Foon → Ludum Dare Explorer → Users → Blarfnip
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 45 | Start with nothing | Special Topics: Art with Professor Nothi Ng | jam | |||||||||||
| 2018 | 43 | Sacrifices must be made | 👥 | Head Over Hooves: My Heart Bleats For You | jam | 96 | 3.99 | 3.72 | 3.41 | 4.40 | 3.68 | 4.41 | 3.99 | ||
| 2017 | 40 | The more you have, the worse it is | 👥 | The Bystander Effect | jam | 1088 | 2.69 | 2.48 | 3.03 | 3.00 | 2.86 | 2.81 | 3.13 |
Blarfnip leaves an average of 3.5 feedback comments each event.
Nice game! I loved the atmosphere that you made with the music and the art. At times the enemies would really swarm. I like the idea that the more resources you have the more likely you'll be targeted by enemies! Awesome job!
LD43 — Sacrifices must be made (5)
Bob the Reaper by FlashViper 2018-12-07T01:32:20Z ♥ 0
I like the idea of two forms that compliment each other, but the controls were a bit hard to figure out.
Triag'd by Elemental Zeal Game Studios 2018-12-07T01:20:22Z ♥ 2
Great concept! I loved the descriptions for each of the patients and the progression is nice. I do wish that I knew how much time I had left in the game, though. Or a known win/lose condition.
To the Last Drop by gajop 2018-12-04T04:49:42Z ♥ 1
I love the idea that the village people surrounding you are your magic resources
Escape Pod by aevek 2018-12-04T04:39:33Z ♥ 5
This game is really fun! My favorite part about it was how intelligently each new mechanic was introduced. Unlike many other jam games, the difficulty curve of your game was balanced perfectly. I can tell a lot of thought went into your level designs. Good job!
Diortem by Tenoch 2018-12-04T04:24:45Z ♥ 2
I love the idea of a reverse Metroidvania! I'm not sure if I finished the game though. I merged my AI and the game closed? I think the idea is really cool, but the game needs some more polish before it really shines. (Things like: jumping, looking, and moving felt a little funky; and the sub-rooms could do with some more deliberate design to help show off the weapons and movement that you implemented.)