Foon → Ludum Dare Explorer → Users → brenno263
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | 👥 | F.I.R.E. (Fel Ine Rescue Endeavors) | jam | 685 | 3.72 | 3.59 | 3.65 | 3.96 | 3.87 | 3.52 | 3.48 |
brenno263 leaves an average of 17.0 feedback comments each event.
LD46 — Keep it alive (17)
Slime Forest by aucguy 2020-05-02T04:57:13Z ♥ 0
I think the design is on point - interesting gameplay loop - but a bit more could be done to diversify it and help encourage the player to get points. Also, a little friendlier and polished mechanics would do wonders.
Keep the party alive by Daniil Tcyvakin 2020-04-29T21:38:57Z ♥ 1
Fantastic art and atmosphere, I'd try to use a longer loop for background music - it got repetitive. Ulitimately, the game is held back by its controls. Even once I figured out how do do everything (it took a while) it was a pain to interact with anything.
Airplane Mode by caps_unlocked 2020-04-29T21:33:14Z ♥ 2
Great atmosphere and really fun to explore. I'd love to see something done with the gold outlet and the wrench (the guy said he gave me a wrench, but there was no item)
Egg Simulator by Gnarly Narwhal 2020-04-29T05:23:42Z ♥ 0
Looks really nice, and the physics feel good. Shame it didn't pan out into something more fleshed out. Compos seem hecka rough, brother
RushBomb by Gelgavish 2020-04-29T05:07:26Z ♥ 2
Love the vibes, I think you could use some weirder characters. I'm not sure if the terminal will be happy with unicode, but I know there's a bunch of directional pipe characters that would make way better walls than pipes. I'd look at Nethack and various in-terminal non-graphical skins (nobody should ever play nethack with a graphical skin, that's heresy)
Seeking Power by gustavo.christino 2020-04-29T04:56:41Z ♥ 1
I love the feeling of momentum when you've got good battery. I'd work on better using Unity's inbuilt physics system
A'Light by Phill Micrevise 2020-04-29T04:29:48Z ♥ 2
Great game, really interesting composition. There was almost some good counterpoint there, but it kinda fell flat, making an interesting idea repetitive and jarring. The mixing and instrument choice could use some work too.
I'm not sure why there was a sword and an axe, since the axe seemed to function perfectly well as a sword? I'd either specialize them more, or simplify them into one item.
The inventory system was neat, but it was a little strange doing some minecraft-style slot-scrolling to accomplish the relatively simple task of dumping a few logs.
The difficulty curve was a bit flat, I'd either make the fire die faster, at an increasing speed, or increase the threat of monsters to distract from the fire.
Ultimately, very good looking, and a couple systems were very well made. Cute as hell, and as someone else said before me the animated eyes thing does wonder for the game juice.
George J. Symons. Meteorologist by Yadoob 2020-04-29T04:19:42Z ♥ 1
Fantastic art. I was at first a little miffed at the repetitious gameplay, but it fits really well with the theme of 'I went nuts from repetitious monotony'. Going forwards, I'd try to find a way to mix up the measuring a bit, and give a more tangible sense of progression, so that the player is really incentivized to bash their head against the proverbial wall.
Plants To Grow by foxtrotluna 2020-04-21T17:53:10Z ♥ 1
I really like the dynamic soundscape thing, and the day/night cycle is tits.
Squirrel Saver by Likirus 2020-04-21T17:46:45Z ♥ 1
Love the JS approach, really good collision and physics given that you built most of that yourself. I like the difficulty, but I'd make sure that the squirrel health is consistent. I saw it skipping around on level restarts and I'm not sure if that's intentional.
Keep Myself Alive by haley 2020-04-21T17:27:36Z ♥ 1
Great job! I really liked the destruction effects on the words and scenery. That could be extended into some interesting platforming puzzles.
Also, the sound effects were lovely.
Constructive criticism: The 'shooting mean words' thing was a bit edgy for my tastes, and I would have loved to see a reticle. Mouse aiming was a little disorienting without one.
BEATSMITH by Patsui 2020-04-21T17:18:38Z ♥ 1
Fantastic art, humour, and music. I really want to like the game but the input lag made it nearly unplayable. I wasn't sure whether to sync up button presses or the clink sound, and they were easily 1 or 2 sixteenths apart.
On the whole, very pretty, but painful to interact with. Reminded me of Samurai Shaver (LD40)
Cadavour by cvetk0 2020-04-21T17:05:58Z ♥ 2
Love the concept. Platforming felt a bit rough, and it was easy to cheese enemies by standing on platforms and shooting.
Bounty Journey by Feh 2020-04-21T16:54:48Z ♥ 2
Love the art, I had a ton of issues with the player or blob guy falling outside of the level. You might want to check on your colliders. Also, I couldn't figure out how to end level 1. I got the cutscene with the bounty hunter rejecting money and then... ? I couldn't find anything else to do.
One Tiny Plant by incinious 2020-04-21T04:15:34Z ♥ 1
I love this game. I struggled with the first level, but stuck it out and stumbled up the steep difficulty curve. Learning to use the slingshot was a good time. The second level seemed like a reward for completing the tedious first, and I had a blast gunning down soldiers and axemen. Unfortunately after that the game crashed.
Lightest Dungeon by gagouman 2020-04-21T03:48:35Z ♥ 2
I feel like some of the internal logic was off. In attempting an Easy mission I was given 'Extreme Risk' assigning two villagers, but 'low risk' assigning only one.
moss by niceden 2020-04-21T03:01:33Z ♥ 1
Fantastic atmosphere, I feel like the mechanics for dying aren't very intuitive and I found myself sprinting past the text because of some unseen force that kept killing me.