and got an F both times, found out my partner got a B, and with their supervision (while playing exactly the same except this time some guitar players showed up instead of trumpets and metalheads) I got an S. Which is to say the ranking kinda feels random based on the musical tastes/talents of your guests haha, because I was GREAT at picking up all the trash and keeping an eye on the pizza, sick people etc. I thought I'd at least get by with a D so I don't know how it ended up at F twice haha

As far as the trophies go, I wish it told you what they were for AFTER you got them, because it doesn't tell you WHEN you get them. I also kinda wish the left your own party one didn't kick you out. I came right back I swear, nobody was here yet!

Channel Flipper by Knipsch 2022-10-21T21:35:02Z

I love the running shark sprite and the little visual novel part! The movement in Jurassic Shark and All About Sharks didn't feel super good though, weirdly slide-y and like moving through molasses. But, fun to play! I found myself going through several loops just to get more exposure to the pretend to be a dolphin segments, the writing and characterization in them were delightful! I kept losing because I don't know enough about sharks and kept panic-clicking after skimming the options, lol.

I also wish the initial bootup showed the channel instructions like when it switches - I couldn't figure out how to move the first time All About Sharks was on.

All in all, good work!

Barely Something Barely Somewhere Every Ten Seconds by shreemp 2022-10-04T02:24:36Z

I can't @ you anon :( but that's an error with the new embed system on LD, either play it in FireFox or on the itch.io link

@infecsean Thanks! Right now this is the bare minimum of the bare minimum of the game (bare minimum squared, if you will), tutorial is a goal for when it's fleshed out better.

@cheesecube @jacob-diaz I also like @shreemp's art! The zombie is my favorite! :)

Thanks for playing this early draft of our game!!

Barely Something Barely Somewhere Every Ten Seconds by shreemp 2022-10-04T04:01:09Z

@pennycook Haha, we rushed this build out to try and "finish" by the jam deadline. Just a sort of closure thing to show off the fruits of 72 hours (although I joined the team last night so less for me) and so we can rate&play. Music for sure is a top priority when we've recovered from the crunch burnout :) Thanks for the link by the way! I'll see about hacking the export later if the LD embeds are still wacky when we have a better build available.

@coda-highland Thanks!

@martina-angelico Thanks! It'll be clearer in later builds, this is like the most rushed min viable product haha.

@riphitter Haha, hope your pathfinding has less NPC left-right dancing issues than ours!

@conchrastw Thanks!! Hopefully it'll be clearer in our future builds :)

@piscythe haha, it's cooperative with the npcs! Mostly...

Thanks everyone!

Barely Something Barely Somewhere Every Ten Seconds by shreemp 2022-10-04T18:05:05Z

@mikesalyh @vgel That's basically doing it right in the current build. It's a cooperative effort to escape the room, the NPCs can find the key too. Everyone can leave after someone unlocks the door. The drawers can also have traps, which kill the NPCs (which is why the zombies are there).

Also I haven't personally seen the 'of the Killer'/'Strange Town' games, no, but I looked it up and I can see what you mean! It really does have similar vibes :)

Barely Something Barely Somewhere Every Ten Seconds by shreemp 2022-10-05T11:26:49Z

@paul-avallone Thanks for playing! I agree, the death animation is so cool! Really glad to be working with @shreemp, his art and music are so fantastic! :)

@sofignedova Thanks for playing! Nothing mechanically changed, but we just put out a music/atmosphere build.

@jadedresearcher I'm glad you enjoyed the little ant farm! It's arrow keys to play (more control support will be in a future build, right now it's just default Godot settings) and enter/space to interact. Also, thanks for the follow on itch.io!! I hope our game keeps your interest as it grows! :smile_cat:

Barely Something Barely Somewhere Every Ten Seconds by shreemp 2022-10-05T11:46:23Z

@misfire-dev Glad you had a nice time! Thanks for playing!

@matt-ravenhall Yeah, seems to be an issue with Godot HTML5 builds but only in the LD embedding. Someone else in these comments posted a link on how to fix it, I just haven't gotten around to it, but I'll go ahead and work on that for this version of the build. Thanks for playing!

Barely Something Barely Somewhere Every Ten Seconds by shreemp 2022-10-05T11:58:40Z

@ritz1231 That's what we're going for! Although it should be clearer in future updates :smile_cat:

@zyger Tutorials/instructions will be coming in the future! Right now we're working on the basic mechanics, it's a lot of complex systems interacting so the instructions would be incomplete.

@chrisdedev It's a lot of fun to fine tune the vibes!

Barely Something Barely Somewhere Every Ten Seconds by shreemp 2022-10-21T19:14:46Z

Hello everyone who's ever commented on our game,

I wanted to say thank you for playing the earlier versions of our little extra project. Your early feedback was the push we needed to stay focused, and while it took all of the Extra period to get something close to a full prototype (still missing things, somehow! The over-scope was real!), I'm happy with where we're at.

I'm tagging all of you because I remember some of you expressed interest in being notified of updates - this is the final one that will be hosted here on LD, so I wanted all of you to have a chance to re-play our entry and let us know your thoughts if you were still interested, while the play&rate is still going for a few more hours. Either way, I wish you all the best of luck with your ratings when the results are announced!

Good luck and have fun with the rest of your rating periods, everyone!

@infecsean @cheesecube @jacob-diaz @pennycook @jjbug @coda-highland @martina-angelico @riphitter @conchrastw @piscythe @mikesalyh @vgel @paul-avallone @sofignedova @jadedresearcher @misfire-dev @matt-ravenhall @ritz1231 @zyger @chrisdedev @seansmeedcomposer @rinkuji @actuallythemoon @mediflect @ironfred @diego-teran

Barely Something Barely Somewhere Every Ten Seconds by shreemp 2022-10-31T03:37:00Z

@mossieur-patate Wow, what a surprise getting such a detailed comment a week after LD51! I really enjoyed your semi-on-the-fly remarks about the game. It was a great insight into the mind of someone playing the game as intended - as the main programmer I was prone to waiting through 2 of the phases until it got to whichever one I was testing at the time.

Your comments overall rang true with what we ourselves have thought about the game - mainly, that if we continue development with it, then it needs a serious redesign. I like your idea about multiple 1--second inner-cycles - I'm not sure how we'd go about putting that into our design, but it is an excellent idea as 10 seconds per phase really is too cramped to get much done. You'll notice the anime phase had everyone moving very quickly - I did this to help mitigate the time issues by making sure everyone had designated spots.

You're correct that those who die in the 'Escape Room' mode are the zombies/heartbroken in the other modes. (The sawblades are also a danger to you, by the way!) I apologize that the door wasn't taking your keys - it was being pretty buggy in development, but was working when I built it. Definitely I'd want to rebuild the code from the ground up after a redesign, there were a lot of cursed bugs that had no reason not to work...

Overall, I'd say your understanding of the mechanics is pretty spot on: In 'Escape Mode', you and your companions need to take 10 keys to the door, at which point it will unlock and you can all leave; in 'Horror Mode', you have to throw the key item on the ground (since it will now be a paint bucket) to draw the pentagram, which is where you take the 10 idols to; in 'Dating Sim Mode', you can: 1. Use presents to heal 'dead' characters; 2. pick the right conversation options to heal them in general, and 3. invite them to prom if they have full health (as the health is also affection points in that mode). Leaving through an unlocked door, sacrificing all ten idols, or getting a date to prom are the win conditions.

Unfortunately we didn't have time to put in much of an ending, but if you win any of the 3 genres you get taken to a screen that says "you win" and offers a restart button, so you weren't missing much. We were considering having separate endings depending on which genre you completed, though!

Merci beaucoup pour les commentaires détaillés! :smile_cat:

LD52 — Harvest

Lightshrooms by LeReveur 2023-01-19T01:53:01Z

I'm not super great at memorizing paths, but even towards the end the design was forgiving when I couldn't remember a path in the darkness and fumbled around. The sounds were really relaxing although I had trouble telling if they corresponded to the game or not (footsteps aside).

I would have liked if the cute lil red sparkles were a little more helpful. Often they were next to mushrooms I could already see and navigate to instead of the hard ones I couldn't get to. Or they'd be right next to the hard ones, so I had to find my way there anyway lol. It would be cool if the caves had a bioluminescent moss vibe, so the little sparkles could light up the path better but decay over time so player would still need to remember. It would also give the player a cool trail when carrying the lightshrooms to the exit.

I don't know if it would be better with enemies, probably not, but my fear of the dark DID make me think there would be enemies at first. Eventually I figured out it was just a glow in the dark maze, lol.

Overall it was pretty relaxing to play and pleasant to look at, good work!!

Since it's an Extra game you probably won't get to see your grades, but maybe one day they'll finally implement that for Extra & so good luck with ratings!

Lightshrooms by LeReveur 2023-01-23T19:25:56Z

@lereveur I only like to compare my rankings & ratings against myself as well, but in Extra you don't get to see rankings OR ratings, it just says N/A all the way down so feedback is all you have to go on :( and I see, that makes sense about the chimes! It felt connected but in an ethereal way I just couldn't place lol.

Verdant by JustinMullin 2023-01-10T19:03:41Z

I kind of wish that when you discovered spells, it would add some sort of recipe reference to the side without having to hover over everything. I also found it difficult to tell which spell needed to be "planted" first so would often make the wrong spell when I did look at the recipes.

I almost gave up and quit because I thought it was endless, but then all my quadruple-eye spells kept revealing only water and I realized it was a finite map and therefore winnable (which I felt like I wasn't winning due to a lot of forest patches with health missing, that I mistook for settlements. I was actually doing quite well :rofl: It kind of takes a while to iterate through all the spells though when you have a lot of spells put down but I don't mind because the sounds are solid enough that it kind of makes a cool bop while I wait for the next turn.

Grow Golf by torcado 2023-01-10T17:34:56Z

I wish there was music, but the sound effects are great. I had a hard time with watering plants - every time one grew was when I landed on it so it was like only having one ball most of the time :sob: overall pretty fun, I played it a couple times around to try and Git Gud, but I was always too worried about scoring the strokes in time.

Edit to add: I wish that the soil got darker (at least briefly) when watering. It helps to give a feel for the 3x3 area.

Dew Drop by Kevin Barrios 2023-01-13T23:03:40Z

Huh, this was a weird one for me. Windows kept trying to stop it from running until I figured out how the hell to get to the "run anyway" button, lol. Unusual for a Godot download, but then this is also the first one I've downloaded that wasn't in a .zip, so maybe that's part of it.

Bugs-wise, I noticed the same thing about accumulating 12 dew drops, but it's actually just that you can buy infinite hunters. I still saw the drops going down by 4 when I bought harvesters, they were just harvesting faster than I could spend. Hunters seemed able to kill opposing ants, but unable to damage the queen.

The music was interesting. Kind of an unsettling otherworldly jazz vibe, like the game Catherine (which I don't remember well but I think had jazz sometimes) or various parts of Deadly Premonition.

All in all, I'd love to play a finished version of this. It tickles my base/tower defense fancy. :smile_cat:

Pineapple Surf by Steffo 2023-01-12T11:30:31Z

Turns out I'm terrible at bhopping lol, I tried my best but as soon as I built up speed I'd be like "time to stop holding space, I'm good now!"

Without a timer on screen I didn't really feel a need to do the bhopping, so my score ended up pretty low down in the leaderboards lol. I do love that you purposefully implemented bhopping as the mechanic. I think an even wider play area would have been able to make great use of it. Personally I fell into the ocean after trying to get to one of the islands after building up speed lol. So in the end I just has a leisurely pineapple farming experience. I love the way they shoot out of the ground at high velocity. It reminded me a lot of minecraft, I had a great time. I do wish there was some funky type of music that might also encourage the bhopping by getting me pumped up, lol.

Good work!

Slim Pickings by ectucker1 2023-01-12T09:48:06Z

Never really got the hang of it and kept mistaking the big bouncing blue shapes for enemies since they look so spikey (despite already making a mental node that Red Is Bad) but I had a great time and the music was extremely cute and fun. Great work!

chrome_dFmYt2mnp5.png

Click Click Farm by boaheck-artgent 2023-01-13T16:51:04Z

I really liked this!Harvest_3E0udV8gPR.png

The late game difficulty offered no reason to keep doing stuff after the automation though, so I just tried to make something that efficiently used the automation I did have. I was a little messed up by the fact the largest harvester is 5 tile but the largest sprinkler is 7. I kind of wish I could sell land back for aesthetic reasons, lol. Had to stop myself from going "well I accidentally bought the land, better automate to use it!"

I would have loved a lot more seeds and technology. Stuff that could only be gotten through automation (either by gatekeeping or just extremely high prices) too, so that there's a reason for it. But, I still enjoyed it a lot. Very fun clicker, it's rare to find clickers that have a real sort of world to click on instead of just buttons that represent concepts. I would really love to play a more fleshed out version of this.

Edit to add: I forgot to mention, but I ended up downloading the .exe because for some reason the Godot html5 audio crackling issue was really bad on the itch.io page, except when I went to another tab where the music would play perfectly lol. I still don't know much how to optimize Godot audio crackling myself, but thought I'd share that it's pretty heavy in this entry.

Cattle Juice by Togis 2023-01-26T21:57:25Z

Fun game!

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Aside from every country secretly being Belgium, I had a great time up until I softlocked myself 3/5ths through total annihilation by entering a level with 0 units, lol. The music choices were interesting (though perhaps a bit too otherworldly relaxing for my tastes, felt too meditative) and while finding the best browser to play in I noticed the game starts on a different song each time, which I thought was a neat touch though at first I thought it meant my second browser choice had different audio issues from my first lol. (For some reason I had awful audio quality on fullscreen in Chrome, which is unusual for Godot games usually, but it's probably just an issue on my end due to copious amounts of tabs open at all times. It worked great in Firefox.)

Subnuggets by unless games 2023-01-13T21:14:35Z

I love the atmosphere and graphics, very cute. Had a very hard time figuring out what to do, eventually managed to harvest 6 beans. The giant angry creatures sounded somewhere between a Minecraft Ghast & some of the ambient sounds from Five Nights at Freddy's - very spooky!

I really didn't appreciate that left click kept fullscreening the game. I was having terrible performance issues on Chrome in fullscreen that were not there if I hit 'escape' to exit fullscreen, but then every time I shot bubbles it would fullscreen again. I managed to get around the performance issues by playing on Firefox instead, but I hated not being able to say "hey, I don't want fullscreen for this actually". I was concerned I would not be able to play it since my main browser had issues and there's no .exe download, but luckily it seems to just be a Chrome problem for some reason.

The Ballad of Eric Hernandez, Cattle Rancher by GeraldFIngBurke 2023-01-18T14:21:14Z

I enjoyed the varied moo sounds. Thought the game was broken on Chrome as nothing I tried worked, but playing in Firefox made me realize all I had to do was click. (Can confirm it;s fine on Chrome). I appreciated that older cows despawned to make way for the new young'uns and to maintain the beautiful performance of this masterpiece.

Truly a shame neither the Met nor the MOMA would accept this masterpiece.

HarvesTurnip by Colisan 2023-01-16T20:14:17Z

Finally got around to playing it, lol. Exhausting! I tried using only the arrow keys first but it hurt my hands :( so then I tried only WASD, which was awkward bc I used my non-dominant hand lol. But then I instinctively started using spacebar to jump and suddenly being my non-dominant hand wasn't a problem anymore lol. Still exhausting though, don't have the stamina for climbing the leaderboards as much as I'd like.

Collisions seem to be smaller than I expect, which is nice for the evil mushrooms but sucks when I land on the corner of a turnip but [ACTION] doesn't work and then I lose a lot of time repositioning.

Very fun though, if it didn't strain my hands so much to play what is essentially a timed precision platformer, I'd play a lot longer :smile_cat:

Harvest is coming by thomasward 2023-01-12T15:44:14Z

I tried a couple times to get different endings without killing the dog, lol. Kept dying in my bed. Never found another ending. Too frustrated to try a 4th time.

It's extremely unclear how much you need to do wood per night, etc. Why can the kid and I survive multiple days without food but the dog instantly dies (or runs away or we eat him or whatever)?

The golden coin neighbor is a scam. Didn't give me any fish. Or, is he feeding my kid for free for that night specifically? In which case, don't need to feed him that day lol.

The hitbox on Ann's gravestone is too big. Keep hitting it when I want to go fishing.

And as far as fishing goes: what is the point of having a counter in the bottom right if it is literally only possible to get 1 fish per day? Just get rid of the counter, it decreases the moodiness of the situation by making it seem like it's possible to get more fish if I do the minigame right. But I've tried waiting it out to see if better fish come, they don't. Fish, can, can. Can, fish, can. Can, can, fish. Can a fish do the can can? How can a can-fish do the can can? I'm getting ice-fishing madness over here listening to the wind howl and reading Ann's giant hitbox, lol.

There's a lot of potential in this game but as it stands it's just lacking enough information about what your choices do, which makes finding more than 1 ending hard. I really want to keep the dog alive so I keep starving instead lol. Wish I had feedback on how much food I can skip without dying at the end.

And does the apothecary medicine color puzzle even do anything??

The game seriously needs more feedback in general. I don't mind every choice counting, if the consequences are obvious. Otherwise, it doesn't actually feel like the choices matter at all.

Harvest is coming by thomasward 2023-01-12T20:34:40Z

@thomasward I'm glad to hear the dog just runs away! I thought it died for sure :crying_cat_face:

I don't mind the rigged fishing so much as I do having to sit through the cans lol, I'd rather get my 1 fish and be done with it.

I heard the sound a few times, far as I could tell the only impact I felt was keeping the gold coin, but it didn't really feel like the neighbor actually gave fish.

Despite my frustration and complaints, I did end up going back to play it 3 or 4 more times to find a different ending. I managed to outlive my son a couple times, but the 3rd ending still alludes me lol. It's not too bad, it just definitely needs a lot of post-jam polish :smile_cat:

Skin Birds by foxxy 2023-01-25T22:10:56Z

I think I would have had a lot more fun if this was a downloadable instead of a browser-based game. At first I couldn't play because it wasn't picking up my webcam's fingers though I was able to see myself so the webcam itself was working. Then it I guess loaded the Google stuff or figured out my hand shape or whatever and it got really laggy, really quickly. The select options box didn't help despite being on both Windows and Chrome :(

I loved the music and audio, though. And all in all, with the later fast skin birds being randomly shot at because I couldn't aim properly with the lag, I'm pretty happy with rank B. I'm glad I'll always "B" appreciated, lol! I'd try for a better rank, but I think that's the best I'm getting with the lag.

Any game where I get to see my beautiful face and be part of the game gets a 5 stars in graphics from me :stuck_out_tongue_winking_eye: It really reminded me overall of the Nintendo 3DS evil face shooting AR game, but somehow it's more fun to do finger guns than it is to spin wildly around in a circle trying not to break furniture, lol. I'd replay this quite a bit if it weren't so laggy.

Edit: Despite the description, I decided to try it on Firefox. First on private then on regular. Doesn't work on private Firefox, but it does work on regular Firefox & has way better performance than on Chrome. I was able to get 3:star:S++ on a score that was something like 26.85 or 28.65 or something, forgot the exact number and there's no 'high scores' function that I could see. Had way more fun and tried to get a better score, but I couldn't do better than 3:star:S+ after that.

My main complaint after experiencing it without lag is that the practice balloons keep spawning right as I try to shoot "Start", and it's always directly in the pathway I'm trying to shoot Start from. Makes subsequent runs a lot harder when I can't even shoot "start" lol! It also takes a long time to recognize my hand in the beginning (or load the Google API, whichever is the case), which is a little annoying but not so bad.

Herfst by SludgeKey 2023-01-12T11:59:37Z

LD embed didn't load properly so I had to play on itch.io lol. Felt confused and frustrated a lot. Seems like some of the situations didn't work right, or I couldn't replicate what made it work. Like I'd get a gold item (like the baby's tooth) but it would fail to say "take" till I left and came back and did it again. Or in the case of the frog, I made him dizzy once but I don't know how, the first time he just got dizzy when I hovered over the crown forever, but after that it didn't work. I was surprised in the end that it said I found 10/12, so I went back to look for more, which is when I gave up since I tried the frog and I could neither take the crown nor the 1 gold coin.

Squirrelativity by cassowary 2023-01-14T22:05:32Z

Really fun and cute!! Big fan of the kalimba audio, I used a kalimba in my SFX too lol, though much less wholesomely. The music in general was very calming, as were the Birds In Park starring as themselves. [I'm probably like at least $1 happier after hearing the birds, lol.](https://nationalpost.com/news/world/birds-make-you-as-happy-as-money-study-finds)

Level 5 was super hard, but thank God for the random walkthrough in the itch.io comments, lol. I didn't think I was gonna get past that level without it. Didn't need a walkthrough on the other levels though a few of them tempted me.

Bugs-wise, I can confirm from a separate computer the Firefox visual glitch. Also, it doesn't work on Chrome, at least for me. After "Click to Start", it fades to black and never comes back, on both regular and incognito versions of Chrome.

I don't know if it's also a bug, but I like that click to continue is still functional on the post-game screen, but it just fades to black and goes back to the same post-game screen lol. Looping back to the beginning to replay or unlocking a post-game level select would be a nice touch.

Overall, really great job!

Squirrelativity by cassowary 2023-01-15T00:40:21Z

@cassowary I can confirm it now works in Chrome, both regular and incognito. I didn't do a full replay, but it appears that the visual glitch does not occur on Chrome. :smile_cat: I didn't remember I had cookies disabled lol. Or at least third-party ones when I check the settings. Sucks to have your own cookies labeled as third-party, lol.

Harvest of the Gods by jitspoe 2023-01-13T23:40:04Z

I gave up during the first part, because apparently one soul keeps escaping and I don't even know where they're going to so I can, y'know, prevent that. I'm too busy fighting off the bitey spikey things!

That being said, the concepts behind this are interesting even if I don't have the patience to get past the first level - while I would usually rate AI-assisted art/audio a 0 (due to the generally unethical nature of AI art at this point in time), if I ignored the ethical part of things I would give it a 4 for art and a, well, I'd say a 2 for the audio, maybe a 3 if I count the SFX and not just the music. I had to open the game back up to remember what the music sounded like. It's pleasant, but kind of generic. Like the weird generic guitar songs from [Jillian Michaels' Fitness Ultimatum 2009 for the wii,](https://tinyurl.com/5f7rpvkh) which I'd actually managed to repress my memories of until listening to the AI music again haha.

On a side note, nodes_in_radius() or nodes_in_circle() should totally be a thing. That would make a lot of things I've tried to do in the past way easier lmao.

Harvest of the Gods by jitspoe 2023-01-14T16:42:14Z

@jitspoe Ah, that makes sense. I thought when I killed them, that was harvesting the souls (of the living). I didn't understand that I needed to catch them, too.

Yeah, I've used used area2D + checking groups before. I'm usually lazy and prefer to check body/area.name though. Funny that it went crazy with physics before it went back to basic stuff - kind of reminds me of that old SpongeBob bit with drawing the entire head then erasing it to get the circle, lol.

My New Job as a Grammy Bouncer at the Local GramCo Sugar Factory?! by Papabirb 2023-01-09T19:05:16Z

@justinmullin :rofl: Thanks! I'm not gonna lie, for a moment I thought this was a bot comment scraping my game for key words to use, lol!

My New Job as a Grammy Bouncer at the Local GramCo Sugar Factory?! by Papabirb 2023-01-09T19:29:22Z

@justinmullin I appreciate it!

- Were you able to progress through the multiple levels? There's a bonus round at the end where they can drop closer together. I haven't managed to get more than 50% yield on that one. - Thanks! - It's true, I played around with different values for the Grammy gravity but found I enjoyed the value that lets the bouncer impart velocity. I felt like that gave me more control than a brick breaker clone. - I'm glad you liked the writing and theme! :smile_cat:

My New Job as a Grammy Bouncer at the Local GramCo Sugar Factory?! by Papabirb 2023-01-09T19:47:45Z

@knatterton Haha, thanks! I felt like such a goober recording the lines in Audacity, but post processing saves lives!

My New Job as a Grammy Bouncer at the Local GramCo Sugar Factory?! by Papabirb 2023-01-09T21:28:07Z

@shreemp Fixed! :eye: :lips: :eye: :wine_glass:

My New Job as a Grammy Bouncer at the Local GramCo Sugar Factory?! by Papabirb 2023-01-10T19:16:27Z

@ofiro Thanks so much! :smile_cat:

Bob was just looking out for the company's bottom line, he knows we're all busy as hell :slight_smile:

I'm glad GramCo will be getting a good review on Glassdoor & that you liked the soundtrack!! I had a lot of fun with the soundtrack and the story, lol! :smiley_cat:

My New Job as a Grammy Bouncer at the Local GramCo Sugar Factory?! by Papabirb 2023-01-10T20:32:28Z

@yubs Thanks so much! :smile_cat:

My New Job as a Grammy Bouncer at the Local GramCo Sugar Factory?! by Papabirb 2023-01-11T12:42:36Z

@procrasteroid Haha, I'm still working on a consistent strategy myself! Glad you liked it :smile_cat:

@nullval I'm surprised by the comment that the music is a bit monotonous. [Have you listened to the full song?](https://tinyurl.com/2lahz794) You might just be too good at the game lol, my song's a little long so it really only shines if you're struggling lol! If you do think the full song's too monotonous I'd be curious to hear why :)

My New Job as a Grammy Bouncer at the Local GramCo Sugar Factory?! by Papabirb 2023-01-11T13:21:33Z

@ekoxe lol, it's the truth! Those poor old grannies not getting to retire :crying_cat_face:

Glad you like the voice acting! I felt silly doing it till I pitched it up afterwards. Can't cringe about my own voice if I can't recognize my own voice!

My New Job as a Grammy Bouncer at the Local GramCo Sugar Factory?! by Papabirb 2023-01-11T15:50:50Z

@zimny11 Thanks! :smile_cat:

My New Job as a Grammy Bouncer at the Local GramCo Sugar Factory?! by Papabirb 2023-01-12T18:42:56Z

@wouter52 Thanks for playing, I'm glad it was fun!

- It's true, that's exactly the voice line is! Other lines inclue "Oh my" and "Oh dear", the rest of the vocalizations are language nonspecific lol :) - You gotta give them a good smack. The paddle impacts impart velocity into them, and it's even possible to hit them so hard they bypass collisions and escape the map lol. (Which I thought was funny so I kept it in for the jam version, but is absolutely a bug that must be squashed if I develop it further lol) - Thanks! It's my first time actually managing to get a story into a game instead of only being able to explain it in the description. I'm glad you think the tutorial is well woven in, it's my first time even having levels too lol, I usually make endless highscore games! - I'm glad you like the background, it's my least favorite asset lol. Just couldn't get the "factory" vibes right. As for stylistic choice, that depends on if you're comparing it to my entries prior to LD51 or not lol, I only did code and like 1 or 2 assets for LD51, I was on a team with a friend :smiley_cat: I mostly made placeholder MS paint art in this jam then rolled with it because art is hard and I wanted to be done before deadline lol.

My New Job as a Grammy Bouncer at the Local GramCo Sugar Factory?! by Papabirb 2023-01-13T22:50:35Z

@kevin-barrios Haha, I started out with multiple bouncing but it was super hard to have any score accuracy! So I saved it for a bonus level. Glad you liked it! Thanks for playing! :smile_cat:

My New Job as a Grammy Bouncer at the Local GramCo Sugar Factory?! by Papabirb 2023-01-14T02:10:22Z

@iskra Haha, thanks so much! I loved recording her voice. Bouncing grandma was so strong an idea I had to make it no matter the theme, lol! :smile_cat:

My New Job as a Grammy Bouncer at the Local GramCo Sugar Factory?! by Papabirb 2023-01-19T01:36:23Z

@lereveur Lol, glad you had a good time!! It's okay, I think the best I've gotten and/or seen anyway is $2800 or $3000, the bonus level's pretty hard! Thanks for playing! :smile_cat:

My New Job as a Grammy Bouncer at the Local GramCo Sugar Factory?! by Papabirb 2023-01-25T21:56:00Z

@eldogg I'm glad you liked it, thanks for playing! I loved making the sound effects! :smiley_cat:

My New Job as a Grammy Bouncer at the Local GramCo Sugar Factory?! by Papabirb 2023-01-28T20:01:01Z

@hayricakir Thanks so much for that last minute rating!! I didn't see this comment in time to give you a last minute one, but I'll still give your game a try later and leave a comment! :smile_cat:

Jigsaw by kuviman 2023-01-14T16:58:34Z

The music made me feel like some kinda shenanigans were gonna happen, like sikes this isn't actually a jigsaw puzzle or whatever lol. Probably a lot better with more people, 1000 piece puzzle with 2 people took a long time lol.

Not bad, I liked the variation on the puzzle piece shapes. Art was very cute. :)

mspaint_mcdHIx0ExB.png

2024: a spacing game by Ekoxe 2023-01-11T21:38:59Z

Kind of wish there was a consequence for taking good care of the flowers or not. Fun to destroy the planets. Concerned about planet 3's giant cat skeleton...

The AI art was well-utilized. The songs were also chosen well. I love the idea of promising your mom that you'll do an LD entry, very funny.

Plant Harvester by zimny11 2023-01-11T23:03:03Z

Gotta admit, I didn't enjoy the inability to turn on a dime lol, the tractor just felt pretty heavy and like driving through molasses (which I understand is realistic & intentional, I just don't like experiencing it lol). So I just drove in circles shooting carrots and running over pumpkins until the boss spawned. Sometimes I'd do a 3-point turn to run over the army of carrots following me, which felt cool and got a lot of level ups in a row going. I kind of wish I could choose my upgrades though and know what they're doing rather than having them automatically applied to my mindless circle-driving.

I love the audio and graphics though. Very cute vibes!

Plant Harvester by zimny11 2023-01-12T02:59:05Z

@zimny11 Not a problem! I think the heavy steering would work well in the shop upgrade scenario, because I'd be buying all the upgrades to improve it which would make the initial steering difficulty a satisfying grind lol

The PIT by Wouter52 2023-01-12T19:46:19Z

Interesting game!

I love the concept, but found it more difficult than I anticipated. All the plants grew very quickly into ones that would not fit on the board, and it took a lot of tedious use of seeds to clear the board out. That being said, while it's difficult to fit the pieces on the board, it is also not that challenging of a game. I was able to reach the top of the leaderboard just by having the patience to play long enough for my score to get that high lol, the leaderboard is more a measure of patience than skill.

The plant DNA is very interesting. I think it would be cool to be able to crossbreed certain plants. It may also improve gameplay if the amount of seeds you can get from one plant is capped, since again, the leaderboard is easy to cheese by waiting for more seeds to grow and clearing enough space for the occasional medium-sized plant lol.

I really like the looping world and the fact that the line clears are calculated vertically in addition to horizontally :smile_cat:

Edit: Damn, scrolled up to read comments. Didn't realize you needed to hit another button after 'P' to actually save your score... I think I was at 4118 when I quit.

The PIT by Wouter52 2023-01-12T20:08:19Z

@wouter52 wait, I'm there now? When I opened it again to check, I definitely wasn't! Maybe it somehow had it cached so when I hit enter while checking the boards, it magically found my score to add it? I can confirm it's there on my end now too lol... Spooky highscore shenanigans! (Edit: The need to press 'enter' afterwards should probably be written down somewhere by the way, my instinct was definitely to hit 'P' then close the game)

I'm not smart enough to do a GET request to the server lol, I didn't take any web development classes in university. Best I could do is tell you that's a database request of some type :')

V.O.L.E. by iCalm 2023-01-12T11:20:00Z

I like games in the style of a Dark Room, but I had a hard time telling that I was harvesting information well or really having any kind of effect on the world, or the differences between 'vole boss' and 'boss'. The meetings were very confusing, lol.

Some kind of stats on information vs suspicion levels would have been great. I had no idea I was doing well until I won, having apparently harvested 7 pieces of information.

Overall I like the concept, I'd love to play a version that was a bit easier to understand :smile_cat:

Seed of hate by OldDog 2023-01-12T13:07:17Z

I love solitaire & slay the spire, so I was really interested to try this. It could definitely use a lot of polish, but I've seen the original beta build of slay the spire, so that's obviously to be expected. A lot of promising ideas and potential in this entry!

It wasn't clear to me how much the basic block cards did in the beginning, so I had a hard time blocking enough damage. I tried to replay it after I died, but a giant stack of cards of mine went missing when I tried to put it on one of the empty solitaire spots. Then I couldn't put any of my cards on the empty spots, so I gave up.

I would have loved a map feature to see what's coming up and how many levels there are. Is it infinite, or can you win this game? :)

Strange Harvest by YaMaisiukDranko 2023-01-23T21:19:48Z

Figuring out the controls (click to attack) was confusing. Wish controls had been listed in-game or in the description. I like the sprites, they're cute.

Plot Luck by Ani 2023-01-13T17:05:49Z

I almost went broke the first time not realizing I could freeze or nudge lol, so I restarted.

Pretty cute - I love interesting takes on things like Slots. It reminds me in a way of Luck Be A Landlord, which is also a Slots type game, but with roguelike vibes instead of farming vibes.

I enjoy the feeling of clicking the octopus, who looks cute but feels kind of weird as a spin button because why is this octopus helping me with my gambling addiction and also farming dayjob?

Ultimately I quit playing because I did okay but failed to feel like I had a goal other than scratching gambling itches.

(we sell) P.E.O.P.L.E. by nullval 2023-01-12T10:02:34Z

2 comments to help out with some technical difficulties:

1. You forgot to turn all the serviceworker checks to false as per the [embedding guide](https://ludumdare.com/resources/guides/embedding/), so the LD embed one isn't working. (Edit: It works on Firefox, but not Chrome. Chrome gives me the serviceworker error.)

2. In the Godot project settings under Display -> Window, you need to change the stretch mode to 2D and aspect to one of the "keep" settings: Godot_v3.5.1-stable_win64_uf68keMDCf.png Because otherwise, this is what happens to the web build OR to the downloaded one when trying to make it bigger and therefore readable: people_Twd753ehSh.png I like to call this the "Godot Top Left" problem, lol.

As for the game itself, I think the emails in the top left are taking up a lot of space while the deadline isn't taking up enough space; communication of information is important & too much weight is being given to the funny flavortext that doesn't impact gameplay. It would be better as some kind of bar with one email header at a time, while top left could be used to display more useful information or the whole top half of the screen could be used to show people selection.

It would also be better to limit how many people are available to select from at a time rather than the variable update speed, which causes overwhelm looking for the "right" person to harvest.

Also, it's frustrating not being able to sell the data anytime or having it be autosold on the deadline, because if you can't meet exactly the green bars (which I have yet to successfully do without going into the red), sometimes the new request is already ruined by your old data. It makes the deadline feel irrelevant rather than like I have a limited time to build up data.

(we sell) P.E.O.P.L.E. by nullval 2023-01-12T18:26:56Z

@nullval I'm glad I could help! The "Godot Top Left" problem has been a thorn in my side since LD46. It was really hard for me to find out the solution, so I thought I'd pass it along. Likewise, it's kinda hard to find the embedding page lol, so I shared that link too :smile_cat:

The most important thing to remember about Godot exporting templates is that you have to re-download them every time you update Godot, lmao.

Regarding UI, I took a rapid prototyping class in university. It might help you to [look into wireframing](https://tinyurl.com/yx75z2mf) so you can do little doodles on paper to figure out a good layout when you're working on the fly. For example, here's a wireframe version of YouTube: 01-youtube-wireframe-example.png

It's a little bit ["high fidelity" as they say lol,](https://blog.hubspot.com/website/high-fidelity-wireframe) I stick with low fidelity wireframe sketches when I'm planning games personally, since the only person I'm trying to communicate my ideas to is myself so I don't need it to be hi-fi.

TurnUp by bcmpinc 2023-01-13T14:37:33Z

From what I'm reading here, robots don't technically exist due to bugs and/or implementation issues, and it says optimization plots require robots. (Somehow, I haven't unlocked Robot Factory or Ultra Silo yet - mine goes city -> optimization plot, lol). So I'll call it quits here, I think I've played it a good amount of time and heard 3 different nice music tracks.

TurnUp-win_yyvypANX4i.png

I wish there were some kind of stats of how many buildings I owned, or like a turnips per second, or etc. I wasn't really sure what Apartment Building, City, TurniPlastic Factory were doing. I think TurniPlastic Factory is making the weird square turnips, but those only started showing up after I bought a lot of them. Likewise the little green alien people who didn't instantly appear but did show up eventually...

I wish the things on the left had a hover-over tooltip the way the buildings did, lol.

I really liked this. I'd have kept playing if I hadn't known in advance from the comments that the robot factories don't work.

Golem Problem by ofiro 2023-01-12T09:35:45Z

The music was okay but kind of repetitive and I was disappointed the end didn't involve giving my Ma the raccoon :( It felt like there was a disconnect between the description's story concept being "I need to buy a raccoon" vs the "Golem Problem / Golem NO Problem" title dynamic that implies instead a story about golems being a problem. (I did enjoy the cheeky title change after makign sure the Golems are no longer a problem, though.)

I liked that the game is as hard as you make it with how many golems you can plant at once, but boy was I hurting for a while to get my health back. Some heart seeds or something that you could buy at the store would have been nice.

CrapCirclz by Francois Dervaux 2023-01-11T22:55:06Z

I tried to play it with my friend, but it didn't play well with Parsec, even if one of us used controller and the other used keyboard :( Only one of us could do any inputs at a time, which sucked, but is likely a Parsec issue rather than one with your game.

So, I had to play alone, which I almost gave up on because the game won't recognize my generic USB gamepad (i can only use left stick to move, no buttons to raise up or lower down) and I couldn't get the keyboard version to raise up either. I thought it was double-press the Up Arrow or W key to raise up body, it is EXTREMELY unclear that the keyboard controls are left/right shift!!

In the end I was able to play solo with keyboard, but I found it too difficult alone (although I'm not sure having a friend would improve the difficulty). I was only able to get 23% every time I tried level 1, which I know is the lowest possible score since that's also the score you get for standing around and doing nothing.

I like the concept and I loved the sounds the aliens made. I'd have rated it somewhere around 4 or 5 stars for audio if you had opted in to audio ratings :slight_smile:

BUGGED by MangoWorks 2023-01-13T23:48:45Z

I kind of wish the tutorial was more in-depth and maybe let me read at my own pace instead of reading it out to me, though I appreciate the effort in voice acting, had kind of a 90s radical vibe. I didn't really understand what my goal was other than build a raft and don't die. Or if build a raft and don't die is the goal, that would be good to make clear. I thought I was supposed to save the day as the anti-virus so I kept trying to build a raft to the ants to attack them before I realized I could just shoot them with my web too haha. Not sure what this has to do with the theme "harvest," but maybe you chose to prioritize Mini Jam 123's theme over LD52's theme, which is fine since LD52 theme is optional anyway.

Combine Harv-racer by procrasteroid 2023-01-12T10:18:07Z

I really love the music. I struggled with driving the tank controls and getting off of walls when I didn't know a turn was coming up. After learning how to play and knowing the track better I tried again, only to I think do worse, though I'm not sure. I would love a high score feature so I can tell if I did better. I also would love a distressed "moo!" when you kill cows, lol. So many cows got hit while I struggled to turn effectively :crying_cat_face:

Shred-A-Bunch! by HayriCakir 2023-01-28T20:59:12Z

This was a lot of fun, I wish I'd gotten to it during ratings! Since I didn't get to rate it, I'll try to be detailed in my feedback:

I loved the music choices, although I wish there had been more audio feedback for actually driving the tractor and not just when you hit things.

It wasn't clear to me at first that I was supposed to harvest the flowers - I thought I would be getting points from running over the zombies in order to protect the farm. But, drifting was fun, especially when I got the bigger harvester thingy.

It wasn't as fun when I got to the Big Boy upgrade. Shredding zombies became frustrating, because unless I just stood there and let them walk into the front of the Big Boy, I'd take collision damage from running them down. So I think something might be wonky with the colliders or whatever in that regard.

Overall, I didn't actually have a lot of incentive to shred the zombies (thought it felt fun to do so) - they did not give me points towards upgrades, and they damaged me even if I hit them with my big spiky harvester bits.

What I'd love to see is a focus more on drifting - more types of vehicles with different things on the back to swing into the zombies! I'd also love way more zombies, maybe more ragdoll physics when you hit them & also for them to maybe have some kind of score to them - what's the point of upgrading the tractor to kill zombies better when there's no point to killing the zombies themselves?

I appreciated that the game had controller support - when I played with keyboard, I really felt like I would love playing with my controller, so I gave it a try and it worked out well. On Controller I would have loved, maybe a chargeable speed boost to enhance the drifting? I felt pretty slow despite what the anime lines and music were telling me.

I also felt that the play area was too big given the slowness and low numbers of the zombies, inability to replant sunflowers, and the fact the available flowers to harvest only went maybe halfway or less down the road? The farm just felt pretty empty overall.

Overall, I really liked it. I would love to have a choice on my upgrades and again, a bigger focus on the drifting - very silly and fun way to kill zombies by spinning around!

If you ever make a post-jam release, let me know! :smile_cat: I'd wishlist the heck out of this on Steam or itch.io or wherever, lol!

Overgrowth by Sheng Mai 2023-01-26T22:41:24Z

At the end of the day, I was confused more than anything else. Seems like sometimes the plants wilt outside of the grow field and sometimes they don't (in places other than the fridge, which seemed like it was supposed to stop wilting) so it was difficult to figure out what was happening and why my orders were ruined sometimes before noticing "oh, my plants are dead again for some reason". I did like the art and sounds though.

Nesting by HypernoodleJon 2023-01-12T21:50:20Z

This game was extremely cute and made me extremely happy! I really liked it. I didn't understand that the twigs were also my life until I read the comments here so I didn't understand why I only had 50/55 when I had strived to pick up everything I saw lol.

The lil footstep noises were extremely charming and adorable, and the flapping felt satisfying. I think the overburdened flapping felt a little off in terms of how difficult it is compared to normal flapping (which is already a little difficult), but a good mechanic.

Extremely satisfying, though I wish it had an 'end' screen if you interact with the nest at the end. I thought I had failed by not getting 55/55 lol.

Edit to add that the lil cute footsteps remind me of this video: https://www.youtube.com/watch?v=XbySBEr-1IM

Froot Labs by Knatterton 2023-01-10T18:14:25Z

I love the music and I'm glad that the pause menu (which I only prayed existed when I hit 'escape' lol) makes sounds quiet and has the FOV/Mouse sensitivity options. If I hadn't paused, I would have complained about the mouse sensitivity, lol. I do wish the menu had a 'quit' option - I had to use ctrl-alt-delete to open task manager to escape on the third stage. I gave up there because I felt like it took too long to go from the plant room to the conveyer belt room, and I couldn't figure out how to open the blue doors where I saw other jars hiding.

I had a hard time finding the fruits on the first stage. I didn't realize they'd spawn above the start button, and spent a while feeling frustrated trying to find out where they were while watching the jars pass me by.

Overall it had a very Slime Rancher vibe going with the Froot Hoover which I really enjoyed (although I wish the fully harvested plants would decay faster / suck up quicker or just automatically fall away to save time), and I appreciated that I didn't need to keep the colors in perfect ratio - a tall green jar could be 3 yellows and 1 blue for example.

LD53 — Delivery

Special Delivery by Ismael Rodriguez 2023-05-04T02:18:33Z

Fun game! I accidentally closed the tab so I couldn't screenshot my score, but I got it done in about 11 minutes with 23 resets and 10/13 letters lol. I was really confused in the beginning so I had at least 5 to 7 resets on the first stage alone. I really like that the boxes were all 3D but use a cool shader to look pixelated. It's a great use of Unity's fake 2D setup.

Return to sender by Katya Pavlenko 2023-05-03T12:30:59Z

Could have used more sound effects, but the music overall was nice. I liked the scene transitions and the way the game "ends". I had no idea you could host a game on github.io, that was pretty neat!

I Am The Real Dahlia Verry by shreemp 2023-05-02T23:31:12Z

@jampla-games Yeah, I agree about the white screen, I had a misunderstanding during development and we've been discussing how to handle it - your suggestions sound like pretty good solutions! Thanks for trying out our game! :smile_cat:

I Am The Real Dahlia Verry by shreemp 2023-05-04T21:54:07Z

@local-minimum Yes, that's correct. It's a work in progress - we weren't able to finish by Jam but we're still working on it as Extra. But we wanted to be able to play and rate everyone's games, so we had to publish an early first version to Extra since you have to publish before you can rate.

There's no sound at the moment so that is a bit of a missed opt-out, but sound is planned later & it's not like Extra games show you anything but "n/a" when scores drop anyway at this time. I'll go ahead and opt out of sound for the time being, though.

If I Fits, I Sits by Vykri 2023-05-04T00:24:50Z

Todd and Amanda sure were unexpected friends to meet... alongside Blahaja, lol. I managed to only spend $773.91! I kind of wish the cats had a box collider or something, it was really hard to press 'E' on them with the boxes but throwing the boxes at them seemed like it should have worked great, lol. Fun game!

If I Fits, I Sits by Vykri 2023-05-04T01:47:21Z

@vykri Wow, I assumed it was a mid-level score lol! I even bought a box that was .1 inch too short lol, so it's certainly not a perfect score :sweat_smile:

And for the vibe of pics or it didn't happen: firefox_2romzfqYW1.png

Pigeon Post by Mantook 2023-05-02T09:55:40Z

I really wish the letters came faster and that the tube drawer automatically reset. It takes so, so long to wait for the letters and get a new tube that I keep running out of time. It's very stressful.

Also, I wish there was a skip for the tutorial.

But overall? I love Papers Please and this game hits that same kind of niche for me. I may have quit after losing day 2 and having to go back to day 1, but it was still fun and has a lot of potential. I'm glad the birds are okay when you can't feed them... :slight_smile:

LD55 — Summoning

Cultists Feast by LeReveur 2024-05-03T11:04:40Z

Impressive work for a short timeframe - too bad you didn't have time for sound effects though! I was initially confused since I didn't realize it was a click-on-the-dots type of game, then I found a strategy that worked for me and got bored after it stopped adding new cultists. Has the makings of a really fun game with just that little bit of extra post-jam polish! Glad you still found time to make something in any case :smile_cat:

Cultists Feast by LeReveur 2024-05-03T19:52:45Z

@lereveur Weird, I swore it capped out at 8 cultists for me! I guess I can't count, haha. I'll give it another try later since I know it's not capped now :smile_cat: Hopefully we'll both have a better LD in 56!

Hell's Hookers: Luring Devils from the Depths by Papabirb 2024-04-16T21:48:56Z

thanks @wouter52 - hopefully by then i'll be more psychologically ready too! planning to follow some fun godot tutorials to keep my coding muscles in shape :smile_cat:

Hell's Hookers: Luring Devils from the Depths by Papabirb 2024-04-16T22:05:48Z

@wouter52 Haha, thanks for the recommendation! Truthfully I've thought about trijam before but I have 0 confidence I could do anything meaningful in 3 hours lol, but maybe it's the kickstart I need!

FRIED AWAY by Kyrios 2024-05-03T10:44:48Z

I'm not very good at it and keep creating chickens that make Magic Chicken think he's hit a wall & fall to his doom, but it's absolutely fun and I adore the mouse-draw chicken bridges. The music and art and overall vibes are fantastic, and the intro animatic was a great touch, although I can't tell if it's intentional or not to see the gray background that the chicken is walking onto before it zooms into Mr. Flanders - I get the feeling my monitor might be too big to fullscreen this game on haha. I'm incredibly impressed by the chicken sprites generated by the mouse (although it's possible to make some very cursed generations) - I have a very limited understanding of how one would make a drawing app for jam via spawning a lot of circles to create a "line", so seeing something like this with the chicken feet and chicken face is awesome, especially when it takes into account the direction your drew it and everything so the feet and head are always facing the right way.

Overall, :chicken: :chicken: :chicken: / 10

Parsley by Wouter52 2024-05-03T10:06:23Z

Super cute graphics! The main menu song drives me a little mad haha, sounds exactly like the opening to 'Are you sleeping?'/'Frère Jacques' kid's song, but never hits me with that payoff of the rest of the melody. Also had a lot of trouble playing the game on Chrome :( I wasn't able to jump, and it kept trying to use browser shortcuts for some reason. Luckily it worked fine in Firefox. I had trouble figuring out how to catch the animals since I couldn't jump high enough to avoid spooking them, but eventually I caught everything but the fish when I fell out of a tree, so that taught me that it's basically just how real cats hunt too, and not some magic "collide while in stealth mode" or "sneak then press X to catch something in range". A difficult way to catch them but since catching things is optional anyway it seems fine. The audio and voice acting at the end was great, I love how picky cats are.

Overall, great work! Hope the next LD turns out just as well! :smile_cat:

The Great Chicken Sacrifice by 1studio 2024-05-03T10:20:05Z

Too bad there's no audio and the chickens get stuck so easy - otherwise this would be a perfect game! I think it's awesome that there's a leaderboard feature, but it's way too easy to cheese with the stuck chickens glitch. Fantastic art though! I give this game a solid :chicken: / 10

LD56 — Tiny Creatures

Little Bird's Little Adventure by luthwyhn 2024-10-25T20:53:31Z

I'm so sorry for your loss... for what it's worth, knowing Little Bird existed brought me joy the first time you posted about him this LD. I was looking forward to this game and I'm so sad to hear that he passed. I'm sure you were a great friend to Little Bird and that he had the best life he could have :two_hearts:

Sammich by ColeSlaughter 2024-10-25T15:10:24Z

me when i'm an ant and the sammich i'm on starts to tip over: https://www.youtube.com/watch?v=3gJMN8IR9fg

audio jokes aside, absolutely excellent game! I cannot for the life of me figure out how people are getting to 7k, but playing the downloaded version so I can spawn in more than 1500 ants without lag certainly helps lol. It was a real jumpscare when I accidentally held down the mouse button in one spot for a long time and those ants really came flying right at the camera.

For real though, absolutely a blast to play. I cannot stop trying to get a higher score. Feels like a well-polished minigame stolen right out of some kind of ps1/ps2/gamecube-era Scooby-Doo game.

Also, fantastic lil ant booty for the bug counter. He's just a lil feasting guy!

Mini Beasts by cassowary 2024-10-25T21:58:37Z

Not enough time left for ratings to completely finish the game before rating, currently headscratching over level 10, but this is another excellent puzzle game as always! :smile_cat: I really love the SFX for the lil ladybugs scurrying around, I can't actually tell if they're animated or not but the sounds sure make my brain see those legs moving if they aren't!

And the soundtrack is perfect for this type of game - relaxing, thought-provoking, vibing like I should be solving a murder mystery in an armchair by a fireplace. Excellent work! :smile_cat:

Widdle Werewolves by Papabirb 2024-10-07T23:38:13Z

@dhim Thanks for playing!! I'm assuming all the Dougs ran off on you and you got frozen? If so, I'll be fixing that tomorrow (or at least adding a "get unstuck" button to the menu) so I'll tag you when I've got that patched up!

Widdle Werewolves by Papabirb 2024-10-08T11:48:04Z

@wouter52 Yeah, it's a bit difficult to balance in that regard, best I could do was make it that they'll always get to you instead of running off and leaving you behind forever, which is what I believe happened to the first commenter since it kept happening in playtesting.

(Speaking of, @dhim I did a patch! You should be able to get past Doug 256 now :smile_cat: )

In response to the feedback:

- I'm still working on filling out the credit info, but I and @shreemp both did the voice acting! He voiced Doug (except in the intro where I forgot to ask him for a howl so I did one myself, and I accidentally made foley that sounded like dog sniffing anyway lol) and I voiced Frank. No filters on anything, except in service of the foley (tried to make the howl sound like it was 'shrinking', and pitch-down is what made the snuffling noises lol) - Most things with thick outlines were obstacles, the collision is just a bit wacky. I did try to line up the world borders with the background's hedge though, although I think I got the positioning slightly off. I drew my level design on top of the background which covered it up - Riiight? I came up with a small little tune and just passed the BeepBox over to shreemp while I worked on implementing the voiceovers, he really nailed the Halloween vibes I was going for!

Widdle Werewolves by Papabirb 2024-10-09T10:05:51Z

@lizz I'm glad to hear you enjoyed it! It was truly a wild experience trying to figure out how to do level design based on math aesthetics, lol!

I'm glad you were able to play on mobile! Good thing I fixed up the GUI bugs before you got to our game haha, I always try to design with mobile in mind even if sometimes Godot doesn't play nice. I'm assuming you played it on Itch.io since ldjam's mobile view seems pretty bad, at least on my phone. Note to self in the future to design all my LD game interfaces to be left-heavy since the buttons on the right keep getting cut off :dizzy_face:

Yeah, I had a hard time with making hitboxes that made sense, it gets easier when the swords are bigger though! I tried to line up the world border with the background hedge but it's slightly misaligned so it does just make you stop walking lol.

I'm glad the big number bosses did their job! :joy_cat:

Widdle Werewolves by Papabirb 2024-10-10T11:34:07Z

@zenorke I'm glad you liked the intro! I'm wondering what you meant by the controller being a bit weird?

Widdle Werewolves by Papabirb 2024-10-10T12:42:09Z

@iwant-pizza I'm glad you liked the voice acting, sorry that the gameplay wasn't so fun haha :( I'm a bit rusty on game dev lol. The 'flew away to the ends of the earth' sounds wild though, should have just been auto moving until the next wall collision, since it's meant to be similar to the gameplay of the classic game 'snake'.

@kultuk I'm glad you liked it :smile_cat:

@futaibu I'm glad you were enjoying it! Could you tell me more about what happened with the freezing in the middle? I never encountered it being frozen, though there is a bug that I added a "help I'm stuck" button for.

Widdle Werewolves by Papabirb 2024-10-10T12:52:28Z

@senso Yeah, the hitboxes in this game aren't the best lol, I was super tired on the last day and made some terrible decisions in that regard lol. Secretly every obstacle is one object with a randomize appearance, but finding 1 hitbox to fit 9 differently shaped drawings is pretty hard ^^; always sleep well and avoid 24hr crunches in jams!

Widdle Werewolves by Papabirb 2024-10-11T01:36:47Z

@smiley405 Yeah, that's a bug. I'm surprised by it actually, never happened during playtesting so I'm not sure what caused it to call that code... What browser/OS did you play on? :thinking: In theory it's rare enough it shouldn't happen if you played again, but I'll do some aggressive code baby proofing and get back to ya. Glad you enjoyed it until then though, thanks for playing! :smile_cat:

Edit: I think I fixed it. The engine sometimes introduces floating point errors that I thought I had patched out from previous similar bugs, but you found a brand new area they could be triggered lol!

Widdle Werewolves by Papabirb 2024-10-12T02:40:09Z

@sockenpuppe Wow, I'm glad you enjoyed it so much! :blue_heart: I never thought of seeing if you could win by taking the non-standard path lol, I just liked being able to go visit the big boss in tiny form. Thank you so much for playing!! :smile_cat:

Widdle Werewolves by Papabirb 2024-10-25T21:40:28Z

@cassowary Thanks for the kind words and for playing! :smile_cat: Yeah, at some point I really need to polish it up to explore the potential when it's no longer laden with jam clunk. The dangers of getting rusty at jamming lol!

Slimeow Game by Quan Ran 2024-10-13T11:10:29Z

chrome_011NVyXRNG.png

Very fun little game! I think I played the balance update version since I played it on the web, so I kept my ratings modest since I figure it's still probably very close.

I died the first time because I didn't save up for fishy research and got overwhelmed. After that I kept playing because I was hoping to unlock more stuff after fishy research, then I thought about quitting since it was obviously not happening, but I saw all these screenshots where everyone maxed out everything so I decided to keep going.

Only, I decided not to max out the fish pond since that was just a distraction from maxing out fishy research since you reach an equilibrium quite a few upgrades before I stopped clicking the "more fish" button. Also, the tower doesn't really use ammo fast enough to have any incentive to put any cats into it, at least by endgame times. I wanted to find the perfect balance of my 20 maxed out cats, but never needed to add any more back to the tower after I lowered it to 1. :shrug:

Anyway, this is really fun, and I know you opted out of audio but I'm absolutely bopping to the gentle sounds of chiptune SFX layered on top the the dulcet tones of a woman who is I think whispering 'audiojungle.com' to me, but maybe I'm hearing what I want to hear since it's so quiet. Seriously, what is this music track you used? It's so pleasant to listen to :smile_cat:

Mimic by Lizz 2024-10-08T09:44:15Z

meme for lizz game comment.png

Delightful storytelling! I tried to go through it methodically for completionism, but boy oh boy was the Blueberry path exhausting lol.

- :white_check_mark: Found all 9 names - :question: I think I found the 2 death scenes? I dunno, I found a lot of ones that seemed to be deaths, only two actually said "death" and one of those two rewound time for a 2nd chance, so... - :x: I have no idea where the secret ending is, I assume it's invisible text you have to highlight or regular text that only shows it's an option if you hover over it since it's "hard to get on touchscreen", but I haven't the foggiest which of the many paths it would be on, it's too exhausting to go back through again to look for it haha. - :eye_in_speech_bubble: I think the BBEG is the king (always asking for stuff, sending thugs to capture us...), or maybe the BBEG was calories all along!

By the way, your link to the YouTube music seems to have a space breaking it. If that wasn't intentional I thought you should know!

Mimic by Lizz 2024-10-08T18:20:37Z

@lizz A bit of both! I was playing for 2, maybe 2 and a half hours? I restarted the ambience music twice haha. But it's also easy to memorize a path to methodically read "what if I had picked this one?" recursively, and some choices were just slightly different flavortext, so it ups the speed reading element when the information isn't fresh lol.

Wish Town by Iwant_Pizza 2024-10-10T13:28:38Z

I had a little bit of trouble playing it because the camera was constantly drifting right, but I've had that on another unity webgl game today so I think that's some kind of issue with my computer since nobody else mentions it.

I felt like the mouse sensitivity in the opening sequence was way too low, it felt very sluggish. I liked the other sections though. The houses that always look at you and the giant flower that sometimes creeped on you was awesome, I really enjoyed those bits. I also liked that the pipe puzzle made you look up at the sky to see the creepy sun. I didn't think to look at the sky during the sheep part, but I liked the crying moon in the 'talk to the entities part'.

The subtitles went by a bit too fast for me so I sometimes missed some of the dialogue, and the stamina feature was a bit annoying since there wasn't really a chase sequence as far as I could tell, the gnomes didn't seem to be moving just generally in the pathway in front of me.

I wish some of the cool imagery from the trailer had been in the game, like the clown sitting with way too long legs. Overall pretty decent little horror, you got a lot of development done in a short amount of time! :smile_cat:

LD57 — Depths

Quantum Inferno Run by LeReveur 2025-04-26T00:19:56Z

My time management's so bad I'm over here rating the games I wanted to ASAP in the last hour of ratings lol - but this was fun! A bit confusing and a bit too fast for me to process which lane I should be in, and those floating lines at the beginning that sort of count down to the gameplay were extra confusing lol. The controls were intuitive, which is good, because the hint screen confused me to look at lol. But definitely it could shape up into a really fun platformer!

(pics only) Cave, Explore Her by Papabirb 2025-04-24T05:40:57Z

@lereveur @cataclysmicknight Thank you both so much for the comments! Yeah, I was really proud of my idea for this theme (and of the app name Splunkr lol)! I've been in a creative slump/mental health stuff for a very long time that's finally healing, but the "actually going through with my ideas" part is still at rock bottom LOL so I'm working on getting my skillz back into shape.

Into the Depths by CataclysmicKnight 2025-04-26T01:07:44Z

I wish my time management skills had been good enough to play this with more than 15 minutes remaining to rate games lol - but to be fair after reading through the first several pages of the PDF, my desk isn't big enough to actually play anyway, oops. I'm gonna have to print out that PDF in the future and find a big open table to play along.

But one thing I wanted to say - this PDF is BEAUTIFUL! The font is very friendly and looks like it might be dyslexia-friendly, the art is beautiful, and the premise of the story is cute and silly. I really like the overall vibes even if I haven't technically played it yet - and if you'd opted into graphics I would have given it 5 stars there for sure! Absolutely beautiful PDF. Maybe a bit confusing to have the chapters in-between information bits like how to play or what the suits mean (particularly confusing to read that you should only use cards A-7, then see that the reference page goes up to 10 well before the page that says when you can add those cards back in!), but I'll re-evaluate my confusion when I have time to read all 40 pages slowly and in-depth lol.

Anyway, don't be surprised if I comment on this again in like a month when nobody's even hanging out on this website in the LD Downtime lol!

The chronicles of Mr. Marmo by Wouter52 2025-04-26T00:45:56Z

I had a lot of fun with this! Although I wished for a volume control - maybe I missed one, I just turned down my PC's volume instead lol. The background art of the water was really beautiful, but I wished I could see better when I was down in the depths of levels and trying to navigate around those pesky starfish. I also somehow made third place in the global leaderboard despite not placing on the first few levels' visible leaderboards lol. I think having individual level leaderboards + the overall leaderboard was super cool by the way! Also so many pearls kept spawning inside tiles I couldn't get to, it was maddening lol.