dezom 2020-04-21 08:23
Very cool take on the theme! I like the graphics too. Love the overall mood. It was sometimes a bit hard to find stones to make more fires with! But maybe I'm just bad at looking :)
Foon → Ludum Dare Explorer → LD46 → ANICTO
By Fenno Boomgaarden, Ugghmaster, Killua and wearedev
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1204 | 3.50 | 34 | |
| Fun | 1784 | 3.04 | 34 | |
| Innovation | 1288 | 3.25 | 34 | |
| Theme | 194 | 4.18 | 34 | |
| Graphics | 1094 | 3.71 | 34 | |
| Audio | 1324 | 2.90 | 17 | |
| Mood | 796 | 3.62 | 33 |
Very cool take on the theme! I like the graphics too. Love the overall mood. It was sometimes a bit hard to find stones to make more fires with! But maybe I'm just bad at looking :)
I think there is a bug. I have a torch in my hand and click on a created firespot but I cant lit it. Also I dont really understand how to win the game. But I like the mood and the collect and craft mechanic.
Really liking this one! The atmosphere is quite moody and the exploration of this forest planet is fun. Had a tough time finding stones for new fires, though.
@pythooonuser @dezom We noticed that too. Managing the number of stones you have definitely turned out as a main aspect of finding a strategy to beat the game.
Interesting idea. Sometimes I would see a gap in trees couldn't run through it.A little difficult to figure out what to do without reading description; that's a super minor thing. Impressive 3D browser graphics though! Great job!
Good graphics for webgl ! I played a bit and the game seems good, I understood how to do fire but there is a bug on my mac the overlay is very small and movements are too fast it's very difficult to click on a stick without being very slow and precise on my trackpad / mouse (same issue). Despite this, I liked the game, good work :)
Loved it! The graphics were actually really good, and the gameplay was really innovative. My favorite part was the music - it was so good! I did have issues though when after the fire in my fire pit went out, I couldn't light it again. Trying to light it again with my torch just resulted in me losing my torch.
Still, really enjoyable!
I started on the webGL but didn't notice any sound and so moved to the standalone build. Nice graphics especially on the fire particles. I don't know if having the webGL build there is a good idea as yes, it may attract more players to play your game but it doesn't seem to be working properly and so players might get the wrong idea about the quality if they didn't see the notice. Also perhaps some snow or icy textures around the screen might help to better sell the feeling of being cold.
Thank you @sadzanenyama for your feedback. You have a point but for now we are probably keeping the webGL version running since it does really help with ratings. Also snow and ice was in debate, but we did not have the time to implement it(we had a plan to use shaders for that).
@eoshadows The torch is a known bug I thought we had fixed, seems like we will have to put some more work into the game. Maybe we will update the version in the future. Thank you for the feedback it is greatly appreciated.
@eoshadows thanks for your feedback. Glad you enjoyed the music, this is the best thing you could tell a composer ^^ As @Ugghmaster said, we thought the re-light issue was fixed, thanks for pointing it out
~ MinorSeven from WeAreDev
Loved the Atmosphere of this entertainment module
@the-iddmeister Thank you for playing and for the feedback. WeAre Happy you liked it
As you mentioned, there seemed to be some problems with the web build, and thus there was no sound. The gameplay was not very clear from the beginning, and even though certain tasks were mentioned ("light a fireplace" for example), it wasn't fully explained how that was supposed to be done (first you have to collect three rocks to create fireplace, that part is told only when you collect a rock, but if you don't know that you should be collecting rocks, you won't be told that you're supposed to be collecting rocks. But the visual look of the game is nice, I would have hoped to reach further in the game to see more of it.
Really cool atmosphere and vibe on this game! Little bit of loading lag, but once it was going seemed to run well.
@arttu-halonen we are currently working on a fix for some minor bugs, and indeed adding the hint for collecting rocks. hopefully we will have it uploaded by tomorrow. As the main artist it is always appreciated to hear people praise the visuals.
Your game is beautiful. I would have liked to control the mouse sensibility. Good work overall !
Really good job with the atmosphere and music. I would have liked to explore the forest more, but managing the fireplaces really discourages exploring too much, as you need to stay around a fireplace until you find enough rocks and that can take a while. I saw a beam of light in the sky that appear and disappear randomly, and tried to get to it, but eventually I was not able to find more rocks and both my torch and my nearest fireplace extinguished, so, well, I died. Also, when restarting, every object seems to jump into place and move around, i don't know if that's intended or a bug, but it's a bit weird.
Overall, very solid job, this feels way more well rounded that other entries I've played!
Nice low poly style. Good use of the theme with survival mechanics. Default mouse sensitivity was a bit high and I got disoriented a couple of times, but no biggie. Good map size. Thanks for sharing!
Great concept. Nice graphics and lovely music. However it feels unfairly hard - the rocks needed to make new fires are very very rare, and it seems you need a lot of luck to stay alive. Sounds like not being able to relight fires is a bug though, and that would make it a lot more fair!
Thanks for playing and commenting y'all :) @ebediam I'm glad you liked our game. Getting to this beam of light indeed is a good idea. You're right, exploring the forest isn't really possible but in my opinion that blends in with the tone of the game. Someone who crashed somewhere in the outback won't just go for a walk either ;) @nathant We heard about the mouse sensitivity some times. However, some people did not complain there so I guess it would be best to integrate some slider to adjust it (and we sadly did not have time for that :( ) @lyje Yeah, one clearly should not mess around with that rocks. And the game indeed is damn challenging (I did music and parts of story but no coding/stage design, so it was about as hard to play the game as it is for you :) ). But would you really call it unfair? Btw the relighting bug should be fixed in the most recent download version.
Thanks again for your comments :)
~ MinorSeven from WeAreDev
Really cool atmosphere, physics of the rocks is a bit wonky but overall a great entry!
Nice game! Intro could be faster.
I really liked this game, simple and tasteful)) the first time I tried to just run to the ship, and only then realized that not everything is so simple (typical for me).You're good!!
Thanks for playing folks :) @pineapple-po yeah rushing this game usually is not a good idea I also tend to be too impatient when playing Anicto :)
~ MinorSeven from WeAreDev
Very cool! Sets up a real mood with the intro and the setting. Gameplay worked very well once I figured it out, just got stuck between trees sometimes. Fire is very pretty. The big light in the sky went out sometimes—is that a bug or am I only supposed to be allowed to see it periodically? Was a bit disorienting. Overall I liked this a lot, great work! 💜🚀
@ava-skoog Thanks for playing, glad to hear that you liked our game and the intro As for the light, the game would be too easy if it was always on (at least that's what we think). So we decided to have it on periodically to help the players a little bit but still give them enough opportunity to get lost in the woods :)
~ the team member lost in the woods the most ;) (MinorSeven from WeAreDev)