FoonLudum Dare ExplorerUsers → WeAreDev

WeAreDev

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202456Tiny Creatures👥Swarmageddonjam3.504.005.005.003.503.50
202251Every 10 seconds👥Flip and Swapjam8103.283.133.013.863.163.122.122.91
202149Unstable👥Snowbody's Mountainjam6093.623.353.603.993.933.543.283.49
202148Deeper and deeper👥Treasures of Bloomjam9903.472.672.973.824.094.074.09
202046Keep it alive👥ANICTOjam12043.503.043.254.183.712.903.62

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by WeAreDev

LD46 — Keep it alive

Keep It Aflame by Epono 2020-04-22T22:28:22Z

Err ... I definitely suck at this game, but it is a fun and somewhat unique experience to tremble in fear because of fire extinguishers I kinda like tower defense games although I'm not good at them at all. As Ugghmaster said, different levels would have added to the game. But I also think this game is pretty solid

Lamps by qkjosh 2020-04-22T08:48:59Z

This was by far the craziest game I played this Ludum Dare The dog graphics were really cute, the game idea was clever, the haunting atmosphre was simply awesome and the game was overall quite challenging. I actually had to read the hints on the page to beat the game, on my first tries I got stuck in one of the first basement rooms with lights off and thought I broke the game since good boy won't bark anymore.

I loved this game, kee up your great work Thank you for creating this ^^

~ MinorSeven from WeAreDev

Trump Crisis Simulator 2020 by Lyje 2020-04-21T10:26:08Z

This was hilarious ^^ The golf mini game made my day, really good idea

Two points of criticism though: - sometimes there are situations where you can only make bad choices. but I guess that is due to realistically implementing Trumps ... err ... pure genius. - why no music? You missed a great chance there ^^

Thanks for making this, it was awesome to play ^^

~ MinorSeven from WeAreDev

Relaxing Sarlacc Experience by Ekoxe 2020-04-21T10:42:30Z

This is an interesting idea ^^ Sadly I had no sound on itch, had to use to YouTube link I suppose you had fun making that meat explosion lol ...

~ MinorSeven from WeAreDev

Keep the Conversation Alive by Hearpaulroar 2020-04-21T10:36:06Z

Had similar issues than zondarg Have to agree with the prior commenters that this game is really cool and has a good interpretation of the theme. The graphics are awesome too

~ MinorSeven from WeAreDev

Save the Kindgom! A Knight, a Prince and a Monster by Diego MG 2020-04-23T17:34:30Z

Yeah that was some fun experience ^^ (but really hard. Poor prince has to look for someone else to save him, I fear...) Good game, I love to see first games of people. It's always a very special feel.

One point of criticism about the game (pretty detailed, though): the order of knight and prince is just flipped in the item menu, which is quite irritating. Might be a good idea to have their names ordered the same in item menu + battle hud

It might also be a good idea to move the first paragraph of your LD page downwards a bit. Do not start with apologizing but with what your game is about and what makes people want to play it :)

Anyway, keep up the good work and thanks for making that game

~ MinorSeven from WeAreDev

ANICTO by WeAreDev 2020-04-21T23:16:18Z

@eoshadows thanks for your feedback. Glad you enjoyed the music, this is the best thing you could tell a composer ^^ As @Ugghmaster said, we thought the re-light issue was fixed, thanks for pointing it out

~ MinorSeven from WeAreDev

ANICTO by WeAreDev 2020-04-26T14:25:34Z

Thanks for playing and commenting y'all :) @ebediam I'm glad you liked our game. Getting to this beam of light indeed is a good idea. You're right, exploring the forest isn't really possible but in my opinion that blends in with the tone of the game. Someone who crashed somewhere in the outback won't just go for a walk either ;) @nathant We heard about the mouse sensitivity some times. However, some people did not complain there so I guess it would be best to integrate some slider to adjust it (and we sadly did not have time for that :( ) @lyje Yeah, one clearly should not mess around with that rocks. And the game indeed is damn challenging (I did music and parts of story but no coding/stage design, so it was about as hard to play the game as it is for you :) ). But would you really call it unfair? Btw the relighting bug should be fixed in the most recent download version.

Thanks again for your comments :)

~ MinorSeven from WeAreDev

ANICTO by WeAreDev 2020-05-12T16:50:00Z

Thanks for playing folks :) @pineapple-po yeah rushing this game usually is not a good idea I also tend to be too impatient when playing Anicto :)

~ MinorSeven from WeAreDev

ANICTO by WeAreDev 2020-05-12T19:27:03Z

@ava-skoog Thanks for playing, glad to hear that you liked our game and the intro As for the light, the game would be too easy if it was always on (at least that's what we think). So we decided to have it on periodically to help the players a little bit but still give them enough opportunity to get lost in the woods :)

~ the team member lost in the woods the most ;) (MinorSeven from WeAreDev)

Sentinels by Faer 2020-04-22T08:25:20Z

That was intense The atmosphere and story of the game caught me up so much that for the entire playthrough, I didnt notice I wasnt playing in fullscreen ^^ The art was really great, loved how you managed to create such gorgeous sceneries with pixel art Im always in for narrative jam games of any kind and this one was one of the best I have played to date Thank you for creating this ^^

~ MinorSeven from WeAreDev

LD47 — Stuck in a loop

In The Loop by Luc-creationallabs 2020-10-05T13:04:06Z

cool game, the minimalistic design is neat and the game idea is really innovative imo I suggest using FixedUpdate instead of Update in the player script. otherwise the framerate influences the speed of the player which makes the fourth impossible (as far as I see)

~ MinorSeven from WeAreDev

LD49 — Unstable

Snowbody's Mountain by WeAreDev 2021-10-05T06:43:42Z

Agreed, it is quite hard (I was the music guy, so I can feel your suffering xD) Thanks for playing!

~ MinorSeven from WeAreDev

Snowbody's Mountain by WeAreDev 2021-10-06T15:27:26Z

Thanks everyone for your kind words and feedback ^^ We are aware that the game is very challenging, so congrats to everyone who completed it and thank you all for playing! The music guy (me) is btw always happy if people like the sound of the game

~ MinorSeven from WeAreDev

LD51 — Every 10 seconds

Flip and Swap by WeAreDev 2022-10-04T08:39:52Z

@BoClow this was actually the last level, you almost made it ^^ Glad you had fun with the game, the speedrun-like jumping strategies are definitely something that I also enjoy. Thanks for playing!

Also, a huge thank you to all the other people who already played our game and left comments ^^ greatly appreciated!

~ Minor Seven from WeAreDev

Flip and Swap by WeAreDev 2022-10-04T10:48:31Z

@borgi where was that cruel situation?

LD56 — Tiny Creatures

Home place by detectiveLosos 2024-10-08T00:42:09Z

Amazingly cozy game! I got to the end and it was quite a journey. Perfect combination of cozy and creepy :) Graphics and transitions to hidden corridors etc. was extremely well done. Most amount of worldbuilding with the least amount of lines reached very well. The shadows make it really something. Great details Music was good but nothing special Some places were a little hard to detect (in the well there is a way that I didnt see first) Humor seems solid Mood is amazing as already stated Very impressive work for a game jam!!!

Swarmageddon by WeAreDev 2024-10-08T13:57:12Z

Thanks a lot for playing and commenting, you two ^^ Thanks for the kind words, we are aware that there is still a lot that could be done to improve our game. We understand it as a prototype for an idea my friend had on a walk in the woods. We are happy with how the game ended up altogether, but the wall-avoidance algorithm really cannot handle zigzaggy course layouts that well + the camera could indeed use some improvement.

- For wheelsx's point with watching the swarm instead of controlling it: the swarm really can feel like a creature with its own will sometimes which you are merely directing, but this increases sharply when you use few blue butterflies and a lot of yellow bugs. It can help to do the opposite. - Like RoTob pointed out, it is a real challenge to build a good swarm, but we felt like it also encourages experimenting and coming back to the game.

So both your addressed points were intended to somewhat extent. Thanks for your feedback and for playing the game, we hope you had fun ^^

~ Minor Seven from Next-Level Bullshit