FoonLudum Dare ExplorerLD49 → Don't Kick The Oxygen (more of a physics sandbox really)

Don't Kick The Oxygen (more of a physics sandbox really)

By shreemp

View on ldjam.com

CategoryRankScoreCount
Overall15172.2922
Fun15241.9722
Innovation14562.4222
Theme13572.7022
Graphics12022.9522
Audio8392.9522
Humor8142.8022
Mood10733.1022

Comments

leyamez 2021-10-05 01:18

Game felt unfinished, and unpolished, but still a cool idea for sure if developed further

shreemp 2021-10-05 01:28

@leyamez oh absolutely agree on all parts. Thanks for taking the time to play and review

papabirb 2021-10-05 02:14

I love the animation on the little shrimpy dudes, it's almost perfectly in sync with the beats of the background music, some of them spawn off-beat though. Overall, it's more of a physics sandbox than anything, but here is a breakdown of my ratings on it:

Fun: 1.5 - Overall, it's more of a physics sandbox than anything else. I accidentally lost my Oxygen Machine in the void, but I wanted to experience the end state, so I entertained myself by sweeping up the long line of shrimpy dudes and head-bouncing the lil star guys. I think that it takes way too long for the oxygen meter to go down when outside of the radius of the Oxygen Machine, as I got pretty bored, which is how I ended up just enjoying the physics sandbox until the timer ran down.

Innovation: 1.5 - Gameplay wise, not very innovative; just a physics sandbox with WASD controls. But it's a solid concept, having a kick-the-can game where you need to keep the can from being kicked or else you die.

Theme: 3.5 - Needing to stay next to an Oxygen Machine that just won't stay put and is so turbulent and bouncy seems pretty unstable to me!

Graphics: 5.0 - I love the minimalism and as I said, the animation on the shrimpy dudes. I feel like the simple bright sprites on the black background does so well for broadcasting that it's the bottom of the ocean, all that's missing is maybe some seaweed or bubbles floating up to emphasize ocean rather than outer space or the void. All the colors you chose for the sprites are very pretty!

Audio: 5.0 - I LOVE LOVE LOVE THE MUSIC!!! I know it's not really a song so much as atmosphere, but it's atmosphere with a BOP!!!!! I love when the shrimpy dudes spawn in a way where they bounce to the beat, it's so cute!

Humor: 5.0 - The concept of an Uber "diver" just dropping you off in the middle of the ocean with a flimsy rubber Oxygen Machine is really funny!

Mood: 5.0 - You also managed to home run with the mood, as the minimalist void aesthetics with that amazing soundscape bop does create a very scary, bottom-of-the-ocean vibe.

Overall: 3.0 - Not really a game since you didn't have time to finish it, but the components to turn it into a game are all there, and I enjoyed just vibing to the soundscape and playing with the physics while waiting to die.

I feel like it's pretty hard to make something that is both atmospherically moody and also a funny setup. Good work overall! I hope you have more time to finish next time you do a jam!

shreemp 2021-10-05 02:14

> just vibing to the soundscape and playing with the physics while waiting to die.

god thats so metal

@papabirb thanks for the very very very in depth review lmao there definitely was a lot of ideas being recycled and rehashed and adapting to what I could and couldn't do, also realizing what the heck CAN I do which lead to me just starting over in the last few hours of the jam.

remco 2021-10-05 17:57

I guess the divers' chance of survival is _shrimping_ by the minute :-p

kantanloop 2021-10-05 21:43

I like the vibe of this game and the shrimps who want to mess me up. Cool soundscape too. Not much of a game but from what I'm reading it looks like you learned a lot in the process and that is truly epic

shreemp 2021-10-06 07:44

@remco *unplugs oxygen*

@kantanloop Thanks! Yeah I literally haven't touched on anything about game development at all prior to the jam and it shows lmao but there was so much I learned from these 3 days and hopefully one day I can flesh out the rest of this current concept

marc-jones 2021-10-07 06:44

No gameplay as such but really great choice of soundtrack and I thought the art was good. With the floaty physics it did a good job of conveying that the player was underwater.

d3kryption 2021-10-07 06:47

This is a fun little physics game! I liked it. Trying to puhs people away to keep my tank close by. I didn't realise I could push it off the screen either :joy:

shreemp 2021-10-08 01:31

@marc-jones Thanks for the kind words, genuinely. While the art lacks polish imo because it's taken from the brainstorming doodle phases directly, I'm glad to hear about the floaty physics because I spent a long time back and forth understanding Kinematic and Rigid bodies while making it lmao

@d3kryption bruh you're the first one to actually call it a game 😭 too kind too kind.

piper-thompson 2021-10-10 21:19

There really is no gameplay, but then there's also no need for it.The atmosphere is brilliant, great music, great floaty movement, absolutely amazing artwork. If this game had fullscreen, i would have played a full hour, just for the mood! Great art project! love it

shreemp 2021-10-11 03:45

@piper-thompson Thank you for the kind words but no wayyyy not a full hour gosh lmao bruh I'll settle for art project instead of game because it was mostly a learning journey for this jam. I do want to actually get better at making gameplay tho so guess I'll be adding "game making practice" as a routine until the next jam.

cloud-studios 2021-10-16 17:25

nice game, too bad I lost my oxygen machine in the void...