FoonLudum Dare ExplorerLD46 → Seeking Power

Seeking Power

By gustavo-christino, caroline-costa, troloze, Thamara Cordeiro de Castro and Bakabal

View on ldjam.com

CategoryRankScoreCount
Overall24462.69103
Fun23152.63104
Innovation22702.64103
Theme19103.28104
Graphics22272.48105
Audio13702.81103
Humor15192.5897
Mood22722.5299

Comments

ale 2020-04-23 01:41

I like this interpretation of the theme. Trying to keep the phone battery alive is clever. I was able to reach the charger at the end and happily save the phone :)

The physics were difficult sometimes, but they did make the game more challenging. Having to jump backwards to avoid an enemy that runs faster than you is an interesting challenge, and the twitter bird enemy brought back memories of classic Mega Man.

The graphics were okay, but I think if they didn't look blurry they'd have looked a lot better. The twitter enemy for example looked good, but the main character was blurred. You can fix that by changing the texture mode in Unity.

The music was great.

Overall, nice job!

gustavo-christino 2020-04-23 04:47

Thanks, @ale. We will work with our graphics in order to improve our results. Thanks for your tips. :)

geckoo1337 2020-04-23 05:09

As a platformer game, it is a good starter pack. As said @ale, some graphics could be better just modifying their features/mode in less than 10 seconds. Controls are good enought, but it seems to me that it could be more frenetic - something smoother too. Music is good - I like this retro eighty style. Your project fits with the theme 'cause the phone must keep its battery alive. A good entry which could be improved with more time and features. Well done ++

PS : thank you for your feedback about my game. I really appreciated your large explaination. I guess that you was the first player who finished all levels. Congratz :)

I wish you the best ++

gustavo-christino 2020-04-23 14:50

It's nice to hear that, @geckoo1337. Thanks. :)

pythooonuser 2020-04-23 16:25

Nice music. The game was actually very hard. Didn't come far as I did collide with a bunch of stuff all the time^^

nicolasjl9 2020-04-23 16:32

Nice music, I love it, really. Like the art style, fits well with the game

boxedmeatrevolution 2020-04-23 16:40

I made it to the phone charger!

I wasn't able to beat the original release because of some of the bugs, but it looks like most of them are fixed in the post-jam release. I really like the design of the main character, but it looks like the art got stretched in the game, so the pixels don't look as clean.

I liked the mechanic of being able to go faster with more charge! Also, once I discovered the double jump, I thought moving through the level at top speed was pretty fun. I also liked the audio loop, I have the tune stuck in my head now :musical_score:

duck-reaction 2020-04-23 16:42

Good idea to use cellphone battery as player life, I also like the twitter icon that charge the player :smile:.

The physics can be improve, the phone is too slow and sometimes it stuck on platforms. With better graphics and FX, you'll make a great game.

Nice job!

thibaud-ligneul 2020-04-23 17:01

Need some polishing, but the core isn't bad :) Keep on!

bakabal 2020-04-23 23:38

@thibaud-ligneul Thanks!!

bakabal 2020-04-23 23:40

@duck-reaction Thanks for the constructive feedback :smile:

gustavo-christino 2020-04-24 13:31

Thank you for playing and talking about our project. :)

@pythooonuser, @nicolasjl9, @duck-reaction and @thibaud-ligneul. o/

digitaldude555 2020-04-24 14:40

The idea is good and its creative use of theme, art is a bit of a mish mash every art asset is in a different art style which doesnt look good, game has some glitches I got stuck in the sky and couldnt go down. Music is good.

spirits 2020-04-24 14:52

The game is ok, the physics and graphics can be improved. I got stuck on wall many times while trying to jump over platforms, it would be good if you add a material to player with small or no friction at all. Congrats on the entry!

pedro-miranda 2020-04-24 15:02

Neat idea keeping the battery alive! The game is chalenging as we have to avoid enemies with different moving patterns. The graphics could be improved a little as a background, even a simple solid colour would help the visual. I like the main character design as well although, as already mentioned, it is blurry compared to the enemies. Overall nice entry, keep up the good work and I hope to see you guys on the next jam :flag_br:

patrick1 2020-04-24 15:06

I liked this battery charger for the theme :) The enemies were cool but sometimes my character would move a but slow and would be hard to dodge. Also the UI such as the timer didn't scale up on my monitor so they were hard to see. Was pretty cool overall keep it up !

gustavo-christino 2020-04-24 16:12

Thank you for playing and talking about our project. :) We will work on that (graphics and the wall-bug-problem). ^^'

@digitaldude555, @spirits, @pedro-miranda and @patrick1. \o

xel 2020-04-24 17:26

The game reminds me a lot of 'I Wanna Be The Guy', challenging platforming but really satisfying once you master the patterns!

gorypixels 2020-04-24 18:24

The recharging twist on the theme is pretty cool! And it worked in a super stable way in my PC, which considering how bad it is working is an achievement! jajajaj

william-derksen 2020-04-24 18:26

I like this concept! The idea that as you gain more life you get better movement ability. I liked the level design! The beginning was a bit tough to start with. The enemies in general were a good challenge.

The collisions system kept stopping me from jumping out of holes and stuff though which broke my immersion a bit. Not that big a deal though

Good work!

gammaflight 2020-04-24 18:29

The theme and art bits are very nice, but the game is a bit hard to play. I'm really glad you got the difficulty worked out in the patches, because it feels much better. The concept of charging a battery has a lot of potential and you could make this great by pushing just a little harder. I can see that the art is really nice, but the game is upscaling it and making it fuzzy. Art in this style tends to look better with hard edges, which you can get in Unity by changing the filter mode to "Point (no filter)" on the art file. That and the skybox being the default skybox are the only things that stand out to me, and the game is fun to play otherwise. Great job!

wheffle 2020-04-24 18:32

I like that you slow down when you're low on power, that's pretty neat. I think the slowdown should be progressive instead of instant, though, and be a little more forgiving. It makes it a little frustrating when enemies move so much faster. Also, are the 'O' blocks supposed to charge you? They seem to actually make you discharge faster. Neat game design and idea overall.

vertuga32 2020-04-24 18:49

It's an interesting idea, but the implementation is limping. Control breaks, then the jump works, then no. The level is very strange. There are places where you have to fight against a wall to get out. Is that okay?

brachistosauro 2020-04-24 19:08

(Played the patched version) I find this idea really creative and fun, and I like the fact that the theme is actually reflected in the gameplay: you go faster with more battery, it slowly drains, you have to reach the phone etc. At first the character is pretty unwieldy and hard to control, it's easy to die repeatedly in the first bits, then it becomes easier and more fun - especially after learning how to "wall jump". Congratulations!

lorwon 2020-04-24 19:20

The theme is well respected, the game can be very hard !

kkrac 2020-04-24 19:42

Besides the issues with the collision whenever you run into a wall, it was a fun little game.

gustavo-christino 2020-04-25 05:59

@xel, @gorypixels, @william-derksen, @gammaflight, @wheffle, @vertuga32, @brachistosauro, @lorwon and @kkrac...

Thank you all! :) We will work with all you said.

And for playing! (:

The 'O', @wheffle, is not for charging (and it's the first next fix). \o Thanks.

red-ash 2020-04-25 09:22

Jumps are a bit hard, i got stuck in walls sometimes. At first i didnt understand what i needed to pick and what was hurting me. Its a bit weird how some of the assets are clear and some others are blurred (like the hero). Music is nice :)

monish-vyas 2020-04-26 06:40

Nice game. I loved the idea and adaptation of the theme. Almost everything else I wanted to say about the game has already been said, so I'll spare you with my comments. Overall good game, physics and graphics could make this game really fun.

lerg 2020-04-26 17:39

Any chance for HTML5 or macOS version?

trigueiro 2020-04-26 21:01

Olá :smile: I second @lerg 's question. Would love to give it a try on an HTML or Mac version.

gustavo-christino 2020-04-27 13:32

Thanks, @red-ash and @monish-vyas! :)

@lerg and @trigueiro, we will try to make an HTML version. Sorry.

As we don't have an Mac, it's hard to check if the Mac version works (this has been tried in some previous game jams via Unity3D and it didn't quite work out, hahahahahah).

nanolotl 2020-04-27 14:11

The core idea was good, but the implementation, particularly of the platforming physics could use some work. One of the main jarring things was the way collisions with the terrain were resolved - a horizontal collision with a wall should only affect the horizontal motion. The way you move slower when you have lower power seems good in theory, but in practice just makes the game frustrating to play. Good take on the theme.

larsspawn 2020-04-27 15:05

The mechanics in this game is nice, however there are things are a bit buggy such as player controls and platformer movement. the character moves very slow and I hope you can make it faster for balance things up. And somehow the character got stuck on a platformer which is weird, are there something wrong like ground detection are not accurate or something. The jump reminds me of old style classic Mario Bros game, it's very controllable but unfortunately the movement is too slow. The game is playable but, I know you have not enough time to playtesting for balance the game. Overall it's such a pretty great game!

gustavo-christino 2020-04-27 15:52

Thanks for your feedbacks, @nanolotl and @larsspawn.

We will add some speed to the character (at the three speed levels). So the feeling of speed will be less frustrating.

We chose to start with a low battery (which implies starting with the lowest speed possible), precisely to reduce the feeling of frustration (so taking charge would come as a movement energizer (otherwise it would be more seen as a penalty)).

On motion and collisions: yes, we will work more on that (we have not fully mastered the Tilemap, so we will find another solution for the horizontal collision and the state machine being used for gravitational displacement).

sypdev 2020-04-27 16:10

Collision was a bit bugged out, but overall great game! I enjoyed it!

asfdfdfd 2020-04-27 20:55

Unfortunately lose because of collision detection bugs and stucking into the walls. :( Looking for your next game! <3

gustavo-christino 2020-04-27 22:22

Thanks, @sypdev and @asfdfdfd!

The jump near to walls is a problem that we want to fix as soon as possible. :)

peterbuo 2020-04-28 04:06

Great work

eduardogacn 2020-04-28 06:11

very pretty and fun

hiremedeveloper 2020-04-28 06:56

such a cute way to do the art, reminds me of the aesprite user interface.

aflatthrasher 2020-04-28 17:30

Overall, I enjoyed it. The collision issues could get annoying, but mostly could be worked through (if you are stuck on a wall, you can move up and down a bit, but if you move off the wall you are stuck at that height without being able to jump until you find another wall). Controls were nice. I occasionally got frustrated at slowing down my battery ran down, but it was more frustration that I wasn't fast enough to recharge than frustration at the mechanic itself (so that's a good mechanic in my mind). Keep it up. As I said, I enjoyed this one.

trogoq 2020-04-28 21:41

I liked the concept, music and art, but the movement and collision needs work. It might be worth adding some gravity to the character to make him fall faster.

elio 2020-04-29 02:34

I love the gameplay, it feels cool when you improve your movement whiile you charge your character, keep the hard work :D Please rate our game https://ldjam.com/events/ludum-dare/46/resquack thank you

brenno263 2020-04-29 04:56

I love the feeling of momentum when you've got good battery. I'd work on better using Unity's inbuilt physics system

gustavo-christino 2020-04-29 15:28

Thanks for your feedbacks!

@peterbuo, @eduardogacn, @hiremedeveloper, @aflatthrasher, @trogoq, @elio and @brenno263!

I will take a look at each of your game too! :)

zubspace 2020-04-29 20:52

Hey I actually really liked this one. It was simple and it made me want to reach the end which I finally did.

The graphics are a bit all over the place. For example most textures seem to be filtered while the birds are unfiltered. Also maybe change the default unity background first. I also did not get what those green orbs are useful for?

But beside those minor gripes I really enjoyed the platforming part with movement speed depending on the available energy. And I loved double jumps.

It's a very good start and with some improvements it could be quite amazing! Good job!

fabula-rasa 2020-04-30 08:40

The concept is quite interesting and I liked the speed changes with the power level. That is really cool! The movement rate generally felt much better in the post-jam version.

Graphic choices are strange, though, and it feels like the elements don't really go together. Like it was cobbled together from random things rather than created in a consistent style. When I played a jam version and I encountered quite a bit of bugs - I kept getting stuck on the elements of environment. But I tried the post-jam version and it was much better there. So kudos :)

nachodlv 2020-04-30 18:55

I felt the collisions where a little too big, specially for the fire enemy. I couldn't jump over him. Also I think that some of the art was a little bit out of place. Overall a good entry. Good job!

gustavo-christino 2020-05-01 02:47

@zubspace, thanks for your feedbacks. :) We will work more with all this. \o

So many artists, but we are working with art unification now, @fabula-rasa.

Yes, the art was somehow out of place, @nachodlv). Hahahahah.

lazzydev72 2020-05-05 17:03

Nice work love the art i had fun playing the game. Keep it up. :v:

gustavo-christino 2020-05-06 20:24

Thanks, @lazzydev72! :)

weeping-rupee 2020-05-08 07:11

Hey thanks for your thoughtful comment on our game!

I played your game on my stream, and the VOD is here if you're interested:

https://www.twitch.tv/videos/614620742

gustavo-christino 2020-05-08 14:07

Thank you very much for your stream! :) It helped a lot.

PS: The language that was used below English in the messages is Portuguese (PT-BR to be more precise).

@weeping-rupee

gameovermexico 2020-05-10 16:32

I think I stayed there, it is interesting to collect the power for the battery and the twitter bird that wants to hit you is funny. mequede.jpg

adam-clayden 2020-05-10 17:46

Your game is very difficult. It took a while for me to get past the first section because of dodging everything and keeping the timer up. Still, I like the timer element and the sense of urgency it gives to you as a player. I wasn't too sure on the theme of the game but its got some nice player feedback with screenshakes etc. I like the different death messages as well depending on how you lose

gustavo-christino 2020-05-10 18:04

Thank you very much, @gameovermexico and @adam-clayden! :)

Adam, the theme is about "keep alive" the battery. Taking advantage of the common expression in international series) and in my country of origin as well) about saying that the device died (when the battery runs out).

akitl 2020-05-11 07:23

the jump move is a litle buggy

duke 2020-05-11 11:28

This game really needed some more hours of work :) It's rather rough around the edges, especially regarding the platforming engine. The controls feel stiff and the jumping doesn't work like expected. It seems like the player character is stuck in the ground. Walking speed is really slow the whole thing feels off. The art feels jumbled and incoherent. Some more strict art direction would really help to sell a game from an aesthetic point of view. I kinda expected to get a pixel art platformer but even that expectation was crushed when I saw the blurred and filtered sprites. The music was nice though :) a bit repetitive bit adequate.

I got frustrated pretty quickly due to the controls not really working like they should've, so I gave up after a few tries (I played the original jam version). Due to the controls being very wonky, the game was also very hard since avoiding enemies was kinda impossible to do with precision. Would've been good to have more than two hit points then to actually being able to see more of the game without getting too frustrated.

All in all, very rough platformer with a lot untapped potential in the art department. Hope you have more success next time. Keep it up!

gustavo-christino 2020-05-11 14:15

Thanks, @akitl and @duke. Your feedbacks will be taken into account for future project improvements. :)

gameovermexico 2020-05-12 01:18

juge nuevamente.

midnightmist 2020-05-12 01:29

The concept is cool. Definitely has potential, just needs a bit of cleaning up and consistency. Good work!

emperor-eagle 2020-05-12 02:04

Nice jam game here! I like the platforming aspect and how you incorporated the theme with technology, and how all the enemies/hazards worked (especially the one that dropped fire). The controls could do with some polishing as they felt a bit heavy and the character was wasn't easy to use. But the ability to hold the jump in midair worked well! I found it quite hard, so some easier levels would be nice. Starting with some more battery bars would make it easier too. The background and aesthetic graphics could be improved (and more consistent), but the enemies and such were good! I like how the core of your game is good, just some more time and work is needed to polish it so it feels better to play. Good work and keep going!

P.S. All the best with getting to 100 ratings, we're really close as well! I hope you get there!

conroy 2020-05-12 02:34

Hey very cool, I agree with the others that this is a solid platformer and with some more work could easily be a sell-able product, good job!

gustavo-christino 2020-05-12 03:27

Thanks a lot, @gameovermexico, @midnightmist, @emperor-eagle and @conroy!

I played your games and reviewed them too. :)

mikdionio 2020-05-12 12:47

I played both the jam and post-jam version. The post-jam version is a lot better, but there's still a few problems especially with the jumping since I kept getting stuck when jumping up or falling down.

prodigalson 2020-05-12 13:21

At first I was taking by surprised at the different art style that many of the sprites. Meaning that they don't all look like they go together. If you have time, I recommend updating the graphics so that they all have the same style and work together. Additionally, the music makes it feel like the game would be played on the Game Boy or something like that, which is a cool idea itself, but again the visuals do not match that well so this could be another area worth looking into to update. Congrats on getting a game submitted for the jam. :)

gustavo-christino 2020-05-12 13:28

Thank you very much, @mikdionio, for playing both versions. :)

We intend to continue the project and correct the movement as soon as we have time (after the event).

\o

gustavo-christino 2020-05-12 13:31

Thank you very much, @prodigalson, for playing our game. ^^

We really had a problem with maintaining the same graphic presentation (many artists at different levels working separately for the first time (many of them)), in any case, the learning remained for all of us.

o/

convg 2020-05-12 14:17

Cool game! Nice concept, fits the theme well. As others have said, the art is a bit blurry sometimes, but you can fix that in unity by selecting the image then changing the filter to point(no filter).

convg 2020-05-12 14:18

Just played the post LD version. Nice improvements :)

gustavo-christino 2020-05-12 14:28

Thank you very much, @convg. :)

doot 2020-05-12 16:02

Good job!

I liked the idea of different movement options at different charge levels. The animated characters are cool, too bad you didn't have time to make a tilemap or animate this cute phone.

The jump does not feel very good, and the bug where you get stuck at one level when jumping in a wall is pretty bad but pretty classic when you let the default physics material on your player.

Thanks for the game, I had fun!

gustavo-christino 2020-05-12 16:08

Thanks, @doot! :)

We used Tilemap, but we have not mastered yet. >< Thanks again.

bluilisht 2020-05-12 16:36

So I tried both versions, I think the movement feels too rough for me. You should try to increase the initial speed and maybe adjust the gravity. Also I don't quite understand the symbolism in the game. The blue bird is good, but what does the fire guy represent? Good work tho, hope you keep improve the game :)

gustavo-christino 2020-05-12 16:48

@bluilisht, in our project we tried to represent applications for smartphones, in such a way that the contact with them would represent an increasing use of the battery (leading to the "death of the battery", as popular expression).

Red (fire) is a reference to Tinder (application to find people, relationships, etc.); green (static, which generates wear on the battery if touched) represents WhatsApp; and blue (as you’ve already noticed) represents Twitter.

bluilisht 2020-05-12 17:30

@gustavo-christino I didn't realize that the green thing is damaging me. Maybe add additional feedback? I think the color is quite misleading tho for an enemy/obstacle, you should make it more threatening. Also the first WhatsApp's position is quite strange. I don't think it needs to be placed behind player like that.

gustavo-christino 2020-05-12 17:37

I fully agree with the question of putting him behind being something that gets in the way of understanding. I'm thinking of just having a type of wall a little further back.

Color is unfortunately a problem, due to the reference to WhatsApp, which also seems to be a good tool (but it drains the battery, not to mention the possibilities of spreading rumors). Hahahahahah. I already thought about changing the color, but it didn't pass the reference anymore (even if the reference was not passed like that).

I believe that feedback should be improved in the case of WhatsApp (originally it was for the player's character screen (PC) to show an overload reaction when entering the WhatsApp action area.

Thanks again, @bluilisht. ^^

emil0227 2020-05-12 17:39

First,I loved the audio a lot! It matches the overall concept and mood very well! 5 stars! It was fun to jump higher to discover the objects on the top of the background, the detail was surprising, I think that is the lighlight of the graphic. While there can be more polishment on the grey background, which can attract an enhanced impression at the beginning. When I figured out the mechanism of the game, it was really fun to play. The battery on the left corner was a creative concept. There is a good banlace of the timing, enemy and score systems. The only thing i'm thinking to improve the game play is that the speed and range of the movements could be larger so that can improve the controls. Interesting game and nice entry,I enjoyed a lot, well done1

gustavo-christino 2020-05-12 18:15

Thank you very much, @emil0227! :)