gsoutz 2025-04-07 09:13
Game doesn't load on ludum dare page, so no votes.
Foon → Ludum Dare Explorer → LD57 → Igbi Goes Deep
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 278 | 2.81 | 26 | |
| Fun | 292 | 2.39 | 26 | |
| Innovation | 219 | 2.93 | 26 | |
| Theme | 242 | 3.00 | 25 | |
| Graphics | 164 | 3.35 | 26 | |
| Audio | 83 | 3.56 | 26 | |
| Humor | 157 | 2.65 | 25 | |
| Mood | 152 | 3.37 | 26 |
Game doesn't load on ludum dare page, so no votes.
Loved the 2d/3d graphics, and great music! Everything is smooth!
fun toy, but the text is a bit illegible
I was able to play it on the itch.io page, but I haven't figured out how to get past the locked door in the starting area yet
Cool idea to do a 2.5D sidescroller survival game like this! I liked the progression and exploration, and you really managed to make different areas with a different feel to them in a short time. It did get a bit tedious going back to the merchant to sell stuff. One thing I do have to mention--I think the embedded web version is broken on Itch, I couldn't get the inventory system to work. I downloaded the Windows executable and was able to play through properly.
Really cool to make a metroidvania in jam and this came out super complete which is really impressive! I also tried to play the itch browser version at first and ran into issues - the inventory slots weren't showing up which made the game pretty confusing (I think your UI canvas isn't scaling correctly with resolution). I downloaded the desktop version though and that played fine. Couple pieces of feedback: - The music is great - I like the varied environments - Sometimes text was hard to read or facing away from the camera - Permadeath in this kind of game is pretty brutal - There was a lot of backtracking
the music in this game is unreal, every piece is an absolute bop, I've never been so impressed by music in a game jam game before, can't get over it, never heard of mixcraft before but this game on its own made me try it out lol
I had some similar issues as @benskca though, specifically regarding permadeath and the inventory slots in the web build of the game + font was pretty hard to read. I was also stuck in the hub for a few minutes before realizing I could just continue going right. I really dig the project as a whole, super impressive to get this done within 48h :clap:
The amount of content here is pretty impressive, actually. I really like the 2.5D aesthetic, and the music was :fire:. Though, it took me some time to figure out what was going on or what my goal was. First of all, it wasn't clear in the hub area to continue going to the right. Also, the UI didn't scale correctly with the screen size and wasn't very uniformly placed. One other thing about the UI, after I clicked on the inventory buttons and would press A or D, it automatically used my keyboard's input to select buttons to the left or right, eventually selecting the exit button, quitting the game for me when I pressed the spacebar to jump :(. (to fix this, disable the Navigation on your buttons (I also noticed that the hearts were selectable)). Last thing about the ui is that when the text overlapped, it was pretty unreadable, and the inventory could use some clarity. One of the reasons I didn't end up playing to the end was the distance that I had to travel just to sell my items at the shop. However, I think that the shop adds a lot to the game for sure. My favorite part was when the environment and music changed with each different area, that was really cool. Overall, there's a lot that can be improved upon here, but I think that with a few minor tweaks, the user experience and clarity would be much improved. Great job!
Gonna keep playing and give a review, but something that was suuuuuper confusing to me was that I got very stuck on this part of the mushroom!
feeback-igbi.png
Eventually I wiggled out of it, but yeah, maybe this is something you fixed in the 1.1 version!
Aw man, I ended up getting totally stuck here...
igbi2.png
Aw, and on a later run, here:
igbi3.png
This game has some cute stuff that I like, like the resource grinding and gambling (sometimes resources give you nothing, sometimes up to 3 things!!). I also like making so many piles of resources appear. Unfortunately, the grindiness doesn't pair well with the bugs where you can get stuck in stuff...
You made a lot of music for this. I especially like the "pipe area" and mushroom biome music. I wonder at what point in the competition you did this... I did my music on the last day and I was so exhausted that I found it really hard to get into it!
I really like the 2d character in a pseudo-voxel world with cast shadows. Makes me want to try to make a 2.5D game :-)
The font is rather illegible, but I find this charming. Also the weird inventory system is humorously very punishing: If you buy an upgrade, then store it with E, then drop it with Q, you can't seem to activate its effect with R. Kinda great, although I imagine it is a bug.
I also liked that your game was complex enough that you felt it required a guide. It reminded me of old school games. I referred to it while playing.
All in all: Nice job, I wish it were less buggy or had a button to get unstuck, though!
The music and SFX were great! Needing to go to the hub so frequently was not great.
kinda confusing from a design perspective (coming back to the hub every two seconds was kinda tedious) and the font was really hard to read sometimes (I´m pretty sure is just not having a background for it or some other thing like that), but liked a lot te 2d and 3d combination and the music! good work :) !
I think you have some good ideas and presentation but I had a hard time figuring out what to do, and like others mentioned I found the text very hard to read. I also got stuck on walls fairly often so the platforming didn't feel as tight as it could.
That said, the music is great and I like the 3D. I think your concept is unique so I'm going to give you good points in innovation. You did some cool stuff, good job :clap:
I am shocked that it's possible to have _that_ diverse and interesting of a soundtrack while still having time to work on the game itself: well done. The game itself was very ambitious, but quite buggy for me, unfortunately. Here are just the issues I noticed: - the "you don't have anything selected to sell" prompt doesn't change when I select an item to sell, only when I walk away from the booth and back - All of the UI on the right of the screen is totally cut off in the web build - I can take fall damage from very short drops, but often it will only make the noise, not actually deal any damage - The player sticks to the walls when colliding with them, which makes some of the jumps more tricky than they ought to be - In the mushroom area I got stuck inside one of the large mushrooms and had to restart - Many of the onscreen text prompts overlap one another, making them impossible to read - I can't exit the surface of the water without swimming down and acquiring upwards momentum first - Some items become non-interactive after dropping them on the ground in certain areas - Items sometimes collide with the player and sometimes don't. I don't know exactly what causes that but it could be they're moving in the Z axis slightly?
Other non-bug issues: - The font is very difficult to read - Some of the "sprites" are actually cubes with textures on all 6 sides, which looks weird with transparency - Having the whole game reset when I die is incredibly frustrating, especially in light of the fact that some of the ways to die are very surprising - Having to walk all the way back to the "seller" booth to get money for items is very tedious, especially given that the first part of the game is spent just doing that and I have to re-do it all over again after every death.
Once I got to the mushroom area, I didn't know what to do. I checked the guide and it says there's supposed to be a "double-jump" mushroom, but I wasn't able to find it. There are mushroom items, but pressing R while standing in front of them consumed them and did nothing.
I think there's a hint of a good game here, but the current gameplay loop turns tedious very quickly
Gud art style, but i can't pick items in web ver.
Great mood! I agree that the can collection game loop gets a bit repetitive. I'm impressed by the music and graphics!