reid-willis 2020-04-21 04:12
Omg, the creature's face is SO SAD! That tiny frown, and those huge tears! Very well done, heart wrenching
Foon → Ludum Dare Explorer → LD46 → Bounty Journey
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1635 | 3.31 | 34 | |
| Fun | 1970 | 2.93 | 34 | |
| Innovation | 1656 | 3.06 | 34 | |
| Theme | 943 | 3.78 | 34 | |
| Graphics | 728 | 3.95 | 34 | |
| Audio | 1576 | 1.90 | 28 | |
| Humor | 1502 | 2.59 | 28 | |
| Mood | 1302 | 3.35 | 33 |
Omg, the creature's face is SO SAD! That tiny frown, and those huge tears! Very well done, heart wrenching
your art is very nice
Overall I enjoy playing it, with so little time you construct a good game. The texture are the only thing that is a little weird. All an all, good work!!!
It is very beautiful!! I experienced a bug though, I got the elevator up passing the end point and fell out the building
@reid-willis Yeah! That was the point! We wanted players to feel concerned about the little creature!
@zachary-rodrigue Thank you!
@pathus22 Thank you! It was hard to do but we're glad we achived a nice result.
@thiago-nascimento Yeah, that was something we could't solve in time! :(
The art is really nice! But I'm not sure why I was controlling when the elevator moved up. That part felt like I was pressing too many control and that I shouldn't have control over the elevator. I ended up going through the top of the game and falling off into oblivion.
The one combat interaction I had was pretty good though.
I like the graphics a lot, the presentation is nice here. The physics are a little slidy and awkward at times, though. The little creature does a good job of making you want to protect it. Overall, it's a good game, although it's too easy to get lost (and I managed to fall out of the world at a part of level 1)
The graphics are very nice! I think an auto elevator would be nice, so we could focus on protecting the little creature. Good job!
Love the art, I had a ton of issues with the player or blob guy falling outside of the level. You might want to check on your colliders. Also, I couldn't figure out how to end level 1. I got the cutscene with the bounty hunter rejecting money and then... ? I couldn't find anything else to do.
@brenno263 we couldn't finish it in time :(. There is another level ready but no implemented and the final cutscene was suposed to be in the end of that. The mix of 2d with 3d is new to us so there's this colliders issues. but overall, thanks for playing our game, we decided to continue working on it
@rodpraet haaa thanks! there was an auto elevator, and in the end we decided tu give control to the player. Thanks for your feedback!
@dreamcastgh0st Nice to know that we managed to achieve our goal. We'll work in a better level design :)
@low-mana thank you for your feedback! everything you said is noted
Found a couple bugs where killing an enemy holding your creature next to a wall might cause it to drop through the wall and out of the map, and you seem to be able to "air jump" repeatedly inside the elevator shaft all the way to the top. Good job on the creature design, cutscene art and responsive attack animation though!
I like the mood ! Well done !
Great fun to play. Lots to focus on, making it a little difficult.
Black creature is cute.
@widosoft wow thanks for that! working on the bugs!!!
@omicron haha isn't it!!!?
@julienlussiez thank you!!!
Nice game! I liked the mix of 2D and 3D. Would be nicer with more levels and other kinds of enemies.
@rodrigo-denubila thank you! working on it!
too many bugs
Loooved that mix of 2D and 3D art! This reminded me a lot of The Mandalorian, which is a nice series to being compared to ;) I would love to see this made into a fully fledged game!!
Love the art, and the 3D environment was really well done.
Really innovative the 2D + 3D style. I think the combat, as the main mechanic, needs a bit of polishing. Also, some sound and music always helps a lot in making your game feel good. Nice job on the character design and animations!
The character design, mood and cut scenes of the game are absolutely top notch. Also it's a brave choice to mix 2D and 3D elements this way but it came out great. I had lots of fun playing your game, well done!
Very cool visuals. I feel like i could have just taken the elevator just straight up from the beginning. unless I'm mistaken there was nothing on the other levels but enemies to fight.
@gorypixels YES!!! YOU GOT IT. The Mandalorian is the major inspiration <3
@shamuraio working on it!
@halberd thank you! And que are improving It!
@ebediam enjoy you liked It! Working in a better physics ;) In the end i Discover that 2 enemies can hold the Thing at same time
@vectorwolf thaaaank you so much, yeah this was New to us, that why we have some physics bugs. Bit enjoy you have Fun :)
@masterkrepta we're working in a New level design, ty!
Cool concept, i love it! I especially liked the graphics - it's a really unique style. Well done! P.S. Hey, the "credits" button doesn't work :(
@krakadushka haha thank you so much! yep, i implemented the screen flow in the end, there's no design and some funcionalities missing haha
Quite like the artstyle; the mix of sprites and 3d graphics was cool. Sounds and other feedback could do a lot to make the combat feel better. Also found a bug where the elevator could keep going past the top of the level, see this image. bugshot.png Definitely like the overall idea of the game; it's a solid start!
i love the art mix
@ectucker1 thanks for your feedback! I enjoy you liked it! That's a bug already adjusted. But we didn't post news yet.
The art mix made the game stand itself out! Its a very good concept, its great to let go of the little buddy to battle and do it fast to catch him after, haha.
@lairinlair treinando o ingles? hahaha. The only thing missing here is your musics and sfx <3