FoonLudum Dare ExplorerUsers → nimbushead

nimbushead

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202557DepthsDeep Minecompo2922.602.441.863.202.443.343.482.40
202456Tiny CreaturesBattle Dotscompo3182.542.362.702.352.161.441.752.11
202354Limited SpaceCirclashcompo2.331.752.582.501.412.402.251.30
202353DeliveryThe Lightless Cavescompo4062.021.702.522.441.801.251.362.33

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by nimbushead

LD53 — Delivery

The Delivery by Ace17 2023-05-01T05:45:52Z

Excellent little point and click adventure game! I'd love to see what you would come up with for a full-fledged game.

Deliver Them by baknik 2023-05-14T04:05:23Z

The tasks, controls, and hazards work very well together!

Deliver Us From Evil by candlesan 2023-05-14T03:56:35Z

Great audio!

Cue Cards by tddawson 2023-05-08T02:19:23Z

Fun little party game! I wonder what a one-player version with AI, like ChatGPT, would be like?

Kirk's Food Delivery Game by HacksawUnit 2023-05-01T06:03:05Z

Great game!

Deliver Unto Dusk by Balgorode 2023-05-06T01:54:59Z

Excellent game!

Snapdash by caeonosphere 2023-05-19T06:15:50Z

Solid game with simple mechanics. The urge to beat the timer hooks the player.

TOWER CLIMB by JakobTheQuizGuy 2023-05-06T02:10:33Z

Excellent mechanics and level design. Audio and visuals worked together very well. Controls and pacing could be fine-tuned. Felt floaty.

42 blocks in 7 and one-half minutes by Sashbros 2023-05-08T02:15:09Z

Well executed. I appreciated the inclusion of Tobey Maguire's lines.

Courier Craze by Sprotex 2023-04-30T21:24:48Z

Solid little game. Very fun to throw things at zombie-like customers to appease them.

Soul Weaver by ollie_d 2023-05-02T02:22:00Z

Everything worked together very well in this game.

DeliverHood by aznoqmous 2023-05-01T05:52:05Z

This looks like an interesting game, but my character keeps getting stuck.

Pixel Stranding by campalans 2023-05-02T02:43:31Z

Very well implemented platformer mechanics.

The Lightless Caves by nimbushead 2023-05-21T02:05:43Z

Thanks for playing and leaving comments! I had a great time this Ludum Dare. See you next time

Delivery Force by teadrinker 2023-05-02T02:28:16Z

The squishy ship is fun!

LD54 — Limited Space

Super ball smashers! by airwaffle 2023-10-04T01:48:31Z

Fun little game!

LD56 — Tiny Creatures

Reverse Pacman by euske 2024-10-11T05:41:52Z

This is awesome! Does Pacman go for the nearest dot? It's fun to figure out how to control Pacman through the dots so that he avoids ghosts.

Skrungle Rescue by dooskington 2024-10-07T23:11:55Z

Excellent game! Had me smiling a lot. Thanks for making it.

Leapo Froggo by zwartraider 2024-10-09T01:26:45Z

Nice! I appreciate the short play cycle. Even though I'm worn out from playing a bunch of games that require a lot of clicking, the clicking in this game makes sense and is more strategic, less spammy.

Pirate Bact Blaster by Phobos001 2024-10-08T23:25:16Z

Well done! It was very easy to know what to do and to actually do it. It would have been nice if the loot were easier to get.

Apple Snake by johnbrynte 2024-10-08T00:07:06Z

I wish it only took me 193 seconds to find love. It was fun to see the larva move in and out of the apples. It took me a minute to understand what made me start falling.

Honey for the Winter by adjo 2024-10-09T00:00:44Z

Cool! I just played a game where I was a busy worker ant. This time, I was a queen bee managing the hive. The interactions between bee production, honey harvesting, and honey consuming made the game engaging.

Sometimes my bee would get locked moving in a direction, which, of course, impeded my ability to play the game.

Tiny Trooper by Juutis 2024-10-09T01:40:52Z

Nice! The levels were well-designed and laid out nicely. I was not a fan of the tank style controls from a top-down perspective.

Amoeba With A Shotgun by LEOtheCOO1 2024-10-09T00:59:10Z

Well done! At first, I thought I would really like it if the shotgun would autofire. Then I realized that would make it a lot like Vampire Survivors and you could add all kinds of weapons and things. Nice work!

Buzzy Hill by Klaus Peter 2024-10-08T23:45:13Z

Wow! I definitely felt like a busy worker ant. This game had me doing something non-stop, until I figured out how to plan ahead. Even after planning ahead, it felt like a lot was happening.

It felt kind of jerky. At the beginning, smoother camera movements would have been nice. During gameplay, the interruptions from dialog were pretty annoying. If the camera stayed focused on the player, it would have felt a lot better.

Bee-Gone! by Attala 2024-10-09T01:15:47Z

This game is hilarious! Thank you for making it.

Immune Defense by fnelix 2024-10-07T22:44:33Z

Well executed! The coughs and sniffles added to your game's theme, too.

Fish Merger by Lakea 2024-10-09T00:50:42Z

I didn't realize that I needed to click the eggs until I read through the comments here, but maybe I just missed that in the instructions? Straightforward merger.

PogoCombo by Mavvy 2024-10-09T03:41:38Z

This is a great game! It would be a great fit for the Playdate.

B.E.E - Brave Explorer Evangeline by Pentaworks 2024-10-10T05:38:17Z

Nice! The environment and flight felt good. The controls felt odd to me, though. I haven't done much with 3D, so I'm afraid I wouldn't be of much help at the moment...

Carnivorous Corpse Aquarium : Feed & Thrive by Adrien Tremblay 2024-10-09T01:51:01Z

Wow. I did it. I retired having achieved my aim.

Mice Cage / 鼠笼 by Xlores Liang 2024-10-07T23:41:07Z

Captivating narration! It would be nice if I could scroll text; sometimes there would be a line of text above where I could see.

Bewildering Battles by Cronno 2024-10-09T01:29:11Z

A well done JRPG battle system!

Swarmcore by lantto 2024-10-08T00:00:54Z

Cool particles! I wish there was something more to do than just eat a bunch of rocks.

Tiny Wars by ZioBob 2024-10-10T15:00:27Z

Cool! The graphics were great, and there was some strategic depth, mostly with timing. I like the use of the keyboard so that I didn't have to worry about precise mouse clicks.

Roll to Attack by AStrayRae 2024-10-07T22:18:30Z

Clever concept! Simple gameplay, and well-designed stages. It's hard to tell where I'm throwing the dice, and it took me a minute to realize that some of the pieces were mine and others were my enemy's.

Critter Slayer by mode_0x13 2024-10-10T05:04:59Z

Great first game! The mechanics that you implemented were well done. The only thing I wished I could do was aim independently of movement.

Bnuuy by Tetrergeru 2024-10-10T05:09:24Z

Nice! At first I didn't like the hop-only movement, but then I started shooting in mid-air and realized that shooting had recoil, which would affect my momentum.

Also, seeing the game's terrain and 3D models made me want to make a 3D game. Good work!

Battle Dots by nimbushead 2024-10-10T05:34:01Z

Thanks everyone for playing and giving me feedback! I'd love to hear more ideas on how to improve this game.

@kazzter I think you're right that visually differentiating the unit types and adding features to inform the user when events occur would improve the experience. Thanks for the feedback!

Battle Dots by nimbushead 2024-10-10T05:47:59Z

@adamg I think this game would be better if it informed the user more obviously when events occur. When a factory is semi-transparent, it's available to be clicked for unit production. When a factory is fully opaque, it's producing a unit. Thanks for playing and thanks for your feedback!

Battle Dots by nimbushead 2024-10-12T01:32:27Z

@nazariglez Thanks for the feedback! Yes, I have worked on improvements. I might try making an improved version of this for the next Ludum Dare.

Battle Dots by nimbushead 2024-10-12T01:32:41Z

@euske There was no audio. Thanks for playing!

Wizard | Spec Ops by badbons 2024-10-09T01:04:45Z

Simple and well-made! This is my third game that had a lot of rapid clicking... Please just go the Vampire Survivors route and use auto-fire. It's much more comfortable.

Become A Hundred Thousandaire Or Have Fun Trying by AdamG 2024-10-07T23:21:57Z

How high were my expectations for this game? Not nearly as high as they should have been. I became a hundred thousandaire, but did I stop there? No. No, I became a two-hundred thousandaire. Thanks for the game! This would be a great fit for the Playdate! If you're not careful, I might beat you to it...

Blu by Mirtol 2024-10-07T23:50:54Z

The open-space movement gave me Outer Wilds vibes. Well-executed! Simple games like this seem to be good fits for the Playdate, although you'd probably have to adapt it to the device.

Squirrel Family by CamComDuck 2024-10-09T00:10:25Z

Simple, well-designed, and well-implemented! The same button being used to interact with trees and creatures was an issue. If those interactions had different buttons, it would have been more enjoyable.

Shadowy Creatures by Setter 2024-10-10T05:03:08Z

That was a great game! I'd love to see more levels designed and more creatures with different abilities. It took me a minute to figure out what I was supposed to do with the creatures. A more clear introduction to how the player interacts with creatures the first time would be nice, and then the player could use that experience to more naturally discover how to interact with other types of creatures. Well done. Thanks for making the game!

Anthill Defense by BroMakesGames 2024-10-08T04:36:53Z

Cool! Well implemented RTS. I would have preferred the resource gathering to be more automatic.

LD57 — Depths

Buried Under Profits by tinykidtoo 2025-04-10T02:16:49Z

Nice! That was a thrilling game. It took me a minute to understand what was happening, but eventually I figured some things out. What's the high score?

Ribux - Spelunker delux by daandruff 2025-04-08T03:57:03Z

That was pretty much perfect!

Depths of Hell by mediocrity 2025-04-11T04:15:16Z

When I saw what this was, I wasn't sure if I really wanted to play. Then I started playing and had a hard time stopping. Fortunately, I won! Thanks for the gameScreenshot 2025-04-10 221412.png

ONLY GO DOWN by jefvel 2025-04-10T02:20:45Z

That's a fun game! Getting a hang of the controls is difficult, but the instructions definitely helped. This would go great on the [playdate](https://play.date/).

Deep Guild by argensis 2025-04-08T04:41:54Z

Surprisingly addictive! I just kept playing, hoping to buy all the upgrades. After a while, it seemed like the likelihood that customers would buy things couldn't outpace the daily cost. Not sure why? I also noticed that I was able to collect rewards from quests repeatedly by collecting rewards and clicking the close button instead of the finish button. Nice infinite glitch!

The Deepest Tentacle (WEB) by Baturinsky 2025-04-11T03:48:19Z

Wow that was a very creative way of making obstacles in mazes

An Angler's Light by Yorsh 2025-04-11T03:07:14Z

That was a great game! Every stage made the game feel complete. Fantastic audio, visuals, controls, and mechanics.

DESCEND with CAUTION by LightningST 2025-04-09T05:34:12Z

That was a very well done semi-rage platformer! The music and SFX set the mood great! I was able to win :smile:

Depths Driller by TasakaSama 2025-04-08T01:06:37Z

Awesome! Playing this game reminded me how crucial good audio is for a game. The music and SFX set the mood very well.

Igbi Goes Deep by Jared Saizdelamora 2025-04-09T07:04:17Z

The music and SFX were great! Needing to go to the hub so frequently was not great.

FROG can't go back home this a-way by Shiheuan 2025-04-11T03:41:17Z

That was an interesting way of making puzzles! Thanks for making the game

DeepSeak by Outish 2025-04-10T02:09:41Z

Awesome game! There's lots of room for it to grow with upgrades.

The darkest depths by Aleksey Salion 2025-04-08T03:22:45Z

Those controls made it really hard to aim and maintain position. Art is great!

Depth Defying by DangItsPang 2025-04-10T02:58:55Z

Looks like you figured out how to do multiple endings! I've played at least one other game with multiple endings this time around. Makes me want to try it out...

Minesweeper 3D by LittleGamer 2025-04-11T03:20:33Z

Graphics and audio are great! There are lots of situations where I have to guess, which isn't great.

Echoes of the Deep by nyxkn 2025-04-08T00:39:19Z

Awesome game! The music and SFX really set the mood. The sonar was cool.

Face Your Fears by CodeRaurus 2025-04-11T03:42:36Z

I liked the limited vertical movement and how you visually signified different levels.

Rooted Deep by DzejPi 2025-04-09T14:58:25Z

Cool! I like the balance between venturing out to plant things and collect fruit at the cost of oxygen. It was very easy to just plant things close to the station. I was able to collect fruit without losing any oxygen. Forcing or enticing the player to venture further out would have been interesting. For example, fertilizer or additional resources like fish could have been added to the game. Well done!

Screenshot 2025-04-09 091005.png

The Clockwork Heart by Adam Gallina 2025-04-10T02:49:13Z

Nice puzzle game. I'm getting some strange behavior. When I place certain things, I can't see them, but I can pick them back up. I got stumped in the room with the machines with gears.

The Clockwork Heart by Adam Gallina 2025-04-13T03:21:54Z

@adam-gallina I think it was the large and medium gears on the big machine and maybe on the door to the thing that you need to find a handle for

Green Tastes Funny by JustCore 2025-04-08T04:02:29Z

I think I won? Well executed turn-based miner!

Wizardry Catacombs by J4cko16 2025-04-09T14:59:03Z

Nice! The movement was great and the increasing difficulty meant that I had to improve my skills to progress. I wish there were more depth to the mechanics, like upgrades. The music and SFX were spot on.

Deep Mine by nimbushead 2025-04-08T00:23:09Z

@lightningst Collecting emeralds is all!

Deep Mine by nimbushead 2025-04-10T01:36:53Z

@dzejpi Yes, I had fun with the voice lines! The voice clip selection is random, but I like the idea of making it more intelligent. Fun fact, I got the "Pocket change" line from Monopoly 3. Check it out on [this YouTube video](https://www.youtube.com/embed/76t8t1EtdMw?si=935lpO87AyYSZdPK&start=639).

@daandruff Thanks! Glad you enjoyed it :D

Deep Mine by nimbushead 2025-04-15T03:28:14Z

@gbegreg It works, now! Thanks for telling me :pray:

Yellow-But-Legally-Distinct Submarine by ThisIsSpy 2025-04-08T00:46:25Z

Well executed game! I could see this combined with some building aspect utilizing the money

Net. Sweeper by Absolute Garbage 2025-04-11T03:33:35Z

That was awesome! A well done variation of one of my favorite classics. I just wish it had the double-click feature.

Depths of Discovery by CamComDuck 2025-04-09T14:13:31Z

Great game :smile: It's very simple and intuitive, easy to learn. I wish I could have continued after reaching the bottom! I wanted to keep upgrading my submarine to the max :frowning2: The music and SFX are great, too. I liked how the need to collect fish was balanced by the cost of using power to catch them and the risk of getting damaged by them!

Down climber (Pico-8) by Prunus Padis 2025-04-08T00:29:48Z

Great mechanics! A fully fleshed out game taking this idea further could be awesome

Undertetris by Rinevard 2025-04-08T02:50:08Z

That was really cool! A very creative take on the tetris theme. There is some buggy behavior when rotate without enough room. The way you designed the levels to introduce mechanics without being too punishing was stellar, too! Great job!

. by protzz 2025-04-08T03:50:40Z

The music and audio nailed the mood

Coals of the Eternal Cycle by sqqqwer 2025-04-09T14:43:15Z

Cool! Compelling dialogue and short story. It's amazing how much depth can be in a game with such simple controls. The puzzles were good, too! The music and SFX set the mood perfectly.

Nightmare Digger by OnnGD 2025-04-09T06:49:23Z

Awesome! The SFX and music set the mood great. Controls and mechanics were straightforward. This seems a lot like [Core Fault](https://play.date/games/core-fault/). Adding an upgrade system would make the game much more engaging. The limited light was good, and visibility would have been an excellent part of the upgrade system. I noticed that sometimes I could see rocks even though they were out of range of my light source. Why was that?

931 by Kukatoo 2025-04-10T03:09:54Z

I think I finished the game? Looks like you're good at making escape room type games!

Shootwell by Sevatoxin 2025-04-09T06:05:28Z

Very well done! Controls are simple and easy to learn, but hard to master. SFX were great!

After the first round, I wasn't sure what all the controls were, so I had to refresh the page. If the controls were explained more than just once at the beginning, that would help.

I started wondering whether it was worth trying to get to the bottom. After 50k feet, I just let myself die because I didn't know how long I'd have to play to get to the end. Or is it infinite? Some kind of indication about how far down the player needs to go might alleviate that. Giving the player an additional objective or sense of accomplishment beyond the upgrades and restored health might also help.

Jumping didn't seem worth it. Being able to move up and down might have been useful.

Screenshot 2025-04-09 000159.png