2023-01-09 13:36
The itch link does not seem to work, "We couldn't find your page".
Foon → Ludum Dare Explorer → LD52 → Froot Labs
By AxelMarelius and knatterton
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 184 | 3.83 | 69 | |
| Fun | 138 | 3.85 | 70 | |
| Innovation | 134 | 3.74 | 70 | |
| Theme | 299 | 3.85 | 70 | |
| Graphics | 384 | 3.67 | 67 | |
| Audio | 201 | 3.62 | 64 | |
| Humor | 290 | 3.19 | 63 | |
| Mood | 268 | 3.66 | 67 |
The itch link does not seem to work, "We couldn't find your page".
Awesome work ! The game gets pretty hard quite quickly but it is so much fun, the controls are very responsive and the animations and overall settings add a lot of charm. The file is very heavy to download, perhaps that could be troublesome for some people.
The music and sound design fit very well together and give a nice groovy vibe :sunglasses:
Really cool and fun game, great job !!
Thank you for such kind words, Forgin! We'll make sure to test out your game now!
The download was quite big, but the gameplay was fun! Good work!
Game is super fun, would have liked to see more elements tieing to the theme but you did a great job!
Very fun game! The gameplay was quite intuitive. Had a blast trying to manage my trees and fulfilling the orders in time. It took me a while to understand that the fruits only appeared when I pressed play, but that meant I spent some time getting to know the controls so that was good. Very well done
Really fun game. Interactions felt good with the visual and audio feedback, and the planning of how to allocate plant and inventory space was interesting. I liked this interpretation of the theme, where the harvesting was a key mechanic with decisions about when each froot is collected - but also the planting and usage were important and interesting as well. The 3 layers of decisions interacted in a cool way.
I like the game very much! It is super fun and the Music was very Funky!
Great Game! It was intuitive enough to pick it up quickly. The fart sounds definitely made me laugh every time. Assets and Music were top notch. Great Job!
Fun game :) I liked the spins each level had on the concept, with the increasingly complex level design and the final level. However I found it a bit too easy, surprisingly the first level was the hardest one for me to complete because the game refused to drop the colours I needed to complete the colours.
The controls could do with a bit of a tweak as well I feel, having to alternate between right and left click was a bit confusing for me, having it be just left click to interact with everything would make things a bit more smooth to play.
Overall, good work, I enjoyed it
Fun game, felt like a well-balanced challenge and a creative take on the theme. Thank you for including an FOV slider, the default was too low for me to play comfortably. The FOV does reset on level load however, it would be nice if settings persisted.
Thank you for the feedback. We opted for left AND right click as we felt it gave the player more sense of control and it felt more intuitive in the sense of direction (suck and shoot). Happy you made it to the end and beat the final boss! I myself have never managed to do it. :)
Like the others already wrote: Awesome entry! The graphics are nice, music fits and the game play is a lot of fun.
Very fun game. I especially liked level 3 where you had to bounce back and forth between the two rooms. This was a really fun game and honestly, I feel like you could develop it into a full title by adding a bit more variety if you wanted. I wish that the settings didn't get reset every level though.
Like the groovy vibe! The security cam in the corner, other lab area, really nice environment design!
Good game! I found the slowness in the beginning a little frustrating, but it totally picks up.
In one word : Banger. This game is really fun, really cool and well polished! Incredible work good job !!
Beautiful art style
Pretty fun, good concept! There's definitely some RNG involved, couldn't get red fruits for the life of me, but I liked the idea of being able to plant them into pots to harvest more!
That was a really fun game to play! It was quite difficult which I personally enjoy in games! Oh and that music was an absolute bop!
Fun game. Graphics is nice. But where is my red fruits,i waiting them for years :(
Ahh this game feels very nostalgic (portal x overcooked x single-player)! A really fun resource management game, and my only complaint is that I wish I could play longer! Seriously it's very polished considering you had only 3 days! Awesome work!
Good game even I'm a little dizzy because the low fps. And it's becoming boring when i went to level 3, hope you can make more interesting game mechanism
The concept is cool ! I enjoyed the music as well The camera was moving too fast for me but it's fine Good job !
Wow, really nice game! Very stressfull but fun. I like how the stages change and make everything more difficult.
Awesome game, it took me the first level to understand that you need to regrow plants and not just wait for the good color to come x)
I love the music and I'm glad that the pause menu (which I only prayed existed when I hit 'escape' lol) makes sounds quiet and has the FOV/Mouse sensitivity options. If I hadn't paused, I would have complained about the mouse sensitivity, lol. I do wish the menu had a 'quit' option - I had to use ctrl-alt-delete to open task manager to escape on the third stage. I gave up there because I felt like it took too long to go from the plant room to the conveyer belt room, and I couldn't figure out how to open the blue doors where I saw other jars hiding.
I had a hard time finding the fruits on the first stage. I didn't realize they'd spawn above the start button, and spent a while feeling frustrated trying to find out where they were while watching the jars pass me by.
Overall it had a very Slime Rancher vibe going with the Froot Hoover which I really enjoyed (although I wish the fully harvested plants would decay faster / suck up quicker or just automatically fall away to save time), and I appreciated that I didn't need to keep the colors in perfect ratio - a tall green jar could be 3 yellows and 1 blue for example.
The movement and controls were very nice and intuitive to pick up. Reminded me a bit of slime rancher and cleaning simulator. It would be nice to have optional hints because there were times I couldn't figure out where something was, but that's my only complaint. Overall, I really liked playing!
Great artwork and concept! I definitely immersed in it for quite a moment!
However, dunno whether I missed anything or not, apple color generation seems to random? During playing I feel like struggling in anxiety hoping next apple could be the one I needed but in most situations it wouldn't be. I think a color generation algorithm do helps to control players' experience flow. That's my opinion.
Anyhow the concept is really attractive and I bet I would spend even more time on it if it produced apples with some determination of what color I needed. The present game is good enough.
I loved it! This game reminds of Overcooked, and could perfectly fit in that genre. I loved how difficulty really rised and how one really has to manage resources!
Damn! Really good looking game, reminds me of one of my favorite games, Slime Rancher. I had a lot of fun playing this game!
I almost gave up cause you wouldn't give me REEEEDDDD.
I liked the final "boss fight" though :)
I also liked the attention to detail with the level decoration.
Funny concept, reminds me of a [Slime Rancher](https://store.steampowered.com/app/433340/Slime_Rancher/), which I like a lot.
- Satisfying sounds and plops, though some controls and balancing needs a lot of work, since level looks too random. - Tutorial could use some enhancement as well. - The face that you cant get rid of unwanted color without trashing it is pretty frustrating.
This concept can be developed in something interesting with a proper work, well done!
Great game! As others have mentioned, I wish there was a trash can or some way to get rid of a color that you don't want. I also found myself waiting and waiting for a red fruit and couldn't get one. I had a lot of fun with this one and can see the potential for a larger game. Nicely done!
really liked it! Slime rancher vibes but with fruit! Loved that you had the tutorial on the wall. Told me how to play without an actual tutorial.
Very fun game, i like the concept a lot Maybe a little controls tutorial in the sheet form like the one with the juice would be a nice addition impressive work that's a 5* for me
Good game! I feel the randomness of froot colors dropping could make it feel a bit frustrating at times. There were instances where I needed like 6 yellow froots but not even one had dropped since the beginning of the level, which felt pretty unfair. Perhaps having a more predictable pattern (or even just showing "next froot coming" on a screen above the froot dispencer, tetris-style) would allow you to plan ahead more effectively. Similarly, a countdown for how many seconds are left before the next froot would also be great to have.
Visually, the amount of motion blur + the lab color palette + the weird, unconventional "gun" reminded me Portal, in a good way. Overall it felt very snappy and responsive, and placing froots around felt pretty good.
Cool game! I liked the sounds, the graphic style and the concept of the puzzles. Good work!