FoonLudum Dare ExplorerUsers → Michelangelo

Michelangelo

Games

YearLDThemeGameDivisionRankOvFuInThHuMo
202149Unstable👥rUnstablejam6303.613.662.963.182.693.53

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Humor vs Overall

Mood vs Overall

Comments by Michelangelo

LD49 — Unstable

ALL PLANED by Sirkovitch 2021-10-05T21:07:34Z

What i love most is the smooth transition pf the mist, mixed with the music that pitch down! The graphic and colours work well with the general mood, i really liked it, even if is simple. I prefer the engine to not shut down, as this breaks the engage of the player, who can only place minions on one side of the plane and watch.

You won't believe your result from this personality test! by allthebees 2021-10-05T22:01:16Z

Had me in the first part, not gonna lie. The ascending no-sense jokes is just amazing, i laughed at every single moment i played.

The Adventurers by Ascension 2021-10-07T17:33:54Z

The intro gets you right into the mood, thanks to the chilling track and the good design of menù. After few runs stories become redundant, but they help to describe the world in which we are thrown. In fact I appreciate the mood that combine well with the gameplay, even if you use few assets, but hope you can add it in future updates to help players get more into the mood.

King on the Mountain by AndideBob 2021-10-11T00:36:11Z

Perfect example of a simple engaging game. You did well on developing this game, i adore it! Other jammers here in this section already said everything I can say about your game: economy, balancing, winning condition, etc. But one thing I must say: for sure I will play it on my spare time, so I hope you will polish it to offer me the best experience I can have. Keep working on it!

Deep Space Defenders by megalukes 2021-10-09T10:07:15Z

Not a fan of defenders, but visual and audio feedbacks were really good that they keep me engaged.

Haywire by Firebelley 2021-10-05T22:19:02Z

Almost finished the game, and he kept me engaged all the time. Objectively is well made, good level design, that are never boring, and also you made more levels than i expected, for this quality level.

I receive good feedback from playing, and above all i loved the sensation of jumping while shooting.

At a certain point i thought "hey, it would be interesting if there were enemies!", and they appeared! You valorized your core mechanic, making other elements of the game focus on it. Good job!

Instability Verse by Stroe Andrew 2021-10-07T13:52:01Z

Without a tutorial or the rules explained I spent almost 20 minutes to figure out how it really works. Infact i almost give up on learning the mechanics. But they were so interesting that I kept playing.

The only mechanic i didn't understand at all was the unstable earning of money, which i read in these comments; i found it fascinating, but it's a vital information that must be explained somehow.

Audio is phenomenal, it really helps to set the mood of the game! But after few minutes it just stops :(

WOLFGUN by sodaraptor 2021-10-05T21:45:53Z

This game captured me! I like everything except for some minor issues. Aim isn't precise, the camera doesn't make me see well below, and the rage mechanic doesn't make the game so unstable (well, if you mean rage as an unstable emotion, it is, but it's not perceived while playing). I hope you will make a fully developed game like this in the future, can't wait to play it! Good job.

HONK III by Tricky_Fat_Cat 2021-10-10T09:09:44Z

Just WOW. For a 3-day jam this game is beatiful, very polished, big levels and with a good pacing. I only found assets too blurry at a certain distance, and they make me sick, but explosions are the best part of this game. Perfect audio and visual feedback, it's a joy killing those spider-like enemies!

Reverse Runner by hiroboto 2021-10-08T16:02:32Z

The core idea is fascinating, and can work well on mobile, moving the phone as if it were the game camera. At a certain speed walls start glitching and disappear, but it's a nice view seeing all but mist and objects thrown at you. Maybe you can add some sort of effect where walls start to crumble (helpful when you want to announce a change between different levels). Speed doesn't have to increase forever. You can increase difficulty by adding new ways to use your core mechanics, it's up to your creativity!

The music is pleasant and get you into the mood of the game. If you put it on mobile, add few new mechanics (that reinforce the core mechanic) and polish visual and control feedbacks, i'm sure this will be an exciting game to play.

Also i like the idea of @hiroboto. You can even differentiate relaxing and hardcore levels to improve the user experience for each person who play that specific mode.

Good job and keep it up!

Warp Driver by Wilko 2021-10-09T00:43:08Z

**Beatiful!** Levels are different, and never boring to play, and the difficulty has a good progression. I LOVE the gravity that affects the ship and its feedback. This mechanic can open a door to a large number of different levels, so keep working on it, I would like to play a more polished and longer version of this and place my name on top of the leaderboard.

But I don't think the font you used on dialogues is easy to read.

Unstabled by Rein 2021-10-09T11:09:44Z

You had a lot of interesting ideas implemented in few days, and they are fun to play! I had a hard time to understand the game physics, and was a bit frustrating, but after level 8 the game become really pleasant. Be sure to make first levels truly enjoyable and make them test your mechanics on a safe environment where they can't lose. Cool idea, it work well on mobile, keep working on it!

Unstable Life by RobbzenOne 2021-10-10T11:22:12Z

Here another person who wants to smash the door! I like how you composed the level and how you guided the player to find the solution, except in finding the phonenumber pieces and the simcard. They are too small and i had to get closer to the screen to see them.

Snowbody's Mountain by WeAreDev 2021-10-09T11:27:26Z

Inital part is too frustrating, because I keep dying too much trying to understand how to overcome the first hill. Maybe you can progressively add obstacles or increase difficulty, while players test the basic movement mechanic.

Btw, the idea is super cool. I definitely will play it a finished and tested version of this game.

Panic On The Ship by adam077x 2021-10-05T19:48:49Z

With more feedback the game could be played with less frustration, but i had fun. Also you could keep the sprint always enabled, since players will always need to run. I REALLY loved the starting animation.

Potion Commotion by Frozendoze 2021-10-10T22:58:17Z

The music is catchy, grahic is simple but very effective and mechanics are well implemented. Each level is different, and teach you something new everytime. Hats off to the level designer. But i'm sure each of you worked a lot to reach this result. Hope you polish it, and to make a full game out it. I'll definitely play it!

Sacrament of Alchemists by MachaonOrientis 2021-10-05T20:34:52Z

Good idea for the core mechanic, but maybe you can add some side mechanics that play with the color changing of the chameleon, other than platforms.

Save the Reactor by Tvorojok 2021-10-05T22:31:34Z

For me this is a well polished and finished game. Even if i'm not a fan of this genre you made a good progression through for the increasing number of minigames. I recommend to use clearer symbols to represent different minigames, as at first i wasn't able to quickly connect the symbol to the right minigame. Also i received enjoyable audio and visual feedbacks. Graphic is just amazing, a beautiful use of pixel art!

SANCTITY Compliant Yggdrasil Worldship by alyd asmar 2021-10-09T09:18:10Z

This game is so innovative! You just created a full world and narrative through forms, it isn't a easy task at all. I don't have real feedback to give to you cause i'm not good at writing, but I can confirm you that for me this was an unusual but unforgettable experience.

Hexatris by josher 2021-10-08T18:31:53Z

The graphic is simple but effective for this gameplay, and I see it well on mobile. Just be careful to give the perfect feedback for controls. Besides the lack of sound and the restart bug, this game have a cool mechanic that can be improved in multiple ways, maybe adding multiple adjacent platforms to manage. It's up to your creativity!

Beff Jezos: Time Shift Manager by Sine Nomine 2021-10-07T11:20:27Z

Beside the voice looping, you can try to insert subtitles or to raise the voice volume (or lower the music volume). I had a hard time to figure out what Jezos was saying, so I just learned mechanics by myself.

Beside this problem, puzzles are innovative and well built. They have a good difficulty progression (once I undestand mechanics), never simple but players can say for sure that they can find the solution.

I definitely would play this game after some improvement (and a better structured tutorial, with more levels to really understand mechanics).

can't let go by Matthewsworld 2021-10-07T16:25:36Z

This hits me really hard. I always try to keep a relationship with all my friends, and I feel awful when someone says that they will never talk to me.

#### Narrative I think red heart represents instincts and will to not let her go, while the blue heart represents reason and empathy and the will to not suffer anymore because of her. I played 3 runs, and I kind of understand that at the end of the game you can balance red and blue answers to define what type of relationship you will end up with: lovers, friends, or strangers.

Besides what you wanted to say with this game, you conveyed emotions, reinforced by music and feedback. Keep adding/improving visual and sound feedback to boost the experience!

#### Gameplay I think the gameplay need to be faster or more complex, because as a player I want to know the rest of the story or at least be engaged by puzzles or high paced action (think of Undertale), but depends on the type of player you are referring to.

I loved the heartbeat feedback, and more than anything else I loved the breath mechanic. This made me feel like i was in the game, and i feel bad because it remind me of such personal episodes (but it's ok).

I hope with all my heart you will keep develop games like these, no, even better. I always feel these games will help people who play it to better analyze the relationship with theirselves and loved ones.

Sorry if I committed grammar errors. Keep it up!

Wobbly Penguins by bqq 2021-10-06T23:53:57Z

Puzzle levels are really good. Players can decide to quickly finish the game (only one penguin is needed) or to challenge themselves and catching all the stars. I also liked the movement mechanic, but I had a hard time perceiving the height of the icebergs, where penguins start.

From the narrative point of view: the fact that only penguin is needed to complete a level, made me think that maybe only penguin is needed to complete that creepy ritual(?) at the end.

This alone make me think about your game as something that MUST be further explored, and therefore that you wrote a good experience.

UKI by Shea Kelly 2021-10-08T18:56:31Z

As @t-r-e-f-e-t-h-e-n says, don't give up. Just split each problem in minor problems, and try to find the best solution that fits well with your gameplay. Add feedback for each thing the player is doing, such as shooting (e.g. each shot explode at impact), or jumping (adding a nice sound or a fluid animation). Even from a few mechanics you can develop a great experience for the player. Just try to understand what the player want from your game. Keep it up!

rUnstable by g5-leonardo 2021-10-06T11:13:20Z

@maximbegunov sadly we found that bug too late. The character starts to walk above the blocking volume that should prevents him to walk outside of rails. How ironic! We'll fix it.

rUnstable by g5-leonardo 2021-10-07T16:45:04Z

@almightyzentaco love that quote! Thanks a lot, and good luck to you!

Turrim by Proxy-Games 2021-10-09T10:25:53Z

I can't say anything else that hasn't already been said by other jammers, they got the point. Tricky towers is the best reference and you can learn a lot from it. Just be creative! Keep it up.

UNSUSTAINABLE: a god job by froissant 2021-10-08T13:51:18Z

Wow, art, sound, feedbacks and graphic all work together to give players a smooth experience. What i love most it's the legibility of your minigames. It's a perfect example of "show don't tell". Thanks to this legibility even in the middle of the rush is possible to learn new minigames without wasting too much time. Hats off!

Uns' Table by ValidDark 2021-10-06T13:30:22Z

I'm a fan of puns, and making a game out of it is fascinating. This game can work better if you add a nice feedback for everything a player can do (pressing a button, or the sounds of the table hitting something), to reward him for playing. Paying for powerups encourage the player to unlock them, and to receive more feedback while playing.

You had a good idea, keep working and testing!

A Stable Life by baconharemthug 2021-10-09T11:03:16Z

Cool investigation game! At first i didn't understand i had to exit from the apartment, so be sure to make it clear. Also i think that even finding all clues, it's hard to guess the right choice at first try. I agree with @annie-owl about picking the wrong choice. You could create different branches for the story, to encourage the player to play again and to find all endings.

The background music works well for me, it gets me right in to the mood. With high quality assets you can give us a true detective experience!

Last but not least, be sure the dialogue box to be centered on the left, it confused me while reading.

Good job, keep working on it!

Escape from planet Shaduk by fishtaod 2021-10-05T22:39:10Z

The movement of ducks and the entrance for the ship aren't intuitive, but i enjoyed the puzzle. I think good puzzle levels can pop out of it.

Insecurobot by Xinera 2021-10-09T00:33:31Z

I love the feedback from the shooting, but aiming is a bit imprecise. I would increase the max temperature before losing, as fast shooting is satisfying and it can increase the pace of the game

Castle of Chaos by almightyzentaco 2021-10-08T23:48:06Z

Hats off to the voice acting! The character movement could be more responsive, expecially jumping, but for a game developed in 2 days, you did a good job.

Fractured by Baldurs 2021-10-10T10:49:27Z

The core idea is good and well developed for a jam game. There's a bug that hearts don't heal me, at least i think is a bug, and not a fracture event. The music is catchy, but in long sessions is too redundant. I prefer to have more control on character movement, i died too many times on trying to jump on a single platform.

Tip: be sure to make players see where they are going. Don't let them guess the direction. In the last section of the first level, for example, i didn't know where to go (left or right) and just jumped to the right. And Dying. Yeah it was left.

The game is good, i really like your implementation of the theme, it just need more polish. Keep it up!

Realignment by Mediflect 2021-10-10T13:16:54Z

Narrative and mood (also thanks to the music) were the best part, but I can't say the same of the minigames. At first I didn't understand what to do and I felt frustrated. As first minigame i played the 4 symbol one; colour changes slow, so I didn't get how to resolve it. Add an audio feedback to make the completion of the minigame clear.

The story wasn't innovative, but you narrated it very well; i love Sen's humor! Good job guys!