The graphics, audio, and concept of the game are fantastic. Initially, I thought it was really hard, but I just figured out you can carry the plant around 😃.
The theme and art bits are very nice, but the game is a bit hard to play. I'm really glad you got the difficulty worked out in the patches, because it feels much better. The concept of charging a battery has a lot of potential and you could make this great by pushing just a little harder. I can see that the art is really nice, but the game is upscaling it and making it fuzzy. Art in this style tends to look better with hard edges, which you can get in Unity by changing the filter mode to "Point (no filter)" on the art file. That and the skybox being the default skybox are the only things that stand out to me, and the game is fun to play otherwise. Great job!
The levels are pretty fun to play. Even though I lost a bunch, I clicked again and ran through the levels dozens of times to try and make it. They can be improved, but their difficulty is pretty fun overall.
I like the concept and the graphics a lot, and those are great. It is a bit hard to play, though, and I kept running out of fuel really quick while spinning around in search for fuel.
The concept is excellent, and the graphics are really well done. The only complaint I have is: the rules are explained, but not their significance. The first time I played, I couldn't figure out the importance of Doctor tiles until it was too late and the map disappeared before my eyes. Overall, I still had lots of fun with it.
The technical aspect of programming this in Javascript and three.js alone warrants a kudos by itself. The concept is relatively simple, but works really well with the atmosphere. The contrast between the blips of the virtual-child and the growls of the creatures sets the mood really well and I had fun surviving it.
Another thing I just thought of: this game makes me remember playing the DS at midnight and using the screen to check the shadows occasionally. Great horror game!
Brilliant idea! The graphics are a treat, the audio is well done, and moving all the windows to climb around was very fun. The innovation and technique required to blend a game with the desktop (with Unity, as well 😲) is incredible. The only part of the experience that was negative for me was the learning curve, but it was otherwise an incredible play.
Lots of fun, great job. The music is fun to listen to, I'm pulling my hair out fixing burning servers, I'm dishing out classic advice to coworkers, and I'm fired with a hilarious animation. Fantastic job!
LD46 — Keep it alive (8)
water it by monblu 2020-04-24T18:35:58Z ♥ 1
The graphics, audio, and concept of the game are fantastic. Initially, I thought it was really hard, but I just figured out you can carry the plant around 😃.
Brilliant game.
Seeking Power by gustavo.christino 2020-04-24T18:29:50Z ♥ 2
The theme and art bits are very nice, but the game is a bit hard to play. I'm really glad you got the difficulty worked out in the patches, because it feels much better. The concept of charging a battery has a lot of potential and you could make this great by pushing just a little harder. I can see that the art is really nice, but the game is upscaling it and making it fuzzy. Art in this style tends to look better with hard edges, which you can get in Unity by changing the filter mode to "Point (no filter)" on the art file. That and the skybox being the default skybox are the only things that stand out to me, and the game is fun to play otherwise. Great job!
Chip and Run by Elektroney 2020-04-24T18:21:14Z ♥ 1
The levels are pretty fun to play. Even though I lost a bunch, I clicked again and ran through the levels dozens of times to try and make it. They can be improved, but their difficulty is pretty fun overall.
FTL ON by rolferm 2020-04-24T18:15:22Z ♥ 0
I like the concept and the graphics a lot, and those are great. It is a bit hard to play, though, and I kept running out of fuel really quick while spinning around in search for fuel.
Great graphics, great concept. Good job!
Keep me alive #iamthevirus by Romaric 2020-04-21T21:01:39Z ♥ 2
The concept is excellent, and the graphics are really well done. The only complaint I have is: the rules are explained, but not their significance. The first time I played, I couldn't figure out the importance of Doctor tiles until it was too late and the map disappeared before my eyes. Overall, I still had lots of fun with it.
Feederz by Donitz 2020-04-21T20:53:01Z ♥ 2
The technical aspect of programming this in Javascript and three.js alone warrants a kudos by itself. The concept is relatively simple, but works really well with the atmosphere. The contrast between the blips of the virtual-child and the growls of the creatures sets the mood really well and I had fun surviving it.
Another thing I just thought of: this game makes me remember playing the DS at midnight and using the screen to check the shadows occasionally. Great horror game!
Desktop Garden by 0x0 2020-04-21T18:31:25Z ♥ 1
Brilliant idea! The graphics are a treat, the audio is well done, and moving all the windows to climb around was very fun. The innovation and technique required to blend a game with the desktop (with Unity, as well 😲) is incredible. The only part of the experience that was negative for me was the learning curve, but it was otherwise an incredible play.
Life of ITman by Bozont 2020-04-21T00:32:17Z ♥ 4
Lots of fun, great job. The music is fun to listen to, I'm pulling my hair out fixing burning servers, I'm dishing out classic advice to coworkers, and I'm fired with a hilarious animation. Fantastic job!