Reverse Pacman by euske 2024-10-11T05:41:52Z ♥ 1
This is awesome! Does Pacman go for the nearest dot? It's fun to figure out how to control Pacman through the dots so that he avoids ghosts.
Foon → Ludum Dare Explorer → Users → nimbushead
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | Deep Mine | compo | 292 | 2.60 | 2.44 | 1.86 | 3.20 | 2.44 | 3.34 | 3.48 | 2.40 | ||
| 2024 | 56 | Tiny Creatures | Battle Dots | compo | 318 | 2.54 | 2.37 | 2.71 | 2.35 | 2.17 | 1.44 | 1.75 | 2.12 | ||
| 2023 | 54 | Limited Space | Circlash | compo | 2.33 | 1.75 | 2.58 | 2.50 | 1.42 | 2.40 | 2.25 | 1.30 | |||
| 2023 | 53 | Delivery | The Lightless Caves | compo | 406 | 2.03 | 1.70 | 2.53 | 2.45 | 1.80 | 1.25 | 1.37 | 2.33 |
nimbushead leaves an average of 18.5 feedback comments each event.
This is awesome! Does Pacman go for the nearest dot? It's fun to figure out how to control Pacman through the dots so that he avoids ghosts.
Nice! The environment and flight felt good. The controls felt odd to me, though. I haven't done much with 3D, so I'm afraid I wouldn't be of much help at the moment...
Nice! At first I didn't like the hop-only movement, but then I started shooting in mid-air and realized that shooting had recoil, which would affect my momentum.
Also, seeing the game's terrain and 3D models made me want to make a 3D game. Good work!
Great first game! The mechanics that you implemented were well done. The only thing I wished I could do was aim independently of movement.
That was a great game! I'd love to see more levels designed and more creatures with different abilities. It took me a minute to figure out what I was supposed to do with the creatures. A more clear introduction to how the player interacts with creatures the first time would be nice, and then the player could use that experience to more naturally discover how to interact with other types of creatures. Well done. Thanks for making the game!
Wow. I did it. I retired having achieved my aim.
Nice! The levels were well-designed and laid out nicely. I was not a fan of the tank style controls from a top-down perspective.
A well done JRPG battle system!
Nice! I appreciate the short play cycle. Even though I'm worn out from playing a bunch of games that require a lot of clicking, the clicking in this game makes sense and is more strategic, less spammy.
Simple and well-made! This is my third game that had a lot of rapid clicking... Please just go the Vampire Survivors route and use auto-fire. It's much more comfortable.
Well done! At first, I thought I would really like it if the shotgun would autofire. Then I realized that would make it a lot like Vampire Survivors and you could add all kinds of weapons and things. Nice work!
I didn't realize that I needed to click the eggs until I read through the comments here, but maybe I just missed that in the instructions? Straightforward merger.
Simple, well-designed, and well-implemented! The same button being used to interact with trees and creatures was an issue. If those interactions had different buttons, it would have been more enjoyable.
Cool! I just played a game where I was a busy worker ant. This time, I was a queen bee managing the hive. The interactions between bee production, honey harvesting, and honey consuming made the game engaging.
Sometimes my bee would get locked moving in a direction, which, of course, impeded my ability to play the game.
Wow! I definitely felt like a busy worker ant. This game had me doing something non-stop, until I figured out how to plan ahead. Even after planning ahead, it felt like a lot was happening.
It felt kind of jerky. At the beginning, smoother camera movements would have been nice. During gameplay, the interruptions from dialog were pretty annoying. If the camera stayed focused on the player, it would have felt a lot better.
Well done! It was very easy to know what to do and to actually do it. It would have been nice if the loot were easier to get.
Cool! Well implemented RTS. I would have preferred the resource gathering to be more automatic.
I wish it only took me 193 seconds to find love. It was fun to see the larva move in and out of the apples. It took me a minute to understand what made me start falling.
Captivating narration! It would be nice if I could scroll text; sometimes there would be a line of text above where I could see.
How high were my expectations for this game? Not nearly as high as they should have been. I became a hundred thousandaire, but did I stop there? No. No, I became a two-hundred thousandaire. Thanks for the game! This would be a great fit for the Playdate! If you're not careful, I might beat you to it...
Excellent game! Had me smiling a lot. Thanks for making it.
Well executed! The coughs and sniffles added to your game's theme, too.
Clever concept! Simple gameplay, and well-designed stages. It's hard to tell where I'm throwing the dice, and it took me a minute to realize that some of the pieces were mine and others were my enemy's.
Fun little game!
Solid game with simple mechanics. The urge to beat the timer hooks the player.
The tasks, controls, and hazards work very well together!
Great audio!
Well executed. I appreciated the inclusion of Tobey Maguire's lines.
Excellent mechanics and level design. Audio and visuals worked together very well. Controls and pacing could be fine-tuned. Felt floaty.
Excellent game!
Very well implemented platformer mechanics.
The squishy ship is fun!
Everything worked together very well in this game.
Great game!
This looks like an interesting game, but my character keeps getting stuck.
Excellent little point and click adventure game! I'd love to see what you would come up with for a full-fledged game.
Solid little game. Very fun to throw things at zombie-like customers to appease them.
LD57 — Depths (31)
Depths of Hell by mediocrity 2025-04-11T04:15:16Z ♥ 1
When I saw what this was, I wasn't sure if I really wanted to play. Then I started playing and had a hard time stopping. Fortunately, I won! Thanks for the gameScreenshot 2025-04-10 221412.png
The Deepest Tentacle (WEB) by Baturinsky 2025-04-11T03:48:19Z ♥ 1
Wow that was a very creative way of making obstacles in mazes
Face Your Fears by CodeRaurus 2025-04-11T03:42:36Z ♥ 1
I liked the limited vertical movement and how you visually signified different levels.
FROG can't go back home this a-way by Shiheuan 2025-04-11T03:41:17Z ♥ 1
That was an interesting way of making puzzles! Thanks for making the game
Net. Sweeper by Absolute Garbage 2025-04-11T03:33:35Z ♥ 1
That was awesome! A well done variation of one of my favorite classics. I just wish it had the double-click feature.
Minesweeper 3D by LittleGamer 2025-04-11T03:20:33Z ♥ 1
Graphics and audio are great! There are lots of situations where I have to guess, which isn't great.
An Angler's Light by Yorsh 2025-04-11T03:07:14Z ♥ 1
That was a great game! Every stage made the game feel complete. Fantastic audio, visuals, controls, and mechanics.
931 by Kukatoo 2025-04-10T03:09:54Z ♥ 1
I think I finished the game? Looks like you're good at making escape room type games!
Depth Defying by DangItsPang 2025-04-10T02:58:55Z ♥ 0
Looks like you figured out how to do multiple endings! I've played at least one other game with multiple endings this time around. Makes me want to try it out...
The Clockwork Heart by Adam Gallina 2025-04-10T02:49:13Z ♥ 1
Nice puzzle game. I'm getting some strange behavior. When I place certain things, I can't see them, but I can pick them back up. I got stumped in the room with the machines with gears.
ONLY GO DOWN by jefvel 2025-04-10T02:20:45Z ♥ 2
That's a fun game! Getting a hang of the controls is difficult, but the instructions definitely helped. This would go great on the [playdate](https://play.date/).
Buried Under Profits by tinykidtoo 2025-04-10T02:16:49Z ♥ 1
Nice! That was a thrilling game. It took me a minute to understand what was happening, but eventually I figured some things out. What's the high score?
DeepSeak by Outish 2025-04-10T02:09:41Z ♥ 1
Awesome game! There's lots of room for it to grow with upgrades.
Wizardry Catacombs by J4cko16 2025-04-09T14:59:03Z ♥ 1
Nice! The movement was great and the increasing difficulty meant that I had to improve my skills to progress. I wish there were more depth to the mechanics, like upgrades. The music and SFX were spot on.
Rooted Deep by DzejPi 2025-04-09T14:58:25Z ♥ 1
Cool! I like the balance between venturing out to plant things and collect fruit at the cost of oxygen. It was very easy to just plant things close to the station. I was able to collect fruit without losing any oxygen. Forcing or enticing the player to venture further out would have been interesting. For example, fertilizer or additional resources like fish could have been added to the game. Well done!
Screenshot 2025-04-09 091005.png
Coals of the Eternal Cycle by sqqqwer 2025-04-09T14:43:15Z ♥ 1
Cool! Compelling dialogue and short story. It's amazing how much depth can be in a game with such simple controls. The puzzles were good, too! The music and SFX set the mood perfectly.
Depths of Discovery by CamComDuck 2025-04-09T14:13:31Z ♥ 1
Great game 😄 It's very simple and intuitive, easy to learn. I wish I could have continued after reaching the bottom! I wanted to keep upgrading my submarine to the max ☹️ The music and SFX are great, too. I liked how the need to collect fish was balanced by the cost of using power to catch them and the risk of getting damaged by them!
Igbi Goes Deep by Jared Saizdelamora 2025-04-09T07:04:17Z ♥ 0
The music and SFX were great! Needing to go to the hub so frequently was not great.
Nightmare Digger by OnnGD 2025-04-09T06:49:23Z ♥ 1
Awesome! The SFX and music set the mood great. Controls and mechanics were straightforward. This seems a lot like [Core Fault](https://play.date/games/core-fault/). Adding an upgrade system would make the game much more engaging. The limited light was good, and visibility would have been an excellent part of the upgrade system. I noticed that sometimes I could see rocks even though they were out of range of my light source. Why was that?
Shootwell by Sevatoxin 2025-04-09T06:05:28Z ♥ 1
Very well done! Controls are simple and easy to learn, but hard to master. SFX were great!
After the first round, I wasn't sure what all the controls were, so I had to refresh the page. If the controls were explained more than just once at the beginning, that would help.
I started wondering whether it was worth trying to get to the bottom. After 50k feet, I just let myself die because I didn't know how long I'd have to play to get to the end. Or is it infinite? Some kind of indication about how far down the player needs to go might alleviate that. Giving the player an additional objective or sense of accomplishment beyond the upgrades and restored health might also help.
Jumping didn't seem worth it. Being able to move up and down might have been useful.
Screenshot 2025-04-09 000159.png
DESCEND with CAUTION by LightningST 2025-04-09T05:34:12Z ♥ 1
That was a very well done semi-rage platformer! The music and SFX set the mood great! I was able to win 😄
Deep Guild by argensis 2025-04-08T04:41:54Z ♥ 1
Surprisingly addictive! I just kept playing, hoping to buy all the upgrades. After a while, it seemed like the likelihood that customers would buy things couldn't outpace the daily cost. Not sure why? I also noticed that I was able to collect rewards from quests repeatedly by collecting rewards and clicking the close button instead of the finish button. Nice infinite glitch!
Green Tastes Funny by JustCore 2025-04-08T04:02:29Z ♥ 1
I think I won? Well executed turn-based miner!
Ribux - Spelunker delux by daandruff 2025-04-08T03:57:03Z ♥ 1
That was pretty much perfect!
. by protzz 2025-04-08T03:50:40Z ♥ 0
The music and audio nailed the mood
The darkest depths by Aleksey Salion 2025-04-08T03:22:45Z ♥ 1
Those controls made it really hard to aim and maintain position. Art is great!
Undertetris by Rinevard 2025-04-08T02:50:08Z ♥ 1
That was really cool! A very creative take on the tetris theme. There is some buggy behavior when rotate without enough room. The way you designed the levels to introduce mechanics without being too punishing was stellar, too! Great job!
Depths Driller by TasakaSama 2025-04-08T01:06:37Z ♥ 0
Awesome! Playing this game reminded me how crucial good audio is for a game. The music and SFX set the mood very well.
Yellow-But-Legally-Distinct Submarine by ThisIsSpy 2025-04-08T00:46:25Z ♥ 1
Well executed game! I could see this combined with some building aspect utilizing the money
Echoes of the Deep by nyxkn 2025-04-08T00:39:19Z ♥ 1
Awesome game! The music and SFX really set the mood. The sonar was cool.
Down climber (Pico-8) by Prunus Padis 2025-04-08T00:29:48Z ♥ 1
Great mechanics! A fully fleshed out game taking this idea further could be awesome