FoonLudum Dare ExplorerUsers → brenno263

brenno263

Games

YearLDThemeGameDivisionRankOvFuInThGrAuMo
202046Keep it alive👥F.I.R.E. (Fel Ine Rescue Endeavors)jam6853.713.583.653.953.873.523.47

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Mood vs Overall

Comments by brenno263

LD46 — Keep it alive

Slime Forest by aucguy 2020-05-02T04:57:13Z

I think the design is on point - interesting gameplay loop - but a bit more could be done to diversify it and help encourage the player to get points. Also, a little friendlier and polished mechanics would do wonders.

Egg Simulator by Gnarly Narwhal 2020-04-29T05:23:42Z

Looks really nice, and the physics feel good. Shame it didn't pan out into something more fleshed out. Compos seem hecka rough, brother

Cadavour by cvetk0 2020-04-21T17:05:58Z

Love the concept. Platforming felt a bit rough, and it was easy to cheese enemies by standing on platforms and shooting.

Keep Myself Alive by haley 2020-04-21T17:27:36Z

Great job! I really liked the destruction effects on the words and scenery. That could be extended into some interesting platforming puzzles.

Also, the sound effects were lovely.

Constructive criticism: The 'shooting mean words' thing was a bit edgy for my tastes, and I would have loved to see a reticle. Mouse aiming was a little disorienting without one.

Squirrel Saver by Likirus 2020-04-21T17:46:45Z

Love the JS approach, really good collision and physics given that you built most of that yourself. I like the difficulty, but I'd make sure that the squirrel health is consistent. I saw it skipping around on level restarts and I'm not sure if that's intentional.

Seeking Power by gustavo.christino 2020-04-29T04:56:41Z

I love the feeling of momentum when you've got good battery. I'd work on better using Unity's inbuilt physics system

Lightest Dungeon by gagouman 2020-04-21T03:48:35Z

I feel like some of the internal logic was off. In attempting an Easy mission I was given 'Extreme Risk' assigning two villagers, but 'low risk' assigning only one.

One Tiny Plant by incinious 2020-04-21T04:15:34Z

I love this game. I struggled with the first level, but stuck it out and stumbled up the steep difficulty curve. Learning to use the slingshot was a good time. The second level seemed like a reward for completing the tedious first, and I had a blast gunning down soldiers and axemen. Unfortunately after that the game crashed.

One Tiny Plant by incinious 2020-04-21T16:43:08Z

@incinious I was able to re-create the crash, here's the dump:Capture.PNG

I've also had issues with soldiers continuing to shoot during the growth cutscene post level-2, and the level1 music playing over the level2 music upon restart.

On an unrelated note, how did you make your music?

RushBomb by Gelgavish 2020-04-29T05:07:26Z

Love the vibes, I think you could use some weirder characters. I'm not sure if the terminal will be happy with unicode, but I know there's a bunch of directional pipe characters that would make way better walls than pipes. I'd look at Nethack and various in-terminal non-graphical skins (nobody should ever play nethack with a graphical skin, that's heresy)

Bounty Journey by Feh 2020-04-21T16:54:48Z

Love the art, I had a ton of issues with the player or blob guy falling outside of the level. You might want to check on your colliders. Also, I couldn't figure out how to end level 1. I got the cutscene with the bounty hunter rejecting money and then... ? I couldn't find anything else to do.

Keep the party alive by Daniil Tcyvakin 2020-04-29T21:38:57Z

Fantastic art and atmosphere, I'd try to use a longer loop for background music - it got repetitive. Ulitimately, the game is held back by its controls. Even once I figured out how do do everything (it took a while) it was a pain to interact with anything.

F.I.R.E. (Fel Ine Rescue Endeavors) by brenno263 2020-04-21T01:19:10Z

The jam wasn't over, so I didn't have the game published. It should work now

F.I.R.E. (Fel Ine Rescue Endeavors) by brenno263 2020-04-21T16:13:29Z

@berlm in retrospect, A few sprites of WD, S, and Spacebar at the start would have been a great idea. Hindsight is always 20/20!

F.I.R.E. (Fel Ine Rescue Endeavors) by brenno263 2020-04-21T16:18:52Z

@incinious Yeah, a bunch of my time actually went into making the level system procedural, but it wasn't looking like we'd have the time to flesh that out. So I ended up converting that code into editor tools to build levels quickly. Actually, while Trent was building levels he accidentally lost two of them in a git mishap, and recreated them in the 30 minutes before submission.

And yes, running through is currently the best strategy, much to our chagrin. It was on the to-do list to re-balance the fire mechanics so as to encourage more boarding of doors and careful planning, but that didn't get in before the deadline.

F.I.R.E. (Fel Ine Rescue Endeavors) by brenno263 2020-05-06T18:34:56Z

@gustavo-christino 1. Yeah, we found that the quit button didn't work a couple days after the jam ended. Should have been more thorough I suppose..

2. I agree that the music is too intense. There were actually several tracks that would play dynamically based on how much of the building was on fire. However, due to a typo and the fact that it was developed in the last 20 minutes, the system is dysfunctional and the only songs that play are the least and most intense.

3. We've got doors and floors and really any wall slowing the spread of the fire (since it should spread much more quickly through open doors, there's incentive to be strategic) but that system needs to be balanced better since there's effectively very little difference between open and closed doors.

F.I.R.E. (Fel Ine Rescue Endeavors) by brenno263 2020-05-06T18:35:40Z

@gelgavish yeah, that fire extinguisher thing is on the to-do list. We've got plans to re-work a few controls

Plants To Grow by foxtrotluna 2020-04-21T17:53:10Z

I really like the dynamic soundscape thing, and the day/night cycle is tits.

A'Light by Phill Micrevise 2020-04-29T04:29:48Z

Great game, really interesting composition. There was almost some good counterpoint there, but it kinda fell flat, making an interesting idea repetitive and jarring. The mixing and instrument choice could use some work too.

I'm not sure why there was a sword and an axe, since the axe seemed to function perfectly well as a sword? I'd either specialize them more, or simplify them into one item.

The inventory system was neat, but it was a little strange doing some minecraft-style slot-scrolling to accomplish the relatively simple task of dumping a few logs.

The difficulty curve was a bit flat, I'd either make the fire die faster, at an increasing speed, or increase the threat of monsters to distract from the fire.

Ultimately, very good looking, and a couple systems were very well made. Cute as hell, and as someone else said before me the animated eyes thing does wonder for the game juice.

BEATSMITH by Patsui 2020-04-21T17:18:38Z

Fantastic art, humour, and music. I really want to like the game but the input lag made it nearly unplayable. I wasn't sure whether to sync up button presses or the clink sound, and they were easily 1 or 2 sixteenths apart.

On the whole, very pretty, but painful to interact with. Reminded me of Samurai Shaver (LD40)

moss by niceden 2020-04-21T03:01:33Z

Fantastic atmosphere, I feel like the mechanics for dying aren't very intuitive and I found myself sprinting past the text because of some unseen force that kept killing me.

Airplane Mode by caps_unlocked 2020-04-29T21:33:14Z

Great atmosphere and really fun to explore. I'd love to see something done with the gold outlet and the wrench (the guy said he gave me a wrench, but there was no item)

George J. Symons. Meteorologist by Yadoob 2020-04-29T04:19:42Z

Fantastic art. I was at first a little miffed at the repetitious gameplay, but it fits really well with the theme of 'I went nuts from repetitious monotony'. Going forwards, I'd try to find a way to mix up the measuring a bit, and give a more tangible sense of progression, so that the player is really incentivized to bash their head against the proverbial wall.