Alright, I *loved* pretty much everything here. Nailed the mood in everything, from color palette, to level design (I was SO fascinated with the fucked up buildings arching over you in the sky), to character design and everything in between. I'm a sucker for psx-style games (heck, my very first game had a really similar vibe) so this was right up my alley. Everything felt perfect visually speaking, the fog, the dithering in the textures, the ugly character's faces, the grit and dirt layered on the combine's windows. The whole thing gave me a strong City17 vibe, in the best way possible.
Then there was all the reversed stuff. It just so happens that I'm also a sucker for time loops and time shenanigans so needless to say I enjoyed this entry to bits when it came to actually playing it. From little details like all the reversed sound effects (the dripping of water near your bed being the very first clue, leading you to the clock on the first run was optimal environmental narrative) to all the neat dialogues from fellow citizens hinting at various narrative elements, to the extremely enjoyable main mechanic of harvesting the field while avoiding your past self. I was lucky from the beginning as I went around the field in circles and ended where my future (...past?) self would start, so at the start of the next (...same?) day I would just need to follow myself and I'd get roughly the same amount of coverage which felt really damn good.
And if THAT weren't enough, you added a whole *upgrade system* to give a sense of progression (which felt really well balanced too! and didn't wear me out for a second), AND a win condition with an ending cutscene to boot! That's not just incredibly cool, that's downright impressive.
Super solid entry, and one of the best ones I've played so far. The only real thing it was missing was a hollow, somber soundtrack to go with it. You should definitely take this somewhere, I'd love to play a more developed, further polished version with a more fleshed-out narrative one day. I'd gladly pay for it.
And *most importantly*: G O O S E !