FoonLudum Dare ExplorerLD49 → can't let go

can't let go

By matthewsworld and Someone Somewhere

View on ldjam.com

CategoryRankScoreCount
Overall1594.0025
Fun3333.7825
Innovation5933.4525
Theme184.5425
Graphics8293.5225
Audio2653.7825
Mood254.4525

Comments

blackquiltro 2021-10-04 00:42

Really nice platformer. A bit hard on stage 4, but managed to pull it off jejeje. Simple graphics, but I loved the background. Mood was great and the story got me hooked too.

o8pc 2021-10-04 04:13

Damn, this one hit deep. A really good game about an emotional time in life, and it's a good representation of heartbreak and moving on. The sound design worked really well as well as the geometric backgrounds. overall, a great game to play. Keep making games, I believe in you!

juniora 2021-10-04 22:55

Nice narrative throughout, you feel it, ultimately couldn't get passed stage 4 but I enjoyed my time

stanroy 2021-10-04 23:21

Cool concept, platforming got somewhat tedious at the stage 4, but overall it was cool

guinytime 2021-10-05 08:43

It's very rhythmic! Time after time of failure, I tried to imagine my heart and the heart in the game kept getting hurt, falling down, it was too uncomfortable. The atmosphere makes it easy to feel the crumbling heart, great rendering!

wang-tianliang 2021-10-05 16:14

A lovely and creative game,although it is too hard for me🤣

papabirb 2021-10-05 16:15

Played on mobile; device: Pixel XL.

I liked it! Really good simulator of interpersonal relationship anxiety. The music was disorienting; it sounded like an audio glitch more than music until I got used to it. Unclear if there was music on the last level or if that one actually was a glitch I caused by turning my phone off briefly.

Overly, it felt like playing Cats Are Liquid, with less mechanics and a little easier. I think some of the platforming was too precision-based for clickable buttons at least on mobile, not sure if you intended mobile friendliness or not but I did beat it. Definitely shares the experience of "platformers on mobile aren't a good idea", not sure how it plays on PC.

Some of the text colors aren't readable on the white background, so you either needed a different bg color, different text colors, or a simple border on the font to provide readability.

seskon 2021-10-05 16:24

Very nice game! Gameplay itself can be improoved, but for a jam its good enough for me. Was nice to be able to do something while reading and also the hartbeat responding to the story was a great addition.

smashplays1999 2021-10-06 12:53

So far the best game I've played so far in the whole JAM, congrats really

elucidark 2021-10-06 13:33

That was a funny game. I enjoyed so much. Keep like that in your next games. Cheers!!

g5-leonardo 2021-10-06 17:34

Simple and Clean! Nice one guys, I really liked the breath mechanics to relax. The panic and calm down emotions are really felt by me.

Wish you well and keep dev! :smile:

maychant 2021-10-07 03:04

This game delivers very strong emotions and reminds me of all the flaky people I know in my life. It's hard but the checkpoints are generous so it works out in the end. I chose to not forgive or apologize, but I'm wondering if the ending would be different if I chose otherwise?

andresbochi 2021-10-07 03:11

Man this hit me hard!! Really nice concept and mechanic. Truly loved the Background too!

matthewsworld 2021-10-07 08:07

@maychant thanks for the feedback! there are 3 total endings, with 6 different possible paths leading up to them.

michelangelo 2021-10-07 16:25

This hits me really hard. I always try to keep a relationship with all my friends, and I feel awful when someone says that they will never talk to me.

#### Narrative I think red heart represents instincts and will to not let her go, while the blue heart represents reason and empathy and the will to not suffer anymore because of her. I played 3 runs, and I kind of understand that at the end of the game you can balance red and blue answers to define what type of relationship you will end up with: lovers, friends, or strangers.

Besides what you wanted to say with this game, you conveyed emotions, reinforced by music and feedback. Keep adding/improving visual and sound feedback to boost the experience!

#### Gameplay I think the gameplay need to be faster or more complex, because as a player I want to know the rest of the story or at least be engaged by puzzles or high paced action (think of Undertale), but depends on the type of player you are referring to.

I loved the heartbeat feedback, and more than anything else I loved the breath mechanic. This made me feel like i was in the game, and i feel bad because it remind me of such personal episodes (but it's ok).

I hope with all my heart you will keep develop games like these, no, even better. I always feel these games will help people who play it to better analyze the relationship with theirselves and loved ones.

Sorry if I committed grammar errors. Keep it up!

donatello 2021-10-07 23:40

Really good guys! The gameplay with the breathing mechanic and all the shifting platforms was a really good thinking to convey the sense of unstability, the music was right on spot for the mood, the minimal graphics going on and out of focus everything in this game gave that feeling that was thought to work in harmony and was executed perfectly. The platforming I found it to be challenging just as it should have been, this game was about the experience not about skills and it was perfect this way. Personal complain, it really doesn't matter all that much, but I found extremely annoying those long jumps at the beginning of stage 5 where you have to jump almost on the void to get to the next platform, I would have made them a little more merciful for the player, but that's a personal opinion. By the way she does not deserve forgiveness :smile: I went for the break-up ending and I totally think is for the best :smile: Keep up the good work guys, games like this are the ones that bring videogames closer to art and above the pure entertainment

kit-gorn 2021-10-09 03:04

It is a masterpiece. I just got into the mood of the game. I felt everything that the hero experienced. Music, graphics, effects all convey the mood.

At one point, it started to piss me off that I couldn't get through.

I wanted to turn off the game. But I wonder what will happen next. And then I noticed a tip. Calm down, take a breath. It was cool.

And on the next difficult moments. I always took a breath with the main character. Calmed down and passed on.

5 out of 5. Definitely.

mig-moog 2021-10-09 03:16

So, level design is pretty sweet. Very clever use of one mechanic, and I really enjoyed playing. The main issue is the integration of the story into gameplay. The most it does is feel like you're doing a task of going through the level until the next roadblock where you have to pick an option, and it plays pretty separately from the subject matter. I get how the heart falling and dying amps up anxiety, but it doesn't have much effect on gameplay other than "Oh, I need to reload my stability again," which just eats away at your time. I feel like a narrative platformer should mix more of its narrative into its platformer. Not just "Get to this point and the game will feed you more story." The other issue I have is with the graphics. The foreground is a nice, simple, 3 color scheme that doesn't clash with each other. However, the background has so much noise that it really clashes with the pixel art, and draws more focus to what's behind the game rather than the actual gameobjects. You'd be better off with a gray background and a looping pixel effect, rather than this static fractal that has more lines and details than the game's foreground.

jaybaus 2021-10-10 20:18

An interesting concept for a platformer and I liked how the story was woven into the game mechanics with the breathing to slow the heart rate which makes the game easier to navigate. It was a nice interpretation of the theme too. Overall a good little game, well done :)

nonon 2021-10-13 19:43

I like the different mechanics used in the stages and also the combination of the narration made the game quite innovative. My frustration came with the dialogs when I would have chosen another option :P. Nice entry overall!

ditam 2021-10-21 12:49

Very cool idea with the breathing mechanic. As other comments pointed out, if the stability level actually had an effect on the story (or does it?), and not just on the platforming, that would be golden.

The music didn't work for me for some reason, so the only sound effect was the breathing - which was sort of atmospheric, but it felt like something was missing.