Archeologic by auxC 2025-04-08T06:55:31Z
I really like the music and the overall style of the game! It’s just hard to see what’s going on when you're inside a stack of blocks though
Foon → Ludum Dare Explorer → Users → Aleksey Salion
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | Signal Out of Space | compo | 169 | 3.37 | 3.28 | 3.58 | 2.69 | 3.80 | 3.93 | |||
| 2025 | 58 | Collector | Dragon, the collector | jam | 448 | 3.44 | 3.47 | 3.58 | 3.24 | 4.02 | 1.14 | 2.79 | 3.72 | |
| 2025 | 57 | Depths | The darkest depths | compo | 206 | 3.26 | 2.94 | 2.68 | 3.73 | 4.21 | 2.08 | 3.33 |
I really like the music and the overall style of the game! It’s just hard to see what’s going on when you're inside a stack of blocks though
I really like the character design!
Visuals are superb and the sound effects are spot on!
Simple but superfun, love it)
Totally agree with all the glowing reviews! I’m so curious about the world’s history, Is it a post-apocalyptic setting, or what? Oh, and the music really reminds me of This War of Mine! Keep it up — I’d love to play the full game someday!
Haha, the "gulp" sound is hilarious)
It's almost like a rhythm game with calm, relaxing sounds — well done! I failed at level 5, but it was fun! :)
I like how this game looks and feels, well done!
Hey, I raided your stream on day one I guess, and the game already looked cool at that stage! :) The graphics and overall idea are spot on — love it!
@sviborg yes, and no. I'm not that good at drawing, it's mostly compilation of different objects like lamps, stained glass window, brass pipes and contraptions with a little touch of ai
@sayeg thank you!
It would've been a good one, if you added a couple active abilities that resets every loop. Or risk-taking room choices. In a core is a solid prototype, but needs to have a bit more actual gameplay. I love your tech choice tho)
I love your art style and sounds, well done! :smiley:
The game looks fun, but I got stuck at the second sign. It would be great to use a keyboard key for jumping, though.
@ntmalichi sure, it's Chrome Version 134.0.6998.178 on Win11
@ntmalichi thank you! I got frustrated, but it's FUN. The game reminds me of Getting Over It, except for the deep (which would've perfectly aligned with the theme, huh?) philosophical quotes. I love it!
I’m really into the game’s vibe!
"I was prepared for the worst — grabbed the link directly from the iframe and opened it in a new tab :) It’s actually pretty hard to aim, so I didn’t hit any targets at all.
The sound effects and music are amazing—I love them!
Wow! A cool mashup of Carcassonne and maybe Saboteur)
Two things that would make the controls way better: give players an option to reverse up/down, and make the claws faster. Overall I like the light beam and games mood, it's pretty similar to what I tried to achieve, and the sound effects are good as well. Nicely done!
Wow, the visuals and overall vibe are amazing. Really well done!
Nice gameplay! And I love your artstyle)
I guess I'd better place a gun on the truck instead. It's reealy hard to aim ( But overall, an interesting one!
Well done! I love the flow of the game, almost subway server's vibes. The sound design is on point as well!
As Neo once said "Guns, lot of guns". I love this concept!
Awesome! I remember in my 20 I worked in a local board game store, and as a part of the job, I used to organize a small pokemon tcg events every week. A loot of cracked boosters and happy faces and I felt like this game gave that feeling once again. Every aspect of the game is top-notch!
I can second the idea of hex placemnet, but still a good work!
Good entry! I love retro-vibes and 8-bit visual and music. The player's control feels a bit hard, especially a delay in animation before jump
Sprites looks cool and the game feels polished overall
It is rare to see on a jam a mobile friendly game, I like that, good job 👏
Wow, kudos for using pure JavaScript! I like how the game feels and looks, good job!
Such meditative and relaxing, especially after like almost 50+ hours of coding and designing, well done :)
Love the sounds
@gat @blaizi I've fixed the issue and also added tooltips for better understanding of possible actions. Thanks for feedback :)
@alpaca-041 I had to cut so many features just to make the jam's deadline (
@chuckeles @atsh @ingviild thank you for feedback and sorry for the bad experience. I’ve just reuploaded the build and fixed the issues you faced. I hope you’ll give it another shot
It is so fun!
Nice visuals :thumbsup:
Well done! :) By the way, where the heck is Grumble?!
Good entry, a bit easy, but it's completely okay for a jam entry. A the UI is good as well!
A lovely game, but why trees? :cry:
wow, this is an absolute banger! I love every thing about this game and looking forward to see it on Steam with metaprogression and a crazy story! I bet you can pull off one with these characters)
Neat!
I love the art style!
Music is spot-on! I like the idea it's easy to understand, nice one
I had this toy when I was a kid, awwww memories
Awesome concept, love it! By the way, consider to display the current player's spell setup on HUD, to me it was hard to keep track of which spell binds to which key.
I like this game! It'b be cool if city layout were more complex
The sound design is stop on!
The ship is really hard to control, I could barely collect anything
Sweet)
Unfortunately, on fullhd resolution UI has a few issues: some dialog buttons are not clickable and it is hard to open help modal, so I couldn’t get the core loop. However, I adore game's mood and the artworks)
Good job!)
The game looks great! The controls feel a bit tricky tho.
At Full HD resolution parts of the game interface are obscured, so I couldn’t see the HP or the collection menu. But I like the mood and sounds)
I absolutely love it! It would’ve been nice if the game told you that a lost bottle opener is useless, every time I got stuck I kept thinking I'd softlocked myself and was about to restart :thinking:
I like the animations and this small you hints and overall polishing
The visuals are awesome, but I didn't get where to go and what to do :v:
It's reminds me good old transport tycoon. Simple, buy good one, nice entry :v:
I love the colors and the visuals overall are simple but clean, except the fonts. It's hard to read dots and dashes and sometimes I cannot distinguish D from O. Lovely game, good job!
I love how polished the game is! It is a cool concept with top-notch implementation.
I've seen this game on a xk stream. Good one, I enjoy your game's color palette! :krutoblin:
I love it!
it’s a fun and creative game with a strong core :medal:
I love the sea shader (this wobbly texture, not sure). It would be nice to see move visual feedback, e.g. a bouys turn green when connected, and so on. Overall, it's a nice prototype :v:
@jester1454 @hotaloca @tasakasama thank you for the feedback. I've just published post-jam version on itch: https://desanium.itch.io/ld59-signal-out-of-space It is now a complete story, check out if you are interested :v:
@zungryware oh, that is a very weird bug. It only happens when the browser window is zoomed after the game has started. Not sure if it's somehow connected with my own code and I think that is a Godot issue. Sorry for bad experience tho
Wow! I like the mood of transmissions, nice touch! :cross:
Well, it's still a nice entry :v:
Did you steal my playlist? :D
Top notch visuals and vibes, love it!
Sometimes it's a bit too much of CRT-shader. Cool concept tho :v:
Cute and cozy :3
fun fun fun :v:
Such a creative game. Love it!