Keep Everything Alive by Steffo 2020-04-24T21:14:08Z
I like the increasing pace, but I wish the mechanics of each minigame were more clear, I couldn't really beat the fire minigame at all!
Foon → Ludum Dare Explorer → Users → Ebediam
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Bond Wire | jam | 2128 | 3.04 | 3.20 | 3.10 | 2.31 | 2.60 | 2.58 | 3.21 | 2.95 |
I like the increasing pace, but I wish the mechanics of each minigame were more clear, I couldn't really beat the fire minigame at all!
Kudos for the isometric perspective. The game could use a background music and a walk sfx with less static so it's less jarring when you stop moving. Milking the cows is super finicky, maybe a highlight on the cow or something could help
The graphics are fantastic, really good job! Shooting enemies could use a bit more feedback, it was hard to tell if I was doing damage to enemies or not. I like the lobster idea! The music fits very well. Overall, well done, that's an impressive job!
Also, kudos for the Banjo&Kazooie like dialoge :D
Really good job with the atmosphere, the sounds and the expresion of the character really add to the experience. I wish there was some sort of way to avoid repetition by, for example, keeping the unlocked doors unlocked, to avoid doing the open the door- lure the monster- enter the wardrobe - up the stair- key- down the stairs - unlook door that gets a bit too long after doing it a few times.
Getting past the "sneaking" monster was really tense, so at least for me you captured the horror theme really well! I got killed twice in a row by the ghost and gave up :(
Very chill, and I'm blown away by the water physics, really well done there! I wish the character moved faster (as you need to go back and forth a lot) and that you could rotate the objects faster too. The music is very fitting and I found myself zoned out inside the game. I didn't complete it as I explored all the map and saw that there was no end goal, just making the water "pipe" longer. But really nice concept!
I'm glad I kept trying till I run out of wood :D Good job!
Really innovative the 2D + 3D style. I think the combat, as the main mechanic, needs a bit of polishing. Also, some sound and music always helps a lot in making your game feel good. Nice job on the character design and animations!
This could really improve with a few sounds and a bg music. I know you have limited time, but that is really important to the overall experience, I'll suggest not disregarding it for future games.
You really get that sense of urgency when you see your bar depleating as you die over and over to those pesky fireballs, that was a good idea to try to keep the game fast paced, gj with that decision. I've seen you've addressed the not returning platforms bug, as that was my other main concern.
Overall, good job!
Well done, the intro is hilarious! I found it very hard to avoid the enemies, and fighting them equally hard as there's just no way of turning. Then I found out you can make a sharp change of direction while sprinting and that enemies can't do that, so I kept sprinting with all the enemies following me and, welp, beat the game that way. I would probably either completely ditch the combat or make it more useful, right now it doesn't ever feel the right option, but maybe that's just me...
Overall, really nice job, you all should be proud :)
I have a VR headset for PC and I was excited to try a Jam VR Game! Sadly it doesn't work for PC VR, so I tried it flatscreen version. The voxel graphics are well made and the music is nice. The gameplay loop lacks a bit of punch, and I think it is because it lacks "juice" in the shot. The bullet is nice, but the sfx is cut if you shot something nearby and that's a bit jarring. Also, no vfx when you hit the mosquitoes, so it doesn't feel as impactful as it could. I gave you max score in innovation because making a VR game truly deserves it, keep up the good work!
Welp, I'm completely lost, I don't even know if I'm moving or I'm blocked by an invisible barrier. Doing a game without someone giving you feedback is really hard, don't get discouraged!
Really good job with the atmosphere and music. I would have liked to explore the forest more, but managing the fireplaces really discourages exploring too much, as you need to stay around a fireplace until you find enough rocks and that can take a while. I saw a beam of light in the sky that appear and disappear randomly, and tried to get to it, but eventually I was not able to find more rocks and both my torch and my nearest fireplace extinguished, so, well, I died. Also, when restarting, every object seems to jump into place and move around, i don't know if that's intended or a bug, but it's a bit weird.
Overall, very solid job, this feels way more well rounded that other entries I've played!
I can't deny you got me hooked trying over and over again, more than with other Jam games! The music is nice, the visuals are wonderful and the concept is really original. I wish it was more clear what I was doing wrong, specially on later tasks, as failing once usually doesn't give you enough (if any) info of what you did wrong. With the clock it was not an issue because you can get there super quick, but with the arrows, it takes a solid minute to get there, and then you have like 3 seconds before you lose, and you need to figure out what you need to do while also avoid failing the other tasks you're already juggling, and after 10 tries failed at that, I just gave up. I understand it's a challenge, and when you do figure something out, it's rewarding, but you might lose some players in the process.
Don't get discouraged by that, yours is probably the best game I've tried for now :D