The Delivery by Ace17 2023-05-01T05:45:52Z
Excellent little point and click adventure game! I'd love to see what you would come up with for a full-fledged game.
Foon → Ludum Dare Explorer → Users → nimbushead
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | Deep Mine | compo | 292 | 2.60 | 2.44 | 1.86 | 3.20 | 2.44 | 3.34 | 3.48 | 2.40 | |
| 2024 | 56 | Tiny Creatures | Battle Dots | compo | 318 | 2.54 | 2.36 | 2.70 | 2.35 | 2.16 | 1.44 | 1.75 | 2.11 | |
| 2023 | 54 | Limited Space | Circlash | compo | 2.33 | 1.75 | 2.58 | 2.50 | 1.41 | 2.40 | 2.25 | 1.30 | ||
| 2023 | 53 | Delivery | The Lightless Caves | compo | 406 | 2.02 | 1.70 | 2.52 | 2.44 | 1.80 | 1.25 | 1.36 | 2.33 |
Excellent little point and click adventure game! I'd love to see what you would come up with for a full-fledged game.
The tasks, controls, and hazards work very well together!
Great audio!
Great game!
Excellent game!
Solid game with simple mechanics. The urge to beat the timer hooks the player.
Excellent mechanics and level design. Audio and visuals worked together very well. Controls and pacing could be fine-tuned. Felt floaty.
Well executed. I appreciated the inclusion of Tobey Maguire's lines.
Solid little game. Very fun to throw things at zombie-like customers to appease them.
Everything worked together very well in this game.
This looks like an interesting game, but my character keeps getting stuck.
Very well implemented platformer mechanics.
Thanks for playing and leaving comments! I had a great time this Ludum Dare. See you next time
The squishy ship is fun!
Fun little game!
This is awesome! Does Pacman go for the nearest dot? It's fun to figure out how to control Pacman through the dots so that he avoids ghosts.
Excellent game! Had me smiling a lot. Thanks for making it.
Nice! I appreciate the short play cycle. Even though I'm worn out from playing a bunch of games that require a lot of clicking, the clicking in this game makes sense and is more strategic, less spammy.
Well done! It was very easy to know what to do and to actually do it. It would have been nice if the loot were easier to get.
I wish it only took me 193 seconds to find love. It was fun to see the larva move in and out of the apples. It took me a minute to understand what made me start falling.
Cool! I just played a game where I was a busy worker ant. This time, I was a queen bee managing the hive. The interactions between bee production, honey harvesting, and honey consuming made the game engaging.
Sometimes my bee would get locked moving in a direction, which, of course, impeded my ability to play the game.
Nice! The levels were well-designed and laid out nicely. I was not a fan of the tank style controls from a top-down perspective.
Well done! At first, I thought I would really like it if the shotgun would autofire. Then I realized that would make it a lot like Vampire Survivors and you could add all kinds of weapons and things. Nice work!
Wow! I definitely felt like a busy worker ant. This game had me doing something non-stop, until I figured out how to plan ahead. Even after planning ahead, it felt like a lot was happening.
It felt kind of jerky. At the beginning, smoother camera movements would have been nice. During gameplay, the interruptions from dialog were pretty annoying. If the camera stayed focused on the player, it would have felt a lot better.
Well executed! The coughs and sniffles added to your game's theme, too.
I didn't realize that I needed to click the eggs until I read through the comments here, but maybe I just missed that in the instructions? Straightforward merger.
Nice! The environment and flight felt good. The controls felt odd to me, though. I haven't done much with 3D, so I'm afraid I wouldn't be of much help at the moment...
Wow. I did it. I retired having achieved my aim.
Captivating narration! It would be nice if I could scroll text; sometimes there would be a line of text above where I could see.
A well done JRPG battle system!
Clever concept! Simple gameplay, and well-designed stages. It's hard to tell where I'm throwing the dice, and it took me a minute to realize that some of the pieces were mine and others were my enemy's.
Great first game! The mechanics that you implemented were well done. The only thing I wished I could do was aim independently of movement.
Nice! At first I didn't like the hop-only movement, but then I started shooting in mid-air and realized that shooting had recoil, which would affect my momentum.
Also, seeing the game's terrain and 3D models made me want to make a 3D game. Good work!
Thanks everyone for playing and giving me feedback! I'd love to hear more ideas on how to improve this game.
@kazzter I think you're right that visually differentiating the unit types and adding features to inform the user when events occur would improve the experience. Thanks for the feedback!
@adamg I think this game would be better if it informed the user more obviously when events occur. When a factory is semi-transparent, it's available to be clicked for unit production. When a factory is fully opaque, it's producing a unit. Thanks for playing and thanks for your feedback!
@nazariglez Thanks for the feedback! Yes, I have worked on improvements. I might try making an improved version of this for the next Ludum Dare.
@euske There was no audio. Thanks for playing!
Simple and well-made! This is my third game that had a lot of rapid clicking... Please just go the Vampire Survivors route and use auto-fire. It's much more comfortable.
How high were my expectations for this game? Not nearly as high as they should have been. I became a hundred thousandaire, but did I stop there? No. No, I became a two-hundred thousandaire. Thanks for the game! This would be a great fit for the Playdate! If you're not careful, I might beat you to it...
Simple, well-designed, and well-implemented! The same button being used to interact with trees and creatures was an issue. If those interactions had different buttons, it would have been more enjoyable.
That was a great game! I'd love to see more levels designed and more creatures with different abilities. It took me a minute to figure out what I was supposed to do with the creatures. A more clear introduction to how the player interacts with creatures the first time would be nice, and then the player could use that experience to more naturally discover how to interact with other types of creatures. Well done. Thanks for making the game!
Cool! Well implemented RTS. I would have preferred the resource gathering to be more automatic.
Nice! That was a thrilling game. It took me a minute to understand what was happening, but eventually I figured some things out. What's the high score?
That was pretty much perfect!
When I saw what this was, I wasn't sure if I really wanted to play. Then I started playing and had a hard time stopping. Fortunately, I won! Thanks for the gameScreenshot 2025-04-10 221412.png
That's a fun game! Getting a hang of the controls is difficult, but the instructions definitely helped. This would go great on the [playdate](https://play.date/).
Surprisingly addictive! I just kept playing, hoping to buy all the upgrades. After a while, it seemed like the likelihood that customers would buy things couldn't outpace the daily cost. Not sure why? I also noticed that I was able to collect rewards from quests repeatedly by collecting rewards and clicking the close button instead of the finish button. Nice infinite glitch!
Wow that was a very creative way of making obstacles in mazes
That was a great game! Every stage made the game feel complete. Fantastic audio, visuals, controls, and mechanics.
That was a very well done semi-rage platformer! The music and SFX set the mood great! I was able to win :smile:
Awesome! Playing this game reminded me how crucial good audio is for a game. The music and SFX set the mood very well.
The music and SFX were great! Needing to go to the hub so frequently was not great.
That was an interesting way of making puzzles! Thanks for making the game
Those controls made it really hard to aim and maintain position. Art is great!
Looks like you figured out how to do multiple endings! I've played at least one other game with multiple endings this time around. Makes me want to try it out...
Graphics and audio are great! There are lots of situations where I have to guess, which isn't great.
Awesome game! The music and SFX really set the mood. The sonar was cool.
I liked the limited vertical movement and how you visually signified different levels.
Cool! I like the balance between venturing out to plant things and collect fruit at the cost of oxygen. It was very easy to just plant things close to the station. I was able to collect fruit without losing any oxygen. Forcing or enticing the player to venture further out would have been interesting. For example, fertilizer or additional resources like fish could have been added to the game. Well done!
Screenshot 2025-04-09 091005.png
Nice puzzle game. I'm getting some strange behavior. When I place certain things, I can't see them, but I can pick them back up. I got stumped in the room with the machines with gears.
@adam-gallina I think it was the large and medium gears on the big machine and maybe on the door to the thing that you need to find a handle for
I think I won? Well executed turn-based miner!
Nice! The movement was great and the increasing difficulty meant that I had to improve my skills to progress. I wish there were more depth to the mechanics, like upgrades. The music and SFX were spot on.
@lightningst Collecting emeralds is all!
@dzejpi Yes, I had fun with the voice lines! The voice clip selection is random, but I like the idea of making it more intelligent. Fun fact, I got the "Pocket change" line from Monopoly 3. Check it out on [this YouTube video](https://www.youtube.com/embed/76t8t1EtdMw?si=935lpO87AyYSZdPK&start=639).
@daandruff Thanks! Glad you enjoyed it :D
@gbegreg It works, now! Thanks for telling me :pray:
Well executed game! I could see this combined with some building aspect utilizing the money
That was awesome! A well done variation of one of my favorite classics. I just wish it had the double-click feature.
Great game :smile: It's very simple and intuitive, easy to learn. I wish I could have continued after reaching the bottom! I wanted to keep upgrading my submarine to the max :frowning2: The music and SFX are great, too. I liked how the need to collect fish was balanced by the cost of using power to catch them and the risk of getting damaged by them!
Great mechanics! A fully fleshed out game taking this idea further could be awesome
That was really cool! A very creative take on the tetris theme. There is some buggy behavior when rotate without enough room. The way you designed the levels to introduce mechanics without being too punishing was stellar, too! Great job!
Cool! Compelling dialogue and short story. It's amazing how much depth can be in a game with such simple controls. The puzzles were good, too! The music and SFX set the mood perfectly.
Awesome! The SFX and music set the mood great. Controls and mechanics were straightforward. This seems a lot like [Core Fault](https://play.date/games/core-fault/). Adding an upgrade system would make the game much more engaging. The limited light was good, and visibility would have been an excellent part of the upgrade system. I noticed that sometimes I could see rocks even though they were out of range of my light source. Why was that?
Very well done! Controls are simple and easy to learn, but hard to master. SFX were great!
After the first round, I wasn't sure what all the controls were, so I had to refresh the page. If the controls were explained more than just once at the beginning, that would help.
I started wondering whether it was worth trying to get to the bottom. After 50k feet, I just let myself die because I didn't know how long I'd have to play to get to the end. Or is it infinite? Some kind of indication about how far down the player needs to go might alleviate that. Giving the player an additional objective or sense of accomplishment beyond the upgrades and restored health might also help.
Jumping didn't seem worth it. Being able to move up and down might have been useful.
Screenshot 2025-04-09 000159.png