Doomscrolling by iovorobiev 2025-04-07T15:39:48Z
No published build :(
Foon → Ludum Dare Explorer → Users → Troloze
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | Into the Depths | compo | 261 | 2.97 | 2.52 | 3.37 | 3.95 | 3.35 | 3.16 | 2.41 | 3.67 | |
| 2020 | 46 | Keep it alive | š„ | Seeking Power | jam | 2446 | 2.69 | 2.63 | 2.64 | 3.28 | 2.48 | 2.81 | 2.58 | 2.52 |
No published build :(
This is peak, my only complaint is how miners will try to get gear they already have, makes it frustrating when you're trying to get everyone have the best gear. Otherwise this is incredible, amazing work :pray:
This was such a good game. Amazing work for the team :pray:
I really really really like the concept overall. If the collisions were smoother this could've been an amazingly fun game to try again and again while reaching for higher scores (or should it be lower? considering you're going down :thinking:). But it makes it a bit frustrating to get stuck on collisions. Considering there was only one bad thing I had to say for your whole game, I'd say you did a pretty darn good job. Hell yeah :pray:
@haokai-xu-1999 Uploaded a web version, thanks for asking!
@tasakasama added a description of the monster's behaviour to the game description to make things clearer. Thanks for the feedback :)
@beebster-games The goal is to go down, and then up again. You can die from gravity, moth, giant, giving wrong answers and taking too slow to answer.
@dhim I implemented your suggestions on my repository. Thank you so much for the tips :pray:
Very simple concept, but decently executed. I really liked that the last segment wasn't about clicking. The sprites look great, the concept is funny (a prank about letting water in a _submarine_ is funny af). Only issue is that I probably have a repetitive strain injury now :V
Solid game overall. I would've liked to see the HP of the enemies and how much damage my weapons were dealing though
Loved everything about this. The hidden key on the ruins was very evil of you lmao, but it was a fun experience overal. Amazing job :pray:
At first I was very bothered by the fact that the game forced me to go back to get buckets and clean trash. Only figured the mechanic that fireballs destroy trash bags at the very end :sob: But overall very solid game, loved how it went for a horror vibe but with a funny ending. Loved playing this!
Amazing game, very complete. The adition of endless mode also increases the overall game value. Amazing work yall :pray:
A procedurally generated world is incredibly complex, to think you pulled this off in 3 days is amazing! That said, the progression in this game feels sluggish, I played for a good 15 minutes and couldn't find a single of what I assume are gold and diamond. That said, this is a great game you have here, thank you for making it :pray:
Amazing game, I found that there was a small delay when I pressed the jump button and when the player jumped, but this is the only negative thing I found, this is stellar. Amazing work :pray:
I wish you would keep a bit more momentum when you stopped accelerating, but other than that I loved the concept. I loved the death sound, it is delightful.
I really like the mood so much, amazing vibes here. I don't think this was intended, but after the guy tells you to go up, you can walk through the walls, and if you do that you will go back to the start, reaching the stairs again will crash the game.
This is so funny, thank you so much for making this game :pray: