Foon → Ludum Dare Explorer → Users → Blarfnip
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 45 | Start with nothing | Special Topics: Art with Professor Nothi Ng | jam | ||||||||||
| 2018 | 43 | Sacrifices must be made | 👥 | Head Over Hooves: My Heart Bleats For You | jam | 96 | 3.98 | 3.71 | 3.41 | 4.40 | 3.68 | 4.40 | 3.98 | |
| 2017 | 40 | The more you have, the worse it is | 👥 | The Bystander Effect | jam | 1088 | 2.69 | 2.47 | 3.02 | 3.00 | 2.86 | 2.80 | 3.13 |
Nice game! I loved the atmosphere that you made with the music and the art. At times the enemies would really swarm. I like the idea that the more resources you have the more likely you'll be targeted by enemies! Awesome job!
@tomkal I'm so sorry that the link wasnt working. I believe it should be fixed now.
Also to the Anonymous user, as of submission you can enter the game without having any players in the room. To interact with the game make sure to go to the companion website be.saulamster.com and enter the room code provided in the menu.
@notpresident35 Thanks! You're right though, it really is designed for playing with many people.
@elitegoliath Thank you! All the art was made by us. The rigged character I had made before the jam, and the animations aren't ours. But all the other models were built during the jam. To be honest, having all the separate systems allowed us to compartmentalize work better. It became easy to divide the work between the two of us.
@malero @fluffi The server code is a little messy. We always had issues when trying to connect from chrome on android or firefox, so I heavily recommend only playing with chrome on PC. If the application gives you a room code, then the server is running.
@silkworm-sweatshop Thanks! Where the application of the bystander effect comes in is with the points rewarded after a round. I wish that we had more time to make that more apparent because without the points there is no reason to think about the Bystander Effect.
@the-dankasaur Thanks! We realized it might not be as fun as we wanted by the time we submitted, but we were super proud of what we got done with the systems we put in place.
@local-minimum I'm sorry that you couldn't connect. I just checked myself and the servers are still up. The room is joined by using the code that is given to you by the application. You use that code in the website to join the room.
I love the idea of a reverse Metroidvania! I'm not sure if I finished the game though. I merged my AI and the game closed? I think the idea is really cool, but the game needs some more polish before it really shines. (Things like: jumping, looking, and moving felt a little funky; and the sub-rooms could do with some more deliberate design to help show off the weapons and movement that you implemented.)
Great concept! I loved the descriptions for each of the patients and the progression is nice. I do wish that I knew how much time I had left in the game, though. Or a known win/lose condition.
I love the idea that the village people surrounding you are your magic resources
This game is really fun! My favorite part about it was how intelligently each new mechanic was introduced. Unlike many other jam games, the difficulty curve of your game was balanced perfectly. I can tell a lot of thought went into your level designs. Good job!
@vickperico Sorry about that bug! We actually just caught and fixed it. If you're willing to try again the itch.io page now has v1_2 which should no longer do that. Either way, thanks for playing our game!!
@swanijam and @danman9914 Thanks for telling us! I believe we have fixed it and there is a new Post-Jam version live on itch.io.
Turns out testing branching narratives in 72 hours is harder than we thought. Thank you for the feedback!
I like the idea of two forms that compliment each other, but the controls were a bit hard to figure out.