FoonLudum Dare ExplorerLD43 → Oxygen Levels Critical

Oxygen Levels Critical

By deathray

View on ldjam.com

CategoryRankScoreCount
Overall3883.0020
Fun3103.0820
Innovation3123.0220
Theme2653.4420
Graphics3243.0820
Audio2692.9120
Humor1183.3020
Mood3492.8620

Comments

marcellus 2018-12-03 04:42

Sympa le synthétiseur vocal français qui parle anglais. Nice little game, FTL inspiration for sure. I won by locking myself in a little room and opening the gates. everyone died but me. Was it intended ? Anyway I don't care, I won. Had fun.

erasmus-crowley 2018-12-03 04:53

There is a start of a good idea here, but there were some things that killed it for me.

For one, I was able to push buttons all over the map without moving, and I felt like I should have had to get closer to things before I was able to interact with them.

The gameplay itself broke down into spamming talk until someone entered the cargo bay, lock the door between the cargo bay and the ship, and then open the doors and vent people into space. Rinse and repeat until everyone is dead except you. I would have had more fun if the process had been a little more complicated and made me think more.

justalocalhero 2018-12-03 04:56

The very first thing I did on my first attempt was to accidentally send myself out an airlock. The camera was a bit rough (or else i've been awake and staring at a computer screen for way too long). I really like the concept and the cute little enemy faces.

sky-coding 2018-12-03 05:08

Within seconds after starting, I clicked airlock vent and it sucked everyone out, including me, but since I was the last one out the door, it counted as a win! I played again and it was much more time consuming to lock everybody in the cargo hold and vent them.

rs11s21n 2018-12-03 12:58

Ha Ha! sooo fan and sooo weird game XD

2018-12-05 14:53

Neat idea! I included it in my compilation video series of games from the Ludum Dare, if you’d like to take a look :) https://youtu.be/SIjkcYjuHDo

velvetlobster 2018-12-06 01:21

I love the narration in this ... the voices and the art are lovable ... its soo cute fun .. love this entry!

papabirb 2018-12-06 11:19

The voices were pretty amusing at times, after all Nothing Bad can happen at the back of the ship. It was a bit confusing to figure out that I could turn off the airlock venting, though. I wasn't able to figure out how to lock doors, but since it sucks you through the walls, I just assumed the best plan was to jettison everyone and try to turn it off before you get sucked out too. Didn't really work out. Pretty cool idea though, love the faces, although I was able to highlight the faces (accidentally) since they were text, which was a little jarring and confusing when I just wanted to make them go to the cargo hold.

cameron-borthwick 2018-12-06 11:26

Good concept and nice art style. Only needed more of an incentive to keep as many passengers alive as possible. Nice submission :smile:

arvejeitor 2018-12-07 16:28

Very nice game! I find it kinda hard at the beginning, but the idea fits the theme perfectly.

rumor 2018-12-12 18:35

Very nice. I like the FTL-like interface, made it easy to figure out what was going on quickly (though I wished I could pan the camera around independent of my character). Agree with @erasmus-crowley that you should only be able to click on the interactables when you're near them. Also found myself wishing for more depth to the interactions. But the graphics are clean and cute, the sounds are decent, and it plays well to the theme. Seems like a solid entry!

ivan-garcia-filho 2018-12-13 11:56

Awesome haha!!! i think that the character navigation accross the ship's deck is a bitconfusing and laggy, it's really painfull to handle ... i think tha you should invest in smoothing that by maybe crating some automatic obstacle avoidance, a bit of artifical intelligence to improve the pathfinding accross other scene agents, smooth the movement (the characters stutter like hell);