FoonLudum Dare ExplorerUsers → Enryu Mirik

Enryu Mirik

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
202659SignalBeacon Boundcompo2193.173.333.483.693.352.443.69
202558CollectorRogue Scribecompo773.543.393.933.772.772.282.97
202557DepthsAbyss Longingcompo973.633.573.614.033.402.583.76

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by Enryu Mirik

LD57 — Depths

Gleaming Depths by Kurakurture 2025-04-08T10:16:06Z

Wery nice, cool graphics and good gameplay, but I would like more control over randomness.

TowerFlip by kalasherr 2025-04-08T10:36:10Z

Wow, realy cool

Abyss Longing by Enryu Mirik 2025-04-08T17:28:55Z

Yes, this is the main problem, you return to the beginning of the level If you go down too fast

But to make it feel normal, it was necessary to make normal indicators and directly tell the player about this mechanic, which I did not have time to do

Abyss Longing by Enryu Mirik 2025-04-08T17:34:36Z

well, and in general, a normaГ tutorial on how to control the game would be nice...

LD58 — Collector

Part Collector by heat 2025-10-10T19:53:09Z

It reminds me of a brottato and therefore plays well.

Rogue Scribe by Enryu Mirik 2025-10-10T19:17:00Z

Thank you all for playing the game and for the feedback!! I really appreciate it. I hope I will have time to polish this concept and maybe even do something more.

Rogue Scribe by Enryu Mirik 2025-10-12T15:38:17Z

Well, yes, I left too little time for sounds and polishing. The amount of work was too much for COMPO, and I didn't want to admit it. Thanks for the feedback, it will definitely help with future jams or with the development of this one.

Rogue Scribe by Enryu Mirik 2025-10-12T17:25:19Z

Oh, I just realized that there's a keyboard shortcut in the browser called ctrl + w that closes a tab...

Cat & Swords by MrMastin 2025-10-10T19:32:22Z

Very nice. So simple and so good to play

LD59 — Signal

Enigcremental by Spiced Pigeon 2026-04-20T19:45:03Z

Oh, simply an excellent incremental game for a game jam, the only thing I'd want is a more clear end goal, but other than that it's really addictive.

Dominion by karpopper 2026-04-20T18:54:19Z

I see a scene and a second later there's a black screen. The preview looks interesting, so it's a shame I can't play it.

Avalanche by JulienLussiez 2026-04-20T08:55:58Z

Beautiful, I found them all.

White noise by Nikiroz 2026-04-20T13:54:40Z

Little, but so atmospheric. Good job

Bulletproof Broadcast by ugly_robot 2026-04-20T08:36:10Z

Oh, you've done quite a lot in just two days. Very nice game

Sleep ArthonBru, Sleep! by hotaloca 2026-04-20T08:28:01Z

What an idea

STATIC by Solis 2026-04-21T10:38:22Z

Wow, how did you manage to make it so beautiful during the jam duration?

The Black Cat by egggrass 2026-04-20T19:47:09Z

little and sweet game

ECHO by Ray Dino 2026-04-20T09:12:39Z

Small and sweet

Phase Signal by goodwayman 2026-04-21T11:56:07Z

Neat game, the only thing I would add is for the game to move the player slightly so that he can enter the door if he is wrong by a couple of pixels.

Beacon Bound by Enryu Mirik 2026-04-20T10:05:22Z

Ah, I see, thanks for the feedback, I'll try to improve the tips. Basically, with enough grappling charges, you need to fly between cliffs and try to reach a ship that isn't threatened by the cliffs.

Beacon Bound by Enryu Mirik 2026-04-20T10:07:55Z

But the system as a whole isn't very good, this is my third COMPO and the third time I've had serious problems with estimation and I have to cut half of it out so it works somehow.

Beacon Bound by Enryu Mirik 2026-04-20T18:27:28Z

@tolviere @beareye Yeah, I wanted to diversify the gameplay around the lighthouse and keep the "signal" theme, but the grappling hook ended up being more fun than the main mechanic... Maybe I should've quickly reworked the game into something like a courier game. But oh well

Beacon Bound by Enryu Mirik 2026-04-23T08:52:03Z

Yes, thanks for the feedback. Essentially, although it's counterintuitive, you just need to get on the ship and leave this island, but it's quite tricky because you need to clear all the cliffs that might be in the ship's path with a beacon, but still leave enough cliffs for the ship to be reached. And you also need to have enough ropes to make it happen.

Beacon Bound by Enryu Mirik 2026-04-23T09:21:49Z

I'm really curious how many of you managed to get to the end, because in the current implementation, it's very difficult to understand the strategy and then execute it. So @drainkid congratulations on making it.

Follow the signal by cupofmilk7 2026-04-20T11:57:50Z

Very nice art

WAVE by alextudor4273 2026-04-20T19:30:04Z

Zip not the folder itself from the outside, but its contents from inside the folder, maybe it will help