Gleaming Depths by Kurakurture 2025-04-08T10:16:06Z
Wery nice, cool graphics and good gameplay, but I would like more control over randomness.
Foon → Ludum Dare Explorer → Users → Enryu Mirik
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | Beacon Bound | compo | 219 | 3.17 | 3.33 | 3.48 | 3.69 | 3.35 | 2.44 | 3.69 | |
| 2025 | 58 | Collector | Rogue Scribe | compo | 77 | 3.54 | 3.39 | 3.93 | 3.77 | 2.77 | 2.28 | 2.97 | |
| 2025 | 57 | Depths | Abyss Longing | compo | 97 | 3.63 | 3.57 | 3.61 | 4.03 | 3.40 | 2.58 | 3.76 |
Wery nice, cool graphics and good gameplay, but I would like more control over randomness.
Yes, this is the main problem, you return to the beginning of the level If you go down too fast
But to make it feel normal, it was necessary to make normal indicators and directly tell the player about this mechanic, which I did not have time to do
well, and in general, a normaГ tutorial on how to control the game would be nice...
It reminds me of a brottato and therefore plays well.
Thank you all for playing the game and for the feedback!! I really appreciate it. I hope I will have time to polish this concept and maybe even do something more.
Well, yes, I left too little time for sounds and polishing. The amount of work was too much for COMPO, and I didn't want to admit it. Thanks for the feedback, it will definitely help with future jams or with the development of this one.
Oh, I just realized that there's a keyboard shortcut in the browser called ctrl + w that closes a tab...
Very nice. So simple and so good to play
Oh, simply an excellent incremental game for a game jam, the only thing I'd want is a more clear end goal, but other than that it's really addictive.
Beautiful, I found them all.
Little, but so atmospheric. Good job
Oh, you've done quite a lot in just two days. Very nice game
What an idea
little and sweet game
Neat game, the only thing I would add is for the game to move the player slightly so that he can enter the door if he is wrong by a couple of pixels.
Ah, I see, thanks for the feedback, I'll try to improve the tips. Basically, with enough grappling charges, you need to fly between cliffs and try to reach a ship that isn't threatened by the cliffs.
But the system as a whole isn't very good, this is my third COMPO and the third time I've had serious problems with estimation and I have to cut half of it out so it works somehow.
@tolviere @beareye Yeah, I wanted to diversify the gameplay around the lighthouse and keep the "signal" theme, but the grappling hook ended up being more fun than the main mechanic... Maybe I should've quickly reworked the game into something like a courier game. But oh well
Yes, thanks for the feedback. Essentially, although it's counterintuitive, you just need to get on the ship and leave this island, but it's quite tricky because you need to clear all the cliffs that might be in the ship's path with a beacon, but still leave enough cliffs for the ship to be reached. And you also need to have enough ropes to make it happen.
I'm really curious how many of you managed to get to the end, because in the current implementation, it's very difficult to understand the strategy and then execute it. So @drainkid congratulations on making it.
Very nice art
Zip not the folder itself from the outside, but its contents from inside the folder, maybe it will help