Foon → Ludum Dare Explorer → Users → Juno Menager
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | A walk arround the pit with your friend´s head | compo | 109 | 3.57 | 2.88 | 2.82 | 3.63 | 4.53 | 3.87 | 3.80 | 4.37 |
Losing the whole run in just one bad mission felt kinda bad (maybe too pusnishing giving the vibe of the rest of the game), but the it got me hooked almost instantly, the gameplay loop is really well constructed, and the art is BEAUTIFUL. Fantastic work, good job!! :)
WOW the movement of this felt amazing. The fishes were kinda hard to see and catch, maybe with bigger ones it would be a bit clearer, but I still could spend the rest of my life just jumping and diving here. Congrats!
kinda confusing from a design perspective (coming back to the hub every two seconds was kinda tedious) and the font was really hard to read sometimes (I´m pretty sure is just not having a background for it or some other thing like that), but liked a lot te 2d and 3d combination and the music! good work :) !
Really polished. The balance was kinda weird, and the game broke when an action has to be performed on a character that has already died, but still pretty impressive to pull off just for 2 days. Good job :)
damn, that was good
Perfectly complex for a jam game, and with a better atmosphere i see this becoming something bigger. Anyway congratulations, u made a great game!
got to floor 30!. Feels weird that the best strategy is to just run and ignore al monsters, but I liked the sound a lot, good job
cinema 🚬🚬🚬 imagen_2025-04-09_170908166.png
The music and the concept are so powerful, good job.
Really good. Having that many death animations is just cheef kiss.
@funbanan for it to not have any scary moments you seem really frightened about having to read for 5 minutes ;)
@scott-r-howell Yeah, this is my first 3D game and it clearly shows in some points hehe.
@adam-gallina Thanks! Glad you liked the writting!! :)
@levi-kingma Thanks! I wanted to show the protagonist more with the conversation cams, but run out of time for it. imagen_2025-04-08_133025779.png
@hubol yeah, english is not my first language and had to rush the writing a lot to get to the deadline, so no time for revisions jaja. Thanks for your comment!
@mremmele @ssiannas Thanks for your comments! glad you liked the atmosphere!! :)
@elzach They totally did, trust me
@potatobrain Thanks! It´s easier to make it funny when one of the characters is a chopped head, hehe
@a0405u Thanks!!
@rukimary Yeah! I also wanted to get freakier with the enviroments (that empty chessboard floor second room was going to be absolute fire), but get working what it is at the end took me too much time.
@jb-rock At the start it was a more integral part of the experience and only being able to do it while standing still had more meaning, but due to time I had to cut it :(
@vary yeah, the collisions are a bit wanky, I'm surprised the stools are the onlything that really breaks them lol.
@flinge Glad to hear! And yes, I wish there were more than just a walking sim, but it was my first 3d game and didn't want to bite more than I could eat hehe
No he entendido del todo si puedes dividir a los trabajadores o si hay algún problema por mandarlos a todos de golpe o no dejar que descansen o algo así, pero me gusta el formatillo y llevo un rato ya con los mineros acompañándome mientras hago otras movidas!