Thanks a lot for playing and commenting, you two ^^ Thanks for the kind words, we are aware that there is still a lot that could be done to improve our game. We understand it as a prototype for an idea my friend had on a walk in the woods. We are happy with how the game ended up altogether, but the wall-avoidance algorithm really cannot handle zigzaggy course layouts that well + the camera could indeed use some improvement.
- For wheelsx's point with watching the swarm instead of controlling it: the swarm really can feel like a creature with its own will sometimes which you are merely directing, but this increases sharply when you use few blue butterflies and a lot of yellow bugs. It can help to do the opposite. - Like RoTob pointed out, it is a real challenge to build a good swarm, but we felt like it also encourages experimenting and coming back to the game.
So both your addressed points were intended to somewhat extent. Thanks for your feedback and for playing the game, we hope you had fun ^^
~ Minor Seven from Next-Level Bullshit